Unity.IAP.purchasing.RunTimeTests.asmdef
526 Bytes
{
"name": "Unity.IAP.Purchasing.RunTimeTests",
"references": [
],
"optionalUnityReferences": [
"TestAssemblies"
],
"includePlatforms": [],
"excludePlatforms": [
"Android",
"iOS",
"LinuxStandalone64",
"macOSStandalone",
"Nintendo3DS",
"PS4",
"PSVita",
"Switch",
"tvOS",
"WSA",
"WebGL",
"WindowsStandalone32",
"WindowsStandalone64",
"XboxOne"
],
"allowUnsafeCode": false
}