KinectAvatarForUnity
In this project, I will attempt to represent a body with spheres in Unity, using a Kinect.
References:
- For more references about the Kinect for Windows SDK 2.0, check this link : https://msdn.microsoft.com/en-us/library/dn799271.aspx
- Here is the link for the Windows SDK 2.0 from the official Microsoft website : https://www.microsoft.com/en-us/download/details.aspx?id=44561
- Link for Unity : https://unity3d.com/fr (The version I'm using is 5.53.1f1)
- I used some of the code on this project "Develop a game using Unity3D with Microsoft Kinect v2" : https://andreasassetti.wordpress.com/2015/11/02/develop-a-game-using-unity3d-with-microsoft-kinect-v2/
- On this website as well : https://thenappingkat.azurewebsites.net/unity-gaming-integrating-kinect-part-3/
Installing the Kinect plugin for Unity :
- Expand the .Zip file, and move Kinect.2.0.1410.19000.UnityPackageto a well known
- Open UnityPro (you need to have a Pro edition to pull in custom packages and plugins) (For my project I don't use UnityPro)
- Create a new project
- Click on the menu item Assets->Import Package->Custom Package...
- Navigate to the from step 1
- Select the Kinect.2.0.1410.19000.UnityPackage
- Click "Open"
- Click "Import" in the lower right hand corner of the "Importing Package" Dialog (which Unity will launch after step 7)
- If you wish to see the Kinect in action there are two sample scenes available from the zip.
Team :
- Vincent Brodard
- Quentin Seydoux