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... | @@ -249,6 +249,13 @@ const analyzeStats = function(characterInfo, analysisEquipment) { | ... | @@ -249,6 +249,13 @@ const analyzeStats = function(characterInfo, analysisEquipment) { |
249 | const job = jobModel[characterInfo.character.job]; | 249 | const job = jobModel[characterInfo.character.job]; |
250 | const jobDefault = jobModel.default; | 250 | const jobDefault = jobModel.default; |
251 | const weaponConst = require('../model/weapon')[analysisEquipment.weapon] || 1; | 251 | const weaponConst = require('../model/weapon')[analysisEquipment.weapon] || 1; |
252 | + | ||
253 | + let rebootDamage = 0; | ||
254 | + if (characterInfo.character.server.name.indexOf("리부트") == 0) { | ||
255 | + // 리부트, 리부트2 월드 반영 | ||
256 | + rebootDamage = parseInt(characterInfo.character.level / 2); | ||
257 | + } | ||
258 | + | ||
252 | const stats = { | 259 | const stats = { |
253 | major: { | 260 | major: { |
254 | pure: 0, | 261 | pure: 0, |
... | @@ -262,7 +269,8 @@ const analyzeStats = function(characterInfo, analysisEquipment) { | ... | @@ -262,7 +269,8 @@ const analyzeStats = function(characterInfo, analysisEquipment) { |
262 | all: characterInfo.stats.damageHyper + | 269 | all: characterInfo.stats.damageHyper + |
263 | analysisEquipment.damagePercent + | 270 | analysisEquipment.damagePercent + |
264 | job.stats.passive.damage.all + | 271 | job.stats.passive.damage.all + |
265 | - jobDefault.stats.passive.damage.all, | 272 | + jobDefault.stats.passive.damage.all + |
273 | + rebootDamage, | ||
266 | boss: characterInfo.stats.bossAttackDamage | 274 | boss: characterInfo.stats.bossAttackDamage |
267 | }, | 275 | }, |
268 | finalDamage: job.stats.passive.finalDamage, | 276 | finalDamage: job.stats.passive.finalDamage, | ... | ... |
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