debug-invoke.ll
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; RUN: opt < %s -always-inline -S | FileCheck %s
; Test that the debug location is preserved when rewriting an inlined call as an invoke
; CHECK: invoke void @test()
; CHECK-NEXT: to label {{.*}} unwind label {{.*}}, !dbg [[INL_LOC:!.*]]
; CHECK: [[SP:.*]] = distinct !DISubprogram(
; CHECK: [[INL_LOC]] = !DILocation(line: 1, scope: [[SP]], inlinedAt: [[INL_AT:.*]])
; CHECK: [[INL_AT]] = distinct !DILocation(line: 2, scope: [[SP]])
declare void @test()
declare i32 @__gxx_personality_v0(...)
attributes #0 = { alwaysinline }
define void @inl() #0 {
call void @test(), !dbg !3
ret void
}
define void @caller() personality i8* bitcast (i32 (...)* @__gxx_personality_v0 to i8*) {
invoke void @inl()
to label %cont unwind label %lpad, !dbg !4
cont:
ret void
lpad:
landingpad { i8*, i32 }
cleanup
ret void
}
!llvm.module.flags = !{!1}
!llvm.dbg.cu = !{!5}
!1 = !{i32 2, !"Debug Info Version", i32 3}
!2 = distinct !DISubprogram(unit: !5)
!3 = !DILocation(line: 1, scope: !2)
!4 = !DILocation(line: 2, scope: !2)
!5 = distinct !DICompileUnit(language: DW_LANG_C99, producer: "clang",
file: !6,
isOptimized: true, flags: "-O2",
splitDebugFilename: "abc.debug", emissionKind: 2)
!6 = !DIFile(filename: "path/davidino", directory: "/path/to/dir")