HexagonMachineScheduler.h
8.66 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
//===- HexagonMachineScheduler.h - Custom Hexagon MI scheduler --*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// Custom Hexagon MI scheduler.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_LIB_TARGET_HEXAGON_HEXAGONMACHINESCHEDULER_H
#define LLVM_LIB_TARGET_HEXAGON_HEXAGONMACHINESCHEDULER_H
#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/Twine.h"
#include "llvm/CodeGen/DFAPacketizer.h"
#include "llvm/CodeGen/MachineScheduler.h"
#include "llvm/CodeGen/RegisterPressure.h"
#include "llvm/CodeGen/ScheduleHazardRecognizer.h"
#include "llvm/CodeGen/TargetInstrInfo.h"
#include "llvm/CodeGen/TargetSchedule.h"
#include "llvm/CodeGen/TargetSubtargetInfo.h"
#include <algorithm>
#include <cassert>
#include <limits>
#include <memory>
#include <vector>
namespace llvm {
class SUnit;
class VLIWResourceModel {
/// ResourcesModel - Represents VLIW state.
/// Not limited to VLIW targets per se, but assumes
/// definition of DFA by a target.
DFAPacketizer *ResourcesModel;
const TargetSchedModel *SchedModel;
/// Local packet/bundle model. Purely
/// internal to the MI schedulre at the time.
std::vector<SUnit *> Packet;
/// Total packets created.
unsigned TotalPackets = 0;
public:
VLIWResourceModel(const TargetSubtargetInfo &STI, const TargetSchedModel *SM)
: SchedModel(SM) {
ResourcesModel = STI.getInstrInfo()->CreateTargetScheduleState(STI);
// This hard requirement could be relaxed,
// but for now do not let it proceed.
assert(ResourcesModel && "Unimplemented CreateTargetScheduleState.");
Packet.resize(SchedModel->getIssueWidth());
Packet.clear();
ResourcesModel->clearResources();
}
~VLIWResourceModel() {
delete ResourcesModel;
}
void resetPacketState() {
Packet.clear();
}
void resetDFA() {
ResourcesModel->clearResources();
}
void reset() {
Packet.clear();
ResourcesModel->clearResources();
}
bool isResourceAvailable(SUnit *SU, bool IsTop);
bool reserveResources(SUnit *SU, bool IsTop);
unsigned getTotalPackets() const { return TotalPackets; }
bool isInPacket(SUnit *SU) const { return is_contained(Packet, SU); }
};
/// Extend the standard ScheduleDAGMI to provide more context and override the
/// top-level schedule() driver.
class VLIWMachineScheduler : public ScheduleDAGMILive {
public:
VLIWMachineScheduler(MachineSchedContext *C,
std::unique_ptr<MachineSchedStrategy> S)
: ScheduleDAGMILive(C, std::move(S)) {}
/// Schedule - This is called back from ScheduleDAGInstrs::Run() when it's
/// time to do some work.
void schedule() override;
RegisterClassInfo *getRegClassInfo() { return RegClassInfo; }
int getBBSize() { return BB->size(); }
};
//===----------------------------------------------------------------------===//
// ConvergingVLIWScheduler - Implementation of the standard
// MachineSchedStrategy.
//===----------------------------------------------------------------------===//
/// ConvergingVLIWScheduler shrinks the unscheduled zone using heuristics
/// to balance the schedule.
class ConvergingVLIWScheduler : public MachineSchedStrategy {
/// Store the state used by ConvergingVLIWScheduler heuristics, required
/// for the lifetime of one invocation of pickNode().
struct SchedCandidate {
// The best SUnit candidate.
SUnit *SU = nullptr;
// Register pressure values for the best candidate.
RegPressureDelta RPDelta;
// Best scheduling cost.
int SCost = 0;
SchedCandidate() = default;
};
/// Represent the type of SchedCandidate found within a single queue.
enum CandResult {
NoCand, NodeOrder, SingleExcess, SingleCritical, SingleMax, MultiPressure,
BestCost, Weak};
/// Each Scheduling boundary is associated with ready queues. It tracks the
/// current cycle in whichever direction at has moved, and maintains the state
/// of "hazards" and other interlocks at the current cycle.
struct VLIWSchedBoundary {
VLIWMachineScheduler *DAG = nullptr;
const TargetSchedModel *SchedModel = nullptr;
ReadyQueue Available;
ReadyQueue Pending;
bool CheckPending = false;
ScheduleHazardRecognizer *HazardRec = nullptr;
VLIWResourceModel *ResourceModel = nullptr;
unsigned CurrCycle = 0;
unsigned IssueCount = 0;
unsigned CriticalPathLength = 0;
/// MinReadyCycle - Cycle of the soonest available instruction.
unsigned MinReadyCycle = std::numeric_limits<unsigned>::max();
// Remember the greatest min operand latency.
unsigned MaxMinLatency = 0;
/// Pending queues extend the ready queues with the same ID and the
/// PendingFlag set.
VLIWSchedBoundary(unsigned ID, const Twine &Name)
: Available(ID, Name+".A"),
Pending(ID << ConvergingVLIWScheduler::LogMaxQID, Name+".P") {}
~VLIWSchedBoundary() {
delete ResourceModel;
delete HazardRec;
}
void init(VLIWMachineScheduler *dag, const TargetSchedModel *smodel) {
DAG = dag;
SchedModel = smodel;
CurrCycle = 0;
IssueCount = 0;
// Initialize the critical path length limit, which used by the scheduling
// cost model to determine the value for scheduling an instruction. We use
// a slightly different heuristic for small and large functions. For small
// functions, it's important to use the height/depth of the instruction.
// For large functions, prioritizing by height or depth increases spills.
CriticalPathLength = DAG->getBBSize() / SchedModel->getIssueWidth();
if (DAG->getBBSize() < 50)
// We divide by two as a cheap and simple heuristic to reduce the
// critcal path length, which increases the priority of using the graph
// height/depth in the scheduler's cost computation.
CriticalPathLength >>= 1;
else {
// For large basic blocks, we prefer a larger critical path length to
// decrease the priority of using the graph height/depth.
unsigned MaxPath = 0;
for (auto &SU : DAG->SUnits)
MaxPath = std::max(MaxPath, isTop() ? SU.getHeight() : SU.getDepth());
CriticalPathLength = std::max(CriticalPathLength, MaxPath) + 1;
}
}
bool isTop() const {
return Available.getID() == ConvergingVLIWScheduler::TopQID;
}
bool checkHazard(SUnit *SU);
void releaseNode(SUnit *SU, unsigned ReadyCycle);
void bumpCycle();
void bumpNode(SUnit *SU);
void releasePending();
void removeReady(SUnit *SU);
SUnit *pickOnlyChoice();
bool isLatencyBound(SUnit *SU) {
if (CurrCycle >= CriticalPathLength)
return true;
unsigned PathLength = isTop() ? SU->getHeight() : SU->getDepth();
return CriticalPathLength - CurrCycle <= PathLength;
}
};
VLIWMachineScheduler *DAG = nullptr;
const TargetSchedModel *SchedModel = nullptr;
// State of the top and bottom scheduled instruction boundaries.
VLIWSchedBoundary Top;
VLIWSchedBoundary Bot;
/// List of pressure sets that have a high pressure level in the region.
std::vector<bool> HighPressureSets;
public:
/// SUnit::NodeQueueId: 0 (none), 1 (top), 2 (bot), 3 (both)
enum {
TopQID = 1,
BotQID = 2,
LogMaxQID = 2
};
ConvergingVLIWScheduler() : Top(TopQID, "TopQ"), Bot(BotQID, "BotQ") {}
void initialize(ScheduleDAGMI *dag) override;
SUnit *pickNode(bool &IsTopNode) override;
void schedNode(SUnit *SU, bool IsTopNode) override;
void releaseTopNode(SUnit *SU) override;
void releaseBottomNode(SUnit *SU) override;
unsigned reportPackets() {
return Top.ResourceModel->getTotalPackets() +
Bot.ResourceModel->getTotalPackets();
}
protected:
SUnit *pickNodeBidrectional(bool &IsTopNode);
int pressureChange(const SUnit *SU, bool isBotUp);
int SchedulingCost(ReadyQueue &Q,
SUnit *SU, SchedCandidate &Candidate,
RegPressureDelta &Delta, bool verbose);
CandResult pickNodeFromQueue(VLIWSchedBoundary &Zone,
const RegPressureTracker &RPTracker,
SchedCandidate &Candidate);
#ifndef NDEBUG
void traceCandidate(const char *Label, const ReadyQueue &Q, SUnit *SU,
int Cost, PressureChange P = PressureChange());
void readyQueueVerboseDump(const RegPressureTracker &RPTracker,
SchedCandidate &Candidate, ReadyQueue &Q);
#endif
};
} // end namespace llvm
#endif // LLVM_LIB_TARGET_HEXAGON_HEXAGONMACHINESCHEDULER_H