simple_vec_cast.ll
1.73 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
; RUN: opt %loadPolly -basicaa -polly-codegen -polly-vectorizer=polly \
; RUN: -polly-invariant-load-hoisting=true -dce -S < %s | FileCheck %s
target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64"
@A = common global [1024 x float] zeroinitializer, align 16
@B = common global [1024 x double] zeroinitializer, align 16
define void @simple_vec_const() nounwind {
bb:
br label %bb1
bb1: ; preds = %bb3, %bb
%indvar = phi i64 [ %indvar.next, %bb3 ], [ 0, %bb ]
%scevgep = getelementptr [1024 x double], [1024 x double]* @B, i64 0, i64 %indvar
%exitcond = icmp ne i64 %indvar, 4
br i1 %exitcond, label %bb2, label %bb4
bb2: ; preds = %bb1
%tmp = load float, float* getelementptr inbounds ([1024 x float], [1024 x float]* @A, i64 0, i64 0), align 16
%tmp2 = fpext float %tmp to double
store double %tmp2, double* %scevgep, align 4
br label %bb3
bb3: ; preds = %bb2
%indvar.next = add i64 %indvar, 1
br label %bb1
bb4: ; preds = %bb1
ret void
}
; CHECK: %.load = load float, float* getelementptr inbounds ([1024 x float], [1024 x float]* @A, i32 0, i32 0)
; CHECK: polly.stmt.bb2: ; preds = %polly.start
; CHECK: %tmp_p.splatinsert = insertelement <4 x float> undef, float %.load, i32 0
; CHECK: %tmp_p.splat = shufflevector <4 x float> %tmp_p.splatinsert, <4 x float> undef, <4 x i32> zeroinitializer
; CHECK: %0 = fpext <4 x float> %tmp_p.splat to <4 x double>
; CHECK: store <4 x double> %0, <4 x double>*