simple_vec_stride_x.ll
2.62 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
; RUN: opt %loadPolly -basicaa -polly-codegen -polly-vectorizer=polly -dce -S < %s | FileCheck %s
;#define N 1024
;float A[N];
;float B[N];
;
;void simple_vec_stride_x(void) {
; int i;
;
; for (i = 0; i < 4; i++)
; B[2 * i] = A[2 * i];
;}
;int main()
;{
; simple_vec_stride_x();
; return A[42];
;}
target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64"
@A = common global [1024 x float] zeroinitializer, align 16
@B = common global [1024 x float] zeroinitializer, align 16
define void @simple_vec_stride_x() nounwind {
bb:
br label %bb2
bb2: ; preds = %bb5, %bb
%indvar = phi i64 [ %indvar.next, %bb5 ], [ 0, %bb ]
%tmp = mul i64 %indvar, 2
%scevgep = getelementptr [1024 x float], [1024 x float]* @B, i64 0, i64 %tmp
%scevgep1 = getelementptr [1024 x float], [1024 x float]* @A, i64 0, i64 %tmp
%exitcond = icmp ne i64 %indvar, 4
br i1 %exitcond, label %bb3, label %bb6
bb3: ; preds = %bb2
%tmp4 = load float, float* %scevgep1, align 8
store float %tmp4, float* %scevgep, align 8
br label %bb5
bb5: ; preds = %bb3
%indvar.next = add i64 %indvar, 1
br label %bb2
bb6: ; preds = %bb2
ret void
}
define i32 @main() nounwind {
bb:
call void @simple_vec_stride_x()
%tmp = load float, float* getelementptr inbounds ([1024 x float], [1024 x float]* @A, i64 0, i64 42), align 8
%tmp1 = fptosi float %tmp to i32
ret i32 %tmp1
}
; CHECK: [[LOAD1:%[a-zA-Z0-9_]+_scalar_]] = load float, float*
; CHECK: [[VEC1:%[a-zA-Z0-9_]+]] = insertelement <4 x float> undef, float [[LOAD1]], i32 0
; CHECK: [[LOAD2:%[a-zA-Z0-9_]+]] = load float, float*
; CHECK: [[VEC2:%[a-zA-Z0-9_]+]] = insertelement <4 x float> [[VEC1]], float [[LOAD2]], i32 1
; CHECK: [[LOAD3:%[a-zA-Z0-9_]+]] = load float, float*
; CHECK: [[VEC3:%[a-zA-Z0-9_]+]] = insertelement <4 x float> [[VEC2]], float [[LOAD3]], i32 2
; CHECK: [[LOAD4:%[a-zA-Z0-9_]+]] = load float, float*
; CHECK: [[VEC4:%[a-zA-Z0-9_]+]] = insertelement <4 x float> [[VEC3]], float [[LOAD4]], i32 3
; CHECK: [[EL1:%[a-zA-Z0-9_]+]] = extractelement <4 x float> [[VEC4]], i32 0
; CHECK: store float [[EL1]]
; CHECK: [[EL2:%[a-zA-Z0-9_]+]] = extractelement <4 x float> [[VEC4]], i32 1
; CHECK: store float [[EL2]]
; CHECK: [[EL3:%[a-zA-Z0-9_]+]] = extractelement <4 x float> [[VEC4]], i32 2
; CHECK: store float [[EL3]]
; CHECK: [[EL4:%[a-zA-Z0-9_]+]] = extractelement <4 x float> [[VEC4]], i32 3
; CHECK: store float [[EL4]]