GDBRemoteClientBase.cpp
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//===-- GDBRemoteClientBase.cpp ---------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "GDBRemoteClientBase.h"
#include "llvm/ADT/StringExtras.h"
#include "lldb/Target/UnixSignals.h"
#include "lldb/Utility/LLDBAssert.h"
#include "ProcessGDBRemoteLog.h"
using namespace lldb;
using namespace lldb_private;
using namespace lldb_private::process_gdb_remote;
using namespace std::chrono;
static const seconds kInterruptTimeout(5);
/////////////////////////
// GDBRemoteClientBase //
/////////////////////////
GDBRemoteClientBase::ContinueDelegate::~ContinueDelegate() = default;
GDBRemoteClientBase::GDBRemoteClientBase(const char *comm_name,
const char *listener_name)
: GDBRemoteCommunication(comm_name, listener_name), m_async_count(0),
m_is_running(false), m_should_stop(false) {}
StateType GDBRemoteClientBase::SendContinuePacketAndWaitForResponse(
ContinueDelegate &delegate, const UnixSignals &signals,
llvm::StringRef payload, StringExtractorGDBRemote &response) {
Log *log(ProcessGDBRemoteLog::GetLogIfAllCategoriesSet(GDBR_LOG_PROCESS));
response.Clear();
{
std::lock_guard<std::mutex> lock(m_mutex);
m_continue_packet = payload;
m_should_stop = false;
}
ContinueLock cont_lock(*this);
if (!cont_lock)
return eStateInvalid;
OnRunPacketSent(true);
for (;;) {
PacketResult read_result = ReadPacket(response, kInterruptTimeout, false);
switch (read_result) {
case PacketResult::ErrorReplyTimeout: {
std::lock_guard<std::mutex> lock(m_mutex);
if (m_async_count == 0)
continue;
if (steady_clock::now() >= m_interrupt_time + kInterruptTimeout)
return eStateInvalid;
break;
}
case PacketResult::Success:
break;
default:
LLDB_LOGF(log, "GDBRemoteClientBase::%s () ReadPacket(...) => false",
__FUNCTION__);
return eStateInvalid;
}
if (response.Empty())
return eStateInvalid;
const char stop_type = response.GetChar();
LLDB_LOGF(log, "GDBRemoteClientBase::%s () got packet: %s", __FUNCTION__,
response.GetStringRef().data());
switch (stop_type) {
case 'W':
case 'X':
return eStateExited;
case 'E':
// ERROR
return eStateInvalid;
default:
LLDB_LOGF(log, "GDBRemoteClientBase::%s () unrecognized async packet",
__FUNCTION__);
return eStateInvalid;
case 'O': {
std::string inferior_stdout;
response.GetHexByteString(inferior_stdout);
delegate.HandleAsyncStdout(inferior_stdout);
break;
}
case 'A':
delegate.HandleAsyncMisc(
llvm::StringRef(response.GetStringRef()).substr(1));
break;
case 'J':
delegate.HandleAsyncStructuredDataPacket(response.GetStringRef());
break;
case 'T':
case 'S':
// Do this with the continue lock held.
const bool should_stop = ShouldStop(signals, response);
response.SetFilePos(0);
// The packet we should resume with. In the future we should check our
// thread list and "do the right thing" for new threads that show up
// while we stop and run async packets. Setting the packet to 'c' to
// continue all threads is the right thing to do 99.99% of the time
// because if a thread was single stepping, and we sent an interrupt, we
// will notice above that we didn't stop due to an interrupt but stopped
// due to stepping and we would _not_ continue. This packet may get
// modified by the async actions (e.g. to send a signal).
m_continue_packet = 'c';
cont_lock.unlock();
delegate.HandleStopReply();
if (should_stop)
return eStateStopped;
switch (cont_lock.lock()) {
case ContinueLock::LockResult::Success:
break;
case ContinueLock::LockResult::Failed:
return eStateInvalid;
case ContinueLock::LockResult::Cancelled:
return eStateStopped;
}
OnRunPacketSent(false);
break;
}
}
}
bool GDBRemoteClientBase::SendAsyncSignal(int signo) {
Lock lock(*this, true);
if (!lock || !lock.DidInterrupt())
return false;
m_continue_packet = 'C';
m_continue_packet += llvm::hexdigit((signo / 16) % 16);
m_continue_packet += llvm::hexdigit(signo % 16);
return true;
}
bool GDBRemoteClientBase::Interrupt() {
Lock lock(*this, true);
if (!lock.DidInterrupt())
return false;
m_should_stop = true;
return true;
}
GDBRemoteCommunication::PacketResult
GDBRemoteClientBase::SendPacketAndWaitForResponse(
llvm::StringRef payload, StringExtractorGDBRemote &response,
bool send_async) {
Lock lock(*this, send_async);
if (!lock) {
if (Log *log =
ProcessGDBRemoteLog::GetLogIfAllCategoriesSet(GDBR_LOG_PROCESS))
LLDB_LOGF(log,
"GDBRemoteClientBase::%s failed to get mutex, not sending "
"packet '%.*s' (send_async=%d)",
__FUNCTION__, int(payload.size()), payload.data(), send_async);
return PacketResult::ErrorSendFailed;
}
return SendPacketAndWaitForResponseNoLock(payload, response);
}
GDBRemoteCommunication::PacketResult
GDBRemoteClientBase::SendPacketAndReceiveResponseWithOutputSupport(
llvm::StringRef payload, StringExtractorGDBRemote &response,
bool send_async,
llvm::function_ref<void(llvm::StringRef)> output_callback) {
Lock lock(*this, send_async);
if (!lock) {
if (Log *log =
ProcessGDBRemoteLog::GetLogIfAllCategoriesSet(GDBR_LOG_PROCESS))
LLDB_LOGF(log,
"GDBRemoteClientBase::%s failed to get mutex, not sending "
"packet '%.*s' (send_async=%d)",
__FUNCTION__, int(payload.size()), payload.data(), send_async);
return PacketResult::ErrorSendFailed;
}
PacketResult packet_result = SendPacketNoLock(payload);
if (packet_result != PacketResult::Success)
return packet_result;
return ReadPacketWithOutputSupport(response, GetPacketTimeout(), true,
output_callback);
}
GDBRemoteCommunication::PacketResult
GDBRemoteClientBase::SendPacketAndWaitForResponseNoLock(
llvm::StringRef payload, StringExtractorGDBRemote &response) {
PacketResult packet_result = SendPacketNoLock(payload);
if (packet_result != PacketResult::Success)
return packet_result;
const size_t max_response_retries = 3;
for (size_t i = 0; i < max_response_retries; ++i) {
packet_result = ReadPacket(response, GetPacketTimeout(), true);
// Make sure we received a response
if (packet_result != PacketResult::Success)
return packet_result;
// Make sure our response is valid for the payload that was sent
if (response.ValidateResponse())
return packet_result;
// Response says it wasn't valid
Log *log = ProcessGDBRemoteLog::GetLogIfAllCategoriesSet(GDBR_LOG_PACKETS);
LLDB_LOGF(
log,
"error: packet with payload \"%.*s\" got invalid response \"%s\": %s",
int(payload.size()), payload.data(), response.GetStringRef().data(),
(i == (max_response_retries - 1))
? "using invalid response and giving up"
: "ignoring response and waiting for another");
}
return packet_result;
}
bool GDBRemoteClientBase::SendvContPacket(llvm::StringRef payload,
StringExtractorGDBRemote &response) {
Log *log(ProcessGDBRemoteLog::GetLogIfAllCategoriesSet(GDBR_LOG_PROCESS));
LLDB_LOGF(log, "GDBRemoteCommunicationClient::%s ()", __FUNCTION__);
// we want to lock down packet sending while we continue
Lock lock(*this, true);
LLDB_LOGF(log,
"GDBRemoteCommunicationClient::%s () sending vCont packet: %.*s",
__FUNCTION__, int(payload.size()), payload.data());
if (SendPacketNoLock(payload) != PacketResult::Success)
return false;
OnRunPacketSent(true);
// wait for the response to the vCont
if (ReadPacket(response, llvm::None, false) == PacketResult::Success) {
if (response.IsOKResponse())
return true;
}
return false;
}
bool GDBRemoteClientBase::ShouldStop(const UnixSignals &signals,
StringExtractorGDBRemote &response) {
std::lock_guard<std::mutex> lock(m_mutex);
if (m_async_count == 0)
return true; // We were not interrupted. The process stopped on its own.
// Older debugserver stubs (before April 2016) can return two stop-reply
// packets in response to a ^C packet. Additionally, all debugservers still
// return two stop replies if the inferior stops due to some other reason
// before the remote stub manages to interrupt it. We need to wait for this
// additional packet to make sure the packet sequence does not get skewed.
StringExtractorGDBRemote extra_stop_reply_packet;
ReadPacket(extra_stop_reply_packet, milliseconds(100), false);
// Interrupting is typically done using SIGSTOP or SIGINT, so if the process
// stops with some other signal, we definitely want to stop.
const uint8_t signo = response.GetHexU8(UINT8_MAX);
if (signo != signals.GetSignalNumberFromName("SIGSTOP") &&
signo != signals.GetSignalNumberFromName("SIGINT"))
return true;
// We probably only stopped to perform some async processing, so continue
// after that is done.
// TODO: This is not 100% correct, as the process may have been stopped with
// SIGINT or SIGSTOP that was not caused by us (e.g. raise(SIGINT)). This will
// normally cause a stop, but if it's done concurrently with a async
// interrupt, that stop will get eaten (llvm.org/pr20231).
return false;
}
void GDBRemoteClientBase::OnRunPacketSent(bool first) {
if (first)
BroadcastEvent(eBroadcastBitRunPacketSent, nullptr);
}
///////////////////////////////////////
// GDBRemoteClientBase::ContinueLock //
///////////////////////////////////////
GDBRemoteClientBase::ContinueLock::ContinueLock(GDBRemoteClientBase &comm)
: m_comm(comm), m_acquired(false) {
lock();
}
GDBRemoteClientBase::ContinueLock::~ContinueLock() {
if (m_acquired)
unlock();
}
void GDBRemoteClientBase::ContinueLock::unlock() {
lldbassert(m_acquired);
{
std::unique_lock<std::mutex> lock(m_comm.m_mutex);
m_comm.m_is_running = false;
}
m_comm.m_cv.notify_all();
m_acquired = false;
}
GDBRemoteClientBase::ContinueLock::LockResult
GDBRemoteClientBase::ContinueLock::lock() {
Log *log = ProcessGDBRemoteLog::GetLogIfAllCategoriesSet(GDBR_LOG_PROCESS);
LLDB_LOGF(log, "GDBRemoteClientBase::ContinueLock::%s() resuming with %s",
__FUNCTION__, m_comm.m_continue_packet.c_str());
lldbassert(!m_acquired);
std::unique_lock<std::mutex> lock(m_comm.m_mutex);
m_comm.m_cv.wait(lock, [this] { return m_comm.m_async_count == 0; });
if (m_comm.m_should_stop) {
m_comm.m_should_stop = false;
LLDB_LOGF(log, "GDBRemoteClientBase::ContinueLock::%s() cancelled",
__FUNCTION__);
return LockResult::Cancelled;
}
if (m_comm.SendPacketNoLock(m_comm.m_continue_packet) !=
PacketResult::Success)
return LockResult::Failed;
lldbassert(!m_comm.m_is_running);
m_comm.m_is_running = true;
m_acquired = true;
return LockResult::Success;
}
///////////////////////////////
// GDBRemoteClientBase::Lock //
///////////////////////////////
GDBRemoteClientBase::Lock::Lock(GDBRemoteClientBase &comm, bool interrupt)
: m_async_lock(comm.m_async_mutex, std::defer_lock), m_comm(comm),
m_acquired(false), m_did_interrupt(false) {
SyncWithContinueThread(interrupt);
if (m_acquired)
m_async_lock.lock();
}
void GDBRemoteClientBase::Lock::SyncWithContinueThread(bool interrupt) {
Log *log(ProcessGDBRemoteLog::GetLogIfAllCategoriesSet(GDBR_LOG_PROCESS));
std::unique_lock<std::mutex> lock(m_comm.m_mutex);
if (m_comm.m_is_running && !interrupt)
return; // We were asked to avoid interrupting the sender. Lock is not
// acquired.
++m_comm.m_async_count;
if (m_comm.m_is_running) {
if (m_comm.m_async_count == 1) {
// The sender has sent the continue packet and we are the first async
// packet. Let's interrupt it.
const char ctrl_c = '\x03';
ConnectionStatus status = eConnectionStatusSuccess;
size_t bytes_written = m_comm.Write(&ctrl_c, 1, status, nullptr);
if (bytes_written == 0) {
--m_comm.m_async_count;
LLDB_LOGF(log, "GDBRemoteClientBase::Lock::Lock failed to send "
"interrupt packet");
return;
}
if (log)
log->PutCString("GDBRemoteClientBase::Lock::Lock sent packet: \\x03");
m_comm.m_interrupt_time = steady_clock::now();
}
m_comm.m_cv.wait(lock, [this] { return !m_comm.m_is_running; });
m_did_interrupt = true;
}
m_acquired = true;
}
GDBRemoteClientBase::Lock::~Lock() {
if (!m_acquired)
return;
{
std::unique_lock<std::mutex> lock(m_comm.m_mutex);
--m_comm.m_async_count;
}
m_comm.m_cv.notify_one();
}