Vector4.cs
1.17 KB
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using RootSystem = System;
using System.Linq;
using System.Collections.Generic;
namespace Windows.Kinect
{
//
// Windows.Kinect.Vector4
//
[RootSystem.Runtime.InteropServices.StructLayout(RootSystem.Runtime.InteropServices.LayoutKind.Sequential)]
public struct Vector4
{
public float X { get; set; }
public float Y { get; set; }
public float Z { get; set; }
public float W { get; set; }
public override int GetHashCode()
{
return X.GetHashCode() ^ Y.GetHashCode() ^ Z.GetHashCode() ^ W.GetHashCode();
}
public override bool Equals(object obj)
{
if (!(obj is Vector4))
{
return false;
}
return this.Equals((Vector4)obj);
}
public bool Equals(Vector4 obj)
{
return X.Equals(obj.X) && Y.Equals(obj.Y) && Z.Equals(obj.Z) && W.Equals(obj.W);
}
public static bool operator ==(Vector4 a, Vector4 b)
{
return a.Equals(b);
}
public static bool operator !=(Vector4 a, Vector4 b)
{
return !(a.Equals(b));
}
}
}