Final.cs
1.22 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Final : MonoBehaviour
{
GameObject follow; //커서
Vector3 pos;
private float timer1;
private float timer2;
public string SceneToLoad;
// Start is called before the first frame update
void Start()
{
follow = GameObject.Find("follow").gameObject;
pos = follow.transform.position;
timer1 = 0;
timer2 = 0;
}
// Update is called once per frame
void Update()
{
pos = follow.transform.position;
//Debug.Log(pos);
if (pos.x >= 290 && pos.x <= 725 && pos.y >= 265 && pos.y <= 315 && pos.z == 200)
{
timer1 += Time.deltaTime;
if (timer1 > 2.5)
{
//Debug.Log("Clicked");
SceneManager.LoadScene("Start");
}
}
if (pos.x >= 290 && pos.x <= 725 && pos.y >= 95 && pos.y <= 158 && pos.z == 200)
{
timer2 += Time.deltaTime;
if (timer2 > 2.5)
{
// Debug.Log("Clicked");
SceneManager.LoadScene("Intro");
}
}
}
}