Result.cs 477 Bytes
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class Result : MonoBehaviour
{
    private float timer;

    // Start is called before the first frame update
    void Start()
    {
        timer = 0;
    }

    // Update is called once per frame
    void Update()
    {
        timer += Time.deltaTime;
        if (timer > 5)
        {
            SceneManager.LoadScene("Final");

        }
    }
}