DetectJoints.cs
1.35 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Windows.Kinect;
public class DetectJoints : MonoBehaviour
{
public GameObject BodySrcManager;
public JointType TrackedJoint;
private BodySourceManager bodyManager;
private Body[] bodies;
public float multiplier = 10f;
// Start is called before the first frame update
void Start()
{
if (BodySrcManager == null)
{
Debug.Log("Assign Game Object with Body Source Manger");
}
else
{
bodyManager = BodySrcManager.GetComponent<BodySourceManager>();
}
}
// Update is called once per frame
void Update()
{
if (bodyManager == null)
{
return;
}
bodies = bodyManager.GetData();
if (bodies == null)
{
return;
}
foreach (var body in bodies)
{
if (body == null)
{
continue;
}
if (body.IsTracked)
{
var pos = body.Joints[TrackedJoint].Position;
//gameObject.transform.position = new Vector3(pos.X*multiplier, pos.Y*multiplier);
gameObject.transform.position = new Vector3(pos.X * (multiplier+50), pos.Y * multiplier/3, multiplier/2);
}
}
}
}