DepthSourceManager.cs
1.21 KB
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using UnityEngine;
using System.Collections;
using Windows.Kinect;
public class DepthSourceManager : MonoBehaviour
{
private KinectSensor _Sensor;
private DepthFrameReader _Reader;
private ushort[] _Data;
public ushort[] GetData()
{
return _Data;
}
void Start ()
{
_Sensor = KinectSensor.GetDefault();
if (_Sensor != null)
{
_Reader = _Sensor.DepthFrameSource.OpenReader();
_Data = new ushort[_Sensor.DepthFrameSource.FrameDescription.LengthInPixels];
}
}
void Update ()
{
if (_Reader != null)
{
var frame = _Reader.AcquireLatestFrame();
if (frame != null)
{
frame.CopyFrameDataToArray(_Data);
frame.Dispose();
frame = null;
}
}
}
void OnApplicationQuit()
{
if (_Reader != null)
{
_Reader.Dispose();
_Reader = null;
}
if (_Sensor != null)
{
if (_Sensor.IsOpen)
{
_Sensor.Close();
}
_Sensor = null;
}
}
}