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1 | +using System.Collections; | ||
2 | +using System.Collections.Generic; | ||
3 | +using UnityEngine; | ||
4 | + | ||
5 | +public class FPS_Check : MonoBehaviour | ||
6 | +{ | ||
7 | + [Range(1, 100)] | ||
8 | + public int fFont_Size; | ||
9 | + [Range(0, 1)] | ||
10 | + public float Red, Green, Blue; | ||
11 | + | ||
12 | + float deltaTime = 0.0f; | ||
13 | + | ||
14 | + private void Start() | ||
15 | + { | ||
16 | + fFont_Size = fFont_Size == 0 ? 50 : fFont_Size; | ||
17 | + } | ||
18 | + | ||
19 | + void Update() | ||
20 | + { | ||
21 | + deltaTime += (Time.unscaledDeltaTime - deltaTime) * 0.1f; | ||
22 | + } | ||
23 | + | ||
24 | + void OnGUI() | ||
25 | + { | ||
26 | + int w = Screen.width, h = Screen.height; | ||
27 | + | ||
28 | + GUIStyle style = new GUIStyle(); | ||
29 | + | ||
30 | + Rect rect = new Rect(0, 0, w, h * 2 / 100); | ||
31 | + style.alignment = TextAnchor.UpperLeft; | ||
32 | + style.fontSize = h * 2 / fFont_Size; | ||
33 | + style.normal.textColor = new Color(Red, Green, Blue, 1.0f); | ||
34 | + float msec = deltaTime * 1000.0f; | ||
35 | + float fps = 1.0f / deltaTime; | ||
36 | + string text = string.Format("{0:0.0} ms ({1:0.} fps)", msec, fps); | ||
37 | + GUI.Label(rect, text, style); | ||
38 | + } | ||
39 | +} | ||
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