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164 additions
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7 deletions
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sourcecode/capstone/Assets/Script/Final.cs
0 → 100644
| 1 | +using System.Collections; | ||
| 2 | +using System.Collections.Generic; | ||
| 3 | +using UnityEngine; | ||
| 4 | +using UnityEngine.SceneManagement; | ||
| 5 | + | ||
| 6 | + | ||
| 7 | +public class Final : MonoBehaviour | ||
| 8 | +{ | ||
| 9 | + GameObject follow; //커서 | ||
| 10 | + Vector3 pos; | ||
| 11 | + private float timer1; | ||
| 12 | + private float timer2; | ||
| 13 | + | ||
| 14 | + public string SceneToLoad; | ||
| 15 | + | ||
| 16 | + | ||
| 17 | + // Start is called before the first frame update | ||
| 18 | + void Start() | ||
| 19 | + { | ||
| 20 | + follow = GameObject.Find("follow").gameObject; | ||
| 21 | + pos = follow.transform.position; | ||
| 22 | + | ||
| 23 | + timer1 = 0; | ||
| 24 | + timer2 = 0; | ||
| 25 | + } | ||
| 26 | + | ||
| 27 | + // Update is called once per frame | ||
| 28 | + void Update() | ||
| 29 | + { | ||
| 30 | + pos = follow.transform.position; | ||
| 31 | + Debug.Log(pos); | ||
| 32 | + | ||
| 33 | + | ||
| 34 | + if (pos.x >= 290 && pos.x <= 725 && pos.y >= 265 && pos.y <= 315 && pos.z == 200) | ||
| 35 | + { | ||
| 36 | + timer1 += Time.deltaTime; | ||
| 37 | + | ||
| 38 | + if (timer1 > 2.5) | ||
| 39 | + { | ||
| 40 | + Debug.Log("Clicked"); | ||
| 41 | + SceneManager.LoadScene(SceneToLoad); | ||
| 42 | + } | ||
| 43 | + } | ||
| 44 | + | ||
| 45 | + | ||
| 46 | + | ||
| 47 | + if (pos.x >= 290 && pos.x <= 725 && pos.y >= 95 && pos.y <= 158 && pos.z == 200) | ||
| 48 | + { | ||
| 49 | + timer2 += Time.deltaTime; | ||
| 50 | + | ||
| 51 | + if (timer2 > 2.5) | ||
| 52 | + { | ||
| 53 | + Debug.Log("Clicked"); | ||
| 54 | + SceneManager.LoadScene(SceneToLoad); | ||
| 55 | + } | ||
| 56 | + | ||
| 57 | + } | ||
| 58 | + } | ||
| 59 | +} |
| ... | @@ -60,7 +60,7 @@ public class Move : MonoBehaviour | ... | @@ -60,7 +60,7 @@ public class Move : MonoBehaviour |
| 60 | public Text Great; | 60 | public Text Great; |
| 61 | 61 | ||
| 62 | public Text Trainner_count, Trainee_count; | 62 | public Text Trainner_count, Trainee_count; |
| 63 | - string trainercnt, traineecnt; | 63 | + public static string trainercnt, traineecnt; |
| 64 | 64 | ||
| 65 | string hipbal, leftkneewarning, rightkneewarning, leftsidehighkick, rightsidehighkick; | 65 | string hipbal, leftkneewarning, rightkneewarning, leftsidehighkick, rightsidehighkick; |
| 66 | string spinestraight, pullhipback, great; | 66 | string spinestraight, pullhipback, great; | ... | ... |
| ... | @@ -2,20 +2,28 @@ | ... | @@ -2,20 +2,28 @@ |
| 2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
| 3 | using UnityEngine; | 3 | using UnityEngine; |
| 4 | using UnityEngine.SceneManagement; | 4 | using UnityEngine.SceneManagement; |
| 5 | +using UnityEngine.UI; | ||
| 5 | 6 | ||
| 6 | public class Result : MonoBehaviour | 7 | public class Result : MonoBehaviour |
| 7 | { | 8 | { |
| 8 | private float timer; | 9 | private float timer; |
| 9 | 10 | ||
| 11 | + string num; | ||
| 12 | + public Text NumOfGreat; | ||
| 13 | + | ||
| 10 | // Start is called before the first frame update | 14 | // Start is called before the first frame update |
| 11 | void Start() | 15 | void Start() |
| 12 | { | 16 | { |
| 13 | timer = 0; | 17 | timer = 0; |
| 18 | + num = Move.traineecnt; | ||
| 19 | + NumOfGreat.text = ""; | ||
| 14 | } | 20 | } |
| 15 | 21 | ||
| 16 | // Update is called once per frame | 22 | // Update is called once per frame |
| 17 | void Update() | 23 | void Update() |
| 18 | { | 24 | { |
| 25 | + NumOfGreat.text = num; | ||
| 26 | + | ||
| 19 | timer += Time.deltaTime; | 27 | timer += Time.deltaTime; |
| 20 | if (timer > 5) | 28 | if (timer > 5) |
| 21 | { | 29 | { | ... | ... |
| ... | @@ -29,7 +29,7 @@ public class Title : MonoBehaviour | ... | @@ -29,7 +29,7 @@ public class Title : MonoBehaviour |
| 29 | Debug.Log("Update"); | 29 | Debug.Log("Update"); |
| 30 | 30 | ||
| 31 | pos = follow.transform.position; | 31 | pos = follow.transform.position; |
| 32 | - Debug.Log(pos); | 32 | + //Debug.Log(pos); |
| 33 | 33 | ||
| 34 | 34 | ||
| 35 | if (pos.x >= 360 && pos.x <= 600 && pos.y >= 180 && pos.y <= 200 &&pos.z == 200) { | 35 | if (pos.x >= 360 && pos.x <= 600 && pos.y >= 180 && pos.y <= 200 &&pos.z == 200) { | ... | ... |
-
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