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sourcecode/capstone/Assets/Resources.meta
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25.9 KB
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This diff is collapsed. Click to expand it.
1 | +using System.Collections; | ||
2 | +using System.Collections.Generic; | ||
3 | +using UnityEngine; | ||
4 | +using UnityEngine.UI; | ||
5 | +using UnityEngine.EventSystems; | ||
6 | + | ||
7 | +public class ClickExercise : MonoBehaviour | ||
8 | +{ | ||
9 | + RawImage btnImage; | ||
10 | + RawImage btnImage2; | ||
11 | + GameObject btnParent; //버튼들의 부모 | ||
12 | + | ||
13 | + private void Start() | ||
14 | + { | ||
15 | + btnParent = GameObject.Find("BtnGroup").gameObject; // "부모의 이름"으로 찾습니다. | ||
16 | + } | ||
17 | + | ||
18 | + public void GetBtn() | ||
19 | + { | ||
20 | + GameObject tempBtn = EventSystem.current.currentSelectedGameObject; | ||
21 | + btnImage = tempBtn.GetComponent<RawImage>(); // 해당 오브젝트의 image 컴포넌트를 받음 | ||
22 | + | ||
23 | + int btnLength = btnParent.transform.childCount; // 자식의 갯수를 파악 | ||
24 | + Debug.Log(btnLength); | ||
25 | + for (int i = 0; i < btnLength; i++) // 자식의 갯수 만큼 i++ 실행 | ||
26 | + { | ||
27 | + //transfrom.Getchild(i)를 통해 버튼을 하나씩 색인 | ||
28 | + GameObject tempBtns = btnParent.transform.GetChild(i).gameObject; // 해당 버튼 이미지 컴포넌트를 불러온 후 변경 | ||
29 | + btnImage2 = tempBtns.GetComponent<RawImage>(); | ||
30 | + if (tempBtns.name == "Squat") | ||
31 | + { | ||
32 | + btnImage2.texture = Resources.Load("Squat_off", typeof(Texture2D)) as Texture2D; | ||
33 | + } | ||
34 | + else if (tempBtns.name == "Lunge") | ||
35 | + { | ||
36 | + btnImage2.texture = Resources.Load("Lunge_off", typeof(Texture2D)) as Texture2D; | ||
37 | + } | ||
38 | + else if (tempBtns.name == "SideHiKick") | ||
39 | + { | ||
40 | + btnImage2.texture = Resources.Load("SideHiKick_off", typeof(Texture2D)) as Texture2D; | ||
41 | + } | ||
42 | + //Debug.Log(tempBtns); | ||
43 | + } | ||
44 | + | ||
45 | + if (btnImage.name == "Squat") | ||
46 | + { | ||
47 | + btnImage.texture = Resources.Load("Squat_on", typeof(Texture2D)) as Texture2D; | ||
48 | + } | ||
49 | + else if (btnImage.name == "Lunge") | ||
50 | + { | ||
51 | + btnImage.texture = Resources.Load("Lunge_on", typeof(Texture2D)) as Texture2D; | ||
52 | + } | ||
53 | + else if (btnImage.name == "SideHiKick") | ||
54 | + { | ||
55 | + btnImage.texture = Resources.Load("SideHiKick_on", typeof(Texture2D)) as Texture2D; | ||
56 | + } | ||
57 | + } | ||
58 | +} |
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