Toggle navigation
Toggle navigation
This project
Loading...
Sign in
2020-1-capstone-design1
/
LSK_Project1
Go to a project
Toggle navigation
Toggle navigation pinning
Projects
Groups
Snippets
Help
Project
Activity
Repository
Pipelines
Graphs
Issues
0
Merge Requests
0
Wiki
Snippets
Network
Create a new issue
Builds
Commits
Issue Boards
Authored by
김다솜
2020-06-10 14:13:31 +0900
Browse Files
Options
Browse Files
Download
Email Patches
Plain Diff
Commit
3a258043a0bd52ee6268de7a27bb08fb121589ab
3a258043
1 parent
7733125e
Quad layer 수정
Show whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
110 additions
and
10 deletions
sourcecode/capstone/Assets/Scenes/Intro.unity
sourcecode/capstone/Assets/Script/Title.cs
sourcecode/capstone/Assets/texture/idea.png.meta
sourcecode/capstone/Assets/Scenes/Intro.unity
View file @
3a25804
...
...
@@ -328,7 +328,7 @@ GameObject:
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
m_IsActive
:
0
---
!u!64
&485542713
MeshCollider
:
m_ObjectHideFlags
:
0
...
...
@@ -716,6 +716,93 @@ Transform:
m_Father
:
{
fileID
:
0
}
m_RootOrder
:
6
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
---
!u!1
&1153664853
GameObject
:
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
serializedVersion
:
6
m_Component
:
-
component
:
{
fileID
:
1153664854
}
-
component
:
{
fileID
:
1153664856
}
-
component
:
{
fileID
:
1153664855
}
-
component
:
{
fileID
:
1153664857
}
m_Layer
:
5
m_Name
:
follow
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
---
!u!224
&1153664854
RectTransform
:
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
1153664853
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
0
,
y
:
0
,
z
:
500
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
[]
m_Father
:
{
fileID
:
1190618928
}
m_RootOrder
:
4
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_AnchorMin
:
{
x
:
0.5
,
y
:
0.5
}
m_AnchorMax
:
{
x
:
0.5
,
y
:
0.5
}
m_AnchoredPosition
:
{
x
:
0
,
y
:
-100
}
m_SizeDelta
:
{
x
:
50
,
y
:
50
}
m_Pivot
:
{
x
:
0.5
,
y
:
0.5
}
---
!u!114
&1153664855
MonoBehaviour
:
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
1153664853
}
m_Enabled
:
1
m_EditorHideFlags
:
0
m_Script
:
{
fileID
:
11500000
,
guid
:
1344c3c82d62a2a41a3576d8abb8e3ea
,
type
:
3
}
m_Name
:
m_EditorClassIdentifier
:
m_Material
:
{
fileID
:
0
}
m_Color
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
m_RaycastTarget
:
1
m_Maskable
:
1
m_OnCullStateChanged
:
m_PersistentCalls
:
m_Calls
:
[]
m_Texture
:
{
fileID
:
2800000
,
guid
:
2b8ee8b73c177704fa4d716172354ee1
,
type
:
3
}
m_UVRect
:
serializedVersion
:
2
x
:
0
y
:
0
width
:
1
height
:
1
---
!u!222
&1153664856
CanvasRenderer
:
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
1153664853
}
m_CullTransparentMesh
:
0
---
!u!114
&1153664857
MonoBehaviour
:
m_ObjectHideFlags
:
0
m_CorrespondingSourceObject
:
{
fileID
:
0
}
m_PrefabInstance
:
{
fileID
:
0
}
m_PrefabAsset
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
1153664853
}
m_Enabled
:
1
m_EditorHideFlags
:
0
m_Script
:
{
fileID
:
11500000
,
guid
:
4381b5042657b804ba0695ce7a8c7128
,
type
:
3
}
m_Name
:
m_EditorClassIdentifier
:
BodySrcManager
:
{
fileID
:
1330895655
}
TrackedJoint
:
11
multiplier
:
10
---
!u!1
&1190618924
GameObject
:
m_ObjectHideFlags
:
0
...
...
@@ -810,6 +897,7 @@ RectTransform:
-
{
fileID
:
1681800439
}
-
{
fileID
:
1917793031
}
-
{
fileID
:
1625386139
}
-
{
fileID
:
1153664854
}
m_Father
:
{
fileID
:
0
}
m_RootOrder
:
5
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
...
...
sourcecode/capstone/Assets/Script/Title.cs
View file @
3a25804
...
...
@@ -16,7 +16,7 @@ public class Title : MonoBehaviour
private
void
Start
()
{
Debug
.
Log
(
"Start"
);
quad
=
GameObject
.
Find
(
"
Quad
"
).
gameObject
;
quad
=
GameObject
.
Find
(
"
follow
"
).
gameObject
;
}
public
void
LoadGame
()
...
...
sourcecode/capstone/Assets/texture/idea.png.meta
View file @
3a25804
...
...
@@ -6,7 +6,7 @@ TextureImporter:
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap:
1
enableMipMap:
0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
...
...
@@ -34,13 +34,13 @@ TextureImporter:
filterMode: -1
aniso: -1
mipBias: -100
wrapU:
-
1
wrapV:
-
1
wrapU: 1
wrapV: 1
wrapW: -1
nPOTScale:
1
nPOTScale:
0
lightmap: 0
compressionQuality: 50
spriteMode:
0
spriteMode:
1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
...
...
@@ -49,9 +49,9 @@ TextureImporter:
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency:
0
alphaIsTransparency:
1
spriteTessellationDetail: -1
textureType:
0
textureType:
8
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
...
...
@@ -71,13 +71,25 @@ TextureImporter:
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
spriteID:
5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
...
...
Please
register
or
login
to post a comment