김다솜

Quad layer 수정

......@@ -328,7 +328,7 @@ GameObject:
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......@@ -716,6 +716,93 @@ Transform:
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......@@ -810,6 +897,7 @@ RectTransform:
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......
......@@ -16,7 +16,7 @@ public class Title : MonoBehaviour
private void Start()
{
Debug.Log("Start");
quad = GameObject.Find("Quad").gameObject;
quad = GameObject.Find("follow").gameObject;
}
public void LoadGame()
......
......@@ -6,7 +6,7 @@ TextureImporter:
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mipmaps:
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enableMipMap: 1
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
......@@ -34,13 +34,13 @@ TextureImporter:
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mipBias: -100
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nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteMode: 1
spriteExtrude: 1
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alignment: 0
......@@ -49,9 +49,9 @@ TextureImporter:
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alphaUsage: 1
alphaIsTransparency: 0
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spriteTessellationDetail: -1
textureType: 0
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......@@ -71,13 +71,25 @@ TextureImporter:
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textureCompression: 1
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sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
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internalID: 0
vertices: []
indices:
......