김다솜

Quad layer 수정

...@@ -328,7 +328,7 @@ GameObject: ...@@ -328,7 +328,7 @@ GameObject:
328 m_Icon: {fileID: 0} 328 m_Icon: {fileID: 0}
329 m_NavMeshLayer: 0 329 m_NavMeshLayer: 0
330 m_StaticEditorFlags: 0 330 m_StaticEditorFlags: 0
331 - m_IsActive: 1 331 + m_IsActive: 0
332 --- !u!64 &485542713 332 --- !u!64 &485542713
333 MeshCollider: 333 MeshCollider:
334 m_ObjectHideFlags: 0 334 m_ObjectHideFlags: 0
...@@ -716,6 +716,93 @@ Transform: ...@@ -716,6 +716,93 @@ Transform:
716 m_Father: {fileID: 0} 716 m_Father: {fileID: 0}
717 m_RootOrder: 6 717 m_RootOrder: 6
718 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 718 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
719 +--- !u!1 &1153664853
720 +GameObject:
721 + m_ObjectHideFlags: 0
722 + m_CorrespondingSourceObject: {fileID: 0}
723 + m_PrefabInstance: {fileID: 0}
724 + m_PrefabAsset: {fileID: 0}
725 + serializedVersion: 6
726 + m_Component:
727 + - component: {fileID: 1153664854}
728 + - component: {fileID: 1153664856}
729 + - component: {fileID: 1153664855}
730 + - component: {fileID: 1153664857}
731 + m_Layer: 5
732 + m_Name: follow
733 + m_TagString: Untagged
734 + m_Icon: {fileID: 0}
735 + m_NavMeshLayer: 0
736 + m_StaticEditorFlags: 0
737 + m_IsActive: 1
738 +--- !u!224 &1153664854
739 +RectTransform:
740 + m_ObjectHideFlags: 0
741 + m_CorrespondingSourceObject: {fileID: 0}
742 + m_PrefabInstance: {fileID: 0}
743 + m_PrefabAsset: {fileID: 0}
744 + m_GameObject: {fileID: 1153664853}
745 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
746 + m_LocalPosition: {x: 0, y: 0, z: 500}
747 + m_LocalScale: {x: 1, y: 1, z: 1}
748 + m_Children: []
749 + m_Father: {fileID: 1190618928}
750 + m_RootOrder: 4
751 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
752 + m_AnchorMin: {x: 0.5, y: 0.5}
753 + m_AnchorMax: {x: 0.5, y: 0.5}
754 + m_AnchoredPosition: {x: 0, y: -100}
755 + m_SizeDelta: {x: 50, y: 50}
756 + m_Pivot: {x: 0.5, y: 0.5}
757 +--- !u!114 &1153664855
758 +MonoBehaviour:
759 + m_ObjectHideFlags: 0
760 + m_CorrespondingSourceObject: {fileID: 0}
761 + m_PrefabInstance: {fileID: 0}
762 + m_PrefabAsset: {fileID: 0}
763 + m_GameObject: {fileID: 1153664853}
764 + m_Enabled: 1
765 + m_EditorHideFlags: 0
766 + m_Script: {fileID: 11500000, guid: 1344c3c82d62a2a41a3576d8abb8e3ea, type: 3}
767 + m_Name:
768 + m_EditorClassIdentifier:
769 + m_Material: {fileID: 0}
770 + m_Color: {r: 1, g: 1, b: 1, a: 1}
771 + m_RaycastTarget: 1
772 + m_Maskable: 1
773 + m_OnCullStateChanged:
774 + m_PersistentCalls:
775 + m_Calls: []
776 + m_Texture: {fileID: 2800000, guid: 2b8ee8b73c177704fa4d716172354ee1, type: 3}
777 + m_UVRect:
778 + serializedVersion: 2
779 + x: 0
780 + y: 0
781 + width: 1
782 + height: 1
783 +--- !u!222 &1153664856
784 +CanvasRenderer:
785 + m_ObjectHideFlags: 0
786 + m_CorrespondingSourceObject: {fileID: 0}
787 + m_PrefabInstance: {fileID: 0}
788 + m_PrefabAsset: {fileID: 0}
789 + m_GameObject: {fileID: 1153664853}
790 + m_CullTransparentMesh: 0
791 +--- !u!114 &1153664857
792 +MonoBehaviour:
793 + m_ObjectHideFlags: 0
794 + m_CorrespondingSourceObject: {fileID: 0}
795 + m_PrefabInstance: {fileID: 0}
796 + m_PrefabAsset: {fileID: 0}
797 + m_GameObject: {fileID: 1153664853}
798 + m_Enabled: 1
799 + m_EditorHideFlags: 0
800 + m_Script: {fileID: 11500000, guid: 4381b5042657b804ba0695ce7a8c7128, type: 3}
801 + m_Name:
802 + m_EditorClassIdentifier:
803 + BodySrcManager: {fileID: 1330895655}
804 + TrackedJoint: 11
805 + multiplier: 10
719 --- !u!1 &1190618924 806 --- !u!1 &1190618924
720 GameObject: 807 GameObject:
721 m_ObjectHideFlags: 0 808 m_ObjectHideFlags: 0
...@@ -810,6 +897,7 @@ RectTransform: ...@@ -810,6 +897,7 @@ RectTransform:
810 - {fileID: 1681800439} 897 - {fileID: 1681800439}
811 - {fileID: 1917793031} 898 - {fileID: 1917793031}
812 - {fileID: 1625386139} 899 - {fileID: 1625386139}
900 + - {fileID: 1153664854}
813 m_Father: {fileID: 0} 901 m_Father: {fileID: 0}
814 m_RootOrder: 5 902 m_RootOrder: 5
815 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 903 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
......
...@@ -16,7 +16,7 @@ public class Title : MonoBehaviour ...@@ -16,7 +16,7 @@ public class Title : MonoBehaviour
16 private void Start() 16 private void Start()
17 { 17 {
18 Debug.Log("Start"); 18 Debug.Log("Start");
19 - quad = GameObject.Find("Quad").gameObject; 19 + quad = GameObject.Find("follow").gameObject;
20 } 20 }
21 21
22 public void LoadGame() 22 public void LoadGame()
......
...@@ -6,7 +6,7 @@ TextureImporter: ...@@ -6,7 +6,7 @@ TextureImporter:
6 serializedVersion: 11 6 serializedVersion: 11
7 mipmaps: 7 mipmaps:
8 mipMapMode: 0 8 mipMapMode: 0
9 - enableMipMap: 1 9 + enableMipMap: 0
10 sRGBTexture: 1 10 sRGBTexture: 1
11 linearTexture: 0 11 linearTexture: 0
12 fadeOut: 0 12 fadeOut: 0
...@@ -34,13 +34,13 @@ TextureImporter: ...@@ -34,13 +34,13 @@ TextureImporter:
34 filterMode: -1 34 filterMode: -1
35 aniso: -1 35 aniso: -1
36 mipBias: -100 36 mipBias: -100
37 - wrapU: -1 37 + wrapU: 1
38 - wrapV: -1 38 + wrapV: 1
39 wrapW: -1 39 wrapW: -1
40 - nPOTScale: 1 40 + nPOTScale: 0
41 lightmap: 0 41 lightmap: 0
42 compressionQuality: 50 42 compressionQuality: 50
43 - spriteMode: 0 43 + spriteMode: 1
44 spriteExtrude: 1 44 spriteExtrude: 1
45 spriteMeshType: 1 45 spriteMeshType: 1
46 alignment: 0 46 alignment: 0
...@@ -49,9 +49,9 @@ TextureImporter: ...@@ -49,9 +49,9 @@ TextureImporter:
49 spriteBorder: {x: 0, y: 0, z: 0, w: 0} 49 spriteBorder: {x: 0, y: 0, z: 0, w: 0}
50 spriteGenerateFallbackPhysicsShape: 1 50 spriteGenerateFallbackPhysicsShape: 1
51 alphaUsage: 1 51 alphaUsage: 1
52 - alphaIsTransparency: 0 52 + alphaIsTransparency: 1
53 spriteTessellationDetail: -1 53 spriteTessellationDetail: -1
54 - textureType: 0 54 + textureType: 8
55 textureShape: 1 55 textureShape: 1
56 singleChannelComponent: 0 56 singleChannelComponent: 0
57 maxTextureSizeSet: 0 57 maxTextureSizeSet: 0
...@@ -71,13 +71,25 @@ TextureImporter: ...@@ -71,13 +71,25 @@ TextureImporter:
71 overridden: 0 71 overridden: 0
72 androidETC2FallbackOverride: 0 72 androidETC2FallbackOverride: 0
73 forceMaximumCompressionQuality_BC6H_BC7: 0 73 forceMaximumCompressionQuality_BC6H_BC7: 0
74 + - serializedVersion: 3
75 + buildTarget: Standalone
76 + maxTextureSize: 2048
77 + resizeAlgorithm: 0
78 + textureFormat: -1
79 + textureCompression: 1
80 + compressionQuality: 50
81 + crunchedCompression: 0
82 + allowsAlphaSplitting: 0
83 + overridden: 0
84 + androidETC2FallbackOverride: 0
85 + forceMaximumCompressionQuality_BC6H_BC7: 0
74 spriteSheet: 86 spriteSheet:
75 serializedVersion: 2 87 serializedVersion: 2
76 sprites: [] 88 sprites: []
77 outline: [] 89 outline: []
78 physicsShape: [] 90 physicsShape: []
79 bones: [] 91 bones: []
80 - spriteID: 92 + spriteID: 5e97eb03825dee720800000000000000
81 internalID: 0 93 internalID: 0
82 vertices: [] 94 vertices: []
83 indices: 95 indices:
......