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sourcecode/capstone/Assets/Images/LEFT.png
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48.2 KB
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sourcecode/capstone/Assets/Images/RIGHT.png
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This diff is collapsed. Click to expand it.
... | @@ -261,7 +261,8 @@ class CharacterSkeleton | ... | @@ -261,7 +261,8 @@ class CharacterSkeleton |
261 | if (move == true) | 261 | if (move == true) |
262 | { | 262 | { |
263 | Vector3 m = joint[JointType_SpineBase]; | 263 | Vector3 m = joint[JointType_SpineBase]; |
264 | - if (mirrored) m = new Vector3(-m.x, m.y, -m.z); | 264 | + if (mirrored) m = new Vector3((float)0.9, m.y, 0); |
265 | + //if (mirrored) m = new Vector3(-m.x, m.y, -m.z); | ||
265 | humanoid.transform.position = m; | 266 | humanoid.transform.position = m; |
266 | } | 267 | } |
267 | } | 268 | } |
... | @@ -333,8 +334,8 @@ class CharacterSkeleton | ... | @@ -333,8 +334,8 @@ class CharacterSkeleton |
333 | if (move == true) | 334 | if (move == true) |
334 | { | 335 | { |
335 | Vector3 m = joint[JointType_SpineBase]; | 336 | Vector3 m = joint[JointType_SpineBase]; |
336 | - | 337 | + Debug.Log("m : "+m); |
337 | - if (mirrored) m = new Vector3(-1, m.y, 1); | 338 | + if (mirrored) m = new Vector3((float)-0.9,(float)(m.y + 0.3), (float)0.4); |
338 | humanoid.transform.position = m; | 339 | humanoid.transform.position = m; |
339 | } | 340 | } |
340 | } | 341 | } | ... | ... |
... | @@ -72,6 +72,8 @@ public class Move : MonoBehaviour | ... | @@ -72,6 +72,8 @@ public class Move : MonoBehaviour |
72 | public GameObject count1; | 72 | public GameObject count1; |
73 | public GameObject HipBalance1, PullHipBack2, LegUp3, SpineStraight4, Great5, KneeDown6; | 73 | public GameObject HipBalance1, PullHipBack2, LegUp3, SpineStraight4, Great5, KneeDown6; |
74 | public GameObject ex_start; | 74 | public GameObject ex_start; |
75 | + public GameObject Squat_Instruction, SideHighKick_Instruction, Lunge_Left_Instruction, Lunge_Right_Instruction; | ||
76 | + | ||
75 | 77 | ||
76 | //lsy | 78 | //lsy |
77 | void Trainer_Run() | 79 | void Trainer_Run() |
... | @@ -258,12 +260,25 @@ public class Move : MonoBehaviour | ... | @@ -258,12 +260,25 @@ public class Move : MonoBehaviour |
258 | workout_flag2 = 0; | 260 | workout_flag2 = 0; |
259 | workout = false; | 261 | workout = false; |
260 | 262 | ||
261 | - HipBalance1.SetActive(false); | 263 | + if (exercise == "Squat") |
262 | - PullHipBack2.SetActive(false); | 264 | + { |
263 | - LegUp3.SetActive(false); | 265 | + Squat_Instruction.SetActive(true); |
264 | - SpineStraight4.SetActive(false); | 266 | + } |
265 | - Great5.SetActive(false); | 267 | + else if (exercise == "SideHiKick") |
266 | - KneeDown6.SetActive(false); | 268 | + { |
269 | + SideHighKick_Instruction.SetActive(true); | ||
270 | + } | ||
271 | + else if (exercise == "Lunge") | ||
272 | + { | ||
273 | + Lunge_Left_Instruction.SetActive(true); | ||
274 | + } | ||
275 | + | ||
276 | + //HipBalance1.SetActive(false); | ||
277 | + //PullHipBack2.SetActive(false); | ||
278 | + //LegUp3.SetActive(false); | ||
279 | + //SpineStraight4.SetActive(false); | ||
280 | + //Great5.SetActive(false); | ||
281 | + //KneeDown6.SetActive(false); | ||
267 | } | 282 | } |
268 | 283 | ||
269 | private Dictionary<Kinect.JointType, Kinect.JointType> _BoneMap = new Dictionary<Kinect.JointType, Kinect.JointType>() | 284 | private Dictionary<Kinect.JointType, Kinect.JointType> _BoneMap = new Dictionary<Kinect.JointType, Kinect.JointType>() |
... | @@ -303,8 +318,27 @@ public class Move : MonoBehaviour | ... | @@ -303,8 +318,27 @@ public class Move : MonoBehaviour |
303 | 318 | ||
304 | timer += Time.deltaTime; | 319 | timer += Time.deltaTime; |
305 | //Debug.Log("Timer: " + timer); | 320 | //Debug.Log("Timer: " + timer); |
306 | - if (timer < 1) | 321 | + if (timer < 3) |
322 | + { | ||
323 | + if (exercise == "Squat") | ||
324 | + { | ||
325 | + Squat_Instruction.SetActive(true); | ||
326 | + } | ||
327 | + else if (exercise == "SideHiKick") | ||
328 | + { | ||
329 | + SideHighKick_Instruction.SetActive(true); | ||
330 | + } | ||
331 | + else if (exercise == "Lunge") | ||
332 | + { | ||
333 | + Lunge_Left_Instruction.SetActive(true); | ||
334 | + } | ||
335 | + } | ||
336 | + else if (timer < 4) | ||
307 | { | 337 | { |
338 | + Squat_Instruction.SetActive(false); | ||
339 | + SideHighKick_Instruction.SetActive(false); | ||
340 | + Lunge_Left_Instruction.SetActive(false); | ||
341 | + | ||
308 | count3.SetActive(true); | 342 | count3.SetActive(true); |
309 | count2.SetActive(false); | 343 | count2.SetActive(false); |
310 | count1.SetActive(false); | 344 | count1.SetActive(false); |
... | @@ -318,8 +352,7 @@ public class Move : MonoBehaviour | ... | @@ -318,8 +352,7 @@ public class Move : MonoBehaviour |
318 | KneeDown6.SetActive(false); | 352 | KneeDown6.SetActive(false); |
319 | 353 | ||
320 | } | 354 | } |
321 | - else if (timer >= 1 && timer < 2) | 355 | + else if (timer < 5) { |
322 | - { | ||
323 | count3.SetActive(false); | 356 | count3.SetActive(false); |
324 | count2.SetActive(true); | 357 | count2.SetActive(true); |
325 | count1.SetActive(false); | 358 | count1.SetActive(false); |
... | @@ -333,7 +366,7 @@ public class Move : MonoBehaviour | ... | @@ -333,7 +366,7 @@ public class Move : MonoBehaviour |
333 | KneeDown6.SetActive(false); | 366 | KneeDown6.SetActive(false); |
334 | 367 | ||
335 | } | 368 | } |
336 | - else if (timer >= 2 && timer < 3) | 369 | + else if (timer < 6) |
337 | { | 370 | { |
338 | count3.SetActive(false); | 371 | count3.SetActive(false); |
339 | count2.SetActive(false); | 372 | count2.SetActive(false); | ... | ... |
-
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