김다솜

start scene follow layer 넣기

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226 m_Children: 226 m_Children:
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865 - component: {fileID: 1493332136} 866 - component: {fileID: 1493332136}
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937 m_SizeDelta: {x: 100, y: 100} 990 m_SizeDelta: {x: 100, y: 100}
938 m_Pivot: {x: 0.5, y: 0.5} 991 m_Pivot: {x: 0.5, y: 0.5}
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940 GameObject: 1043 GameObject:
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...@@ -1062,6 +1165,144 @@ MonoBehaviour: ...@@ -1062,6 +1165,144 @@ MonoBehaviour:
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......
...@@ -10,7 +10,7 @@ public class ClickExercise : MonoBehaviour ...@@ -10,7 +10,7 @@ public class ClickExercise : MonoBehaviour
10 RawImage btnImage2; 10 RawImage btnImage2;
11 GameObject btnParent; //버튼들의 부모 11 GameObject btnParent; //버튼들의 부모
12 12
13 - GameObject quad; //커서 13 + GameObject follow; //커서
14 Vector3 pos; 14 Vector3 pos;
15 private float timer; 15 private float timer;
16 16
...@@ -18,8 +18,8 @@ public class ClickExercise : MonoBehaviour ...@@ -18,8 +18,8 @@ public class ClickExercise : MonoBehaviour
18 { 18 {
19 btnParent = GameObject.Find("BtnGroup").gameObject; // "부모의 이름"으로 찾습니다. 19 btnParent = GameObject.Find("BtnGroup").gameObject; // "부모의 이름"으로 찾습니다.
20 20
21 - quad = GameObject.Find("Quad_s").gameObject; 21 + follow = GameObject.Find("follow").gameObject;
22 - pos = quad.transform.position; 22 + pos = follow.transform.position;
23 Debug.Log(pos); 23 Debug.Log(pos);
24 } 24 }
25 25
...@@ -72,7 +72,7 @@ public class ClickExercise : MonoBehaviour ...@@ -72,7 +72,7 @@ public class ClickExercise : MonoBehaviour
72 void Update() 72 void Update()
73 { 73 {
74 74
75 - pos = quad.transform.position; 75 + pos = follow.transform.position;
76 Debug.Log(pos); 76 Debug.Log(pos);
77 77
78 /* 78 /*
......