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start scene follow layer 넣기

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......
......@@ -10,7 +10,7 @@ public class ClickExercise : MonoBehaviour
RawImage btnImage2;
GameObject btnParent; //버튼들의 부모
GameObject quad; //커서
GameObject follow; //커서
Vector3 pos;
private float timer;
......@@ -18,8 +18,8 @@ public class ClickExercise : MonoBehaviour
{
btnParent = GameObject.Find("BtnGroup").gameObject; // "부모의 이름"으로 찾습니다.
quad = GameObject.Find("Quad_s").gameObject;
pos = quad.transform.position;
follow = GameObject.Find("follow").gameObject;
pos = follow.transform.position;
Debug.Log(pos);
}
......@@ -72,7 +72,7 @@ public class ClickExercise : MonoBehaviour
void Update()
{
pos = quad.transform.position;
pos = follow.transform.position;
Debug.Log(pos);
/*
......