김다솜

instruction 이미지 변경 & 트레이너 위치 조정

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  • Onion skin

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......@@ -192,6 +192,84 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5836629}
m_CullTransparentMesh: 0
--- !u!1 &22123169
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 22123170}
- component: {fileID: 22123172}
- component: {fileID: 22123171}
m_Layer: 5
m_Name: Trainee_count
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &22123170
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 22123169}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2, y: 2, z: 2}
m_Children: []
m_Father: {fileID: 1679758666}
m_RootOrder: 29
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 400, y: 110}
m_SizeDelta: {x: 160, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &22123171
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 22123169}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 25
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 0
m_MaxSize: 40
m_Alignment: 0
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: 0/20
--- !u!222 &22123172
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 22123169}
m_CullTransparentMesh: 0
--- !u!1 &64300834
GameObject:
m_ObjectHideFlags: 0
......@@ -838,7 +916,7 @@ GameObject:
- component: {fileID: 433964840}
- component: {fileID: 433964839}
m_Layer: 5
m_Name: Traineer_count
m_Name: Trainner_count
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
......@@ -1963,6 +2041,11 @@ MonoBehaviour:
trainer_state:
speed: 0
trainer_count: 0
trainer_check: 1
trainer_check_outside: 1
trainer_timer: 0
trainer_other_side: 0
trainer_speed: 5
AngleLeftKnee: {fileID: 1313906998}
AngleRightKnee: {fileID: 1543390839}
KneeToeLeft: {fileID: 2059169298}
......@@ -2653,6 +2736,7 @@ RectTransform:
- {fileID: 1616699127}
- {fileID: 1914474767}
- {fileID: 1540314534}
- {fileID: 22123170}
m_Father: {fileID: 0}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
......
......@@ -334,8 +334,7 @@ class CharacterSkeleton
if (move == true)
{
Vector3 m = joint[JointType_SpineBase];
Debug.Log("m : "+m);
if (mirrored) m = new Vector3((float)-0.9,(float)(m.y + 0.3), (float)0.4);
if (mirrored) m = new Vector3((float)-0.9,m.y, (float)0.4);
humanoid.transform.position = m;
}
}
......