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2 changed files
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18 additions
and
4 deletions
... | @@ -334,7 +334,7 @@ class CharacterSkeleton | ... | @@ -334,7 +334,7 @@ class CharacterSkeleton |
334 | { | 334 | { |
335 | Vector3 m = joint[JointType_SpineBase]; | 335 | Vector3 m = joint[JointType_SpineBase]; |
336 | 336 | ||
337 | - if (mirrored) m = new Vector3(-7, m.y-9, -2); | 337 | + if (mirrored) m = new Vector3(-2, m.y-9, -2); |
338 | humanoid.transform.position = m; | 338 | humanoid.transform.position = m; |
339 | } | 339 | } |
340 | } | 340 | } | ... | ... |
... | @@ -37,8 +37,9 @@ public class Move : MonoBehaviour | ... | @@ -37,8 +37,9 @@ public class Move : MonoBehaviour |
37 | public int trainer_j = 0; | 37 | public int trainer_j = 0; |
38 | public float[] trainer_data1; | 38 | public float[] trainer_data1; |
39 | public int[] trainer_state; | 39 | public int[] trainer_state; |
40 | + public int speed = 0; | ||
40 | //lsy end | 41 | //lsy end |
41 | - | 42 | + |
42 | public Text AngleLeftKnee; | 43 | public Text AngleLeftKnee; |
43 | public Text AngleRightKnee; | 44 | public Text AngleRightKnee; |
44 | public Text KneeToeLeft; | 45 | public Text KneeToeLeft; |
... | @@ -67,6 +68,7 @@ public class Move : MonoBehaviour | ... | @@ -67,6 +68,7 @@ public class Move : MonoBehaviour |
67 | //lsy | 68 | //lsy |
68 | void Trainer_Run() | 69 | void Trainer_Run() |
69 | { | 70 | { |
71 | + //Thread.Sleep(50); | ||
70 | if (trainer_j >= lines.Length - 3) | 72 | if (trainer_j >= lines.Length - 3) |
71 | { | 73 | { |
72 | trainer_j = 0; | 74 | trainer_j = 0; |
... | @@ -75,7 +77,7 @@ public class Move : MonoBehaviour | ... | @@ -75,7 +77,7 @@ public class Move : MonoBehaviour |
75 | trainer_i = -1; | 77 | trainer_i = -1; |
76 | trainer_data1 = new float[bodyCount * jointCount * 3]; | 78 | trainer_data1 = new float[bodyCount * jointCount * 3]; |
77 | trainer_state = new int[bodyCount * jointCount]; | 79 | trainer_state = new int[bodyCount * jointCount]; |
78 | - Debug.Log("초기화"); | 80 | + //Debug.Log("초기화"); |
79 | //Thread.Sleep(5000); | 81 | //Thread.Sleep(5000); |
80 | for (int k = 0; k < 25; k++) | 82 | for (int k = 0; k < 25; k++) |
81 | { | 83 | { |
... | @@ -103,6 +105,18 @@ public class Move : MonoBehaviour | ... | @@ -103,6 +105,18 @@ public class Move : MonoBehaviour |
103 | //Debug.Log("메모라인 : " + trainer_j); | 105 | //Debug.Log("메모라인 : " + trainer_j); |
104 | trainer_j = trainer_j + 3; | 106 | trainer_j = trainer_j + 3; |
105 | } | 107 | } |
108 | + if (speed < 5) | ||
109 | + { | ||
110 | + trainer_j -= 75; | ||
111 | + speed++; | ||
112 | + } | ||
113 | + else | ||
114 | + { | ||
115 | + Debug.Log("다음"); | ||
116 | + Debug.Log(trainer_j); | ||
117 | + speed = 0; | ||
118 | + | ||
119 | + } | ||
106 | //Debug.Log("탈출!======================================================"); | 120 | //Debug.Log("탈출!======================================================"); |
107 | } | 121 | } |
108 | //lsy end | 122 | //lsy end |
... | @@ -117,7 +131,7 @@ public class Move : MonoBehaviour | ... | @@ -117,7 +131,7 @@ public class Move : MonoBehaviour |
117 | //lsy | 131 | //lsy |
118 | trainer_state = new int[bodyCount * jointCount]; | 132 | trainer_state = new int[bodyCount * jointCount]; |
119 | trainer_data1 = new float[bodyCount * jointCount * 3]; | 133 | trainer_data1 = new float[bodyCount * jointCount * 3]; |
120 | - lines = File.ReadAllLines(@"Trainer_txt/squart.txt"); | 134 | + lines = File.ReadAllLines(@"Trainer_txt/runzi_left.txt"); |
121 | Debug.Log("읽음"); | 135 | Debug.Log("읽음"); |
122 | //lsy end | 136 | //lsy end |
123 | 137 | ... | ... |
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