ResetterUI.prefab 1.69 KB
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &100000
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 400000}
  - component: {fileID: 13100000}
  - component: {fileID: 11400000}
  m_Layer: 0
  m_Name: ResetterUI
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &400000
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 100000}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 1, z: 0}
  m_LocalScale: {x: 0, y: 0, z: 1}
  m_Children: []
  m_Father: {fileID: 0}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!131 &13100000
GUITexture:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 100000}
  m_Enabled: 1
  m_Texture: {fileID: 2800000, guid: 656566cd3f0724ab1b3f90a4407b381f, type: 3}
  m_Color: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
  m_PixelInset:
    serializedVersion: 2
    x: 10
    y: -134
    width: 64
    height: 64
  m_LeftBorder: 0
  m_RightBorder: 0
  m_TopBorder: 0
  m_BottomBorder: 0
--- !u!114 &11400000
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 100000}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 9b886447cba80f74e820adb3c9e70c76, type: 3}
  m_Name: 
  m_EditorClassIdentifier: