gunScript.cs
502 Bytes
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class gunScript : MonoBehaviour
{
AudioSource audio;
public static gunScript instance;
void Awake() {
if(instance == null) {
instance = this;
}
}
// Start is called before the first frame update
void Start()
{
audio = GetComponent<AudioSource>();
}
public void fireSound() {
audio.Play();
}
}