CollabAnalytics.cs
575 Bytes
using System;
namespace UnityEditor.Collaboration
{
internal static class CollabAnalytics
{
[Serializable]
private struct CollabUserActionAnalyticsEvent
{
public string category;
public string action;
}
public static void SendUserAction(string category, string action)
{
EditorAnalytics.SendCollabUserAction(new CollabUserActionAnalyticsEvent() { category = category, action = action });
}
public static readonly string historyCategoryString = "History";
};
}