CallbackData.cs
585 Bytes
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using UnityEditor;
namespace Packages.Rider.Editor.UnitTesting
{
public class CallbackData : ScriptableSingleton<CallbackData>
{
public bool isRider;
[UsedImplicitly] public static event EventHandler Changed = (sender, args) => { };
internal void RaiseChangedEvent()
{
Changed(null, EventArgs.Empty);
}
public List<TestEvent> events = new List<TestEvent>();
[UsedImplicitly]
public void Clear()
{
events.Clear();
}
}
}