CallbackInitializer.cs
461 Bytes
#if TEST_FRAMEWORK
using UnityEditor;
using UnityEditor.TestTools.TestRunner.Api;
using UnityEngine;
namespace Packages.Rider.Editor.UnitTesting
{
[InitializeOnLoad]
internal static class CallbackInitializer
{
static CallbackInitializer()
{
if (CallbackData.instance.isRider)
ScriptableObject.CreateInstance<TestRunnerApi>().RegisterCallbacks(ScriptableObject.CreateInstance<TestsCallback>(), 0);
}
}
}
#endif