TMP_SpriteGlyph.cs
2.46 KB
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using System;
using UnityEngine;
using UnityEngine.TextCore;
namespace TMPro
{
/// <summary>
/// The visual representation of the sprite character using this glyph.
/// </summary>
[Serializable]
public class TMP_SpriteGlyph : Glyph
{
/// <summary>
/// An optional reference to the underlying sprite used to create this glyph.
/// </summary>
public Sprite sprite;
// ********************
// CONSTRUCTORS
// ********************
public TMP_SpriteGlyph() { }
/// <summary>
/// Constructor for new sprite glyph.
/// </summary>
/// <param name="index">Index of the sprite glyph.</param>
/// <param name="metrics">Metrics which define the position of the glyph in the context of text layout.</param>
/// <param name="glyphRect">GlyphRect which defines the coordinates of the glyph in the atlas texture.</param>
/// <param name="scale">Scale of the glyph.</param>
/// <param name="atlasIndex">Index of the atlas texture that contains the glyph.</param>
public TMP_SpriteGlyph(uint index, GlyphMetrics metrics, GlyphRect glyphRect, float scale, int atlasIndex)
{
this.index = index;
this.metrics = metrics;
this.glyphRect = glyphRect;
this.scale = scale;
this.atlasIndex = atlasIndex;
}
/// <summary>
/// Constructor for new sprite glyph.
/// </summary>
/// <param name="index">>Index of the sprite glyph.</param>
/// <param name="metrics">Metrics which define the position of the glyph in the context of text layout.</param>
/// <param name="glyphRect">GlyphRect which defines the coordinates of the glyph in the atlas texture.</param>
/// <param name="scale">Scale of the glyph.</param>
/// <param name="atlasIndex">Index of the atlas texture that contains the glyph.</param>
/// <param name="sprite">A reference to the Unity Sprite representing this sprite glyph.</param>
public TMP_SpriteGlyph(uint index, GlyphMetrics metrics, GlyphRect glyphRect, float scale, int atlasIndex, Sprite sprite)
{
this.index = index;
this.metrics = metrics;
this.glyphRect = glyphRect;
this.scale = scale;
this.atlasIndex = atlasIndex;
this.sprite = sprite;
}
}
}