ShortcutAttribute.cs
2.14 KB
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using System;
using System.Linq;
using UnityEditor.ShortcutManagement;
using UnityEngine;
namespace UnityEditor.Timeline
{
[AttributeUsage(AttributeTargets.Class, Inherited = false)]
class ShortcutAttribute : Attribute
{
readonly string m_Identifier;
readonly string m_EventCommandName;
readonly string m_MenuShortcut;
public ShortcutAttribute(string identifier)
{
m_Identifier = identifier;
m_EventCommandName = identifier;
}
public ShortcutAttribute(string identifier, string commandName)
{
m_Identifier = identifier;
m_EventCommandName = commandName;
}
public ShortcutAttribute(KeyCode key, ShortcutModifiers modifiers = ShortcutModifiers.None)
{
m_MenuShortcut = new KeyCombination(key, modifiers).ToMenuShortcutString();
}
public string GetMenuShortcut()
{
if (m_MenuShortcut != null)
return m_MenuShortcut;
//find the mapped shortcut in the shortcut manager
var shortcut = ShortcutIntegration.instance.directory.FindShortcutEntry(m_Identifier);
if (shortcut != null && shortcut.combinations.Any())
{
return KeyCombination.SequenceToMenuString(shortcut.combinations);
}
return string.Empty;
}
public bool MatchesEvent(Event evt)
{
if (evt.type != EventType.ExecuteCommand)
return false;
return evt.commandName == m_EventCommandName;
}
}
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true, Inherited = false)]
class ShortcutPlatformOverrideAttribute : ShortcutAttribute
{
RuntimePlatform platform { get; }
public ShortcutPlatformOverrideAttribute(RuntimePlatform platform, KeyCode key, ShortcutModifiers modifiers = ShortcutModifiers.None)
: base(key, modifiers)
{
this.platform = platform;
}
public bool MatchesCurrentPlatform()
{
return Application.platform == platform;
}
}
}