ItemsPerTrack.cs
1.11 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
class ItemsPerTrack
{
public virtual TrackAsset targetTrack { get; }
public IEnumerable<ITimelineItem> items
{
get { return m_ItemsGroup.items; }
}
public IEnumerable<TimelineClip> clips
{
get { return m_ItemsGroup.items.OfType<ClipItem>().Select(i => i.clip); }
}
public IEnumerable<IMarker> markers
{
get { return m_ItemsGroup.items.OfType<MarkerItem>().Select(i => i.marker); }
}
public ITimelineItem leftMostItem
{
get { return m_ItemsGroup.leftMostItem; }
}
public ITimelineItem rightMostItem
{
get { return m_ItemsGroup.rightMostItem; }
}
protected readonly ItemsGroup m_ItemsGroup;
public ItemsPerTrack(TrackAsset targetTrack, IEnumerable<ITimelineItem> items)
{
this.targetTrack = targetTrack;
m_ItemsGroup = new ItemsGroup(items);
}
}
}