MenuOrder.cs
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using System;
using UnityEngine;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
static class MenuOrder
{
// by default, adds at the end, before 'add'
public const int DefaultPriority = 9000;
public const int SeparatorAt = 1000;
public static class TimelineAction
{
public const int Start = 1000;
public const int Copy = Start + 100;
public const int Paste = Start + 200;
public const int Duplicate = Start + 300;
public const int Delete = Start + 400;
public const int MatchContent = Start + 500;
}
public static class TrackAction
{
public const int Start = TimelineAction.Start + SeparatorAt;
public const int LockTrack = Start + 100;
public const int LockSelected = Start + 150;
public const int MuteTrack = Start + 200;
public const int MuteSelected = Start + 250;
public const int ShowHideMarkers = Start + 300;
public const int RemoveInvalidMarkers = Start + 400;
public const int EditInAnimationWindow = Start + 800;
}
public static class TrackAddMenu
{
public const int Start = TrackAction.Start + SeparatorAt;
public const int AddLayerTrack = Start;
}
public static class ClipEditAction
{
public const int Start = TrackAddMenu.Start + SeparatorAt;
public const int EditInAnimationWindow = Start + 100;
public const int EditSubTimeline = Start + 200;
}
public static class ClipAction
{
public const int Start = ClipEditAction.Start + SeparatorAt;
public const int TrimStart = Start + 100;
public const int TrimEnd = Start + 110;
public const int Split = Start + 120;
public const int CompleteLastLoop = Start + SeparatorAt;
public const int TrimLastLoop = Start + SeparatorAt + 110;
public const int MatchDuration = Start + SeparatorAt + 120;
public const int DoubleSpeed = Start + 2 * SeparatorAt;
public const int HalfSpeed = Start + 2 * SeparatorAt + 110;
public const int ResetDuration = Start + 3 * SeparatorAt;
public const int ResetSpeed = Start + 3 * SeparatorAt + 110;
public const int ResetAll = Start + 3 * SeparatorAt + 120;
public const int Tile = Start + 300;
public const int FindSourceAsset = Start + 400;
}
public static class MarkerAction
{
public const int Start = ClipAction.Start + SeparatorAt;
}
public static class CustomTrackAction
{
public const int Start = MarkerAction.Start + SeparatorAt;
public const int AnimConvertToClipMode = Start + 100;
public const int AnimConvertFromClipMode = Start + 200;
public const int AnimApplyTrackOffset = Start + 300;
public const int AnimApplySceneOffset = Start + 310;
public const int AnimApplyAutoOffset = Start + 320;
public const int AnimAddOverrideTrack = Start + 500;
}
public static class CustomClipAction
{
public const int Start = CustomTrackAction.Start + SeparatorAt;
public const int AnimClipMatchPrevious = Start + 100;
public const int AnimClipMatchNext = Start + 110;
public const int AnimClipResetOffset = Start + 120;
}
public const int AddGroupItemStart = DefaultPriority + SeparatorAt;
public const int AddTrackItemStart = AddGroupItemStart + SeparatorAt;
public const int AddCustomTrackItemStart = AddTrackItemStart + SeparatorAt;
public const int AddClipItemStart = AddCustomTrackItemStart + SeparatorAt;
public const int AddCustomClipItemStart = AddClipItemStart + SeparatorAt;
public const int AddMarkerItemStart = AddCustomClipItemStart + SeparatorAt;
public const int AddCustomMarkerItemStart = AddMarkerItemStart + SeparatorAt;
}
}