SignalReceiverHeader.cs
441 Bytes
using UnityEditor.IMGUI.Controls;
using UnityEngine;
namespace UnityEditor.Timeline.Signals
{
class SignalReceiverHeader : MultiColumnHeader
{
public SignalReceiverHeader(MultiColumnHeaderState state) : base(state) {}
protected override void AddColumnHeaderContextMenuItems(GenericMenu menu)
{
menu.AddItem(EditorGUIUtility.TrTextContent("Resize to Fit"), false, ResizeToFit);
}
}
}