SequenceState.cs
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using System;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
class SequenceState : ISequenceState
{
readonly WindowState m_WindowState;
readonly SequenceState m_ParentSequence;
double m_Time;
Range? m_CachedEvaluableRange;
public TimelineAsset asset { get; }
public PlayableDirector director { get; }
public TimelineClip hostClip { get; }
public double start { get; }
public double timeScale { get; }
public double duration
{
get
{
if (asset == null)
return 0.0;
var assetDuration = asset.durationMode == TimelineAsset.DurationMode.FixedLength ? asset.fixedDuration : asset.duration;
return hostClip == null ? assetDuration : Math.Min(hostClip.duration, assetDuration);
}
}
bool? m_IsReadOnly;
public bool isReadOnly
{
get
{
if (!m_IsReadOnly.HasValue)
m_IsReadOnly = FileUtil.IsReadOnly(asset);
return m_IsReadOnly.Value;
}
}
public void ResetIsReadOnly()
{
m_IsReadOnly = null;
}
public TimelineAssetViewModel viewModel
{
get
{
return TimelineWindowViewPrefs.GetOrCreateViewModel(asset);
}
}
public double time
{
get
{
if (m_ParentSequence != null)
return hostClip.ToLocalTimeUnbound(m_ParentSequence.time);
return GetLocalTime();
}
set
{
var correctedValue = Math.Min(value, TimeUtility.k_MaxTimelineDurationInSeconds);
viewModel.windowTime = correctedValue;
if (m_ParentSequence != null)
m_ParentSequence.time = hostClip.FromLocalTimeUnbound(correctedValue);
else
SetLocalTime(correctedValue);
}
}
public int frame
{
get { return TimeUtility.ToFrames(time, frameRate); }
set { time = TimeUtility.FromFrames(Mathf.Max(0, value), frameRate); }
}
public float frameRate
{
get
{
if (asset != null)
return asset.editorSettings.fps;
return TimelineAsset.EditorSettings.kDefaultFps;
}
set
{
TimelineAsset.EditorSettings settings = asset.editorSettings;
if (Math.Abs(settings.fps - value) > TimeUtility.kFrameRateEpsilon)
{
settings.fps = Mathf.Max(value, (float)TimeUtility.kFrameRateEpsilon);
EditorUtility.SetDirty(asset);
}
}
}
public SequenceState(WindowState windowState, TimelineAsset asset, PlayableDirector director, TimelineClip hostClip, SequenceState parentSequence)
{
m_WindowState = windowState;
m_ParentSequence = parentSequence;
this.asset = asset;
this.director = director;
this.hostClip = hostClip;
start = hostClip == null ? 0.0 : hostClip.start;
timeScale = hostClip == null ? 1.0 : hostClip.timeScale * parentSequence.timeScale;
}
public Range GetEvaluableRange()
{
if (hostClip == null)
return new Range
{
start = 0.0,
end = duration
};
if (!m_CachedEvaluableRange.HasValue)
{
var globalRange = GetGlobalEvaluableRange();
m_CachedEvaluableRange = new Range
{
start = ToLocalTime(globalRange.start),
end = ToLocalTime(globalRange.end)
};
}
return m_CachedEvaluableRange.Value;
}
public string TimeAsString(double timeValue, string format = "F2")
{
if (viewModel.timeInFrames)
return TimeUtility.TimeAsFrames(timeValue, frameRate, format);
return TimeUtility.TimeAsTimeCode(timeValue, frameRate, format);
}
public double ToGlobalTime(double t)
{
if (hostClip == null)
return t;
return m_ParentSequence.ToGlobalTime(hostClip.FromLocalTimeUnbound(t));
}
public double ToLocalTime(double t)
{
if (hostClip == null)
return t;
return hostClip.ToLocalTimeUnbound(m_ParentSequence.ToLocalTime(t));
}
double GetLocalTime()
{
if (!m_WindowState.previewMode && !Application.isPlaying)
return viewModel.windowTime;
// the time needs to always be synchronized with the director
if (director != null)
m_Time = director.time;
return m_Time;
}
void SetLocalTime(double newTime)
{
// do this prior to the calback, because the callback pulls from the get
if (director != null)
director.time = newTime;
if (Math.Abs(m_Time - newTime) > TimeUtility.kTimeEpsilon)
{
m_Time = newTime;
m_WindowState.InvokeTimeChangeCallback();
}
}
Range GetGlobalEvaluableRange()
{
if (hostClip == null)
return new Range
{
start = 0.0,
end = duration
};
var currentRange = new Range
{
start = hostClip.ToLocalTimeUnbound(ToGlobalTime(hostClip.start)),
end = hostClip.ToLocalTimeUnbound(ToGlobalTime(hostClip.end))
};
return Range.Intersection(currentRange, m_ParentSequence.GetGlobalEvaluableRange());
}
public void Dispose()
{
TimelineWindowViewPrefs.SaveViewModel(asset);
}
}
}