Trackhead.cs
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using System;
using System.Linq;
using UnityEngine;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
static class Gaps
{
static readonly string kInsertTime = "Insert Time";
public static void Insert(TimelineAsset asset, double at, double amount, double tolerance)
{
// gather all clips
var clips = asset.flattenedTracks.SelectMany(x => x.clips).Where(x => (x.start - at) >= -tolerance).ToList();
var markers = asset.flattenedTracks.SelectMany(x => x.GetMarkers()).Where(x => (x.time - at) >= -tolerance).ToList();
if (!clips.Any() && !markers.Any())
return;
// push undo on the tracks for the clips that are being modified
foreach (var t in clips.Select(x => x.parentTrack).Distinct())
{
TimelineUndo.PushUndo(t, kInsertTime);
}
// push the clips
foreach (var clip in clips)
{
clip.start += amount;
}
// push undos and move the markers
foreach (var marker in markers)
{
var obj = marker as UnityEngine.Object;
if (obj != null)
TimelineUndo.PushUndo(obj, kInsertTime);
marker.time += amount;
}
TimelineEditor.Refresh(RefreshReason.ContentsModified);
}
}
class PlayheadContextMenu : Manipulator
{
readonly TimeAreaItem m_TimeAreaItem;
static readonly int[] kFrameInsertionValues = {5, 10, 25, 100};
public PlayheadContextMenu(TimeAreaItem timeAreaItem)
{
m_TimeAreaItem = timeAreaItem;
}
protected override bool ContextClick(Event evt, WindowState state)
{
if (!m_TimeAreaItem.bounds.Contains(evt.mousePosition))
return false;
var tolerance = TimeUtility.GetEpsilon(state.editSequence.time, state.referenceSequence.frameRate);
var menu = new GenericMenu();
if (!TimelineWindow.instance.state.editSequence.isReadOnly)
{
menu.AddItem(EditorGUIUtility.TrTextContent("Insert/Frame/Single"), false, () =>
Gaps.Insert(state.editSequence.asset, state.editSequence.time, 1.0 / state.referenceSequence.frameRate, tolerance)
);
for (var i = 0; i != kFrameInsertionValues.Length; ++i)
{
double f = kFrameInsertionValues[i];
menu.AddItem(EditorGUIUtility.TrTextContent("Insert/Frame/" + kFrameInsertionValues[i] + " Frames"), false, () =>
Gaps.Insert(state.editSequence.asset, state.editSequence.time, f / state.referenceSequence.frameRate, tolerance)
);
}
var playRangeTime = state.playRange;
if (playRangeTime.y > playRangeTime.x)
{
menu.AddItem(EditorGUIUtility.TrTextContent("Insert/Selected Time"), false, () =>
Gaps.Insert(state.editSequence.asset, playRangeTime.x, playRangeTime.y - playRangeTime.x, TimeUtility.GetEpsilon(playRangeTime.x, state.referenceSequence.frameRate))
);
}
}
menu.AddItem(EditorGUIUtility.TrTextContent("Select/Clips Ending Before"), false, () => SelectMenuCallback(x => x.end < state.editSequence.time + tolerance, state));
menu.AddItem(EditorGUIUtility.TrTextContent("Select/Clips Starting Before"), false, () => SelectMenuCallback(x => x.start < state.editSequence.time + tolerance, state));
menu.AddItem(EditorGUIUtility.TrTextContent("Select/Clips Ending After"), false, () => SelectMenuCallback(x => x.end - state.editSequence.time >= -tolerance, state));
menu.AddItem(EditorGUIUtility.TrTextContent("Select/Clips Starting After"), false, () => SelectMenuCallback(x => x.start - state.editSequence.time >= -tolerance, state));
menu.AddItem(EditorGUIUtility.TrTextContent("Select/Clips Intersecting"), false, () => SelectMenuCallback(x => x.start <= state.editSequence.time && state.editSequence.time <= x.end, state));
menu.AddItem(EditorGUIUtility.TrTextContent("Select/Blends Intersecting"), false, () => SelectMenuCallback(x => SelectBlendingIntersecting(x, state.editSequence.time), state));
menu.ShowAsContext();
return true;
}
static bool SelectBlendingIntersecting(TimelineClip clip, double time)
{
return clip.start <= time && time <= clip.end && (
(time <= clip.start + clip.blendInDuration) ||
(time >= clip.end - clip.blendOutDuration)
);
}
static void SelectMenuCallback(Func<TimelineClip, bool> selector, WindowState state)
{
var allClips = state.GetWindow().treeView.allClipGuis;
if (allClips == null)
return;
SelectionManager.Clear();
for (var i = 0; i != allClips.Count; ++i)
{
var c = allClips[i];
if (c != null && c.clip != null && selector(c.clip))
{
SelectionManager.Add(c.clip);
}
}
}
}
class TimeAreaContextMenu : Manipulator
{
protected override bool ContextClick(Event evt, WindowState state)
{
if (state.timeAreaRect.Contains(Event.current.mousePosition))
{
var menu = new GenericMenu();
AddTimeAreaMenuItems(menu, state);
menu.ShowAsContext();
return true;
}
return false;
}
internal static void AddTimeAreaMenuItems(GenericMenu menu, WindowState state)
{
foreach (var value in Enum.GetValues(typeof(TimelineAsset.DurationMode)))
{
var mode = (TimelineAsset.DurationMode)value;
var item = EditorGUIUtility.TextContent(string.Format(TimelineWindow.Styles.DurationModeText, L10n.Tr(ObjectNames.NicifyVariableName(mode.ToString()))));
if (state.recording || state.IsEditingASubTimeline() || state.editSequence.asset == null
|| state.editSequence.isReadOnly)
menu.AddDisabledItem(item);
else
menu.AddItem(item, state.editSequence.asset.durationMode == mode, () => SelectDurationCallback(state, mode));
menu.AddItem(DirectorStyles.showMarkersOnTimeline, state.showMarkerHeader, () => new ToggleShowMarkersOnTimeline().Execute(state));
}
}
static void SelectDurationCallback(WindowState state, TimelineAsset.DurationMode mode)
{
if (mode == state.editSequence.asset.durationMode)
return;
TimelineUndo.PushUndo(state.editSequence.asset, "Duration Mode");
// if we switched from Auto to Fixed, use the auto duration as the new fixed duration so the end marker stay in the same position.
if (state.editSequence.asset.durationMode == TimelineAsset.DurationMode.BasedOnClips && mode == TimelineAsset.DurationMode.FixedLength)
{
state.editSequence.asset.fixedDuration = state.editSequence.duration;
}
state.editSequence.asset.durationMode = mode;
state.UpdateRootPlayableDuration(state.editSequence.duration);
}
}
class Scrub : Manipulator
{
readonly Func<Event, WindowState, bool> m_OnMouseDown;
readonly Action<double> m_OnMouseDrag;
readonly Action m_OnMouseUp;
bool m_IsCaptured;
public Scrub(Func<Event, WindowState, bool> onMouseDown, Action<double> onMouseDrag, Action onMouseUp)
{
m_OnMouseDown = onMouseDown;
m_OnMouseDrag = onMouseDrag;
m_OnMouseUp = onMouseUp;
}
protected override bool MouseDown(Event evt, WindowState state)
{
if (evt.button != 0)
return false;
if (!m_OnMouseDown(evt, state))
return false;
state.AddCaptured(this);
m_IsCaptured = true;
return true;
}
protected override bool MouseUp(Event evt, WindowState state)
{
if (!m_IsCaptured)
return false;
m_IsCaptured = false;
state.RemoveCaptured(this);
m_OnMouseUp();
return true;
}
protected override bool MouseDrag(Event evt, WindowState state)
{
if (!m_IsCaptured)
return false;
m_OnMouseDrag(state.GetSnappedTimeAtMousePosition(evt.mousePosition));
return true;
}
}
class TimeAreaItem : Control
{
public Color headColor { get; set; }
public Color lineColor { get; set; }
public bool drawLine { get; set; }
public bool drawHead { get; set; }
public bool canMoveHead { get; set; }
public string tooltip { get; set; }
public Vector2 boundOffset { get; set; }
readonly GUIContent m_HeaderContent = new GUIContent();
readonly GUIStyle m_Style;
readonly Tooltip m_Tooltip;
Rect m_BoundingRect;
float widgetHeight { get { return m_Style.fixedHeight; } }
float widgetWidth { get { return m_Style.fixedWidth; } }
public Rect bounds
{
get
{
Rect r = m_BoundingRect;
r.y = TimelineWindow.instance.state.timeAreaRect.yMax - widgetHeight;
r.position += boundOffset;
return r;
}
}
public GUIStyle style
{
get { return m_Style; }
}
public bool showTooltip { get; set; }
// is this the first frame the drag callback is being invoked
public bool firstDrag { get; private set; }
public TimeAreaItem(GUIStyle style, Action<double> onDrag)
{
m_Style = style;
headColor = Color.white;
var scrub = new Scrub(
(evt, state) =>
{
firstDrag = true;
return state.timeAreaRect.Contains(evt.mousePosition) && bounds.Contains(evt.mousePosition);
},
(d) =>
{
if (onDrag != null)
onDrag(d);
firstDrag = false;
},
() =>
{
showTooltip = false;
firstDrag = false;
}
);
AddManipulator(scrub);
lineColor = m_Style.normal.textColor;
drawLine = true;
drawHead = true;
canMoveHead = false;
tooltip = string.Empty;
boundOffset = Vector2.zero;
m_Tooltip = new Tooltip(DirectorStyles.Instance.displayBackground, DirectorStyles.Instance.tinyFont);
}
public void Draw(Rect rect, WindowState state, double time)
{
var clipRect = new Rect(0.0f, 0.0f, TimelineWindow.instance.position.width, TimelineWindow.instance.position.height);
clipRect.xMin += state.sequencerHeaderWidth;
using (new GUIViewportScope(clipRect))
{
Vector2 windowCoordinate = rect.min;
windowCoordinate.y += 4.0f;
windowCoordinate.x = state.TimeToPixel(time);
m_BoundingRect = new Rect((windowCoordinate.x - widgetWidth / 2.0f), windowCoordinate.y, widgetWidth, widgetHeight);
// Do not paint if the time cursor goes outside the timeline bounds...
if (Event.current.type == EventType.Repaint)
{
if (m_BoundingRect.xMax < state.timeAreaRect.xMin)
return;
if (m_BoundingRect.xMin > state.timeAreaRect.xMax)
return;
}
var top = new Vector3(windowCoordinate.x, rect.y - DirectorStyles.kDurationGuiThickness);
var bottom = new Vector3(windowCoordinate.x, rect.yMax);
if (drawLine)
{
Rect lineRect = Rect.MinMaxRect(top.x - 0.5f, top.y, bottom.x + 0.5f, bottom.y);
EditorGUI.DrawRect(lineRect, lineColor);
}
if (drawHead)
{
Color c = GUI.color;
GUI.color = headColor;
GUI.Box(bounds, m_HeaderContent, m_Style);
GUI.color = c;
if (canMoveHead)
EditorGUIUtility.AddCursorRect(bounds, MouseCursor.MoveArrow);
}
if (showTooltip)
{
m_Tooltip.text = TimeReferenceUtility.ToTimeString(time);
Vector2 position = bounds.position;
position.y = state.timeAreaRect.y;
position.y -= m_Tooltip.bounds.height;
position.x -= Mathf.Abs(m_Tooltip.bounds.width - bounds.width) / 2.0f;
Rect tooltipBounds = bounds;
tooltipBounds.position = position;
m_Tooltip.bounds = tooltipBounds;
m_Tooltip.Draw();
}
}
}
}
}