TimelineReadOnlyMode.cs
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namespace UnityEditor.Timeline
{
class TimelineReadOnlyMode : TimelineMode
{
public TimelineReadOnlyMode()
{
headerState = new HeaderState()
{
breadCrumb = TimelineModeGUIState.Enabled,
options = TimelineModeGUIState.Enabled,
sequenceSelector = TimelineModeGUIState.Enabled,
};
trackOptionsState = new TrackOptionsState()
{
newButton = TimelineModeGUIState.Disabled,
editAsAssetButton = TimelineModeGUIState.Disabled,
};
mode = TimelineModes.ReadOnly;
}
public override bool ShouldShowPlayRange(WindowState state)
{
return state.editSequence.director != null && state.playRangeEnabled;
}
public override bool ShouldShowTimeCursor(WindowState state)
{
return state.editSequence.director != null;
}
public override TimelineModeGUIState TrackState(WindowState state)
{
return TimelineModeGUIState.Disabled;
}
public override TimelineModeGUIState ToolbarState(WindowState state)
{
return state.editSequence.director == null ? TimelineModeGUIState.Disabled : TimelineModeGUIState.Enabled;
}
public override TimelineModeGUIState PreviewState(WindowState state)
{
return state.editSequence.director == null ? TimelineModeGUIState.Disabled : TimelineModeGUIState.Enabled;
}
public override TimelineModeGUIState EditModeButtonsState(WindowState state)
{
return TimelineModeGUIState.Disabled;
}
}
}