TimelineWindowTimeControl.cs
8.7 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
using System;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Timeline;
using Object = UnityEngine.Object;
namespace UnityEditor.Timeline
{
class TimelineWindowTimeControl : IAnimationWindowControl
{
[Serializable]
public struct ClipData
{
public double start;
public double duration;
public TrackAsset track;
}
[SerializeField] ClipData m_ClipData;
[SerializeField] TimelineClip m_Clip;
[SerializeField] AnimationWindowState m_AnimWindowState;
TrackAsset track
{
get
{
if (m_Clip != null)
{
return m_Clip.parentTrack;
}
return m_ClipData.track;
}
}
static TimelineWindow window
{
get
{
return TimelineWindow.instance;
}
}
static WindowState state
{
get
{
if (window != null)
return window.state;
return null;
}
}
void OnStateChange()
{
if (state != null && state.dirtyStamp > 0 && m_AnimWindowState != null)
m_AnimWindowState.Repaint();
}
public void Init(AnimationWindowState animState, TimelineClip clip)
{
m_Clip = clip;
m_AnimWindowState = animState;
}
public void Init(AnimationWindowState animState, ClipData clip)
{
m_ClipData = clip;
m_AnimWindowState = animState;
}
public override void OnEnable()
{
if (state != null)
state.OnTimeChange += OnStateChange;
base.OnEnable();
}
public void OnDisable()
{
if (state != null)
state.OnTimeChange -= OnStateChange;
}
public override AnimationKeyTime time
{
get
{
if (state == null)
return AnimationKeyTime.Time(0.0f, 0.0f);
return AnimationKeyTime.Time(ToAnimationClipTime(state.editSequence.time), state.referenceSequence.frameRate);
}
}
void ChangeTime(float newTime)
{
if (state != null && state.editSequence.director != null)
{
// avoid rounding errors
var finalTime = ToGlobalTime(newTime);
if (TimeUtility.OnFrameBoundary(finalTime, state.referenceSequence.frameRate, TimeUtility.kFrameRateEpsilon))
finalTime = TimeUtility.RoundToFrame(finalTime, state.referenceSequence.frameRate);
state.editSequence.time = finalTime;
window.Repaint();
}
}
static void ChangeFrame(int frame)
{
if (state != null)
{
state.editSequence.frame = frame;
window.Repaint();
}
}
public override void GoToTime(float newTime)
{
ChangeTime(newTime);
}
public override void GoToFrame(int frame)
{
ChangeFrame(frame);
}
public override void StartScrubTime() {}
public override void EndScrubTime() {}
public override void ScrubTime(float newTime)
{
ChangeTime(newTime);
}
public override void GoToPreviousFrame()
{
if (state != null)
ChangeFrame(state.editSequence.frame - 1);
}
public override void GoToNextFrame()
{
if (state != null)
ChangeFrame(state.editSequence.frame + 1);
}
AnimationWindowCurve[] GetCurves()
{
var curves =
(m_AnimWindowState.showCurveEditor &&
m_AnimWindowState.activeCurves.Count > 0) ? m_AnimWindowState.activeCurves : m_AnimWindowState.allCurves;
return curves.ToArray();
}
public override void GoToPreviousKeyframe()
{
var newTime = AnimationWindowUtility.GetPreviousKeyframeTime(GetCurves(), time.time, m_AnimWindowState.clipFrameRate);
GoToTime(m_AnimWindowState.SnapToFrame(newTime, AnimationWindowState.SnapMode.SnapToClipFrame));
}
public override void GoToNextKeyframe()
{
var newTime = AnimationWindowUtility.GetNextKeyframeTime(GetCurves(), time.time, m_AnimWindowState.clipFrameRate);
GoToTime(m_AnimWindowState.SnapToFrame(newTime, AnimationWindowState.SnapMode.SnapToClipFrame));
}
public override void GoToFirstKeyframe()
{
GoToTime(0);
}
public override void GoToLastKeyframe()
{
double animClipTime = 0;
if (m_Clip != null)
{
var curves = m_Clip.curves;
var animAsset = m_Clip.asset as AnimationPlayableAsset;
if (animAsset != null)
{
animClipTime = animAsset.clip != null ? animAsset.clip.length : 0;
}
else if (curves != null)
{
animClipTime = curves.length;
}
else
{
animClipTime = m_Clip.clipAssetDuration;
}
}
else
{
animClipTime = m_ClipData.duration;
}
GoToTime((float)animClipTime);
}
public override bool canPlay
{
get
{
return state != null && state.previewMode;
}
}
public override bool playing
{
get
{
return state != null && state.playing;
}
}
static void SetPlaybackState(bool playbackState)
{
if (state == null || playbackState == state.playing)
return;
state.SetPlaying(playbackState);
}
public override bool StartPlayback()
{
SetPlaybackState(true);
return state != null && state.playing;
}
public override void StopPlayback()
{
SetPlaybackState(false);
}
public override bool PlaybackUpdate() { return state != null && state.playing; }
public override bool canRecord
{
get { return state != null && state.canRecord; }
}
public override bool recording
{
get { return state != null && state.recording; }
}
public override bool canPreview
{
get { return false; }
}
public override bool previewing
{
get { return false; }
}
public override bool StartRecording(Object targetObject)
{
if (!canRecord)
return false;
if (Application.isPlaying)
return false;
if (state != null && track != null)
{
state.ArmForRecord(track);
return state.recording;
}
return false;
}
public override void StopRecording()
{
if (Application.isPlaying)
return;
if (state != null && track != null)
state.UnarmForRecord(track);
}
public override void OnSelectionChanged() {}
public override void ResampleAnimation() {}
public override bool StartPreview()
{
if (state != null)
state.previewMode = true;
return state != null && state.previewMode;
}
public override void StopPreview()
{
if (state != null)
state.previewMode = false;
}
public override void ProcessCandidates() {}
public override void ClearCandidates() {}
double durationD
{
get
{
if (m_Clip != null)
{
return ToAnimationClipTime(m_Clip.end);
}
return m_ClipData.duration;
}
}
double ToGlobalTime(float localTime)
{
if (m_Clip != null)
return Math.Max(0, m_Clip.FromLocalTimeUnbound(localTime));
return Math.Max(0, m_ClipData.start + localTime);
}
float ToAnimationClipTime(double globalTime)
{
if (m_Clip != null)
return (float)m_Clip.ToLocalTimeUnbound(globalTime);
return (float)(globalTime - m_ClipData.start);
}
}
}