TimelineGroupGUI.cs
10.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
class TimelineGroupGUI : TimelineTrackBaseGUI
{
protected DirectorStyles m_Styles;
protected Rect m_TreeViewRect = new Rect(0, 0, 0, 0);
protected GUIContent m_ProblemIcon = new GUIContent();
bool m_MustRecomputeUnions = true;
int m_GroupDepth;
readonly bool m_IsReferencedTrack;
readonly List<TimelineClipUnion> m_Unions = new List<TimelineClipUnion>();
public override Rect boundingRect
{
get { return ToWindowSpace(m_TreeViewRect); }
}
public Rect ToWindowSpace(Rect localRect)
{
localRect.position += treeViewToWindowTransformation;
return localRect;
}
public override bool expandable
{
get { return !m_IsRoot; }
}
// The expanded rectangle (contains children) as calculated by the the tree gui
public Rect expandedRect { get; set; }
// The row rectangle (header only) as calculated by the tree gui
public Rect rowRect { get; set; }
// the drop rectangle as set by the tree gui when targetted by a drag and drop
public Rect dropRect { get; set; }
public TimelineGroupGUI(TreeViewController treeview, TimelineTreeViewGUI treeviewGUI, int id, int depth, TreeViewItem parent, string displayName, TrackAsset trackAsset, bool isRoot)
: base(id, depth, parent, displayName, trackAsset, treeview, treeviewGUI)
{
m_Styles = DirectorStyles.Instance;
m_IsRoot = isRoot;
var trackPath = AssetDatabase.GetAssetPath(trackAsset);
var sequencePath = AssetDatabase.GetAssetPath(treeviewGUI.TimelineWindow.state.editSequence.asset);
if (trackPath != sequencePath)
m_IsReferencedTrack = true;
m_GroupDepth = CalculateGroupDepth(parent);
}
public virtual float GetHeight(WindowState state)
{
// group tracks don't scale in height
return TrackEditor.DefaultTrackHeight;
}
public override void OnGraphRebuilt() {}
static int CalculateGroupDepth(TreeViewItem parent)
{
int depth = 0;
bool done = false;
do
{
var gui = parent as TimelineGroupGUI;
if (gui == null || gui.track == null)
done = true;
else
{
if (gui.track is GroupTrack)
depth++;
parent = parent.parent;
}
}
while (!done);
return depth;
}
internal static float Spaced(float width)
{
return width > 0 ? width + WindowConstants.trackHeaderButtonSpacing : 0;
}
void DrawTrackButtons(Rect headerRect, WindowState state)
{
const float buttonSize = WindowConstants.trackHeaderButtonSize;
const float padding = WindowConstants.trackHeaderButtonPadding;
var buttonRect = new Rect(headerRect.xMax - buttonSize - padding, headerRect.y + ((headerRect.height - buttonSize) / 2f), buttonSize, buttonSize);
if (GUI.Button(buttonRect, EditorGUIUtility.IconContent("CreateAddNew"), m_Styles.trackGroupAddButton))
{
// the drop down will apply to all selected tracks
if (!SelectionManager.Contains(track))
{
SelectionManager.Clear();
SelectionManager.Add(track);
}
SequencerContextMenu.ShowNewTracksContextMenu(SelectionManager.SelectedTracks().ToArray(), TimelineWindow.state, buttonRect);
}
buttonRect.x -= buttonSize;
buttonRect.x -= Spaced(DrawMuteButton(buttonRect, state));
buttonRect.x -= Spaced(DrawLockButton(buttonRect, state));
}
public void SetExpanded(bool expanded)
{
var collapseChanged = expanded != isExpanded;
isExpanded = expanded;
if (collapseChanged)
{
track.SetCollapsed(!expanded);
m_MustRecomputeUnions = true;
}
}
public override void Draw(Rect headerRect, Rect contentRect, WindowState state)
{
if (track == null || m_IsRoot)
return;
if (m_MustRecomputeUnions)
RecomputeRectUnions();
if (depth == 1)
Graphics.DrawBackgroundRect(state, headerRect);
var background = headerRect;
background.height = expandedRect.height;
var groupColor = TrackResourceCache.GetTrackColor(track);
m_TreeViewRect = contentRect;
var col = groupColor;
var isSelected = SelectionManager.Contains(track);
if (isSelected)
col = DirectorStyles.Instance.customSkin.colorSelection;
else if (isDropTarget)
col = DirectorStyles.Instance.customSkin.colorDropTarget;
else
{
if (m_GroupDepth % 2 == 1)
{
float h, s, v;
Color.RGBToHSV(col, out h, out s, out v);
v += 0.06f;
col = Color.HSVToRGB(h, s, v);
}
}
if (background.width > 0)
{
using (new GUIColorOverride(col))
GUI.Box(background, GUIContent.none, m_Styles.groupBackground);
}
var trackRectBackground = headerRect;
trackRectBackground.xMin += background.width;
trackRectBackground.width = contentRect.width;
trackRectBackground.height = background.height;
if (isSelected)
{
col = state.IsEditingASubTimeline()
? m_Styles.customSkin.colorTrackSubSequenceBackgroundSelected
: m_Styles.customSkin.colorTrackBackgroundSelected;
}
else
{
col = m_Styles.customSkin.colorGroupTrackBackground;
}
EditorGUI.DrawRect(trackRectBackground, col);
if (!isExpanded && children != null && children.Count > 0)
{
var collapsedTrackRect = contentRect;
foreach (var u in m_Unions)
u.Draw(collapsedTrackRect, state);
}
using (new GUIGroupScope(headerRect))
{
var groupRect = new Rect(0, 0, headerRect.width, headerRect.height);
DrawName(groupRect, isSelected);
DrawTrackButtons(groupRect, state);
}
if (IsTrackRecording(state))
{
using (new GUIColorOverride(DirectorStyles.Instance.customSkin.colorTrackBackgroundRecording))
GUI.Label(background, GUIContent.none, m_Styles.displayBackground);
}
// is this a referenced track?
if (m_IsReferencedTrack)
{
var refRect = contentRect;
refRect.x = state.timeAreaRect.xMax - 20.0f;
refRect.y += 5.0f;
refRect.width = 30.0f;
GUI.Label(refRect, DirectorStyles.referenceTrackLabel, EditorStyles.label);
}
var bgRect = contentRect;
if (track as GroupTrack != null || AllChildrenMuted(this))
bgRect.height = expandedRect.height;
DrawTrackState(contentRect, bgRect, track);
}
void DrawName(Rect rect, bool isSelected)
{
var labelRect = rect;
labelRect.xMin += 20;
var actorName = track != null ? track.name : "missing";
labelRect.width = m_Styles.groupFont.CalcSize(new GUIContent(actorName)).x;
labelRect.width = Math.Max(labelRect.width, 50.0f);
// if we aren't bound to anything, we show a text field that allows to rename the actor
// otherwise we show a ObjectField to allow binding to a go
if (track != null && track is GroupTrack)
{
var textColor = m_Styles.groupFont.normal.textColor;
if (isSelected)
textColor = Color.white;
string newName;
EditorGUI.BeginChangeCheck();
using (new StyleNormalColorOverride(m_Styles.groupFont, textColor))
{
newName = EditorGUI.DelayedTextField(labelRect, GUIContent.none, track.GetInstanceID(), track.name, m_Styles.groupFont);
}
if (EditorGUI.EndChangeCheck() && !string.IsNullOrEmpty(newName))
{
track.name = newName;
displayName = track.name;
}
}
}
protected bool IsSubTrack()
{
if (track == null)
return false;
var parentTrack = track.parent as TrackAsset;
if (parentTrack == null)
return false;
return parentTrack.GetType() != typeof(GroupTrack);
}
protected TrackAsset ParentTrack()
{
if (IsSubTrack())
return track.parent as TrackAsset;
return null;
}
// is there currently a recording track
bool IsTrackRecording(WindowState state)
{
if (!state.recording)
return false;
if (track.GetType() != typeof(GroupTrack))
return false;
return state.GetArmedTrack(track) != null;
}
void RecomputeRectUnions()
{
m_MustRecomputeUnions = false;
m_Unions.Clear();
if (children == null)
return;
foreach (var c in children.OfType<TimelineTrackGUI>())
{
c.RebuildGUICacheIfNecessary();
m_Unions.AddRange(TimelineClipUnion.Build(c.clips));
}
}
static bool AllChildrenMuted(TimelineGroupGUI groupGui)
{
if (!groupGui.track.muted)
return false;
if (groupGui.children == null)
return true;
return groupGui.children.OfType<TimelineGroupGUI>().All(AllChildrenMuted);
}
}
}