TimelineAsset_CreateRemove.cs
9.76 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Timeline;
using UnityEngine.Playables;
using UnityEngineInternal; // for metro type extensions
namespace UnityEngine.Timeline
{
public partial class TimelineAsset
{
/// <summary>
/// Allows you to create a track and add it to the Timeline.
/// </summary>
/// <param name="type">The type of track to create. Must derive from TrackAsset.</param>
/// <param name="parent">Track to parent to. This can be null.</param>
/// <param name="name">Name to give the track.</param>
/// <returns>The created track.</returns>
/// <remarks>
/// This method will throw an InvalidOperationException if the parent is not valid. The parent can be any GroupTrack, or a supported parent type of track. For example, this can be used to create override tracks in AnimationTracks.
/// </remarks>
public TrackAsset CreateTrack(Type type, TrackAsset parent, string name)
{
if (parent != null && parent.timelineAsset != this)
throw new InvalidOperationException("Addtrack cannot parent to a track not in the Timeline");
if (!typeof(TrackAsset).IsAssignableFrom(type))
throw new InvalidOperationException("Supplied type must be a track asset");
if (parent != null)
{
if (!TimelineCreateUtilities.ValidateParentTrack(parent, type))
throw new InvalidOperationException("Cannot assign a child of type " + type.Name + " to a parent of type " + parent.GetType().Name);
}
var actualParent = parent != null ? parent as PlayableAsset : this;
TimelineUndo.PushUndo(actualParent, "Create Track");
var baseName = name;
if (string.IsNullOrEmpty(baseName))
{
baseName = type.Name;
#if UNITY_EDITOR
baseName = UnityEditor.ObjectNames.NicifyVariableName(baseName);
#endif
}
var trackName = baseName;
if (parent != null)
trackName = TimelineCreateUtilities.GenerateUniqueActorName(parent.subTracksObjects, baseName);
else
trackName = TimelineCreateUtilities.GenerateUniqueActorName(trackObjects, baseName);
TrackAsset newTrack = AllocateTrack(parent, trackName, type);
if (newTrack != null)
{
newTrack.name = trackName;
TimelineCreateUtilities.SaveAssetIntoObject(newTrack, actualParent);
}
return newTrack;
}
/// <summary>
/// Creates a track and adds it to the Timeline Asset.
/// </summary>
/// <param name="parent">Track to parent to. This can be null.</param>
/// <param name="trackName">The name of the track being created.</param>
/// <typeparam name="T">The type of track being created. The track type must be derived from TrackAsset.</typeparam>
/// <returns>Returns the created track.</returns>
/// <remarks>
/// This method will throw an InvalidOperationException if the parent is not valid. The parent can be any GroupTrack, or a supported parent type of track. For example, this can be used to create override tracks in AnimationTracks.
/// </remarks>
public T CreateTrack<T>(TrackAsset parent, string trackName) where T : TrackAsset, new()
{
return (T)CreateTrack(typeof(T), parent, trackName);
}
/// <summary>
/// Creates a track and adds it to the Timeline Asset.
/// </summary>
/// <param name="trackName">The name of the track being created.</param>
/// <typeparam name="T">The type of track being created. The track type must be derived from TrackAsset.</typeparam>
/// <returns>Returns the created track.</returns>
public T CreateTrack<T>(string trackName) where T : TrackAsset, new()
{
return (T)CreateTrack(typeof(T), null, trackName);
}
/// <summary>
/// Creates a track and adds it to the Timeline Asset.
/// </summary>
/// <typeparam name="T">The type of track being created. The track type must be derived from TrackAsset.</typeparam>
/// <returns>Returns the created track.</returns>
public T CreateTrack<T>() where T : TrackAsset, new()
{
return (T)CreateTrack(typeof(T), null, null);
}
/// <summary>
/// Delete a clip from this timeline.
/// </summary>
/// <param name="clip">The clip to delete.</param>
/// <returns>Returns true if the removal was successful</returns>
/// <remarks>
/// This method will delete a clip and any assets owned by the clip.
/// </remarks>
public bool DeleteClip(TimelineClip clip)
{
if (clip == null || clip.parentTrack == null)
{
return false;
}
if (this != clip.parentTrack.timelineAsset)
{
Debug.LogError("Cannot delete a clip from this timeline");
return false;
}
TimelineUndo.PushUndo(clip.parentTrack, "Delete Clip");
if (clip.curves != null)
{
TimelineUndo.PushDestroyUndo(this, clip.parentTrack, clip.curves, "Delete Curves");
}
// handle wrapped assets
if (clip.asset != null)
{
DeleteRecordedAnimation(clip);
// TODO -- we should flag assets and owned, instead of this check...
#if UNITY_EDITOR
string path = UnityEditor.AssetDatabase.GetAssetPath(clip.asset);
if (path == UnityEditor.AssetDatabase.GetAssetPath(this))
#endif
{
TimelineUndo.PushDestroyUndo(this, clip.parentTrack, clip.asset, "Delete Clip Asset");
}
}
var clipParentTrack = clip.parentTrack;
clipParentTrack.RemoveClip(clip);
clipParentTrack.CalculateExtrapolationTimes();
return true;
}
/// <summary>
/// Deletes a track from a timeline, including all clips and subtracks.
/// </summary>
/// <param name="track">The track to delete. It must be owned by this Timeline.</param>
/// <returns>True if the track was deleted successfully.</returns>
public bool DeleteTrack(TrackAsset track)
{
if (track.timelineAsset != this)
return false;
// push before we modify properties
TimelineUndo.PushUndo(track, "Delete Track");
TimelineUndo.PushUndo(this, "Delete Track");
TrackAsset parent = track.parent as TrackAsset;
if (parent != null)
TimelineUndo.PushUndo(parent, "Delete Track");
var children = track.GetChildTracks();
foreach (var child in children)
{
DeleteTrack(child);
}
DeleteRecordedAnimation(track);
var clipsToDelete = new List<TimelineClip>(track.clips);
foreach (var clip in clipsToDelete)
{
DeleteClip(clip);
}
RemoveTrack(track);
TimelineUndo.PushDestroyUndo(this, this, track, "Delete Track");
return true;
}
internal void MoveLastTrackBefore(TrackAsset asset)
{
if (m_Tracks == null || m_Tracks.Count < 2 || asset == null)
return;
var lastTrack = m_Tracks[m_Tracks.Count - 1];
if (lastTrack == asset)
return;
for (int i = 0; i < m_Tracks.Count - 1; i++)
{
if (m_Tracks[i] == asset)
{
for (int j = m_Tracks.Count - 1; j > i; j--)
m_Tracks[j] = m_Tracks[j - 1];
m_Tracks[i] = lastTrack;
Invalidate();
break;
}
}
}
internal TrackAsset AllocateTrack(TrackAsset trackAssetParent, string trackName, Type trackType)
{
if (trackAssetParent != null && trackAssetParent.timelineAsset != this)
throw new InvalidOperationException("Addtrack cannot parent to a track not in the Timeline");
if (!typeof(TrackAsset).IsAssignableFrom(trackType))
throw new InvalidOperationException("Supplied type must be a track asset");
var asset = (TrackAsset)CreateInstance(trackType);
asset.name = trackName;
if (trackAssetParent != null)
trackAssetParent.AddChild(asset);
else
AddTrackInternal(asset);
return asset;
}
void DeleteRecordedAnimation(TrackAsset track)
{
var animTrack = track as AnimationTrack;
if (animTrack != null && animTrack.infiniteClip != null)
TimelineUndo.PushDestroyUndo(this, track, animTrack.infiniteClip, "Delete Track");
if (track.curves != null)
TimelineUndo.PushDestroyUndo(this, track, track.curves, "Delete Track Parameters");
}
void DeleteRecordedAnimation(TimelineClip clip)
{
if (clip == null)
return;
if (clip.curves != null)
TimelineUndo.PushDestroyUndo(this, clip.parentTrack, clip.curves, "Delete Clip Parameters");
if (!clip.recordable)
return;
AnimationPlayableAsset asset = clip.asset as AnimationPlayableAsset;
if (asset == null || asset.clip == null)
return;
TimelineUndo.PushDestroyUndo(this, asset, asset.clip, "Delete Recording");
}
}
}