UnityEngine.AIModule_CodeGen.c 3.93 KB
#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif



#include "codegen/il2cpp-codegen-metadata.h"





IL2CPP_EXTERN_C_BEGIN
IL2CPP_EXTERN_C_END




// 0x00000001 System.Boolean UnityEngine.AI.NavMeshAgent::SetDestination(UnityEngine.Vector3)
extern void NavMeshAgent_SetDestination_mDCFFAB501EFCC89E17EA13F49A917D340AEF0BC8 ();
// 0x00000002 System.Single UnityEngine.AI.NavMeshAgent::get_stoppingDistance()
extern void NavMeshAgent_get_stoppingDistance_m4C41B6A79D6BF8954981F06B3E31572ABE6F8E81 ();
// 0x00000003 UnityEngine.Vector3 UnityEngine.AI.NavMeshAgent::get_desiredVelocity()
extern void NavMeshAgent_get_desiredVelocity_mE10A8D32D38E6C09DDAFDFF924C4032FED344A2D ();
// 0x00000004 System.Single UnityEngine.AI.NavMeshAgent::get_remainingDistance()
extern void NavMeshAgent_get_remainingDistance_m47A559FB06896E86E44A8DD7C756722E0E6EA9DB ();
// 0x00000005 System.Void UnityEngine.AI.NavMeshAgent::set_updatePosition(System.Boolean)
extern void NavMeshAgent_set_updatePosition_m8F28C0A5DA1051B0EBED424C00F3A7B6656B69F2 ();
// 0x00000006 System.Void UnityEngine.AI.NavMeshAgent::set_updateRotation(System.Boolean)
extern void NavMeshAgent_set_updateRotation_m1E4DC8D291EFB628A3A2D353DB7B3E2C54321084 ();
// 0x00000007 System.Boolean UnityEngine.AI.NavMeshAgent::SetDestination_Injected(UnityEngine.Vector3&)
extern void NavMeshAgent_SetDestination_Injected_m03F00018E71D91B109510C2EF1F01A3ECD84FF89 ();
// 0x00000008 System.Void UnityEngine.AI.NavMeshAgent::get_desiredVelocity_Injected(UnityEngine.Vector3&)
extern void NavMeshAgent_get_desiredVelocity_Injected_m57EB8C1C7151A42BBEC5677CE1E5823AAE6F6D8A ();
// 0x00000009 System.Void UnityEngine.AI.NavMesh::Internal_CallOnNavMeshPreUpdate()
extern void NavMesh_Internal_CallOnNavMeshPreUpdate_mED6CAB94A6CB61A5FD547B7026DB4C96F2AF5B60 ();
// 0x0000000A System.Void UnityEngine.AI.NavMesh_OnNavMeshPreUpdate::.ctor(System.Object,System.IntPtr)
extern void OnNavMeshPreUpdate__ctor_mD019C429BD8D299B85C320A6EFB2FFEDC3F85F42 ();
// 0x0000000B System.Void UnityEngine.AI.NavMesh_OnNavMeshPreUpdate::Invoke()
extern void OnNavMeshPreUpdate_Invoke_mE56CD30B200FECFD94AD4B22923B32BD789D70F0 ();
// 0x0000000C System.IAsyncResult UnityEngine.AI.NavMesh_OnNavMeshPreUpdate::BeginInvoke(System.AsyncCallback,System.Object)
extern void OnNavMeshPreUpdate_BeginInvoke_m67FA7767274E77169A57ADFE041EA9B914E752C6 ();
// 0x0000000D System.Void UnityEngine.AI.NavMesh_OnNavMeshPreUpdate::EndInvoke(System.IAsyncResult)
extern void OnNavMeshPreUpdate_EndInvoke_mB55765702AA123A6D7C3DF8DDC597E3DEBC79836 ();
static Il2CppMethodPointer s_methodPointers[13] = 
{
	NavMeshAgent_SetDestination_mDCFFAB501EFCC89E17EA13F49A917D340AEF0BC8,
	NavMeshAgent_get_stoppingDistance_m4C41B6A79D6BF8954981F06B3E31572ABE6F8E81,
	NavMeshAgent_get_desiredVelocity_mE10A8D32D38E6C09DDAFDFF924C4032FED344A2D,
	NavMeshAgent_get_remainingDistance_m47A559FB06896E86E44A8DD7C756722E0E6EA9DB,
	NavMeshAgent_set_updatePosition_m8F28C0A5DA1051B0EBED424C00F3A7B6656B69F2,
	NavMeshAgent_set_updateRotation_m1E4DC8D291EFB628A3A2D353DB7B3E2C54321084,
	NavMeshAgent_SetDestination_Injected_m03F00018E71D91B109510C2EF1F01A3ECD84FF89,
	NavMeshAgent_get_desiredVelocity_Injected_m57EB8C1C7151A42BBEC5677CE1E5823AAE6F6D8A,
	NavMesh_Internal_CallOnNavMeshPreUpdate_mED6CAB94A6CB61A5FD547B7026DB4C96F2AF5B60,
	OnNavMeshPreUpdate__ctor_mD019C429BD8D299B85C320A6EFB2FFEDC3F85F42,
	OnNavMeshPreUpdate_Invoke_mE56CD30B200FECFD94AD4B22923B32BD789D70F0,
	OnNavMeshPreUpdate_BeginInvoke_m67FA7767274E77169A57ADFE041EA9B914E752C6,
	OnNavMeshPreUpdate_EndInvoke_mB55765702AA123A6D7C3DF8DDC597E3DEBC79836,
};
static const int32_t s_InvokerIndices[13] = 
{
	1126,
	677,
	1115,
	677,
	31,
	31,
	786,
	6,
	3,
	102,
	23,
	113,
	26,
};
extern const Il2CppCodeGenModule g_UnityEngine_AIModuleCodeGenModule;
const Il2CppCodeGenModule g_UnityEngine_AIModuleCodeGenModule = 
{
	"UnityEngine.AIModule.dll",
	13,
	s_methodPointers,
	s_InvokerIndices,
	0,
	NULL,
	0,
	NULL,
	0,
	NULL,
	NULL,
};