UnityEngine.Physics2DModule.cpp
197 KB
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#include "il2cpp-config.h"
#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif
#include <cstring>
#include <string.h>
#include <stdio.h>
#include <cmath>
#include <limits>
#include <assert.h>
#include <stdint.h>
#include "codegen/il2cpp-codegen.h"
#include "il2cpp-object-internals.h"
// System.Char[]
struct CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2;
// System.Collections.Generic.List`1<System.Object>
struct List_1_t05CC3C859AB5E6024394EF9A42E3E696628CA02D;
// System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>
struct List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9;
// System.Collections.Generic.List`1<UnityEngine.Rigidbody2D>
struct List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D;
// System.Object[]
struct ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A;
// System.String
struct String_t;
// System.Void
struct Void_t22962CB4C05B1D89B55A6E1139F0E87A90987017;
// UnityEngine.Behaviour
struct Behaviour_tBDC7E9C3C898AD8348891B82D3E345801D920CA8;
// UnityEngine.Collider2D
struct Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379;
// UnityEngine.Collider2D[]
struct Collider2DU5BU5D_tE7ADA0C1D125B4C684675B9A026E18C3857903AE;
// UnityEngine.ContactPoint2D[]
struct ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32;
// UnityEngine.Object
struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0;
// UnityEngine.RaycastHit2D[]
struct RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165;
// UnityEngine.Rigidbody2D
struct Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE;
// UnityEngine.Rigidbody2D[]
struct Rigidbody2DU5BU5D_t6283E1D3B1656D573E695711466E6E426ACA3206;
IL2CPP_EXTERN_C RuntimeClass* Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Int32_t585191389E07734F19F3156FF88FB3EF4800D102_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C String_t* _stringLiteral62C02D6AE723470CE8452EABBE91DD3AB73F31F4;
IL2CPP_EXTERN_C const RuntimeMethod* List_1__ctor_m215607BDEE600B30300565B4E05FFAA8EDF9A94D_RuntimeMethod_var;
IL2CPP_EXTERN_C const uint32_t Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_com_FromNativeMethodDefinition_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_pinvoke_FromNativeMethodDefinition_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t ContactFilter2D_CreateLegacyFilter_mA52A1C54BA7C4A49094B172BE7FA6044EF346A51_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t Physics2D_GetRayIntersectionAll_Internal_m4E68866CF4A79A58DBF4B8A355D3EEE62BEF6612_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t Physics2D_GetRayIntersectionAll_m04BCAB03333B049C48BE61036E512E12A5FBD053_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t Physics2D_GetRayIntersectionAll_mACC24DD73E1388C1DF86847390B89A5B0223F03A_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t Physics2D_GetRayIntersectionAll_mBD650C3EA6E692CE3E1255B6EAADF659307012D8_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t Physics2D_GetRayIntersectionNonAlloc_m1A638894F08E9F401C7161D02171805B4897B51E_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t Physics2D_GetRayIntersectionNonAlloc_m3817EA2CC7B95C89683ACE0E433D6D4C6735CA0A_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t Physics2D_GetRayIntersectionNonAlloc_m5F1AF31EEB67FE97AD2C40C102914371C2E825F0_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t Physics2D_OverlapCircleAll_Internal_m0542CFE7F662C028FFCD91A68AF5907F963AC889_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t Physics2D_OverlapCircleAll_m9711B169E5705A2B07AF64095E8271CD21E05FD8_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t Physics2D_OverlapCircle_m627FB9EE641A74B942877F57DD2FED656FDA5DC9_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t Physics2D_Raycast_m0C22B1CACFA7E2A16D731B6E2D9D2ABC0666CCCE_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t Physics2D_Raycast_m468BF2D74BED92728533EA2108830C44ED93A0EF_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t Physics2D_Raycast_m4803AD692674FEE7EE269A6170AD5CEFEA6D3D78_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t Physics2D_Raycast_m8678AB161A71C09D7606299D194A90BA814BA543_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t Physics2D_Raycast_m940284F559A12F0594CF6E1A20583F7EA67E8645_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t Physics2D_Raycast_mB43742B1077F487D1458388C5B11EE46D73533C0_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t Physics2D_Raycast_mBEB66E9AA034BD0AE1B1C99DF872247B0131CBDD_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t Physics2D_Raycast_mD22D6BC52ACAB22598A720525B3840C019842FFC_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t Physics2D__cctor_mC0D622F2EAF13BF0513DB2969E50EEC5631CDBFC_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t PhysicsScene2D_Equals_mA91E96FDE086CF876D4D469CBFF0D43400C834E8_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t PhysicsScene2D_ToString_m6F48AC6CE0D8540FCE4914ABB78ED0BAF0D83CBE_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t RaycastHit2D_get_collider_m6A7EC53B2E179C2EFF4F29018A132B2979CBE976_MetadataUsageId;
struct ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0 ;
struct ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A;
struct Collider2DU5BU5D_tE7ADA0C1D125B4C684675B9A026E18C3857903AE;
struct ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32;
struct RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165;
IL2CPP_EXTERN_C_BEGIN
IL2CPP_EXTERN_C_END
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// <Module>
struct U3CModuleU3E_t11B36CEBA37CA1FF7C21746E808B860B676A8ECD
{
public:
public:
};
// System.Object
struct Il2CppArrayBounds;
// System.Array
// System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>
struct List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9 : public RuntimeObject
{
public:
// T[] System.Collections.Generic.List`1::_items
RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ____items_1;
// System.Int32 System.Collections.Generic.List`1::_size
int32_t ____size_2;
// System.Int32 System.Collections.Generic.List`1::_version
int32_t ____version_3;
// System.Object System.Collections.Generic.List`1::_syncRoot
RuntimeObject * ____syncRoot_4;
public:
inline static int32_t get_offset_of__items_1() { return static_cast<int32_t>(offsetof(List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9, ____items_1)); }
inline RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* get__items_1() const { return ____items_1; }
inline RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165** get_address_of__items_1() { return &____items_1; }
inline void set__items_1(RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* value)
{
____items_1 = value;
Il2CppCodeGenWriteBarrier((void**)(&____items_1), (void*)value);
}
inline static int32_t get_offset_of__size_2() { return static_cast<int32_t>(offsetof(List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9, ____size_2)); }
inline int32_t get__size_2() const { return ____size_2; }
inline int32_t* get_address_of__size_2() { return &____size_2; }
inline void set__size_2(int32_t value)
{
____size_2 = value;
}
inline static int32_t get_offset_of__version_3() { return static_cast<int32_t>(offsetof(List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9, ____version_3)); }
inline int32_t get__version_3() const { return ____version_3; }
inline int32_t* get_address_of__version_3() { return &____version_3; }
inline void set__version_3(int32_t value)
{
____version_3 = value;
}
inline static int32_t get_offset_of__syncRoot_4() { return static_cast<int32_t>(offsetof(List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9, ____syncRoot_4)); }
inline RuntimeObject * get__syncRoot_4() const { return ____syncRoot_4; }
inline RuntimeObject ** get_address_of__syncRoot_4() { return &____syncRoot_4; }
inline void set__syncRoot_4(RuntimeObject * value)
{
____syncRoot_4 = value;
Il2CppCodeGenWriteBarrier((void**)(&____syncRoot_4), (void*)value);
}
};
struct List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9_StaticFields
{
public:
// T[] System.Collections.Generic.List`1::_emptyArray
RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ____emptyArray_5;
public:
inline static int32_t get_offset_of__emptyArray_5() { return static_cast<int32_t>(offsetof(List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9_StaticFields, ____emptyArray_5)); }
inline RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* get__emptyArray_5() const { return ____emptyArray_5; }
inline RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165** get_address_of__emptyArray_5() { return &____emptyArray_5; }
inline void set__emptyArray_5(RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* value)
{
____emptyArray_5 = value;
Il2CppCodeGenWriteBarrier((void**)(&____emptyArray_5), (void*)value);
}
};
// System.Collections.Generic.List`1<UnityEngine.Rigidbody2D>
struct List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D : public RuntimeObject
{
public:
// T[] System.Collections.Generic.List`1::_items
Rigidbody2DU5BU5D_t6283E1D3B1656D573E695711466E6E426ACA3206* ____items_1;
// System.Int32 System.Collections.Generic.List`1::_size
int32_t ____size_2;
// System.Int32 System.Collections.Generic.List`1::_version
int32_t ____version_3;
// System.Object System.Collections.Generic.List`1::_syncRoot
RuntimeObject * ____syncRoot_4;
public:
inline static int32_t get_offset_of__items_1() { return static_cast<int32_t>(offsetof(List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D, ____items_1)); }
inline Rigidbody2DU5BU5D_t6283E1D3B1656D573E695711466E6E426ACA3206* get__items_1() const { return ____items_1; }
inline Rigidbody2DU5BU5D_t6283E1D3B1656D573E695711466E6E426ACA3206** get_address_of__items_1() { return &____items_1; }
inline void set__items_1(Rigidbody2DU5BU5D_t6283E1D3B1656D573E695711466E6E426ACA3206* value)
{
____items_1 = value;
Il2CppCodeGenWriteBarrier((void**)(&____items_1), (void*)value);
}
inline static int32_t get_offset_of__size_2() { return static_cast<int32_t>(offsetof(List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D, ____size_2)); }
inline int32_t get__size_2() const { return ____size_2; }
inline int32_t* get_address_of__size_2() { return &____size_2; }
inline void set__size_2(int32_t value)
{
____size_2 = value;
}
inline static int32_t get_offset_of__version_3() { return static_cast<int32_t>(offsetof(List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D, ____version_3)); }
inline int32_t get__version_3() const { return ____version_3; }
inline int32_t* get_address_of__version_3() { return &____version_3; }
inline void set__version_3(int32_t value)
{
____version_3 = value;
}
inline static int32_t get_offset_of__syncRoot_4() { return static_cast<int32_t>(offsetof(List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D, ____syncRoot_4)); }
inline RuntimeObject * get__syncRoot_4() const { return ____syncRoot_4; }
inline RuntimeObject ** get_address_of__syncRoot_4() { return &____syncRoot_4; }
inline void set__syncRoot_4(RuntimeObject * value)
{
____syncRoot_4 = value;
Il2CppCodeGenWriteBarrier((void**)(&____syncRoot_4), (void*)value);
}
};
struct List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D_StaticFields
{
public:
// T[] System.Collections.Generic.List`1::_emptyArray
Rigidbody2DU5BU5D_t6283E1D3B1656D573E695711466E6E426ACA3206* ____emptyArray_5;
public:
inline static int32_t get_offset_of__emptyArray_5() { return static_cast<int32_t>(offsetof(List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D_StaticFields, ____emptyArray_5)); }
inline Rigidbody2DU5BU5D_t6283E1D3B1656D573E695711466E6E426ACA3206* get__emptyArray_5() const { return ____emptyArray_5; }
inline Rigidbody2DU5BU5D_t6283E1D3B1656D573E695711466E6E426ACA3206** get_address_of__emptyArray_5() { return &____emptyArray_5; }
inline void set__emptyArray_5(Rigidbody2DU5BU5D_t6283E1D3B1656D573E695711466E6E426ACA3206* value)
{
____emptyArray_5 = value;
Il2CppCodeGenWriteBarrier((void**)(&____emptyArray_5), (void*)value);
}
};
// System.String
struct String_t : public RuntimeObject
{
public:
// System.Int32 System.String::m_stringLength
int32_t ___m_stringLength_0;
// System.Char System.String::m_firstChar
Il2CppChar ___m_firstChar_1;
public:
inline static int32_t get_offset_of_m_stringLength_0() { return static_cast<int32_t>(offsetof(String_t, ___m_stringLength_0)); }
inline int32_t get_m_stringLength_0() const { return ___m_stringLength_0; }
inline int32_t* get_address_of_m_stringLength_0() { return &___m_stringLength_0; }
inline void set_m_stringLength_0(int32_t value)
{
___m_stringLength_0 = value;
}
inline static int32_t get_offset_of_m_firstChar_1() { return static_cast<int32_t>(offsetof(String_t, ___m_firstChar_1)); }
inline Il2CppChar get_m_firstChar_1() const { return ___m_firstChar_1; }
inline Il2CppChar* get_address_of_m_firstChar_1() { return &___m_firstChar_1; }
inline void set_m_firstChar_1(Il2CppChar value)
{
___m_firstChar_1 = value;
}
};
struct String_t_StaticFields
{
public:
// System.String System.String::Empty
String_t* ___Empty_5;
public:
inline static int32_t get_offset_of_Empty_5() { return static_cast<int32_t>(offsetof(String_t_StaticFields, ___Empty_5)); }
inline String_t* get_Empty_5() const { return ___Empty_5; }
inline String_t** get_address_of_Empty_5() { return &___Empty_5; }
inline void set_Empty_5(String_t* value)
{
___Empty_5 = value;
Il2CppCodeGenWriteBarrier((void**)(&___Empty_5), (void*)value);
}
};
// System.ValueType
struct ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF : public RuntimeObject
{
public:
public:
};
// Native definition for P/Invoke marshalling of System.ValueType
struct ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF_marshaled_pinvoke
{
};
// Native definition for COM marshalling of System.ValueType
struct ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF_marshaled_com
{
};
// UnityEngine.Physics2D
struct Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7 : public RuntimeObject
{
public:
public:
};
struct Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_StaticFields
{
public:
// System.Collections.Generic.List`1<UnityEngine.Rigidbody2D> UnityEngine.Physics2D::m_LastDisabledRigidbody2D
List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D * ___m_LastDisabledRigidbody2D_0;
public:
inline static int32_t get_offset_of_m_LastDisabledRigidbody2D_0() { return static_cast<int32_t>(offsetof(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_StaticFields, ___m_LastDisabledRigidbody2D_0)); }
inline List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D * get_m_LastDisabledRigidbody2D_0() const { return ___m_LastDisabledRigidbody2D_0; }
inline List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D ** get_address_of_m_LastDisabledRigidbody2D_0() { return &___m_LastDisabledRigidbody2D_0; }
inline void set_m_LastDisabledRigidbody2D_0(List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D * value)
{
___m_LastDisabledRigidbody2D_0 = value;
Il2CppCodeGenWriteBarrier((void**)(&___m_LastDisabledRigidbody2D_0), (void*)value);
}
};
// System.Boolean
struct Boolean_tB53F6830F670160873277339AA58F15CAED4399C
{
public:
// System.Boolean System.Boolean::m_value
bool ___m_value_0;
public:
inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Boolean_tB53F6830F670160873277339AA58F15CAED4399C, ___m_value_0)); }
inline bool get_m_value_0() const { return ___m_value_0; }
inline bool* get_address_of_m_value_0() { return &___m_value_0; }
inline void set_m_value_0(bool value)
{
___m_value_0 = value;
}
};
struct Boolean_tB53F6830F670160873277339AA58F15CAED4399C_StaticFields
{
public:
// System.String System.Boolean::TrueString
String_t* ___TrueString_5;
// System.String System.Boolean::FalseString
String_t* ___FalseString_6;
public:
inline static int32_t get_offset_of_TrueString_5() { return static_cast<int32_t>(offsetof(Boolean_tB53F6830F670160873277339AA58F15CAED4399C_StaticFields, ___TrueString_5)); }
inline String_t* get_TrueString_5() const { return ___TrueString_5; }
inline String_t** get_address_of_TrueString_5() { return &___TrueString_5; }
inline void set_TrueString_5(String_t* value)
{
___TrueString_5 = value;
Il2CppCodeGenWriteBarrier((void**)(&___TrueString_5), (void*)value);
}
inline static int32_t get_offset_of_FalseString_6() { return static_cast<int32_t>(offsetof(Boolean_tB53F6830F670160873277339AA58F15CAED4399C_StaticFields, ___FalseString_6)); }
inline String_t* get_FalseString_6() const { return ___FalseString_6; }
inline String_t** get_address_of_FalseString_6() { return &___FalseString_6; }
inline void set_FalseString_6(String_t* value)
{
___FalseString_6 = value;
Il2CppCodeGenWriteBarrier((void**)(&___FalseString_6), (void*)value);
}
};
// System.Enum
struct Enum_t2AF27C02B8653AE29442467390005ABC74D8F521 : public ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF
{
public:
public:
};
struct Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_StaticFields
{
public:
// System.Char[] System.Enum::enumSeperatorCharArray
CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2* ___enumSeperatorCharArray_0;
public:
inline static int32_t get_offset_of_enumSeperatorCharArray_0() { return static_cast<int32_t>(offsetof(Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_StaticFields, ___enumSeperatorCharArray_0)); }
inline CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2* get_enumSeperatorCharArray_0() const { return ___enumSeperatorCharArray_0; }
inline CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2** get_address_of_enumSeperatorCharArray_0() { return &___enumSeperatorCharArray_0; }
inline void set_enumSeperatorCharArray_0(CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2* value)
{
___enumSeperatorCharArray_0 = value;
Il2CppCodeGenWriteBarrier((void**)(&___enumSeperatorCharArray_0), (void*)value);
}
};
// Native definition for P/Invoke marshalling of System.Enum
struct Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_marshaled_pinvoke
{
};
// Native definition for COM marshalling of System.Enum
struct Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_marshaled_com
{
};
// System.Int32
struct Int32_t585191389E07734F19F3156FF88FB3EF4800D102
{
public:
// System.Int32 System.Int32::m_value
int32_t ___m_value_0;
public:
inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Int32_t585191389E07734F19F3156FF88FB3EF4800D102, ___m_value_0)); }
inline int32_t get_m_value_0() const { return ___m_value_0; }
inline int32_t* get_address_of_m_value_0() { return &___m_value_0; }
inline void set_m_value_0(int32_t value)
{
___m_value_0 = value;
}
};
// System.IntPtr
struct IntPtr_t
{
public:
// System.Void* System.IntPtr::m_value
void* ___m_value_0;
public:
inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(IntPtr_t, ___m_value_0)); }
inline void* get_m_value_0() const { return ___m_value_0; }
inline void** get_address_of_m_value_0() { return &___m_value_0; }
inline void set_m_value_0(void* value)
{
___m_value_0 = value;
}
};
struct IntPtr_t_StaticFields
{
public:
// System.IntPtr System.IntPtr::Zero
intptr_t ___Zero_1;
public:
inline static int32_t get_offset_of_Zero_1() { return static_cast<int32_t>(offsetof(IntPtr_t_StaticFields, ___Zero_1)); }
inline intptr_t get_Zero_1() const { return ___Zero_1; }
inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; }
inline void set_Zero_1(intptr_t value)
{
___Zero_1 = value;
}
};
// System.Single
struct Single_tDDDA9169C4E4E308AC6D7A824F9B28DC82204AE1
{
public:
// System.Single System.Single::m_value
float ___m_value_0;
public:
inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Single_tDDDA9169C4E4E308AC6D7A824F9B28DC82204AE1, ___m_value_0)); }
inline float get_m_value_0() const { return ___m_value_0; }
inline float* get_address_of_m_value_0() { return &___m_value_0; }
inline void set_m_value_0(float value)
{
___m_value_0 = value;
}
};
// System.Void
struct Void_t22962CB4C05B1D89B55A6E1139F0E87A90987017
{
public:
union
{
struct
{
};
uint8_t Void_t22962CB4C05B1D89B55A6E1139F0E87A90987017__padding[1];
};
public:
};
// UnityEngine.LayerMask
struct LayerMask_tBB9173D8B6939D476E67E849280AC9F4EC4D93B0
{
public:
// System.Int32 UnityEngine.LayerMask::m_Mask
int32_t ___m_Mask_0;
public:
inline static int32_t get_offset_of_m_Mask_0() { return static_cast<int32_t>(offsetof(LayerMask_tBB9173D8B6939D476E67E849280AC9F4EC4D93B0, ___m_Mask_0)); }
inline int32_t get_m_Mask_0() const { return ___m_Mask_0; }
inline int32_t* get_address_of_m_Mask_0() { return &___m_Mask_0; }
inline void set_m_Mask_0(int32_t value)
{
___m_Mask_0 = value;
}
};
// UnityEngine.PhysicsScene2D
struct PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58
{
public:
// System.Int32 UnityEngine.PhysicsScene2D::m_Handle
int32_t ___m_Handle_0;
public:
inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58, ___m_Handle_0)); }
inline int32_t get_m_Handle_0() const { return ___m_Handle_0; }
inline int32_t* get_address_of_m_Handle_0() { return &___m_Handle_0; }
inline void set_m_Handle_0(int32_t value)
{
___m_Handle_0 = value;
}
};
// UnityEngine.Vector2
struct Vector2_tA85D2DD88578276CA8A8796756458277E72D073D
{
public:
// System.Single UnityEngine.Vector2::x
float ___x_0;
// System.Single UnityEngine.Vector2::y
float ___y_1;
public:
inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D, ___x_0)); }
inline float get_x_0() const { return ___x_0; }
inline float* get_address_of_x_0() { return &___x_0; }
inline void set_x_0(float value)
{
___x_0 = value;
}
inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D, ___y_1)); }
inline float get_y_1() const { return ___y_1; }
inline float* get_address_of_y_1() { return &___y_1; }
inline void set_y_1(float value)
{
___y_1 = value;
}
};
struct Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields
{
public:
// UnityEngine.Vector2 UnityEngine.Vector2::zeroVector
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___zeroVector_2;
// UnityEngine.Vector2 UnityEngine.Vector2::oneVector
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___oneVector_3;
// UnityEngine.Vector2 UnityEngine.Vector2::upVector
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___upVector_4;
// UnityEngine.Vector2 UnityEngine.Vector2::downVector
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___downVector_5;
// UnityEngine.Vector2 UnityEngine.Vector2::leftVector
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___leftVector_6;
// UnityEngine.Vector2 UnityEngine.Vector2::rightVector
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___rightVector_7;
// UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___positiveInfinityVector_8;
// UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___negativeInfinityVector_9;
public:
inline static int32_t get_offset_of_zeroVector_2() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___zeroVector_2)); }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_zeroVector_2() const { return ___zeroVector_2; }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_zeroVector_2() { return &___zeroVector_2; }
inline void set_zeroVector_2(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
{
___zeroVector_2 = value;
}
inline static int32_t get_offset_of_oneVector_3() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___oneVector_3)); }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_oneVector_3() const { return ___oneVector_3; }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_oneVector_3() { return &___oneVector_3; }
inline void set_oneVector_3(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
{
___oneVector_3 = value;
}
inline static int32_t get_offset_of_upVector_4() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___upVector_4)); }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_upVector_4() const { return ___upVector_4; }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_upVector_4() { return &___upVector_4; }
inline void set_upVector_4(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
{
___upVector_4 = value;
}
inline static int32_t get_offset_of_downVector_5() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___downVector_5)); }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_downVector_5() const { return ___downVector_5; }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_downVector_5() { return &___downVector_5; }
inline void set_downVector_5(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
{
___downVector_5 = value;
}
inline static int32_t get_offset_of_leftVector_6() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___leftVector_6)); }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_leftVector_6() const { return ___leftVector_6; }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_leftVector_6() { return &___leftVector_6; }
inline void set_leftVector_6(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
{
___leftVector_6 = value;
}
inline static int32_t get_offset_of_rightVector_7() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___rightVector_7)); }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_rightVector_7() const { return ___rightVector_7; }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_rightVector_7() { return &___rightVector_7; }
inline void set_rightVector_7(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
{
___rightVector_7 = value;
}
inline static int32_t get_offset_of_positiveInfinityVector_8() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___positiveInfinityVector_8)); }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_positiveInfinityVector_8() const { return ___positiveInfinityVector_8; }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_positiveInfinityVector_8() { return &___positiveInfinityVector_8; }
inline void set_positiveInfinityVector_8(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
{
___positiveInfinityVector_8 = value;
}
inline static int32_t get_offset_of_negativeInfinityVector_9() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___negativeInfinityVector_9)); }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_negativeInfinityVector_9() const { return ___negativeInfinityVector_9; }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_negativeInfinityVector_9() { return &___negativeInfinityVector_9; }
inline void set_negativeInfinityVector_9(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
{
___negativeInfinityVector_9 = value;
}
};
// UnityEngine.Vector3
struct Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720
{
public:
// System.Single UnityEngine.Vector3::x
float ___x_2;
// System.Single UnityEngine.Vector3::y
float ___y_3;
// System.Single UnityEngine.Vector3::z
float ___z_4;
public:
inline static int32_t get_offset_of_x_2() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720, ___x_2)); }
inline float get_x_2() const { return ___x_2; }
inline float* get_address_of_x_2() { return &___x_2; }
inline void set_x_2(float value)
{
___x_2 = value;
}
inline static int32_t get_offset_of_y_3() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720, ___y_3)); }
inline float get_y_3() const { return ___y_3; }
inline float* get_address_of_y_3() { return &___y_3; }
inline void set_y_3(float value)
{
___y_3 = value;
}
inline static int32_t get_offset_of_z_4() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720, ___z_4)); }
inline float get_z_4() const { return ___z_4; }
inline float* get_address_of_z_4() { return &___z_4; }
inline void set_z_4(float value)
{
___z_4 = value;
}
};
struct Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields
{
public:
// UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___zeroVector_5;
// UnityEngine.Vector3 UnityEngine.Vector3::oneVector
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___oneVector_6;
// UnityEngine.Vector3 UnityEngine.Vector3::upVector
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___upVector_7;
// UnityEngine.Vector3 UnityEngine.Vector3::downVector
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___downVector_8;
// UnityEngine.Vector3 UnityEngine.Vector3::leftVector
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___leftVector_9;
// UnityEngine.Vector3 UnityEngine.Vector3::rightVector
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___rightVector_10;
// UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___forwardVector_11;
// UnityEngine.Vector3 UnityEngine.Vector3::backVector
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___backVector_12;
// UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___positiveInfinityVector_13;
// UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___negativeInfinityVector_14;
public:
inline static int32_t get_offset_of_zeroVector_5() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___zeroVector_5)); }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_zeroVector_5() const { return ___zeroVector_5; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_zeroVector_5() { return &___zeroVector_5; }
inline void set_zeroVector_5(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
{
___zeroVector_5 = value;
}
inline static int32_t get_offset_of_oneVector_6() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___oneVector_6)); }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_oneVector_6() const { return ___oneVector_6; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_oneVector_6() { return &___oneVector_6; }
inline void set_oneVector_6(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
{
___oneVector_6 = value;
}
inline static int32_t get_offset_of_upVector_7() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___upVector_7)); }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_upVector_7() const { return ___upVector_7; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_upVector_7() { return &___upVector_7; }
inline void set_upVector_7(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
{
___upVector_7 = value;
}
inline static int32_t get_offset_of_downVector_8() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___downVector_8)); }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_downVector_8() const { return ___downVector_8; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_downVector_8() { return &___downVector_8; }
inline void set_downVector_8(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
{
___downVector_8 = value;
}
inline static int32_t get_offset_of_leftVector_9() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___leftVector_9)); }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_leftVector_9() const { return ___leftVector_9; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_leftVector_9() { return &___leftVector_9; }
inline void set_leftVector_9(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
{
___leftVector_9 = value;
}
inline static int32_t get_offset_of_rightVector_10() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___rightVector_10)); }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_rightVector_10() const { return ___rightVector_10; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_rightVector_10() { return &___rightVector_10; }
inline void set_rightVector_10(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
{
___rightVector_10 = value;
}
inline static int32_t get_offset_of_forwardVector_11() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___forwardVector_11)); }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_forwardVector_11() const { return ___forwardVector_11; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_forwardVector_11() { return &___forwardVector_11; }
inline void set_forwardVector_11(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
{
___forwardVector_11 = value;
}
inline static int32_t get_offset_of_backVector_12() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___backVector_12)); }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_backVector_12() const { return ___backVector_12; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_backVector_12() { return &___backVector_12; }
inline void set_backVector_12(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
{
___backVector_12 = value;
}
inline static int32_t get_offset_of_positiveInfinityVector_13() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___positiveInfinityVector_13)); }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_positiveInfinityVector_13() const { return ___positiveInfinityVector_13; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_positiveInfinityVector_13() { return &___positiveInfinityVector_13; }
inline void set_positiveInfinityVector_13(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
{
___positiveInfinityVector_13 = value;
}
inline static int32_t get_offset_of_negativeInfinityVector_14() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___negativeInfinityVector_14)); }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_negativeInfinityVector_14() const { return ___negativeInfinityVector_14; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_negativeInfinityVector_14() { return &___negativeInfinityVector_14; }
inline void set_negativeInfinityVector_14(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
{
___negativeInfinityVector_14 = value;
}
};
// UnityEngine.Collision2D
struct Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D : public RuntimeObject
{
public:
// System.Int32 UnityEngine.Collision2D::m_Collider
int32_t ___m_Collider_0;
// System.Int32 UnityEngine.Collision2D::m_OtherCollider
int32_t ___m_OtherCollider_1;
// System.Int32 UnityEngine.Collision2D::m_Rigidbody
int32_t ___m_Rigidbody_2;
// System.Int32 UnityEngine.Collision2D::m_OtherRigidbody
int32_t ___m_OtherRigidbody_3;
// UnityEngine.Vector2 UnityEngine.Collision2D::m_RelativeVelocity
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___m_RelativeVelocity_4;
// System.Int32 UnityEngine.Collision2D::m_Enabled
int32_t ___m_Enabled_5;
// System.Int32 UnityEngine.Collision2D::m_ContactCount
int32_t ___m_ContactCount_6;
// UnityEngine.ContactPoint2D[] UnityEngine.Collision2D::m_ReusedContacts
ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32* ___m_ReusedContacts_7;
// UnityEngine.ContactPoint2D[] UnityEngine.Collision2D::m_LegacyContacts
ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32* ___m_LegacyContacts_8;
public:
inline static int32_t get_offset_of_m_Collider_0() { return static_cast<int32_t>(offsetof(Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D, ___m_Collider_0)); }
inline int32_t get_m_Collider_0() const { return ___m_Collider_0; }
inline int32_t* get_address_of_m_Collider_0() { return &___m_Collider_0; }
inline void set_m_Collider_0(int32_t value)
{
___m_Collider_0 = value;
}
inline static int32_t get_offset_of_m_OtherCollider_1() { return static_cast<int32_t>(offsetof(Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D, ___m_OtherCollider_1)); }
inline int32_t get_m_OtherCollider_1() const { return ___m_OtherCollider_1; }
inline int32_t* get_address_of_m_OtherCollider_1() { return &___m_OtherCollider_1; }
inline void set_m_OtherCollider_1(int32_t value)
{
___m_OtherCollider_1 = value;
}
inline static int32_t get_offset_of_m_Rigidbody_2() { return static_cast<int32_t>(offsetof(Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D, ___m_Rigidbody_2)); }
inline int32_t get_m_Rigidbody_2() const { return ___m_Rigidbody_2; }
inline int32_t* get_address_of_m_Rigidbody_2() { return &___m_Rigidbody_2; }
inline void set_m_Rigidbody_2(int32_t value)
{
___m_Rigidbody_2 = value;
}
inline static int32_t get_offset_of_m_OtherRigidbody_3() { return static_cast<int32_t>(offsetof(Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D, ___m_OtherRigidbody_3)); }
inline int32_t get_m_OtherRigidbody_3() const { return ___m_OtherRigidbody_3; }
inline int32_t* get_address_of_m_OtherRigidbody_3() { return &___m_OtherRigidbody_3; }
inline void set_m_OtherRigidbody_3(int32_t value)
{
___m_OtherRigidbody_3 = value;
}
inline static int32_t get_offset_of_m_RelativeVelocity_4() { return static_cast<int32_t>(offsetof(Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D, ___m_RelativeVelocity_4)); }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_m_RelativeVelocity_4() const { return ___m_RelativeVelocity_4; }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_m_RelativeVelocity_4() { return &___m_RelativeVelocity_4; }
inline void set_m_RelativeVelocity_4(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
{
___m_RelativeVelocity_4 = value;
}
inline static int32_t get_offset_of_m_Enabled_5() { return static_cast<int32_t>(offsetof(Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D, ___m_Enabled_5)); }
inline int32_t get_m_Enabled_5() const { return ___m_Enabled_5; }
inline int32_t* get_address_of_m_Enabled_5() { return &___m_Enabled_5; }
inline void set_m_Enabled_5(int32_t value)
{
___m_Enabled_5 = value;
}
inline static int32_t get_offset_of_m_ContactCount_6() { return static_cast<int32_t>(offsetof(Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D, ___m_ContactCount_6)); }
inline int32_t get_m_ContactCount_6() const { return ___m_ContactCount_6; }
inline int32_t* get_address_of_m_ContactCount_6() { return &___m_ContactCount_6; }
inline void set_m_ContactCount_6(int32_t value)
{
___m_ContactCount_6 = value;
}
inline static int32_t get_offset_of_m_ReusedContacts_7() { return static_cast<int32_t>(offsetof(Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D, ___m_ReusedContacts_7)); }
inline ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32* get_m_ReusedContacts_7() const { return ___m_ReusedContacts_7; }
inline ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32** get_address_of_m_ReusedContacts_7() { return &___m_ReusedContacts_7; }
inline void set_m_ReusedContacts_7(ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32* value)
{
___m_ReusedContacts_7 = value;
Il2CppCodeGenWriteBarrier((void**)(&___m_ReusedContacts_7), (void*)value);
}
inline static int32_t get_offset_of_m_LegacyContacts_8() { return static_cast<int32_t>(offsetof(Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D, ___m_LegacyContacts_8)); }
inline ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32* get_m_LegacyContacts_8() const { return ___m_LegacyContacts_8; }
inline ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32** get_address_of_m_LegacyContacts_8() { return &___m_LegacyContacts_8; }
inline void set_m_LegacyContacts_8(ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32* value)
{
___m_LegacyContacts_8 = value;
Il2CppCodeGenWriteBarrier((void**)(&___m_LegacyContacts_8), (void*)value);
}
};
// Native definition for P/Invoke marshalling of UnityEngine.Collision2D
struct Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_marshaled_pinvoke
{
int32_t ___m_Collider_0;
int32_t ___m_OtherCollider_1;
int32_t ___m_Rigidbody_2;
int32_t ___m_OtherRigidbody_3;
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___m_RelativeVelocity_4;
int32_t ___m_Enabled_5;
int32_t ___m_ContactCount_6;
ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0 * ___m_ReusedContacts_7;
ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0 * ___m_LegacyContacts_8;
};
// Native definition for COM marshalling of UnityEngine.Collision2D
struct Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_marshaled_com
{
int32_t ___m_Collider_0;
int32_t ___m_OtherCollider_1;
int32_t ___m_Rigidbody_2;
int32_t ___m_OtherRigidbody_3;
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___m_RelativeVelocity_4;
int32_t ___m_Enabled_5;
int32_t ___m_ContactCount_6;
ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0 * ___m_ReusedContacts_7;
ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0 * ___m_LegacyContacts_8;
};
// UnityEngine.ContactFilter2D
struct ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4
{
public:
// System.Boolean UnityEngine.ContactFilter2D::useTriggers
bool ___useTriggers_0;
// System.Boolean UnityEngine.ContactFilter2D::useLayerMask
bool ___useLayerMask_1;
// System.Boolean UnityEngine.ContactFilter2D::useDepth
bool ___useDepth_2;
// System.Boolean UnityEngine.ContactFilter2D::useOutsideDepth
bool ___useOutsideDepth_3;
// System.Boolean UnityEngine.ContactFilter2D::useNormalAngle
bool ___useNormalAngle_4;
// System.Boolean UnityEngine.ContactFilter2D::useOutsideNormalAngle
bool ___useOutsideNormalAngle_5;
// UnityEngine.LayerMask UnityEngine.ContactFilter2D::layerMask
LayerMask_tBB9173D8B6939D476E67E849280AC9F4EC4D93B0 ___layerMask_6;
// System.Single UnityEngine.ContactFilter2D::minDepth
float ___minDepth_7;
// System.Single UnityEngine.ContactFilter2D::maxDepth
float ___maxDepth_8;
// System.Single UnityEngine.ContactFilter2D::minNormalAngle
float ___minNormalAngle_9;
// System.Single UnityEngine.ContactFilter2D::maxNormalAngle
float ___maxNormalAngle_10;
public:
inline static int32_t get_offset_of_useTriggers_0() { return static_cast<int32_t>(offsetof(ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4, ___useTriggers_0)); }
inline bool get_useTriggers_0() const { return ___useTriggers_0; }
inline bool* get_address_of_useTriggers_0() { return &___useTriggers_0; }
inline void set_useTriggers_0(bool value)
{
___useTriggers_0 = value;
}
inline static int32_t get_offset_of_useLayerMask_1() { return static_cast<int32_t>(offsetof(ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4, ___useLayerMask_1)); }
inline bool get_useLayerMask_1() const { return ___useLayerMask_1; }
inline bool* get_address_of_useLayerMask_1() { return &___useLayerMask_1; }
inline void set_useLayerMask_1(bool value)
{
___useLayerMask_1 = value;
}
inline static int32_t get_offset_of_useDepth_2() { return static_cast<int32_t>(offsetof(ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4, ___useDepth_2)); }
inline bool get_useDepth_2() const { return ___useDepth_2; }
inline bool* get_address_of_useDepth_2() { return &___useDepth_2; }
inline void set_useDepth_2(bool value)
{
___useDepth_2 = value;
}
inline static int32_t get_offset_of_useOutsideDepth_3() { return static_cast<int32_t>(offsetof(ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4, ___useOutsideDepth_3)); }
inline bool get_useOutsideDepth_3() const { return ___useOutsideDepth_3; }
inline bool* get_address_of_useOutsideDepth_3() { return &___useOutsideDepth_3; }
inline void set_useOutsideDepth_3(bool value)
{
___useOutsideDepth_3 = value;
}
inline static int32_t get_offset_of_useNormalAngle_4() { return static_cast<int32_t>(offsetof(ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4, ___useNormalAngle_4)); }
inline bool get_useNormalAngle_4() const { return ___useNormalAngle_4; }
inline bool* get_address_of_useNormalAngle_4() { return &___useNormalAngle_4; }
inline void set_useNormalAngle_4(bool value)
{
___useNormalAngle_4 = value;
}
inline static int32_t get_offset_of_useOutsideNormalAngle_5() { return static_cast<int32_t>(offsetof(ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4, ___useOutsideNormalAngle_5)); }
inline bool get_useOutsideNormalAngle_5() const { return ___useOutsideNormalAngle_5; }
inline bool* get_address_of_useOutsideNormalAngle_5() { return &___useOutsideNormalAngle_5; }
inline void set_useOutsideNormalAngle_5(bool value)
{
___useOutsideNormalAngle_5 = value;
}
inline static int32_t get_offset_of_layerMask_6() { return static_cast<int32_t>(offsetof(ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4, ___layerMask_6)); }
inline LayerMask_tBB9173D8B6939D476E67E849280AC9F4EC4D93B0 get_layerMask_6() const { return ___layerMask_6; }
inline LayerMask_tBB9173D8B6939D476E67E849280AC9F4EC4D93B0 * get_address_of_layerMask_6() { return &___layerMask_6; }
inline void set_layerMask_6(LayerMask_tBB9173D8B6939D476E67E849280AC9F4EC4D93B0 value)
{
___layerMask_6 = value;
}
inline static int32_t get_offset_of_minDepth_7() { return static_cast<int32_t>(offsetof(ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4, ___minDepth_7)); }
inline float get_minDepth_7() const { return ___minDepth_7; }
inline float* get_address_of_minDepth_7() { return &___minDepth_7; }
inline void set_minDepth_7(float value)
{
___minDepth_7 = value;
}
inline static int32_t get_offset_of_maxDepth_8() { return static_cast<int32_t>(offsetof(ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4, ___maxDepth_8)); }
inline float get_maxDepth_8() const { return ___maxDepth_8; }
inline float* get_address_of_maxDepth_8() { return &___maxDepth_8; }
inline void set_maxDepth_8(float value)
{
___maxDepth_8 = value;
}
inline static int32_t get_offset_of_minNormalAngle_9() { return static_cast<int32_t>(offsetof(ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4, ___minNormalAngle_9)); }
inline float get_minNormalAngle_9() const { return ___minNormalAngle_9; }
inline float* get_address_of_minNormalAngle_9() { return &___minNormalAngle_9; }
inline void set_minNormalAngle_9(float value)
{
___minNormalAngle_9 = value;
}
inline static int32_t get_offset_of_maxNormalAngle_10() { return static_cast<int32_t>(offsetof(ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4, ___maxNormalAngle_10)); }
inline float get_maxNormalAngle_10() const { return ___maxNormalAngle_10; }
inline float* get_address_of_maxNormalAngle_10() { return &___maxNormalAngle_10; }
inline void set_maxNormalAngle_10(float value)
{
___maxNormalAngle_10 = value;
}
};
// Native definition for P/Invoke marshalling of UnityEngine.ContactFilter2D
struct ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4_marshaled_pinvoke
{
int32_t ___useTriggers_0;
int32_t ___useLayerMask_1;
int32_t ___useDepth_2;
int32_t ___useOutsideDepth_3;
int32_t ___useNormalAngle_4;
int32_t ___useOutsideNormalAngle_5;
LayerMask_tBB9173D8B6939D476E67E849280AC9F4EC4D93B0 ___layerMask_6;
float ___minDepth_7;
float ___maxDepth_8;
float ___minNormalAngle_9;
float ___maxNormalAngle_10;
};
// Native definition for COM marshalling of UnityEngine.ContactFilter2D
struct ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4_marshaled_com
{
int32_t ___useTriggers_0;
int32_t ___useLayerMask_1;
int32_t ___useDepth_2;
int32_t ___useOutsideDepth_3;
int32_t ___useNormalAngle_4;
int32_t ___useOutsideNormalAngle_5;
LayerMask_tBB9173D8B6939D476E67E849280AC9F4EC4D93B0 ___layerMask_6;
float ___minDepth_7;
float ___maxDepth_8;
float ___minNormalAngle_9;
float ___maxNormalAngle_10;
};
// UnityEngine.ContactPoint2D
struct ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0
{
public:
// UnityEngine.Vector2 UnityEngine.ContactPoint2D::m_Point
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___m_Point_0;
// UnityEngine.Vector2 UnityEngine.ContactPoint2D::m_Normal
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___m_Normal_1;
// UnityEngine.Vector2 UnityEngine.ContactPoint2D::m_RelativeVelocity
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___m_RelativeVelocity_2;
// System.Single UnityEngine.ContactPoint2D::m_Separation
float ___m_Separation_3;
// System.Single UnityEngine.ContactPoint2D::m_NormalImpulse
float ___m_NormalImpulse_4;
// System.Single UnityEngine.ContactPoint2D::m_TangentImpulse
float ___m_TangentImpulse_5;
// System.Int32 UnityEngine.ContactPoint2D::m_Collider
int32_t ___m_Collider_6;
// System.Int32 UnityEngine.ContactPoint2D::m_OtherCollider
int32_t ___m_OtherCollider_7;
// System.Int32 UnityEngine.ContactPoint2D::m_Rigidbody
int32_t ___m_Rigidbody_8;
// System.Int32 UnityEngine.ContactPoint2D::m_OtherRigidbody
int32_t ___m_OtherRigidbody_9;
// System.Int32 UnityEngine.ContactPoint2D::m_Enabled
int32_t ___m_Enabled_10;
public:
inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0, ___m_Point_0)); }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_m_Point_0() const { return ___m_Point_0; }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_m_Point_0() { return &___m_Point_0; }
inline void set_m_Point_0(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
{
___m_Point_0 = value;
}
inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0, ___m_Normal_1)); }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_m_Normal_1() const { return ___m_Normal_1; }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_m_Normal_1() { return &___m_Normal_1; }
inline void set_m_Normal_1(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
{
___m_Normal_1 = value;
}
inline static int32_t get_offset_of_m_RelativeVelocity_2() { return static_cast<int32_t>(offsetof(ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0, ___m_RelativeVelocity_2)); }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_m_RelativeVelocity_2() const { return ___m_RelativeVelocity_2; }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_m_RelativeVelocity_2() { return &___m_RelativeVelocity_2; }
inline void set_m_RelativeVelocity_2(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
{
___m_RelativeVelocity_2 = value;
}
inline static int32_t get_offset_of_m_Separation_3() { return static_cast<int32_t>(offsetof(ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0, ___m_Separation_3)); }
inline float get_m_Separation_3() const { return ___m_Separation_3; }
inline float* get_address_of_m_Separation_3() { return &___m_Separation_3; }
inline void set_m_Separation_3(float value)
{
___m_Separation_3 = value;
}
inline static int32_t get_offset_of_m_NormalImpulse_4() { return static_cast<int32_t>(offsetof(ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0, ___m_NormalImpulse_4)); }
inline float get_m_NormalImpulse_4() const { return ___m_NormalImpulse_4; }
inline float* get_address_of_m_NormalImpulse_4() { return &___m_NormalImpulse_4; }
inline void set_m_NormalImpulse_4(float value)
{
___m_NormalImpulse_4 = value;
}
inline static int32_t get_offset_of_m_TangentImpulse_5() { return static_cast<int32_t>(offsetof(ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0, ___m_TangentImpulse_5)); }
inline float get_m_TangentImpulse_5() const { return ___m_TangentImpulse_5; }
inline float* get_address_of_m_TangentImpulse_5() { return &___m_TangentImpulse_5; }
inline void set_m_TangentImpulse_5(float value)
{
___m_TangentImpulse_5 = value;
}
inline static int32_t get_offset_of_m_Collider_6() { return static_cast<int32_t>(offsetof(ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0, ___m_Collider_6)); }
inline int32_t get_m_Collider_6() const { return ___m_Collider_6; }
inline int32_t* get_address_of_m_Collider_6() { return &___m_Collider_6; }
inline void set_m_Collider_6(int32_t value)
{
___m_Collider_6 = value;
}
inline static int32_t get_offset_of_m_OtherCollider_7() { return static_cast<int32_t>(offsetof(ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0, ___m_OtherCollider_7)); }
inline int32_t get_m_OtherCollider_7() const { return ___m_OtherCollider_7; }
inline int32_t* get_address_of_m_OtherCollider_7() { return &___m_OtherCollider_7; }
inline void set_m_OtherCollider_7(int32_t value)
{
___m_OtherCollider_7 = value;
}
inline static int32_t get_offset_of_m_Rigidbody_8() { return static_cast<int32_t>(offsetof(ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0, ___m_Rigidbody_8)); }
inline int32_t get_m_Rigidbody_8() const { return ___m_Rigidbody_8; }
inline int32_t* get_address_of_m_Rigidbody_8() { return &___m_Rigidbody_8; }
inline void set_m_Rigidbody_8(int32_t value)
{
___m_Rigidbody_8 = value;
}
inline static int32_t get_offset_of_m_OtherRigidbody_9() { return static_cast<int32_t>(offsetof(ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0, ___m_OtherRigidbody_9)); }
inline int32_t get_m_OtherRigidbody_9() const { return ___m_OtherRigidbody_9; }
inline int32_t* get_address_of_m_OtherRigidbody_9() { return &___m_OtherRigidbody_9; }
inline void set_m_OtherRigidbody_9(int32_t value)
{
___m_OtherRigidbody_9 = value;
}
inline static int32_t get_offset_of_m_Enabled_10() { return static_cast<int32_t>(offsetof(ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0, ___m_Enabled_10)); }
inline int32_t get_m_Enabled_10() const { return ___m_Enabled_10; }
inline int32_t* get_address_of_m_Enabled_10() { return &___m_Enabled_10; }
inline void set_m_Enabled_10(int32_t value)
{
___m_Enabled_10 = value;
}
};
// UnityEngine.ForceMode2D
struct ForceMode2D_t80F82E2BBC1733F0B88593968BA9CE9BC96A7E36
{
public:
// System.Int32 UnityEngine.ForceMode2D::value__
int32_t ___value___2;
public:
inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(ForceMode2D_t80F82E2BBC1733F0B88593968BA9CE9BC96A7E36, ___value___2)); }
inline int32_t get_value___2() const { return ___value___2; }
inline int32_t* get_address_of_value___2() { return &___value___2; }
inline void set_value___2(int32_t value)
{
___value___2 = value;
}
};
// UnityEngine.Object
struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 : public RuntimeObject
{
public:
// System.IntPtr UnityEngine.Object::m_CachedPtr
intptr_t ___m_CachedPtr_0;
public:
inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast<int32_t>(offsetof(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0, ___m_CachedPtr_0)); }
inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; }
inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; }
inline void set_m_CachedPtr_0(intptr_t value)
{
___m_CachedPtr_0 = value;
}
};
struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_StaticFields
{
public:
// System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
public:
inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast<int32_t>(offsetof(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); }
inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; }
inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; }
inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value)
{
___OffsetOfInstanceIDInCPlusPlusObject_1 = value;
}
};
// Native definition for P/Invoke marshalling of UnityEngine.Object
struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshaled_pinvoke
{
intptr_t ___m_CachedPtr_0;
};
// Native definition for COM marshalling of UnityEngine.Object
struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshaled_com
{
intptr_t ___m_CachedPtr_0;
};
// UnityEngine.Ray
struct Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2
{
public:
// UnityEngine.Vector3 UnityEngine.Ray::m_Origin
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Origin_0;
// UnityEngine.Vector3 UnityEngine.Ray::m_Direction
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Direction_1;
public:
inline static int32_t get_offset_of_m_Origin_0() { return static_cast<int32_t>(offsetof(Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2, ___m_Origin_0)); }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Origin_0() const { return ___m_Origin_0; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Origin_0() { return &___m_Origin_0; }
inline void set_m_Origin_0(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
{
___m_Origin_0 = value;
}
inline static int32_t get_offset_of_m_Direction_1() { return static_cast<int32_t>(offsetof(Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2, ___m_Direction_1)); }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Direction_1() const { return ___m_Direction_1; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Direction_1() { return &___m_Direction_1; }
inline void set_m_Direction_1(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
{
___m_Direction_1 = value;
}
};
// UnityEngine.RaycastHit2D
struct RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE
{
public:
// UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Centroid
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___m_Centroid_0;
// UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Point
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___m_Point_1;
// UnityEngine.Vector2 UnityEngine.RaycastHit2D::m_Normal
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___m_Normal_2;
// System.Single UnityEngine.RaycastHit2D::m_Distance
float ___m_Distance_3;
// System.Single UnityEngine.RaycastHit2D::m_Fraction
float ___m_Fraction_4;
// System.Int32 UnityEngine.RaycastHit2D::m_Collider
int32_t ___m_Collider_5;
public:
inline static int32_t get_offset_of_m_Centroid_0() { return static_cast<int32_t>(offsetof(RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE, ___m_Centroid_0)); }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_m_Centroid_0() const { return ___m_Centroid_0; }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_m_Centroid_0() { return &___m_Centroid_0; }
inline void set_m_Centroid_0(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
{
___m_Centroid_0 = value;
}
inline static int32_t get_offset_of_m_Point_1() { return static_cast<int32_t>(offsetof(RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE, ___m_Point_1)); }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_m_Point_1() const { return ___m_Point_1; }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_m_Point_1() { return &___m_Point_1; }
inline void set_m_Point_1(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
{
___m_Point_1 = value;
}
inline static int32_t get_offset_of_m_Normal_2() { return static_cast<int32_t>(offsetof(RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE, ___m_Normal_2)); }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_m_Normal_2() const { return ___m_Normal_2; }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_m_Normal_2() { return &___m_Normal_2; }
inline void set_m_Normal_2(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
{
___m_Normal_2 = value;
}
inline static int32_t get_offset_of_m_Distance_3() { return static_cast<int32_t>(offsetof(RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE, ___m_Distance_3)); }
inline float get_m_Distance_3() const { return ___m_Distance_3; }
inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; }
inline void set_m_Distance_3(float value)
{
___m_Distance_3 = value;
}
inline static int32_t get_offset_of_m_Fraction_4() { return static_cast<int32_t>(offsetof(RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE, ___m_Fraction_4)); }
inline float get_m_Fraction_4() const { return ___m_Fraction_4; }
inline float* get_address_of_m_Fraction_4() { return &___m_Fraction_4; }
inline void set_m_Fraction_4(float value)
{
___m_Fraction_4 = value;
}
inline static int32_t get_offset_of_m_Collider_5() { return static_cast<int32_t>(offsetof(RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE, ___m_Collider_5)); }
inline int32_t get_m_Collider_5() const { return ___m_Collider_5; }
inline int32_t* get_address_of_m_Collider_5() { return &___m_Collider_5; }
inline void set_m_Collider_5(int32_t value)
{
___m_Collider_5 = value;
}
};
// UnityEngine.Component
struct Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621 : public Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0
{
public:
public:
};
// UnityEngine.Behaviour
struct Behaviour_tBDC7E9C3C898AD8348891B82D3E345801D920CA8 : public Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621
{
public:
public:
};
// UnityEngine.Rigidbody2D
struct Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE : public Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621
{
public:
public:
};
// UnityEngine.Collider2D
struct Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 : public Behaviour_tBDC7E9C3C898AD8348891B82D3E345801D920CA8
{
public:
public:
};
#ifdef __clang__
#pragma clang diagnostic pop
#endif
// UnityEngine.ContactPoint2D[]
struct ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32 : public RuntimeArray
{
public:
ALIGN_FIELD (8) ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0 m_Items[1];
public:
inline ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0 GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0 * GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0 value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0 GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0 * GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0 value)
{
m_Items[index] = value;
}
};
// UnityEngine.RaycastHit2D[]
struct RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165 : public RuntimeArray
{
public:
ALIGN_FIELD (8) RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE m_Items[1];
public:
inline RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE * GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE * GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE value)
{
m_Items[index] = value;
}
};
// UnityEngine.Collider2D[]
struct Collider2DU5BU5D_tE7ADA0C1D125B4C684675B9A026E18C3857903AE : public RuntimeArray
{
public:
ALIGN_FIELD (8) Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 * m_Items[1];
public:
inline Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 * GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 ** GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 * value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
inline Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 * GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 ** GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 * value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
};
// System.Object[]
struct ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A : public RuntimeArray
{
public:
ALIGN_FIELD (8) RuntimeObject * m_Items[1];
public:
inline RuntimeObject * GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline RuntimeObject ** GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, RuntimeObject * value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
inline RuntimeObject * GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline RuntimeObject ** GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject * value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
};
// System.Void System.Collections.Generic.List`1<System.Object>::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void List_1__ctor_mC832F1AC0F814BAEB19175F5D7972A7507508BC3_gshared (List_1_t05CC3C859AB5E6024394EF9A42E3E696628CA02D * __this, const RuntimeMethod* method);
// System.Void UnityEngine.Behaviour::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Behaviour__ctor_m409AEC21511ACF9A4CC0654DF4B8253E0D81D22C (Behaviour_tBDC7E9C3C898AD8348891B82D3E345801D920CA8 * __this, const RuntimeMethod* method);
// System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_CheckConsistency_Injected_m4640AA8896FEFE90396C5B47C4FE07930DA918BE (ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * ____unity_self0, const RuntimeMethod* method);
// System.Void UnityEngine.ContactFilter2D::CheckConsistency()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_CheckConsistency_m0E1FC7D646C418F545F778197348F97ADA5409A2 (ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * __this, const RuntimeMethod* method);
// System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_SetLayerMask_mECEE981A09393F1097555D46449ED7CA4D8659E6 (ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * __this, LayerMask_tBB9173D8B6939D476E67E849280AC9F4EC4D93B0 ___layerMask0, const RuntimeMethod* method);
// System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_SetDepth_mF4AB9C380EDC3726D58734010BD90AD7D36ABDB0 (ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * __this, float ___minDepth0, float ___maxDepth1, const RuntimeMethod* method);
// System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics2D_get_queriesHitTriggers_m8BB98B1754A86777B4D58A4F28F63E8EC77B031B (const RuntimeMethod* method);
// UnityEngine.LayerMask UnityEngine.LayerMask::op_Implicit(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR LayerMask_tBB9173D8B6939D476E67E849280AC9F4EC4D93B0 LayerMask_op_Implicit_m3F256A7D96C66548F5B62C4621B9725301850300 (int32_t ___intVal0, const RuntimeMethod* method);
// UnityEngine.PhysicsScene2D UnityEngine.Physics2D::get_defaultPhysicsScene()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84 (const RuntimeMethod* method);
// UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE PhysicsScene2D_Raycast_m8A048506EDDC5C968DB55584FBF650DAB3BCB987 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, float ___distance2, int32_t ___layerMask3, const RuntimeMethod* method);
// UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ContactFilter2D_CreateLegacyFilter_mA52A1C54BA7C4A49094B172BE7FA6044EF346A51 (int32_t ___layerMask0, float ___minDepth1, float ___maxDepth2, const RuntimeMethod* method);
// UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE PhysicsScene2D_Raycast_mFA61658E024A98E2A7BC1B6965E9E5537DCA2DB8 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, float ___distance2, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter3, const RuntimeMethod* method);
// System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_Raycast_mE0460FE0CEE7076962DC2983A7B0DBB757DB133A (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, float ___distance2, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter3, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results4, const RuntimeMethod* method);
// System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_Raycast_mC5642256C2119435B87AD87ED30086973D9F3A24 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, float ___distance2, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter3, List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9 * ___results4, const RuntimeMethod* method);
// UnityEngine.Vector3 UnityEngine.Ray::get_origin()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * __this, const RuntimeMethod* method);
// UnityEngine.Vector3 UnityEngine.Ray::get_direction()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * __this, const RuntimeMethod* method);
// UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* Physics2D_GetRayIntersectionAll_Internal_m4E68866CF4A79A58DBF4B8A355D3EEE62BEF6612 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, float ___distance3, int32_t ___layerMask4, const RuntimeMethod* method);
// UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* Physics2D_GetRayIntersectionAll_Internal_Injected_m8B627D4448B34665FC8BCF560EE851152FE2D15A (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___origin1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction2, float ___distance3, int32_t ___layerMask4, const RuntimeMethod* method);
// System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit2D[],System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersection_m2DB850378F1910BFC62243A1A33D8B17738882EC (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___distance1, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results2, int32_t ___layerMask3, const RuntimeMethod* method);
// UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle(UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 * PhysicsScene2D_OverlapCircle_m24E4EE691FD810A1A694742A58861BAF5B608401 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___point0, float ___radius1, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter2, const RuntimeMethod* method);
// UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2DU5BU5D_tE7ADA0C1D125B4C684675B9A026E18C3857903AE* Physics2D_OverlapCircleAll_Internal_m0542CFE7F662C028FFCD91A68AF5907F963AC889 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___point1, float ___radius2, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter3, const RuntimeMethod* method);
// UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2DU5BU5D_tE7ADA0C1D125B4C684675B9A026E18C3857903AE* Physics2D_OverlapCircleAll_Internal_Injected_mEFD991E51C0EC3EB5BD1BF01E06E98E115E62398 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___point1, float ___radius2, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * ___contactFilter3, const RuntimeMethod* method);
// System.Void System.Collections.Generic.List`1<UnityEngine.Rigidbody2D>::.ctor()
inline void List_1__ctor_m215607BDEE600B30300565B4E05FFAA8EDF9A94D (List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D * __this, const RuntimeMethod* method)
{
(( void (*) (List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D *, const RuntimeMethod*))List_1__ctor_mC832F1AC0F814BAEB19175F5D7972A7507508BC3_gshared)(__this, method);
}
// System.String UnityEngine.UnityString::Format(System.String,System.Object[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* UnityString_Format_m415056ECF8DA7B3EC6A8456E299D0C2002177387 (String_t* ___fmt0, ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A* ___args1, const RuntimeMethod* method);
// System.String UnityEngine.PhysicsScene2D::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene2D_ToString_m6F48AC6CE0D8540FCE4914ABB78ED0BAF0D83CBE (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, const RuntimeMethod* method);
// System.Int32 UnityEngine.PhysicsScene2D::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetHashCode_mB1C0E9E977ACCBF0AA0D266E5851B4D778354467 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, const RuntimeMethod* method);
// System.Boolean UnityEngine.PhysicsScene2D::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene2D_Equals_mA91E96FDE086CF876D4D469CBFF0D43400C834E8 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, RuntimeObject * ___other0, const RuntimeMethod* method);
// System.Boolean UnityEngine.PhysicsScene2D::Equals(UnityEngine.PhysicsScene2D)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene2D_Equals_mAA6F413AD3CDDD052496FAF69C34A45CA25D4293 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 ___other0, const RuntimeMethod* method);
// UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE PhysicsScene2D_Raycast_Internal_mB24F5D2B6967C70371484EA703E16346DBFD0718 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin1, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction2, float ___distance3, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter4, const RuntimeMethod* method);
// System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicsScene2D_Raycast_Internal_Injected_m197B563F302D9E7C336EE7BB0A356F6785F1584A (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___origin1, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___direction2, float ___distance3, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * ___contactFilter4, RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE * ___ret5, const RuntimeMethod* method);
// System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastArray_Internal_m40B8BDD4BE4D95E3826334DA2A8E31EBAD7B6E8D (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin1, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction2, float ___distance3, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter4, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results5, const RuntimeMethod* method);
// System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastArray_Internal_Injected_mC5FDF82692390ECAB17CF821D25349A66B3C8143 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___origin1, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___direction2, float ___distance3, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * ___contactFilter4, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results5, const RuntimeMethod* method);
// System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastList_Internal_m4D2446707FAC9EC36975B8119616F30BB724EA09 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin1, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction2, float ___distance3, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter4, List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9 * ___results5, const RuntimeMethod* method);
// System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastList_Internal_Injected_mD8495122B2F8BD1194E83CA20DFC005D414C707B (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___origin1, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___direction2, float ___distance3, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * ___contactFilter4, List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9 * ___results5, const RuntimeMethod* method);
// System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersectionArray_Internal_m1A9DC1520B80AF8444C38FEEDEB40EDD405805A5 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, float ___distance3, int32_t ___layerMask4, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results5, const RuntimeMethod* method);
// System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_m74194745127DA849411A2191EE7C52EB07BB21A9 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___origin1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction2, float ___distance3, int32_t ___layerMask4, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results5, const RuntimeMethod* method);
// UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 * PhysicsScene2D_OverlapCircle_Internal_m3E9A00803B57FC24CC27B81AB804142F217A1D9F (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___point1, float ___radius2, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter3, const RuntimeMethod* method);
// UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 * PhysicsScene2D_OverlapCircle_Internal_Injected_m5830E011E846E61DF285CD93FC0E5C8A4B8C06B1 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___point1, float ___radius2, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * ___contactFilter3, const RuntimeMethod* method);
// UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_tA85D2DD88578276CA8A8796756458277E72D073D RaycastHit2D_get_point_mC567E234B1B673C3A9819023C3DC97C781443098 (RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE * __this, const RuntimeMethod* method);
// UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_tA85D2DD88578276CA8A8796756458277E72D073D RaycastHit2D_get_normal_m9F0974E4514AD56C00FCF6FF4CDF10AED62FE6E4 (RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE * __this, const RuntimeMethod* method);
// System.Single UnityEngine.RaycastHit2D::get_distance()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit2D_get_distance_m2D9F391717ECACFDA8E01A4126E0F8F59F7E774F (RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE * __this, const RuntimeMethod* method);
// UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * Object_FindObjectFromInstanceID_m7594ED98F525AAE38FEC80052729ECAF3E821350 (int32_t ___instanceID0, const RuntimeMethod* method);
// UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 * RaycastHit2D_get_collider_m6A7EC53B2E179C2EFF4F29018A132B2979CBE976 (RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE * __this, const RuntimeMethod* method);
// System.Void UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_get_velocity_Injected_mFB508815764F2895389C2B75002D3D7A33630B3C (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___ret0, const RuntimeMethod* method);
// System.Void UnityEngine.Rigidbody2D::set_velocity_Injected(UnityEngine.Vector2&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_set_velocity_Injected_m8DCAEDCB8C0165DCEC87B70089C7B4EA41FEB73E (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___value0, const RuntimeMethod* method);
// System.Void UnityEngine.Rigidbody2D::AddForce(UnityEngine.Vector2,UnityEngine.ForceMode2D)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_AddForce_m09E1A2E24DABA5BBC613E35772AE2C1C35C6E40C (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___force0, int32_t ___mode1, const RuntimeMethod* method);
// System.Void UnityEngine.Rigidbody2D::AddForce_Injected(UnityEngine.Vector2&,UnityEngine.ForceMode2D)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_AddForce_Injected_m41B8B49B88A28334BE679D3E9D0A44B242CC0897 (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___force0, int32_t ___mode1, const RuntimeMethod* method);
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Collider2D::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider2D__ctor_m9E497E4A527D5ADD864AB3D7901A4087C45712C0 (Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 * __this, const RuntimeMethod* method)
{
{
Behaviour__ctor_m409AEC21511ACF9A4CC0654DF4B8253E0D81D22C(__this, /*hidden argument*/NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: UnityEngine.Collision2D
IL2CPP_EXTERN_C void Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_marshal_pinvoke(const Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D& unmarshaled, Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_marshaled_pinvoke& marshaled)
{
marshaled.___m_Collider_0 = unmarshaled.get_m_Collider_0();
marshaled.___m_OtherCollider_1 = unmarshaled.get_m_OtherCollider_1();
marshaled.___m_Rigidbody_2 = unmarshaled.get_m_Rigidbody_2();
marshaled.___m_OtherRigidbody_3 = unmarshaled.get_m_OtherRigidbody_3();
marshaled.___m_RelativeVelocity_4 = unmarshaled.get_m_RelativeVelocity_4();
marshaled.___m_Enabled_5 = unmarshaled.get_m_Enabled_5();
marshaled.___m_ContactCount_6 = unmarshaled.get_m_ContactCount_6();
if (unmarshaled.get_m_ReusedContacts_7() != NULL)
{
il2cpp_array_size_t _unmarshaled_m_ReusedContacts_Length = (unmarshaled.get_m_ReusedContacts_7())->max_length;
marshaled.___m_ReusedContacts_7 = il2cpp_codegen_marshal_allocate_array<ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0 >(_unmarshaled_m_ReusedContacts_Length);
for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaled_m_ReusedContacts_Length); i++)
{
(marshaled.___m_ReusedContacts_7)[i] = (unmarshaled.get_m_ReusedContacts_7())->GetAtUnchecked(static_cast<il2cpp_array_size_t>(i));
}
}
else
{
marshaled.___m_ReusedContacts_7 = NULL;
}
if (unmarshaled.get_m_LegacyContacts_8() != NULL)
{
il2cpp_array_size_t _unmarshaled_m_LegacyContacts_Length = (unmarshaled.get_m_LegacyContacts_8())->max_length;
marshaled.___m_LegacyContacts_8 = il2cpp_codegen_marshal_allocate_array<ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0 >(_unmarshaled_m_LegacyContacts_Length);
for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaled_m_LegacyContacts_Length); i++)
{
(marshaled.___m_LegacyContacts_8)[i] = (unmarshaled.get_m_LegacyContacts_8())->GetAtUnchecked(static_cast<il2cpp_array_size_t>(i));
}
}
else
{
marshaled.___m_LegacyContacts_8 = NULL;
}
}
IL2CPP_EXTERN_C void Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_marshal_pinvoke_back(const Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_marshaled_pinvoke& marshaled, Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D& unmarshaled)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_pinvoke_FromNativeMethodDefinition_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
int32_t unmarshaled_m_Collider_temp_0 = 0;
unmarshaled_m_Collider_temp_0 = marshaled.___m_Collider_0;
unmarshaled.set_m_Collider_0(unmarshaled_m_Collider_temp_0);
int32_t unmarshaled_m_OtherCollider_temp_1 = 0;
unmarshaled_m_OtherCollider_temp_1 = marshaled.___m_OtherCollider_1;
unmarshaled.set_m_OtherCollider_1(unmarshaled_m_OtherCollider_temp_1);
int32_t unmarshaled_m_Rigidbody_temp_2 = 0;
unmarshaled_m_Rigidbody_temp_2 = marshaled.___m_Rigidbody_2;
unmarshaled.set_m_Rigidbody_2(unmarshaled_m_Rigidbody_temp_2);
int32_t unmarshaled_m_OtherRigidbody_temp_3 = 0;
unmarshaled_m_OtherRigidbody_temp_3 = marshaled.___m_OtherRigidbody_3;
unmarshaled.set_m_OtherRigidbody_3(unmarshaled_m_OtherRigidbody_temp_3);
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D unmarshaled_m_RelativeVelocity_temp_4;
memset((&unmarshaled_m_RelativeVelocity_temp_4), 0, sizeof(unmarshaled_m_RelativeVelocity_temp_4));
unmarshaled_m_RelativeVelocity_temp_4 = marshaled.___m_RelativeVelocity_4;
unmarshaled.set_m_RelativeVelocity_4(unmarshaled_m_RelativeVelocity_temp_4);
int32_t unmarshaled_m_Enabled_temp_5 = 0;
unmarshaled_m_Enabled_temp_5 = marshaled.___m_Enabled_5;
unmarshaled.set_m_Enabled_5(unmarshaled_m_Enabled_temp_5);
int32_t unmarshaled_m_ContactCount_temp_6 = 0;
unmarshaled_m_ContactCount_temp_6 = marshaled.___m_ContactCount_6;
unmarshaled.set_m_ContactCount_6(unmarshaled_m_ContactCount_temp_6);
if (marshaled.___m_ReusedContacts_7 != NULL)
{
if (unmarshaled.get_m_ReusedContacts_7() == NULL)
{
unmarshaled.set_m_ReusedContacts_7(reinterpret_cast<ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32*>((ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32*)SZArrayNew(ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32_il2cpp_TypeInfo_var, 1)));
}
il2cpp_array_size_t _arrayLength = (unmarshaled.get_m_ReusedContacts_7())->max_length;
for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++)
{
(unmarshaled.get_m_ReusedContacts_7())->SetAtUnchecked(static_cast<il2cpp_array_size_t>(i), (marshaled.___m_ReusedContacts_7)[i]);
}
}
if (marshaled.___m_LegacyContacts_8 != NULL)
{
if (unmarshaled.get_m_LegacyContacts_8() == NULL)
{
unmarshaled.set_m_LegacyContacts_8(reinterpret_cast<ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32*>((ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32*)SZArrayNew(ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32_il2cpp_TypeInfo_var, 1)));
}
il2cpp_array_size_t _arrayLength = (unmarshaled.get_m_LegacyContacts_8())->max_length;
for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++)
{
(unmarshaled.get_m_LegacyContacts_8())->SetAtUnchecked(static_cast<il2cpp_array_size_t>(i), (marshaled.___m_LegacyContacts_8)[i]);
}
}
}
// Conversion method for clean up from marshalling of: UnityEngine.Collision2D
IL2CPP_EXTERN_C void Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_marshal_pinvoke_cleanup(Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_marshaled_pinvoke& marshaled)
{
if (marshaled.___m_ReusedContacts_7 != NULL)
{
il2cpp_codegen_marshal_free(marshaled.___m_ReusedContacts_7);
marshaled.___m_ReusedContacts_7 = NULL;
}
if (marshaled.___m_LegacyContacts_8 != NULL)
{
il2cpp_codegen_marshal_free(marshaled.___m_LegacyContacts_8);
marshaled.___m_LegacyContacts_8 = NULL;
}
}
// Conversion methods for marshalling of: UnityEngine.Collision2D
IL2CPP_EXTERN_C void Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_marshal_com(const Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D& unmarshaled, Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_marshaled_com& marshaled)
{
marshaled.___m_Collider_0 = unmarshaled.get_m_Collider_0();
marshaled.___m_OtherCollider_1 = unmarshaled.get_m_OtherCollider_1();
marshaled.___m_Rigidbody_2 = unmarshaled.get_m_Rigidbody_2();
marshaled.___m_OtherRigidbody_3 = unmarshaled.get_m_OtherRigidbody_3();
marshaled.___m_RelativeVelocity_4 = unmarshaled.get_m_RelativeVelocity_4();
marshaled.___m_Enabled_5 = unmarshaled.get_m_Enabled_5();
marshaled.___m_ContactCount_6 = unmarshaled.get_m_ContactCount_6();
if (unmarshaled.get_m_ReusedContacts_7() != NULL)
{
il2cpp_array_size_t _unmarshaled_m_ReusedContacts_Length = (unmarshaled.get_m_ReusedContacts_7())->max_length;
marshaled.___m_ReusedContacts_7 = il2cpp_codegen_marshal_allocate_array<ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0 >(_unmarshaled_m_ReusedContacts_Length);
for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaled_m_ReusedContacts_Length); i++)
{
(marshaled.___m_ReusedContacts_7)[i] = (unmarshaled.get_m_ReusedContacts_7())->GetAtUnchecked(static_cast<il2cpp_array_size_t>(i));
}
}
else
{
marshaled.___m_ReusedContacts_7 = NULL;
}
if (unmarshaled.get_m_LegacyContacts_8() != NULL)
{
il2cpp_array_size_t _unmarshaled_m_LegacyContacts_Length = (unmarshaled.get_m_LegacyContacts_8())->max_length;
marshaled.___m_LegacyContacts_8 = il2cpp_codegen_marshal_allocate_array<ContactPoint2D_t7DE4097DD62E4240F4629EBB41F4BF089141E2C0 >(_unmarshaled_m_LegacyContacts_Length);
for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_unmarshaled_m_LegacyContacts_Length); i++)
{
(marshaled.___m_LegacyContacts_8)[i] = (unmarshaled.get_m_LegacyContacts_8())->GetAtUnchecked(static_cast<il2cpp_array_size_t>(i));
}
}
else
{
marshaled.___m_LegacyContacts_8 = NULL;
}
}
IL2CPP_EXTERN_C void Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_marshal_com_back(const Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_marshaled_com& marshaled, Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D& unmarshaled)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_com_FromNativeMethodDefinition_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
int32_t unmarshaled_m_Collider_temp_0 = 0;
unmarshaled_m_Collider_temp_0 = marshaled.___m_Collider_0;
unmarshaled.set_m_Collider_0(unmarshaled_m_Collider_temp_0);
int32_t unmarshaled_m_OtherCollider_temp_1 = 0;
unmarshaled_m_OtherCollider_temp_1 = marshaled.___m_OtherCollider_1;
unmarshaled.set_m_OtherCollider_1(unmarshaled_m_OtherCollider_temp_1);
int32_t unmarshaled_m_Rigidbody_temp_2 = 0;
unmarshaled_m_Rigidbody_temp_2 = marshaled.___m_Rigidbody_2;
unmarshaled.set_m_Rigidbody_2(unmarshaled_m_Rigidbody_temp_2);
int32_t unmarshaled_m_OtherRigidbody_temp_3 = 0;
unmarshaled_m_OtherRigidbody_temp_3 = marshaled.___m_OtherRigidbody_3;
unmarshaled.set_m_OtherRigidbody_3(unmarshaled_m_OtherRigidbody_temp_3);
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D unmarshaled_m_RelativeVelocity_temp_4;
memset((&unmarshaled_m_RelativeVelocity_temp_4), 0, sizeof(unmarshaled_m_RelativeVelocity_temp_4));
unmarshaled_m_RelativeVelocity_temp_4 = marshaled.___m_RelativeVelocity_4;
unmarshaled.set_m_RelativeVelocity_4(unmarshaled_m_RelativeVelocity_temp_4);
int32_t unmarshaled_m_Enabled_temp_5 = 0;
unmarshaled_m_Enabled_temp_5 = marshaled.___m_Enabled_5;
unmarshaled.set_m_Enabled_5(unmarshaled_m_Enabled_temp_5);
int32_t unmarshaled_m_ContactCount_temp_6 = 0;
unmarshaled_m_ContactCount_temp_6 = marshaled.___m_ContactCount_6;
unmarshaled.set_m_ContactCount_6(unmarshaled_m_ContactCount_temp_6);
if (marshaled.___m_ReusedContacts_7 != NULL)
{
if (unmarshaled.get_m_ReusedContacts_7() == NULL)
{
unmarshaled.set_m_ReusedContacts_7(reinterpret_cast<ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32*>((ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32*)SZArrayNew(ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32_il2cpp_TypeInfo_var, 1)));
}
il2cpp_array_size_t _arrayLength = (unmarshaled.get_m_ReusedContacts_7())->max_length;
for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++)
{
(unmarshaled.get_m_ReusedContacts_7())->SetAtUnchecked(static_cast<il2cpp_array_size_t>(i), (marshaled.___m_ReusedContacts_7)[i]);
}
}
if (marshaled.___m_LegacyContacts_8 != NULL)
{
if (unmarshaled.get_m_LegacyContacts_8() == NULL)
{
unmarshaled.set_m_LegacyContacts_8(reinterpret_cast<ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32*>((ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32*)SZArrayNew(ContactPoint2DU5BU5D_t390B6CBF0673E9C408A97BC093462A33516F2C32_il2cpp_TypeInfo_var, 1)));
}
il2cpp_array_size_t _arrayLength = (unmarshaled.get_m_LegacyContacts_8())->max_length;
for (int32_t i = 0; i < ARRAY_LENGTH_AS_INT32(_arrayLength); i++)
{
(unmarshaled.get_m_LegacyContacts_8())->SetAtUnchecked(static_cast<il2cpp_array_size_t>(i), (marshaled.___m_LegacyContacts_8)[i]);
}
}
}
// Conversion method for clean up from marshalling of: UnityEngine.Collision2D
IL2CPP_EXTERN_C void Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_marshal_com_cleanup(Collision2D_t45DC963DE1229CFFC7D0B666800F0AE93688764D_marshaled_com& marshaled)
{
if (marshaled.___m_ReusedContacts_7 != NULL)
{
il2cpp_codegen_marshal_free(marshaled.___m_ReusedContacts_7);
marshaled.___m_ReusedContacts_7 = NULL;
}
if (marshaled.___m_LegacyContacts_8 != NULL)
{
il2cpp_codegen_marshal_free(marshaled.___m_LegacyContacts_8);
marshaled.___m_LegacyContacts_8 = NULL;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: UnityEngine.ContactFilter2D
IL2CPP_EXTERN_C void ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4_marshal_pinvoke(const ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4& unmarshaled, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4_marshaled_pinvoke& marshaled)
{
marshaled.___useTriggers_0 = static_cast<int32_t>(unmarshaled.get_useTriggers_0());
marshaled.___useLayerMask_1 = static_cast<int32_t>(unmarshaled.get_useLayerMask_1());
marshaled.___useDepth_2 = static_cast<int32_t>(unmarshaled.get_useDepth_2());
marshaled.___useOutsideDepth_3 = static_cast<int32_t>(unmarshaled.get_useOutsideDepth_3());
marshaled.___useNormalAngle_4 = static_cast<int32_t>(unmarshaled.get_useNormalAngle_4());
marshaled.___useOutsideNormalAngle_5 = static_cast<int32_t>(unmarshaled.get_useOutsideNormalAngle_5());
marshaled.___layerMask_6 = unmarshaled.get_layerMask_6();
marshaled.___minDepth_7 = unmarshaled.get_minDepth_7();
marshaled.___maxDepth_8 = unmarshaled.get_maxDepth_8();
marshaled.___minNormalAngle_9 = unmarshaled.get_minNormalAngle_9();
marshaled.___maxNormalAngle_10 = unmarshaled.get_maxNormalAngle_10();
}
IL2CPP_EXTERN_C void ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4_marshal_pinvoke_back(const ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4_marshaled_pinvoke& marshaled, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4& unmarshaled)
{
bool unmarshaled_useTriggers_temp_0 = false;
unmarshaled_useTriggers_temp_0 = static_cast<bool>(marshaled.___useTriggers_0);
unmarshaled.set_useTriggers_0(unmarshaled_useTriggers_temp_0);
bool unmarshaled_useLayerMask_temp_1 = false;
unmarshaled_useLayerMask_temp_1 = static_cast<bool>(marshaled.___useLayerMask_1);
unmarshaled.set_useLayerMask_1(unmarshaled_useLayerMask_temp_1);
bool unmarshaled_useDepth_temp_2 = false;
unmarshaled_useDepth_temp_2 = static_cast<bool>(marshaled.___useDepth_2);
unmarshaled.set_useDepth_2(unmarshaled_useDepth_temp_2);
bool unmarshaled_useOutsideDepth_temp_3 = false;
unmarshaled_useOutsideDepth_temp_3 = static_cast<bool>(marshaled.___useOutsideDepth_3);
unmarshaled.set_useOutsideDepth_3(unmarshaled_useOutsideDepth_temp_3);
bool unmarshaled_useNormalAngle_temp_4 = false;
unmarshaled_useNormalAngle_temp_4 = static_cast<bool>(marshaled.___useNormalAngle_4);
unmarshaled.set_useNormalAngle_4(unmarshaled_useNormalAngle_temp_4);
bool unmarshaled_useOutsideNormalAngle_temp_5 = false;
unmarshaled_useOutsideNormalAngle_temp_5 = static_cast<bool>(marshaled.___useOutsideNormalAngle_5);
unmarshaled.set_useOutsideNormalAngle_5(unmarshaled_useOutsideNormalAngle_temp_5);
LayerMask_tBB9173D8B6939D476E67E849280AC9F4EC4D93B0 unmarshaled_layerMask_temp_6;
memset((&unmarshaled_layerMask_temp_6), 0, sizeof(unmarshaled_layerMask_temp_6));
unmarshaled_layerMask_temp_6 = marshaled.___layerMask_6;
unmarshaled.set_layerMask_6(unmarshaled_layerMask_temp_6);
float unmarshaled_minDepth_temp_7 = 0.0f;
unmarshaled_minDepth_temp_7 = marshaled.___minDepth_7;
unmarshaled.set_minDepth_7(unmarshaled_minDepth_temp_7);
float unmarshaled_maxDepth_temp_8 = 0.0f;
unmarshaled_maxDepth_temp_8 = marshaled.___maxDepth_8;
unmarshaled.set_maxDepth_8(unmarshaled_maxDepth_temp_8);
float unmarshaled_minNormalAngle_temp_9 = 0.0f;
unmarshaled_minNormalAngle_temp_9 = marshaled.___minNormalAngle_9;
unmarshaled.set_minNormalAngle_9(unmarshaled_minNormalAngle_temp_9);
float unmarshaled_maxNormalAngle_temp_10 = 0.0f;
unmarshaled_maxNormalAngle_temp_10 = marshaled.___maxNormalAngle_10;
unmarshaled.set_maxNormalAngle_10(unmarshaled_maxNormalAngle_temp_10);
}
// Conversion method for clean up from marshalling of: UnityEngine.ContactFilter2D
IL2CPP_EXTERN_C void ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4_marshal_pinvoke_cleanup(ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4_marshaled_pinvoke& marshaled)
{
}
// Conversion methods for marshalling of: UnityEngine.ContactFilter2D
IL2CPP_EXTERN_C void ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4_marshal_com(const ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4& unmarshaled, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4_marshaled_com& marshaled)
{
marshaled.___useTriggers_0 = static_cast<int32_t>(unmarshaled.get_useTriggers_0());
marshaled.___useLayerMask_1 = static_cast<int32_t>(unmarshaled.get_useLayerMask_1());
marshaled.___useDepth_2 = static_cast<int32_t>(unmarshaled.get_useDepth_2());
marshaled.___useOutsideDepth_3 = static_cast<int32_t>(unmarshaled.get_useOutsideDepth_3());
marshaled.___useNormalAngle_4 = static_cast<int32_t>(unmarshaled.get_useNormalAngle_4());
marshaled.___useOutsideNormalAngle_5 = static_cast<int32_t>(unmarshaled.get_useOutsideNormalAngle_5());
marshaled.___layerMask_6 = unmarshaled.get_layerMask_6();
marshaled.___minDepth_7 = unmarshaled.get_minDepth_7();
marshaled.___maxDepth_8 = unmarshaled.get_maxDepth_8();
marshaled.___minNormalAngle_9 = unmarshaled.get_minNormalAngle_9();
marshaled.___maxNormalAngle_10 = unmarshaled.get_maxNormalAngle_10();
}
IL2CPP_EXTERN_C void ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4_marshal_com_back(const ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4_marshaled_com& marshaled, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4& unmarshaled)
{
bool unmarshaled_useTriggers_temp_0 = false;
unmarshaled_useTriggers_temp_0 = static_cast<bool>(marshaled.___useTriggers_0);
unmarshaled.set_useTriggers_0(unmarshaled_useTriggers_temp_0);
bool unmarshaled_useLayerMask_temp_1 = false;
unmarshaled_useLayerMask_temp_1 = static_cast<bool>(marshaled.___useLayerMask_1);
unmarshaled.set_useLayerMask_1(unmarshaled_useLayerMask_temp_1);
bool unmarshaled_useDepth_temp_2 = false;
unmarshaled_useDepth_temp_2 = static_cast<bool>(marshaled.___useDepth_2);
unmarshaled.set_useDepth_2(unmarshaled_useDepth_temp_2);
bool unmarshaled_useOutsideDepth_temp_3 = false;
unmarshaled_useOutsideDepth_temp_3 = static_cast<bool>(marshaled.___useOutsideDepth_3);
unmarshaled.set_useOutsideDepth_3(unmarshaled_useOutsideDepth_temp_3);
bool unmarshaled_useNormalAngle_temp_4 = false;
unmarshaled_useNormalAngle_temp_4 = static_cast<bool>(marshaled.___useNormalAngle_4);
unmarshaled.set_useNormalAngle_4(unmarshaled_useNormalAngle_temp_4);
bool unmarshaled_useOutsideNormalAngle_temp_5 = false;
unmarshaled_useOutsideNormalAngle_temp_5 = static_cast<bool>(marshaled.___useOutsideNormalAngle_5);
unmarshaled.set_useOutsideNormalAngle_5(unmarshaled_useOutsideNormalAngle_temp_5);
LayerMask_tBB9173D8B6939D476E67E849280AC9F4EC4D93B0 unmarshaled_layerMask_temp_6;
memset((&unmarshaled_layerMask_temp_6), 0, sizeof(unmarshaled_layerMask_temp_6));
unmarshaled_layerMask_temp_6 = marshaled.___layerMask_6;
unmarshaled.set_layerMask_6(unmarshaled_layerMask_temp_6);
float unmarshaled_minDepth_temp_7 = 0.0f;
unmarshaled_minDepth_temp_7 = marshaled.___minDepth_7;
unmarshaled.set_minDepth_7(unmarshaled_minDepth_temp_7);
float unmarshaled_maxDepth_temp_8 = 0.0f;
unmarshaled_maxDepth_temp_8 = marshaled.___maxDepth_8;
unmarshaled.set_maxDepth_8(unmarshaled_maxDepth_temp_8);
float unmarshaled_minNormalAngle_temp_9 = 0.0f;
unmarshaled_minNormalAngle_temp_9 = marshaled.___minNormalAngle_9;
unmarshaled.set_minNormalAngle_9(unmarshaled_minNormalAngle_temp_9);
float unmarshaled_maxNormalAngle_temp_10 = 0.0f;
unmarshaled_maxNormalAngle_temp_10 = marshaled.___maxNormalAngle_10;
unmarshaled.set_maxNormalAngle_10(unmarshaled_maxNormalAngle_temp_10);
}
// Conversion method for clean up from marshalling of: UnityEngine.ContactFilter2D
IL2CPP_EXTERN_C void ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4_marshal_com_cleanup(ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4_marshaled_com& marshaled)
{
}
// System.Void UnityEngine.ContactFilter2D::CheckConsistency()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_CheckConsistency_m0E1FC7D646C418F545F778197348F97ADA5409A2 (ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * __this, const RuntimeMethod* method)
{
{
ContactFilter2D_CheckConsistency_Injected_m4640AA8896FEFE90396C5B47C4FE07930DA918BE((ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 *)__this, /*hidden argument*/NULL);
return;
}
}
IL2CPP_EXTERN_C void ContactFilter2D_CheckConsistency_m0E1FC7D646C418F545F778197348F97ADA5409A2_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
{
int32_t _offset = 1;
ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * _thisAdjusted = reinterpret_cast<ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 *>(__this + _offset);
ContactFilter2D_CheckConsistency_m0E1FC7D646C418F545F778197348F97ADA5409A2(_thisAdjusted, method);
}
// System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_SetLayerMask_mECEE981A09393F1097555D46449ED7CA4D8659E6 (ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * __this, LayerMask_tBB9173D8B6939D476E67E849280AC9F4EC4D93B0 ___layerMask0, const RuntimeMethod* method)
{
{
LayerMask_tBB9173D8B6939D476E67E849280AC9F4EC4D93B0 L_0 = ___layerMask0;
__this->set_layerMask_6(L_0);
__this->set_useLayerMask_1((bool)1);
return;
}
}
IL2CPP_EXTERN_C void ContactFilter2D_SetLayerMask_mECEE981A09393F1097555D46449ED7CA4D8659E6_AdjustorThunk (RuntimeObject * __this, LayerMask_tBB9173D8B6939D476E67E849280AC9F4EC4D93B0 ___layerMask0, const RuntimeMethod* method)
{
int32_t _offset = 1;
ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * _thisAdjusted = reinterpret_cast<ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 *>(__this + _offset);
ContactFilter2D_SetLayerMask_mECEE981A09393F1097555D46449ED7CA4D8659E6(_thisAdjusted, ___layerMask0, method);
}
// System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_SetDepth_mF4AB9C380EDC3726D58734010BD90AD7D36ABDB0 (ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * __this, float ___minDepth0, float ___maxDepth1, const RuntimeMethod* method)
{
{
float L_0 = ___minDepth0;
__this->set_minDepth_7(L_0);
float L_1 = ___maxDepth1;
__this->set_maxDepth_8(L_1);
__this->set_useDepth_2((bool)1);
ContactFilter2D_CheckConsistency_m0E1FC7D646C418F545F778197348F97ADA5409A2((ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 *)__this, /*hidden argument*/NULL);
return;
}
}
IL2CPP_EXTERN_C void ContactFilter2D_SetDepth_mF4AB9C380EDC3726D58734010BD90AD7D36ABDB0_AdjustorThunk (RuntimeObject * __this, float ___minDepth0, float ___maxDepth1, const RuntimeMethod* method)
{
int32_t _offset = 1;
ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * _thisAdjusted = reinterpret_cast<ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 *>(__this + _offset);
ContactFilter2D_SetDepth_mF4AB9C380EDC3726D58734010BD90AD7D36ABDB0(_thisAdjusted, ___minDepth0, ___maxDepth1, method);
}
// UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ContactFilter2D_CreateLegacyFilter_mA52A1C54BA7C4A49094B172BE7FA6044EF346A51 (int32_t ___layerMask0, float ___minDepth1, float ___maxDepth2, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (ContactFilter2D_CreateLegacyFilter_mA52A1C54BA7C4A49094B172BE7FA6044EF346A51_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 V_0;
memset((&V_0), 0, sizeof(V_0));
ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 V_1;
memset((&V_1), 0, sizeof(V_1));
{
il2cpp_codegen_initobj((&V_0), sizeof(ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ));
IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var);
bool L_0 = Physics2D_get_queriesHitTriggers_m8BB98B1754A86777B4D58A4F28F63E8EC77B031B(/*hidden argument*/NULL);
(&V_0)->set_useTriggers_0(L_0);
int32_t L_1 = ___layerMask0;
LayerMask_tBB9173D8B6939D476E67E849280AC9F4EC4D93B0 L_2 = LayerMask_op_Implicit_m3F256A7D96C66548F5B62C4621B9725301850300(L_1, /*hidden argument*/NULL);
ContactFilter2D_SetLayerMask_mECEE981A09393F1097555D46449ED7CA4D8659E6((ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 *)(&V_0), L_2, /*hidden argument*/NULL);
float L_3 = ___minDepth1;
float L_4 = ___maxDepth2;
ContactFilter2D_SetDepth_mF4AB9C380EDC3726D58734010BD90AD7D36ABDB0((ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 *)(&V_0), L_3, L_4, /*hidden argument*/NULL);
ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_5 = V_0;
V_1 = L_5;
goto IL_0031;
}
IL_0031:
{
ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_6 = V_1;
return L_6;
}
}
// System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ContactFilter2D_CheckConsistency_Injected_m4640AA8896FEFE90396C5B47C4FE07930DA918BE (ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * ____unity_self0, const RuntimeMethod* method)
{
typedef void (*ContactFilter2D_CheckConsistency_Injected_m4640AA8896FEFE90396C5B47C4FE07930DA918BE_ftn) (ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 *);
static ContactFilter2D_CheckConsistency_Injected_m4640AA8896FEFE90396C5B47C4FE07930DA918BE_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (ContactFilter2D_CheckConsistency_Injected_m4640AA8896FEFE90396C5B47C4FE07930DA918BE_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)");
_il2cpp_icall_func(____unity_self0);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.PhysicsScene2D UnityEngine.Physics2D::get_defaultPhysicsScene()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84 (const RuntimeMethod* method)
{
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 V_0;
memset((&V_0), 0, sizeof(V_0));
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 V_1;
memset((&V_1), 0, sizeof(V_1));
{
il2cpp_codegen_initobj((&V_0), sizeof(PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 ));
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_0 = V_0;
V_1 = L_0;
goto IL_000d;
}
IL_000d:
{
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_1 = V_1;
return L_1;
}
}
// System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics2D_get_queriesHitTriggers_m8BB98B1754A86777B4D58A4F28F63E8EC77B031B (const RuntimeMethod* method)
{
typedef bool (*Physics2D_get_queriesHitTriggers_m8BB98B1754A86777B4D58A4F28F63E8EC77B031B_ftn) ();
static Physics2D_get_queriesHitTriggers_m8BB98B1754A86777B4D58A4F28F63E8EC77B031B_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Physics2D_get_queriesHitTriggers_m8BB98B1754A86777B4D58A4F28F63E8EC77B031B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::get_queriesHitTriggers()");
bool retVal = _il2cpp_icall_func();
return retVal;
}
// UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE Physics2D_Raycast_mD22D6BC52ACAB22598A720525B3840C019842FFC (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (Physics2D_Raycast_mD22D6BC52ACAB22598A720525B3840C019842FFC_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 V_0;
memset((&V_0), 0, sizeof(V_0));
RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE V_1;
memset((&V_1), 0, sizeof(V_1));
{
IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var);
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_0 = Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84(/*hidden argument*/NULL);
V_0 = L_0;
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_1 = ___origin0;
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_2 = ___direction1;
RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE L_3 = PhysicsScene2D_Raycast_m8A048506EDDC5C968DB55584FBF650DAB3BCB987((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&V_0), L_1, L_2, (std::numeric_limits<float>::infinity()), ((int32_t)-5), /*hidden argument*/NULL);
V_1 = L_3;
goto IL_001a;
}
IL_001a:
{
RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE L_4 = V_1;
return L_4;
}
}
// UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE Physics2D_Raycast_m468BF2D74BED92728533EA2108830C44ED93A0EF (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, float ___distance2, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (Physics2D_Raycast_m468BF2D74BED92728533EA2108830C44ED93A0EF_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 V_0;
memset((&V_0), 0, sizeof(V_0));
RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE V_1;
memset((&V_1), 0, sizeof(V_1));
{
IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var);
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_0 = Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84(/*hidden argument*/NULL);
V_0 = L_0;
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_1 = ___origin0;
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_2 = ___direction1;
float L_3 = ___distance2;
RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE L_4 = PhysicsScene2D_Raycast_m8A048506EDDC5C968DB55584FBF650DAB3BCB987((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&V_0), L_1, L_2, L_3, ((int32_t)-5), /*hidden argument*/NULL);
V_1 = L_4;
goto IL_0016;
}
IL_0016:
{
RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE L_5 = V_1;
return L_5;
}
}
// UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE Physics2D_Raycast_mBEB66E9AA034BD0AE1B1C99DF872247B0131CBDD (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, float ___distance2, int32_t ___layerMask3, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (Physics2D_Raycast_mBEB66E9AA034BD0AE1B1C99DF872247B0131CBDD_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 V_0;
memset((&V_0), 0, sizeof(V_0));
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 V_1;
memset((&V_1), 0, sizeof(V_1));
RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE V_2;
memset((&V_2), 0, sizeof(V_2));
{
int32_t L_0 = ___layerMask3;
ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_1 = ContactFilter2D_CreateLegacyFilter_mA52A1C54BA7C4A49094B172BE7FA6044EF346A51(L_0, (-std::numeric_limits<float>::infinity()), (std::numeric_limits<float>::infinity()), /*hidden argument*/NULL);
V_0 = L_1;
IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var);
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_2 = Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84(/*hidden argument*/NULL);
V_1 = L_2;
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_3 = ___origin0;
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_4 = ___direction1;
float L_5 = ___distance2;
ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_6 = V_0;
RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE L_7 = PhysicsScene2D_Raycast_mFA61658E024A98E2A7BC1B6965E9E5537DCA2DB8((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&V_1), L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
V_2 = L_7;
goto IL_0026;
}
IL_0026:
{
RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE L_8 = V_2;
return L_8;
}
}
// UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE Physics2D_Raycast_mB43742B1077F487D1458388C5B11EE46D73533C0 (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, float ___distance2, int32_t ___layerMask3, float ___minDepth4, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (Physics2D_Raycast_mB43742B1077F487D1458388C5B11EE46D73533C0_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 V_0;
memset((&V_0), 0, sizeof(V_0));
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 V_1;
memset((&V_1), 0, sizeof(V_1));
RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE V_2;
memset((&V_2), 0, sizeof(V_2));
{
int32_t L_0 = ___layerMask3;
float L_1 = ___minDepth4;
ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_2 = ContactFilter2D_CreateLegacyFilter_mA52A1C54BA7C4A49094B172BE7FA6044EF346A51(L_0, L_1, (std::numeric_limits<float>::infinity()), /*hidden argument*/NULL);
V_0 = L_2;
IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var);
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_3 = Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84(/*hidden argument*/NULL);
V_1 = L_3;
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_4 = ___origin0;
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_5 = ___direction1;
float L_6 = ___distance2;
ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_7 = V_0;
RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE L_8 = PhysicsScene2D_Raycast_mFA61658E024A98E2A7BC1B6965E9E5537DCA2DB8((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&V_1), L_4, L_5, L_6, L_7, /*hidden argument*/NULL);
V_2 = L_8;
goto IL_0023;
}
IL_0023:
{
RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE L_9 = V_2;
return L_9;
}
}
// UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE Physics2D_Raycast_m4803AD692674FEE7EE269A6170AD5CEFEA6D3D78 (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, float ___distance2, int32_t ___layerMask3, float ___minDepth4, float ___maxDepth5, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (Physics2D_Raycast_m4803AD692674FEE7EE269A6170AD5CEFEA6D3D78_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 V_0;
memset((&V_0), 0, sizeof(V_0));
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 V_1;
memset((&V_1), 0, sizeof(V_1));
RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE V_2;
memset((&V_2), 0, sizeof(V_2));
{
int32_t L_0 = ___layerMask3;
float L_1 = ___minDepth4;
float L_2 = ___maxDepth5;
ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_3 = ContactFilter2D_CreateLegacyFilter_mA52A1C54BA7C4A49094B172BE7FA6044EF346A51(L_0, L_1, L_2, /*hidden argument*/NULL);
V_0 = L_3;
IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var);
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_4 = Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84(/*hidden argument*/NULL);
V_1 = L_4;
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_5 = ___origin0;
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_6 = ___direction1;
float L_7 = ___distance2;
ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_8 = V_0;
RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE L_9 = PhysicsScene2D_Raycast_mFA61658E024A98E2A7BC1B6965E9E5537DCA2DB8((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&V_1), L_5, L_6, L_7, L_8, /*hidden argument*/NULL);
V_2 = L_9;
goto IL_0020;
}
IL_0020:
{
RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE L_10 = V_2;
return L_10;
}
}
// System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_Raycast_m0C22B1CACFA7E2A16D731B6E2D9D2ABC0666CCCE (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter2, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results3, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (Physics2D_Raycast_m0C22B1CACFA7E2A16D731B6E2D9D2ABC0666CCCE_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var);
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_0 = Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84(/*hidden argument*/NULL);
V_0 = L_0;
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_1 = ___origin0;
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_2 = ___direction1;
ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_3 = ___contactFilter2;
RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* L_4 = ___results3;
int32_t L_5 = PhysicsScene2D_Raycast_mE0460FE0CEE7076962DC2983A7B0DBB757DB133A((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&V_0), L_1, L_2, (std::numeric_limits<float>::infinity()), L_3, L_4, /*hidden argument*/NULL);
V_1 = L_5;
goto IL_001a;
}
IL_001a:
{
int32_t L_6 = V_1;
return L_6;
}
}
// System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_Raycast_m8678AB161A71C09D7606299D194A90BA814BA543 (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter2, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results3, float ___distance4, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (Physics2D_Raycast_m8678AB161A71C09D7606299D194A90BA814BA543_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var);
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_0 = Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84(/*hidden argument*/NULL);
V_0 = L_0;
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_1 = ___origin0;
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_2 = ___direction1;
float L_3 = ___distance4;
ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_4 = ___contactFilter2;
RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* L_5 = ___results3;
int32_t L_6 = PhysicsScene2D_Raycast_mE0460FE0CEE7076962DC2983A7B0DBB757DB133A((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&V_0), L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
V_1 = L_6;
goto IL_0017;
}
IL_0017:
{
int32_t L_7 = V_1;
return L_7;
}
}
// System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_Raycast_m940284F559A12F0594CF6E1A20583F7EA67E8645 (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter2, List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9 * ___results3, float ___distance4, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (Physics2D_Raycast_m940284F559A12F0594CF6E1A20583F7EA67E8645_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var);
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_0 = Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84(/*hidden argument*/NULL);
V_0 = L_0;
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_1 = ___origin0;
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_2 = ___direction1;
float L_3 = ___distance4;
ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_4 = ___contactFilter2;
List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9 * L_5 = ___results3;
int32_t L_6 = PhysicsScene2D_Raycast_mC5642256C2119435B87AD87ED30086973D9F3A24((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&V_0), L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
V_1 = L_6;
goto IL_0017;
}
IL_0017:
{
int32_t L_7 = V_1;
return L_7;
}
}
// UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* Physics2D_GetRayIntersectionAll_mBD650C3EA6E692CE3E1255B6EAADF659307012D8 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (Physics2D_GetRayIntersectionAll_mBD650C3EA6E692CE3E1255B6EAADF659307012D8_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* V_0 = NULL;
{
IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var);
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_0 = Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84(/*hidden argument*/NULL);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* L_3 = Physics2D_GetRayIntersectionAll_Internal_m4E68866CF4A79A58DBF4B8A355D3EEE62BEF6612(L_0, L_1, L_2, (std::numeric_limits<float>::infinity()), ((int32_t)-5), /*hidden argument*/NULL);
V_0 = L_3;
goto IL_0023;
}
IL_0023:
{
RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* L_4 = V_0;
return L_4;
}
}
// UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* Physics2D_GetRayIntersectionAll_mACC24DD73E1388C1DF86847390B89A5B0223F03A (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___distance1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (Physics2D_GetRayIntersectionAll_mACC24DD73E1388C1DF86847390B89A5B0223F03A_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* V_0 = NULL;
{
IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var);
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_0 = Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84(/*hidden argument*/NULL);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
float L_3 = ___distance1;
RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* L_4 = Physics2D_GetRayIntersectionAll_Internal_m4E68866CF4A79A58DBF4B8A355D3EEE62BEF6612(L_0, L_1, L_2, L_3, ((int32_t)-5), /*hidden argument*/NULL);
V_0 = L_4;
goto IL_001f;
}
IL_001f:
{
RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* L_5 = V_0;
return L_5;
}
}
// UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* Physics2D_GetRayIntersectionAll_m04BCAB03333B049C48BE61036E512E12A5FBD053 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___distance1, int32_t ___layerMask2, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (Physics2D_GetRayIntersectionAll_m04BCAB03333B049C48BE61036E512E12A5FBD053_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* V_0 = NULL;
{
IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var);
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_0 = Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84(/*hidden argument*/NULL);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
float L_3 = ___distance1;
int32_t L_4 = ___layerMask2;
RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* L_5 = Physics2D_GetRayIntersectionAll_Internal_m4E68866CF4A79A58DBF4B8A355D3EEE62BEF6612(L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
V_0 = L_5;
goto IL_001e;
}
IL_001e:
{
RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* L_6 = V_0;
return L_6;
}
}
// UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* Physics2D_GetRayIntersectionAll_Internal_m4E68866CF4A79A58DBF4B8A355D3EEE62BEF6612 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, float ___distance3, int32_t ___layerMask4, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (Physics2D_GetRayIntersectionAll_Internal_m4E68866CF4A79A58DBF4B8A355D3EEE62BEF6612_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
{
float L_0 = ___distance3;
int32_t L_1 = ___layerMask4;
IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var);
RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* L_2 = Physics2D_GetRayIntersectionAll_Internal_Injected_m8B627D4448B34665FC8BCF560EE851152FE2D15A((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&___physicsScene0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___origin1), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction2), L_0, L_1, /*hidden argument*/NULL);
return L_2;
}
}
// System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_GetRayIntersectionNonAlloc_m5F1AF31EEB67FE97AD2C40C102914371C2E825F0 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results1, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (Physics2D_GetRayIntersectionNonAlloc_m5F1AF31EEB67FE97AD2C40C102914371C2E825F0_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var);
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_0 = Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84(/*hidden argument*/NULL);
V_0 = L_0;
Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_1 = ___ray0;
RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* L_2 = ___results1;
int32_t L_3 = PhysicsScene2D_GetRayIntersection_m2DB850378F1910BFC62243A1A33D8B17738882EC((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&V_0), L_1, (std::numeric_limits<float>::infinity()), L_2, ((int32_t)-5), /*hidden argument*/NULL);
V_1 = L_3;
goto IL_001a;
}
IL_001a:
{
int32_t L_4 = V_1;
return L_4;
}
}
// System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_GetRayIntersectionNonAlloc_m1A638894F08E9F401C7161D02171805B4897B51E (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results1, float ___distance2, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (Physics2D_GetRayIntersectionNonAlloc_m1A638894F08E9F401C7161D02171805B4897B51E_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var);
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_0 = Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84(/*hidden argument*/NULL);
V_0 = L_0;
Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_1 = ___ray0;
float L_2 = ___distance2;
RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* L_3 = ___results1;
int32_t L_4 = PhysicsScene2D_GetRayIntersection_m2DB850378F1910BFC62243A1A33D8B17738882EC((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&V_0), L_1, L_2, L_3, ((int32_t)-5), /*hidden argument*/NULL);
V_1 = L_4;
goto IL_0016;
}
IL_0016:
{
int32_t L_5 = V_1;
return L_5;
}
}
// System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics2D_GetRayIntersectionNonAlloc_m3817EA2CC7B95C89683ACE0E433D6D4C6735CA0A (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results1, float ___distance2, int32_t ___layerMask3, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (Physics2D_GetRayIntersectionNonAlloc_m3817EA2CC7B95C89683ACE0E433D6D4C6735CA0A_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var);
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_0 = Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84(/*hidden argument*/NULL);
V_0 = L_0;
Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_1 = ___ray0;
float L_2 = ___distance2;
RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* L_3 = ___results1;
int32_t L_4 = ___layerMask3;
int32_t L_5 = PhysicsScene2D_GetRayIntersection_m2DB850378F1910BFC62243A1A33D8B17738882EC((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&V_0), L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
V_1 = L_5;
goto IL_0015;
}
IL_0015:
{
int32_t L_6 = V_1;
return L_6;
}
}
// UnityEngine.Collider2D UnityEngine.Physics2D::OverlapCircle(UnityEngine.Vector2,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 * Physics2D_OverlapCircle_m627FB9EE641A74B942877F57DD2FED656FDA5DC9 (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___point0, float ___radius1, int32_t ___layerMask2, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (Physics2D_OverlapCircle_m627FB9EE641A74B942877F57DD2FED656FDA5DC9_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 V_0;
memset((&V_0), 0, sizeof(V_0));
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 V_1;
memset((&V_1), 0, sizeof(V_1));
Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 * V_2 = NULL;
{
int32_t L_0 = ___layerMask2;
ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_1 = ContactFilter2D_CreateLegacyFilter_mA52A1C54BA7C4A49094B172BE7FA6044EF346A51(L_0, (-std::numeric_limits<float>::infinity()), (std::numeric_limits<float>::infinity()), /*hidden argument*/NULL);
V_0 = L_1;
IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var);
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_2 = Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84(/*hidden argument*/NULL);
V_1 = L_2;
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_3 = ___point0;
float L_4 = ___radius1;
ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_5 = V_0;
Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 * L_6 = PhysicsScene2D_OverlapCircle_m24E4EE691FD810A1A694742A58861BAF5B608401((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&V_1), L_3, L_4, L_5, /*hidden argument*/NULL);
V_2 = L_6;
goto IL_0025;
}
IL_0025:
{
Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 * L_7 = V_2;
return L_7;
}
}
// UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll(UnityEngine.Vector2,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2DU5BU5D_tE7ADA0C1D125B4C684675B9A026E18C3857903AE* Physics2D_OverlapCircleAll_m9711B169E5705A2B07AF64095E8271CD21E05FD8 (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___point0, float ___radius1, int32_t ___layerMask2, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (Physics2D_OverlapCircleAll_m9711B169E5705A2B07AF64095E8271CD21E05FD8_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 V_0;
memset((&V_0), 0, sizeof(V_0));
Collider2DU5BU5D_tE7ADA0C1D125B4C684675B9A026E18C3857903AE* V_1 = NULL;
{
int32_t L_0 = ___layerMask2;
ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_1 = ContactFilter2D_CreateLegacyFilter_mA52A1C54BA7C4A49094B172BE7FA6044EF346A51(L_0, (-std::numeric_limits<float>::infinity()), (std::numeric_limits<float>::infinity()), /*hidden argument*/NULL);
V_0 = L_1;
IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var);
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_2 = Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84(/*hidden argument*/NULL);
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_3 = ___point0;
float L_4 = ___radius1;
ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_5 = V_0;
Collider2DU5BU5D_tE7ADA0C1D125B4C684675B9A026E18C3857903AE* L_6 = Physics2D_OverlapCircleAll_Internal_m0542CFE7F662C028FFCD91A68AF5907F963AC889(L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
V_1 = L_6;
goto IL_0022;
}
IL_0022:
{
Collider2DU5BU5D_tE7ADA0C1D125B4C684675B9A026E18C3857903AE* L_7 = V_1;
return L_7;
}
}
// UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2DU5BU5D_tE7ADA0C1D125B4C684675B9A026E18C3857903AE* Physics2D_OverlapCircleAll_Internal_m0542CFE7F662C028FFCD91A68AF5907F963AC889 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___point1, float ___radius2, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter3, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (Physics2D_OverlapCircleAll_Internal_m0542CFE7F662C028FFCD91A68AF5907F963AC889_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
{
float L_0 = ___radius2;
IL2CPP_RUNTIME_CLASS_INIT(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var);
Collider2DU5BU5D_tE7ADA0C1D125B4C684675B9A026E18C3857903AE* L_1 = Physics2D_OverlapCircleAll_Internal_Injected_mEFD991E51C0EC3EB5BD1BF01E06E98E115E62398((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&___physicsScene0), (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *)(&___point1), L_0, (ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 *)(&___contactFilter3), /*hidden argument*/NULL);
return L_1;
}
}
// System.Void UnityEngine.Physics2D::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics2D__cctor_mC0D622F2EAF13BF0513DB2969E50EEC5631CDBFC (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (Physics2D__cctor_mC0D622F2EAF13BF0513DB2969E50EEC5631CDBFC_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
{
List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D * L_0 = (List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D *)il2cpp_codegen_object_new(List_1_tB50CA57CD5918BF3026A6E1A2873B6699FDC3A8D_il2cpp_TypeInfo_var);
List_1__ctor_m215607BDEE600B30300565B4E05FFAA8EDF9A94D(L_0, /*hidden argument*/List_1__ctor_m215607BDEE600B30300565B4E05FFAA8EDF9A94D_RuntimeMethod_var);
((Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_StaticFields*)il2cpp_codegen_static_fields_for(Physics2D_tB21970F986016656D66D2922594F336E1EE7D5C7_il2cpp_TypeInfo_var))->set_m_LastDisabledRigidbody2D_0(L_0);
return;
}
}
// UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* Physics2D_GetRayIntersectionAll_Internal_Injected_m8B627D4448B34665FC8BCF560EE851152FE2D15A (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___origin1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction2, float ___distance3, int32_t ___layerMask4, const RuntimeMethod* method)
{
typedef RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* (*Physics2D_GetRayIntersectionAll_Internal_Injected_m8B627D4448B34665FC8BCF560EE851152FE2D15A_ftn) (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float, int32_t);
static Physics2D_GetRayIntersectionAll_Internal_Injected_m8B627D4448B34665FC8BCF560EE851152FE2D15A_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Physics2D_GetRayIntersectionAll_Internal_Injected_m8B627D4448B34665FC8BCF560EE851152FE2D15A_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)");
RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* retVal = _il2cpp_icall_func(___physicsScene0, ___origin1, ___direction2, ___distance3, ___layerMask4);
return retVal;
}
// UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2DU5BU5D_tE7ADA0C1D125B4C684675B9A026E18C3857903AE* Physics2D_OverlapCircleAll_Internal_Injected_mEFD991E51C0EC3EB5BD1BF01E06E98E115E62398 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___point1, float ___radius2, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * ___contactFilter3, const RuntimeMethod* method)
{
typedef Collider2DU5BU5D_tE7ADA0C1D125B4C684675B9A026E18C3857903AE* (*Physics2D_OverlapCircleAll_Internal_Injected_mEFD991E51C0EC3EB5BD1BF01E06E98E115E62398_ftn) (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *, float, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 *);
static Physics2D_OverlapCircleAll_Internal_Injected_mEFD991E51C0EC3EB5BD1BF01E06E98E115E62398_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Physics2D_OverlapCircleAll_Internal_Injected_mEFD991E51C0EC3EB5BD1BF01E06E98E115E62398_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics2D::OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)");
Collider2DU5BU5D_tE7ADA0C1D125B4C684675B9A026E18C3857903AE* retVal = _il2cpp_icall_func(___physicsScene0, ___point1, ___radius2, ___contactFilter3);
return retVal;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.String UnityEngine.PhysicsScene2D::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene2D_ToString_m6F48AC6CE0D8540FCE4914ABB78ED0BAF0D83CBE (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (PhysicsScene2D_ToString_m6F48AC6CE0D8540FCE4914ABB78ED0BAF0D83CBE_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A* L_0 = (ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A*)(ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A*)SZArrayNew(ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A_il2cpp_TypeInfo_var, (uint32_t)1);
ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A* L_1 = L_0;
int32_t L_2 = __this->get_m_Handle_0();
int32_t L_3 = L_2;
RuntimeObject * L_4 = Box(Int32_t585191389E07734F19F3156FF88FB3EF4800D102_il2cpp_TypeInfo_var, &L_3);
NullCheck(L_1);
ArrayElementTypeCheck (L_1, L_4);
(L_1)->SetAt(static_cast<il2cpp_array_size_t>(0), (RuntimeObject *)L_4);
String_t* L_5 = UnityString_Format_m415056ECF8DA7B3EC6A8456E299D0C2002177387(_stringLiteral62C02D6AE723470CE8452EABBE91DD3AB73F31F4, L_1, /*hidden argument*/NULL);
V_0 = L_5;
goto IL_0022;
}
IL_0022:
{
String_t* L_6 = V_0;
return L_6;
}
}
IL2CPP_EXTERN_C String_t* PhysicsScene2D_ToString_m6F48AC6CE0D8540FCE4914ABB78ED0BAF0D83CBE_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
{
int32_t _offset = 1;
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * _thisAdjusted = reinterpret_cast<PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *>(__this + _offset);
return PhysicsScene2D_ToString_m6F48AC6CE0D8540FCE4914ABB78ED0BAF0D83CBE(_thisAdjusted, method);
}
// System.Int32 UnityEngine.PhysicsScene2D::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetHashCode_mB1C0E9E977ACCBF0AA0D266E5851B4D778354467 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
int32_t L_0 = __this->get_m_Handle_0();
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
int32_t L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C int32_t PhysicsScene2D_GetHashCode_mB1C0E9E977ACCBF0AA0D266E5851B4D778354467_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
{
int32_t _offset = 1;
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * _thisAdjusted = reinterpret_cast<PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *>(__this + _offset);
return PhysicsScene2D_GetHashCode_mB1C0E9E977ACCBF0AA0D266E5851B4D778354467(_thisAdjusted, method);
}
// System.Boolean UnityEngine.PhysicsScene2D::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene2D_Equals_mA91E96FDE086CF876D4D469CBFF0D43400C834E8 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, RuntimeObject * ___other0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (PhysicsScene2D_Equals_mA91E96FDE086CF876D4D469CBFF0D43400C834E8_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
bool V_2 = false;
{
RuntimeObject * L_0 = ___other0;
V_1 = (bool)((((int32_t)((!(((RuntimeObject*)(RuntimeObject *)((RuntimeObject *)IsInstSealed((RuntimeObject*)L_0, PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58_il2cpp_TypeInfo_var))) <= ((RuntimeObject*)(RuntimeObject *)NULL)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
bool L_1 = V_1;
if (!L_1)
{
goto IL_0015;
}
}
{
V_2 = (bool)0;
goto IL_002d;
}
IL_0015:
{
RuntimeObject * L_2 = ___other0;
V_0 = ((*(PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)UnBox(L_2, PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58_il2cpp_TypeInfo_var))));
int32_t L_3 = __this->get_m_Handle_0();
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_4 = V_0;
int32_t L_5 = L_4.get_m_Handle_0();
V_2 = (bool)((((int32_t)L_3) == ((int32_t)L_5))? 1 : 0);
goto IL_002d;
}
IL_002d:
{
bool L_6 = V_2;
return L_6;
}
}
IL2CPP_EXTERN_C bool PhysicsScene2D_Equals_mA91E96FDE086CF876D4D469CBFF0D43400C834E8_AdjustorThunk (RuntimeObject * __this, RuntimeObject * ___other0, const RuntimeMethod* method)
{
int32_t _offset = 1;
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * _thisAdjusted = reinterpret_cast<PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *>(__this + _offset);
return PhysicsScene2D_Equals_mA91E96FDE086CF876D4D469CBFF0D43400C834E8(_thisAdjusted, ___other0, method);
}
// System.Boolean UnityEngine.PhysicsScene2D::Equals(UnityEngine.PhysicsScene2D)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene2D_Equals_mAA6F413AD3CDDD052496FAF69C34A45CA25D4293 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 ___other0, const RuntimeMethod* method)
{
bool V_0 = false;
{
int32_t L_0 = __this->get_m_Handle_0();
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_1 = ___other0;
int32_t L_2 = L_1.get_m_Handle_0();
V_0 = (bool)((((int32_t)L_0) == ((int32_t)L_2))? 1 : 0);
goto IL_0012;
}
IL_0012:
{
bool L_3 = V_0;
return L_3;
}
}
IL2CPP_EXTERN_C bool PhysicsScene2D_Equals_mAA6F413AD3CDDD052496FAF69C34A45CA25D4293_AdjustorThunk (RuntimeObject * __this, PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 ___other0, const RuntimeMethod* method)
{
int32_t _offset = 1;
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * _thisAdjusted = reinterpret_cast<PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *>(__this + _offset);
return PhysicsScene2D_Equals_mAA6F413AD3CDDD052496FAF69C34A45CA25D4293(_thisAdjusted, ___other0, method);
}
// UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE PhysicsScene2D_Raycast_m8A048506EDDC5C968DB55584FBF650DAB3BCB987 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, float ___distance2, int32_t ___layerMask3, const RuntimeMethod* method)
{
ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 V_0;
memset((&V_0), 0, sizeof(V_0));
RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE V_1;
memset((&V_1), 0, sizeof(V_1));
{
int32_t L_0 = ___layerMask3;
ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_1 = ContactFilter2D_CreateLegacyFilter_mA52A1C54BA7C4A49094B172BE7FA6044EF346A51(L_0, (-std::numeric_limits<float>::infinity()), (std::numeric_limits<float>::infinity()), /*hidden argument*/NULL);
V_0 = L_1;
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_2 = (*(PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)__this);
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_3 = ___origin0;
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_4 = ___direction1;
float L_5 = ___distance2;
ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_6 = V_0;
RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE L_7 = PhysicsScene2D_Raycast_Internal_mB24F5D2B6967C70371484EA703E16346DBFD0718(L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
V_1 = L_7;
goto IL_0025;
}
IL_0025:
{
RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE L_8 = V_1;
return L_8;
}
}
IL2CPP_EXTERN_C RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE PhysicsScene2D_Raycast_m8A048506EDDC5C968DB55584FBF650DAB3BCB987_AdjustorThunk (RuntimeObject * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, float ___distance2, int32_t ___layerMask3, const RuntimeMethod* method)
{
int32_t _offset = 1;
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * _thisAdjusted = reinterpret_cast<PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *>(__this + _offset);
return PhysicsScene2D_Raycast_m8A048506EDDC5C968DB55584FBF650DAB3BCB987(_thisAdjusted, ___origin0, ___direction1, ___distance2, ___layerMask3, method);
}
// UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE PhysicsScene2D_Raycast_mFA61658E024A98E2A7BC1B6965E9E5537DCA2DB8 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, float ___distance2, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter3, const RuntimeMethod* method)
{
RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE V_0;
memset((&V_0), 0, sizeof(V_0));
{
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_0 = (*(PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)__this);
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_1 = ___origin0;
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_2 = ___direction1;
float L_3 = ___distance2;
ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_4 = ___contactFilter3;
RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE L_5 = PhysicsScene2D_Raycast_Internal_mB24F5D2B6967C70371484EA703E16346DBFD0718(L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
V_0 = L_5;
goto IL_0014;
}
IL_0014:
{
RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE L_6 = V_0;
return L_6;
}
}
IL2CPP_EXTERN_C RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE PhysicsScene2D_Raycast_mFA61658E024A98E2A7BC1B6965E9E5537DCA2DB8_AdjustorThunk (RuntimeObject * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, float ___distance2, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter3, const RuntimeMethod* method)
{
int32_t _offset = 1;
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * _thisAdjusted = reinterpret_cast<PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *>(__this + _offset);
return PhysicsScene2D_Raycast_mFA61658E024A98E2A7BC1B6965E9E5537DCA2DB8(_thisAdjusted, ___origin0, ___direction1, ___distance2, ___contactFilter3, method);
}
// UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE PhysicsScene2D_Raycast_Internal_mB24F5D2B6967C70371484EA703E16346DBFD0718 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin1, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction2, float ___distance3, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter4, const RuntimeMethod* method)
{
RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE V_0;
memset((&V_0), 0, sizeof(V_0));
{
float L_0 = ___distance3;
PhysicsScene2D_Raycast_Internal_Injected_m197B563F302D9E7C336EE7BB0A356F6785F1584A((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&___physicsScene0), (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *)(&___origin1), (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *)(&___direction2), L_0, (ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 *)(&___contactFilter4), (RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE *)(&V_0), /*hidden argument*/NULL);
RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE L_1 = V_0;
return L_1;
}
}
// System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_Raycast_mE0460FE0CEE7076962DC2983A7B0DBB757DB133A (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, float ___distance2, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter3, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results4, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_0 = (*(PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)__this);
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_1 = ___origin0;
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_2 = ___direction1;
float L_3 = ___distance2;
ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_4 = ___contactFilter3;
RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* L_5 = ___results4;
int32_t L_6 = PhysicsScene2D_RaycastArray_Internal_m40B8BDD4BE4D95E3826334DA2A8E31EBAD7B6E8D(L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
V_0 = L_6;
goto IL_0016;
}
IL_0016:
{
int32_t L_7 = V_0;
return L_7;
}
}
IL2CPP_EXTERN_C int32_t PhysicsScene2D_Raycast_mE0460FE0CEE7076962DC2983A7B0DBB757DB133A_AdjustorThunk (RuntimeObject * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, float ___distance2, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter3, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results4, const RuntimeMethod* method)
{
int32_t _offset = 1;
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * _thisAdjusted = reinterpret_cast<PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *>(__this + _offset);
return PhysicsScene2D_Raycast_mE0460FE0CEE7076962DC2983A7B0DBB757DB133A(_thisAdjusted, ___origin0, ___direction1, ___distance2, ___contactFilter3, ___results4, method);
}
// System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastArray_Internal_m40B8BDD4BE4D95E3826334DA2A8E31EBAD7B6E8D (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin1, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction2, float ___distance3, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter4, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results5, const RuntimeMethod* method)
{
{
float L_0 = ___distance3;
RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* L_1 = ___results5;
int32_t L_2 = PhysicsScene2D_RaycastArray_Internal_Injected_mC5FDF82692390ECAB17CF821D25349A66B3C8143((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&___physicsScene0), (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *)(&___origin1), (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *)(&___direction2), L_0, (ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 *)(&___contactFilter4), L_1, /*hidden argument*/NULL);
return L_2;
}
}
// System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_Raycast_mC5642256C2119435B87AD87ED30086973D9F3A24 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, float ___distance2, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter3, List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9 * ___results4, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_0 = (*(PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)__this);
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_1 = ___origin0;
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_2 = ___direction1;
float L_3 = ___distance2;
ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_4 = ___contactFilter3;
List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9 * L_5 = ___results4;
int32_t L_6 = PhysicsScene2D_RaycastList_Internal_m4D2446707FAC9EC36975B8119616F30BB724EA09(L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
V_0 = L_6;
goto IL_0016;
}
IL_0016:
{
int32_t L_7 = V_0;
return L_7;
}
}
IL2CPP_EXTERN_C int32_t PhysicsScene2D_Raycast_mC5642256C2119435B87AD87ED30086973D9F3A24_AdjustorThunk (RuntimeObject * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction1, float ___distance2, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter3, List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9 * ___results4, const RuntimeMethod* method)
{
int32_t _offset = 1;
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * _thisAdjusted = reinterpret_cast<PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *>(__this + _offset);
return PhysicsScene2D_Raycast_mC5642256C2119435B87AD87ED30086973D9F3A24(_thisAdjusted, ___origin0, ___direction1, ___distance2, ___contactFilter3, ___results4, method);
}
// System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastList_Internal_m4D2446707FAC9EC36975B8119616F30BB724EA09 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___origin1, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___direction2, float ___distance3, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter4, List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9 * ___results5, const RuntimeMethod* method)
{
{
float L_0 = ___distance3;
List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9 * L_1 = ___results5;
int32_t L_2 = PhysicsScene2D_RaycastList_Internal_Injected_mD8495122B2F8BD1194E83CA20DFC005D414C707B((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&___physicsScene0), (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *)(&___origin1), (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *)(&___direction2), L_0, (ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 *)(&___contactFilter4), L_1, /*hidden argument*/NULL);
return L_2;
}
}
// System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit2D[],System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersection_m2DB850378F1910BFC62243A1A33D8B17738882EC (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___distance1, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results2, int32_t ___layerMask3, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_0 = (*(PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)__this);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
float L_3 = ___distance1;
int32_t L_4 = ___layerMask3;
RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* L_5 = ___results2;
int32_t L_6 = PhysicsScene2D_GetRayIntersectionArray_Internal_m1A9DC1520B80AF8444C38FEEDEB40EDD405805A5(L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
V_0 = L_6;
goto IL_0021;
}
IL_0021:
{
int32_t L_7 = V_0;
return L_7;
}
}
IL2CPP_EXTERN_C int32_t PhysicsScene2D_GetRayIntersection_m2DB850378F1910BFC62243A1A33D8B17738882EC_AdjustorThunk (RuntimeObject * __this, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___distance1, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results2, int32_t ___layerMask3, const RuntimeMethod* method)
{
int32_t _offset = 1;
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * _thisAdjusted = reinterpret_cast<PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *>(__this + _offset);
return PhysicsScene2D_GetRayIntersection_m2DB850378F1910BFC62243A1A33D8B17738882EC(_thisAdjusted, ___ray0, ___distance1, ___results2, ___layerMask3, method);
}
// System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersectionArray_Internal_m1A9DC1520B80AF8444C38FEEDEB40EDD405805A5 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, float ___distance3, int32_t ___layerMask4, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results5, const RuntimeMethod* method)
{
{
float L_0 = ___distance3;
int32_t L_1 = ___layerMask4;
RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* L_2 = ___results5;
int32_t L_3 = PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_m74194745127DA849411A2191EE7C52EB07BB21A9((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&___physicsScene0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___origin1), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction2), L_0, L_1, L_2, /*hidden argument*/NULL);
return L_3;
}
}
// UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle(UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 * PhysicsScene2D_OverlapCircle_m24E4EE691FD810A1A694742A58861BAF5B608401 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___point0, float ___radius1, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter2, const RuntimeMethod* method)
{
Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 * V_0 = NULL;
{
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 L_0 = (*(PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)__this);
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_1 = ___point0;
float L_2 = ___radius1;
ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 L_3 = ___contactFilter2;
Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 * L_4 = PhysicsScene2D_OverlapCircle_Internal_m3E9A00803B57FC24CC27B81AB804142F217A1D9F(L_0, L_1, L_2, L_3, /*hidden argument*/NULL);
V_0 = L_4;
goto IL_0012;
}
IL_0012:
{
Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 * L_5 = V_0;
return L_5;
}
}
IL2CPP_EXTERN_C Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 * PhysicsScene2D_OverlapCircle_m24E4EE691FD810A1A694742A58861BAF5B608401_AdjustorThunk (RuntimeObject * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___point0, float ___radius1, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter2, const RuntimeMethod* method)
{
int32_t _offset = 1;
PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * _thisAdjusted = reinterpret_cast<PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *>(__this + _offset);
return PhysicsScene2D_OverlapCircle_m24E4EE691FD810A1A694742A58861BAF5B608401(_thisAdjusted, ___point0, ___radius1, ___contactFilter2, method);
}
// UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 * PhysicsScene2D_OverlapCircle_Internal_m3E9A00803B57FC24CC27B81AB804142F217A1D9F (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___point1, float ___radius2, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 ___contactFilter3, const RuntimeMethod* method)
{
{
float L_0 = ___radius2;
Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 * L_1 = PhysicsScene2D_OverlapCircle_Internal_Injected_m5830E011E846E61DF285CD93FC0E5C8A4B8C06B1((PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *)(&___physicsScene0), (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *)(&___point1), L_0, (ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 *)(&___contactFilter3), /*hidden argument*/NULL);
return L_1;
}
}
// System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void PhysicsScene2D_Raycast_Internal_Injected_m197B563F302D9E7C336EE7BB0A356F6785F1584A (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___origin1, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___direction2, float ___distance3, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * ___contactFilter4, RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE * ___ret5, const RuntimeMethod* method)
{
typedef void (*PhysicsScene2D_Raycast_Internal_Injected_m197B563F302D9E7C336EE7BB0A356F6785F1584A_ftn) (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *, float, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 *, RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE *);
static PhysicsScene2D_Raycast_Internal_Injected_m197B563F302D9E7C336EE7BB0A356F6785F1584A_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicsScene2D_Raycast_Internal_Injected_m197B563F302D9E7C336EE7BB0A356F6785F1584A_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)");
_il2cpp_icall_func(___physicsScene0, ___origin1, ___direction2, ___distance3, ___contactFilter4, ___ret5);
}
// System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastArray_Internal_Injected_mC5FDF82692390ECAB17CF821D25349A66B3C8143 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___origin1, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___direction2, float ___distance3, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * ___contactFilter4, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results5, const RuntimeMethod* method)
{
typedef int32_t (*PhysicsScene2D_RaycastArray_Internal_Injected_mC5FDF82692390ECAB17CF821D25349A66B3C8143_ftn) (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *, float, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 *, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165*);
static PhysicsScene2D_RaycastArray_Internal_Injected_mC5FDF82692390ECAB17CF821D25349A66B3C8143_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicsScene2D_RaycastArray_Internal_Injected_mC5FDF82692390ECAB17CF821D25349A66B3C8143_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])");
int32_t retVal = _il2cpp_icall_func(___physicsScene0, ___origin1, ___direction2, ___distance3, ___contactFilter4, ___results5);
return retVal;
}
// System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_RaycastList_Internal_Injected_mD8495122B2F8BD1194E83CA20DFC005D414C707B (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___origin1, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___direction2, float ___distance3, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * ___contactFilter4, List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9 * ___results5, const RuntimeMethod* method)
{
typedef int32_t (*PhysicsScene2D_RaycastList_Internal_Injected_mD8495122B2F8BD1194E83CA20DFC005D414C707B_ftn) (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *, float, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 *, List_1_t0F62CCE949E86085F8C12C989DB33BF40F2B73A9 *);
static PhysicsScene2D_RaycastList_Internal_Injected_mD8495122B2F8BD1194E83CA20DFC005D414C707B_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicsScene2D_RaycastList_Internal_Injected_mD8495122B2F8BD1194E83CA20DFC005D414C707B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)");
int32_t retVal = _il2cpp_icall_func(___physicsScene0, ___origin1, ___direction2, ___distance3, ___contactFilter4, ___results5);
return retVal;
}
// System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_m74194745127DA849411A2191EE7C52EB07BB21A9 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___origin1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction2, float ___distance3, int32_t ___layerMask4, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165* ___results5, const RuntimeMethod* method)
{
typedef int32_t (*PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_m74194745127DA849411A2191EE7C52EB07BB21A9_ftn) (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float, int32_t, RaycastHit2DU5BU5D_t5F37B944987342C401FA9A231A75AD2991A66165*);
static PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_m74194745127DA849411A2191EE7C52EB07BB21A9_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_m74194745127DA849411A2191EE7C52EB07BB21A9_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])");
int32_t retVal = _il2cpp_icall_func(___physicsScene0, ___origin1, ___direction2, ___distance3, ___layerMask4, ___results5);
return retVal;
}
// UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 * PhysicsScene2D_OverlapCircle_Internal_Injected_m5830E011E846E61DF285CD93FC0E5C8A4B8C06B1 (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 * ___physicsScene0, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___point1, float ___radius2, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 * ___contactFilter3, const RuntimeMethod* method)
{
typedef Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 * (*PhysicsScene2D_OverlapCircle_Internal_Injected_m5830E011E846E61DF285CD93FC0E5C8A4B8C06B1_ftn) (PhysicsScene2D_t02226E33FC79959E70471E2B0D79962926C80F58 *, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *, float, ContactFilter2D_t1BEAE75CCD5614B40E8AD9031BBD72543E2C37B4 *);
static PhysicsScene2D_OverlapCircle_Internal_Injected_m5830E011E846E61DF285CD93FC0E5C8A4B8C06B1_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicsScene2D_OverlapCircle_Internal_Injected_m5830E011E846E61DF285CD93FC0E5C8A4B8C06B1_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene2D::OverlapCircle_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)");
Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 * retVal = _il2cpp_icall_func(___physicsScene0, ___point1, ___radius2, ___contactFilter3);
return retVal;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_tA85D2DD88578276CA8A8796756458277E72D073D RaycastHit2D_get_point_mC567E234B1B673C3A9819023C3DC97C781443098 (RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE * __this, const RuntimeMethod* method)
{
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_0 = __this->get_m_Point_1();
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C Vector2_tA85D2DD88578276CA8A8796756458277E72D073D RaycastHit2D_get_point_mC567E234B1B673C3A9819023C3DC97C781443098_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
{
int32_t _offset = 1;
RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE * _thisAdjusted = reinterpret_cast<RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE *>(__this + _offset);
return RaycastHit2D_get_point_mC567E234B1B673C3A9819023C3DC97C781443098(_thisAdjusted, method);
}
// UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_tA85D2DD88578276CA8A8796756458277E72D073D RaycastHit2D_get_normal_m9F0974E4514AD56C00FCF6FF4CDF10AED62FE6E4 (RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE * __this, const RuntimeMethod* method)
{
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_0 = __this->get_m_Normal_2();
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C Vector2_tA85D2DD88578276CA8A8796756458277E72D073D RaycastHit2D_get_normal_m9F0974E4514AD56C00FCF6FF4CDF10AED62FE6E4_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
{
int32_t _offset = 1;
RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE * _thisAdjusted = reinterpret_cast<RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE *>(__this + _offset);
return RaycastHit2D_get_normal_m9F0974E4514AD56C00FCF6FF4CDF10AED62FE6E4(_thisAdjusted, method);
}
// System.Single UnityEngine.RaycastHit2D::get_distance()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit2D_get_distance_m2D9F391717ECACFDA8E01A4126E0F8F59F7E774F (RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE * __this, const RuntimeMethod* method)
{
float V_0 = 0.0f;
{
float L_0 = __this->get_m_Distance_3();
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
float L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C float RaycastHit2D_get_distance_m2D9F391717ECACFDA8E01A4126E0F8F59F7E774F_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
{
int32_t _offset = 1;
RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE * _thisAdjusted = reinterpret_cast<RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE *>(__this + _offset);
return RaycastHit2D_get_distance_m2D9F391717ECACFDA8E01A4126E0F8F59F7E774F(_thisAdjusted, method);
}
// UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 * RaycastHit2D_get_collider_m6A7EC53B2E179C2EFF4F29018A132B2979CBE976 (RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE * __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (RaycastHit2D_get_collider_m6A7EC53B2E179C2EFF4F29018A132B2979CBE976_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 * V_0 = NULL;
{
int32_t L_0 = __this->get_m_Collider_5();
IL2CPP_RUNTIME_CLASS_INIT(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var);
Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * L_1 = Object_FindObjectFromInstanceID_m7594ED98F525AAE38FEC80052729ECAF3E821350(L_0, /*hidden argument*/NULL);
V_0 = ((Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 *)IsInstClass((RuntimeObject*)L_1, Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379_il2cpp_TypeInfo_var));
goto IL_0014;
}
IL_0014:
{
Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 * L_2 = V_0;
return L_2;
}
}
IL2CPP_EXTERN_C Collider2D_tD64BE58E48B95D89D349FEAB54D0FE2EEBF83379 * RaycastHit2D_get_collider_m6A7EC53B2E179C2EFF4F29018A132B2979CBE976_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
{
int32_t _offset = 1;
RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE * _thisAdjusted = reinterpret_cast<RaycastHit2D_t5E8A7F96317BAF2033362FC780F4D72DC72764BE *>(__this + _offset);
return RaycastHit2D_get_collider_m6A7EC53B2E179C2EFF4F29018A132B2979CBE976(_thisAdjusted, method);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Vector2 UnityEngine.Rigidbody2D::get_velocity()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector2_tA85D2DD88578276CA8A8796756458277E72D073D Rigidbody2D_get_velocity_m5ABF36BDF90FD7308BE608667B9E8F3DA5A207F1 (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE * __this, const RuntimeMethod* method)
{
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D V_0;
memset((&V_0), 0, sizeof(V_0));
{
Rigidbody2D_get_velocity_Injected_mFB508815764F2895389C2B75002D3D7A33630B3C(__this, (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *)(&V_0), /*hidden argument*/NULL);
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_0 = V_0;
return L_0;
}
}
// System.Void UnityEngine.Rigidbody2D::set_velocity(UnityEngine.Vector2)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_set_velocity_mE0DBCE5B683024B106C2AB6943BBA550B5BD0B83 (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___value0, const RuntimeMethod* method)
{
{
Rigidbody2D_set_velocity_Injected_m8DCAEDCB8C0165DCEC87B70089C7B4EA41FEB73E(__this, (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *)(&___value0), /*hidden argument*/NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody2D::AddForce(UnityEngine.Vector2)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_AddForce_mFE4658C0AE6643026A7CE7452857CA37DB687436 (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___force0, const RuntimeMethod* method)
{
{
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D L_0 = ___force0;
Rigidbody2D_AddForce_m09E1A2E24DABA5BBC613E35772AE2C1C35C6E40C(__this, L_0, 0, /*hidden argument*/NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody2D::AddForce(UnityEngine.Vector2,UnityEngine.ForceMode2D)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_AddForce_m09E1A2E24DABA5BBC613E35772AE2C1C35C6E40C (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___force0, int32_t ___mode1, const RuntimeMethod* method)
{
{
int32_t L_0 = ___mode1;
Rigidbody2D_AddForce_Injected_m41B8B49B88A28334BE679D3E9D0A44B242CC0897(__this, (Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *)(&___force0), L_0, /*hidden argument*/NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_get_velocity_Injected_mFB508815764F2895389C2B75002D3D7A33630B3C (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___ret0, const RuntimeMethod* method)
{
typedef void (*Rigidbody2D_get_velocity_Injected_mFB508815764F2895389C2B75002D3D7A33630B3C_ftn) (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE *, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *);
static Rigidbody2D_get_velocity_Injected_mFB508815764F2895389C2B75002D3D7A33630B3C_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody2D_get_velocity_Injected_mFB508815764F2895389C2B75002D3D7A33630B3C_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&)");
_il2cpp_icall_func(__this, ___ret0);
}
// System.Void UnityEngine.Rigidbody2D::set_velocity_Injected(UnityEngine.Vector2&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_set_velocity_Injected_m8DCAEDCB8C0165DCEC87B70089C7B4EA41FEB73E (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___value0, const RuntimeMethod* method)
{
typedef void (*Rigidbody2D_set_velocity_Injected_m8DCAEDCB8C0165DCEC87B70089C7B4EA41FEB73E_ftn) (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE *, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *);
static Rigidbody2D_set_velocity_Injected_m8DCAEDCB8C0165DCEC87B70089C7B4EA41FEB73E_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody2D_set_velocity_Injected_m8DCAEDCB8C0165DCEC87B70089C7B4EA41FEB73E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::set_velocity_Injected(UnityEngine.Vector2&)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.Rigidbody2D::AddForce_Injected(UnityEngine.Vector2&,UnityEngine.ForceMode2D)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody2D_AddForce_Injected_m41B8B49B88A28334BE679D3E9D0A44B242CC0897 (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE * __this, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * ___force0, int32_t ___mode1, const RuntimeMethod* method)
{
typedef void (*Rigidbody2D_AddForce_Injected_m41B8B49B88A28334BE679D3E9D0A44B242CC0897_ftn) (Rigidbody2D_tBDC6900A76D3C47E291446FF008D02B817C81CDE *, Vector2_tA85D2DD88578276CA8A8796756458277E72D073D *, int32_t);
static Rigidbody2D_AddForce_Injected_m41B8B49B88A28334BE679D3E9D0A44B242CC0897_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody2D_AddForce_Injected_m41B8B49B88A28334BE679D3E9D0A44B242CC0897_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody2D::AddForce_Injected(UnityEngine.Vector2&,UnityEngine.ForceMode2D)");
_il2cpp_icall_func(__this, ___force0, ___mode1);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif