UnityEngine.Physics2DModule_CodeGen.c
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#include "il2cpp-config.h"
#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif
#include "codegen/il2cpp-codegen-metadata.h"
IL2CPP_EXTERN_C_BEGIN
IL2CPP_EXTERN_C_END
// 0x00000001 System.String UnityEngine.PhysicsScene2D::ToString()
extern void PhysicsScene2D_ToString_m6F48AC6CE0D8540FCE4914ABB78ED0BAF0D83CBE_AdjustorThunk ();
// 0x00000002 System.Int32 UnityEngine.PhysicsScene2D::GetHashCode()
extern void PhysicsScene2D_GetHashCode_mB1C0E9E977ACCBF0AA0D266E5851B4D778354467_AdjustorThunk ();
// 0x00000003 System.Boolean UnityEngine.PhysicsScene2D::Equals(System.Object)
extern void PhysicsScene2D_Equals_mA91E96FDE086CF876D4D469CBFF0D43400C834E8_AdjustorThunk ();
// 0x00000004 System.Boolean UnityEngine.PhysicsScene2D::Equals(UnityEngine.PhysicsScene2D)
extern void PhysicsScene2D_Equals_mAA6F413AD3CDDD052496FAF69C34A45CA25D4293_AdjustorThunk ();
// 0x00000005 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
extern void PhysicsScene2D_Raycast_m8A048506EDDC5C968DB55584FBF650DAB3BCB987_AdjustorThunk ();
// 0x00000006 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
extern void PhysicsScene2D_Raycast_mFA61658E024A98E2A7BC1B6965E9E5537DCA2DB8_AdjustorThunk ();
// 0x00000007 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
extern void PhysicsScene2D_Raycast_Internal_mB24F5D2B6967C70371484EA703E16346DBFD0718 ();
// 0x00000008 System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
extern void PhysicsScene2D_Raycast_mE0460FE0CEE7076962DC2983A7B0DBB757DB133A_AdjustorThunk ();
// 0x00000009 System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
extern void PhysicsScene2D_RaycastArray_Internal_m40B8BDD4BE4D95E3826334DA2A8E31EBAD7B6E8D ();
// 0x0000000A System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
extern void PhysicsScene2D_Raycast_mC5642256C2119435B87AD87ED30086973D9F3A24_AdjustorThunk ();
// 0x0000000B System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
extern void PhysicsScene2D_RaycastList_Internal_m4D2446707FAC9EC36975B8119616F30BB724EA09 ();
// 0x0000000C System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit2D[],System.Int32)
extern void PhysicsScene2D_GetRayIntersection_m2DB850378F1910BFC62243A1A33D8B17738882EC_AdjustorThunk ();
// 0x0000000D System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
extern void PhysicsScene2D_GetRayIntersectionArray_Internal_m1A9DC1520B80AF8444C38FEEDEB40EDD405805A5 ();
// 0x0000000E UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle(UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
extern void PhysicsScene2D_OverlapCircle_m24E4EE691FD810A1A694742A58861BAF5B608401_AdjustorThunk ();
// 0x0000000F UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
extern void PhysicsScene2D_OverlapCircle_Internal_m3E9A00803B57FC24CC27B81AB804142F217A1D9F ();
// 0x00000010 System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
extern void PhysicsScene2D_Raycast_Internal_Injected_m197B563F302D9E7C336EE7BB0A356F6785F1584A ();
// 0x00000011 System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
extern void PhysicsScene2D_RaycastArray_Internal_Injected_mC5FDF82692390ECAB17CF821D25349A66B3C8143 ();
// 0x00000012 System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
extern void PhysicsScene2D_RaycastList_Internal_Injected_mD8495122B2F8BD1194E83CA20DFC005D414C707B ();
// 0x00000013 System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
extern void PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_m74194745127DA849411A2191EE7C52EB07BB21A9 ();
// 0x00000014 UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
extern void PhysicsScene2D_OverlapCircle_Internal_Injected_m5830E011E846E61DF285CD93FC0E5C8A4B8C06B1 ();
// 0x00000015 UnityEngine.PhysicsScene2D UnityEngine.Physics2D::get_defaultPhysicsScene()
extern void Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84 ();
// 0x00000016 System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
extern void Physics2D_get_queriesHitTriggers_m8BB98B1754A86777B4D58A4F28F63E8EC77B031B ();
// 0x00000017 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2)
extern void Physics2D_Raycast_mD22D6BC52ACAB22598A720525B3840C019842FFC ();
// 0x00000018 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single)
extern void Physics2D_Raycast_m468BF2D74BED92728533EA2108830C44ED93A0EF ();
// 0x00000019 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
extern void Physics2D_Raycast_mBEB66E9AA034BD0AE1B1C99DF872247B0131CBDD ();
// 0x0000001A UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single)
extern void Physics2D_Raycast_mB43742B1077F487D1458388C5B11EE46D73533C0 ();
// 0x0000001B UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
extern void Physics2D_Raycast_m4803AD692674FEE7EE269A6170AD5CEFEA6D3D78 ();
// 0x0000001C System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
extern void Physics2D_Raycast_m0C22B1CACFA7E2A16D731B6E2D9D2ABC0666CCCE ();
// 0x0000001D System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single)
extern void Physics2D_Raycast_m8678AB161A71C09D7606299D194A90BA814BA543 ();
// 0x0000001E System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>,System.Single)
extern void Physics2D_Raycast_m940284F559A12F0594CF6E1A20583F7EA67E8645 ();
// 0x0000001F UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray)
extern void Physics2D_GetRayIntersectionAll_mBD650C3EA6E692CE3E1255B6EAADF659307012D8 ();
// 0x00000020 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single)
extern void Physics2D_GetRayIntersectionAll_mACC24DD73E1388C1DF86847390B89A5B0223F03A ();
// 0x00000021 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single,System.Int32)
extern void Physics2D_GetRayIntersectionAll_m04BCAB03333B049C48BE61036E512E12A5FBD053 ();
// 0x00000022 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
extern void Physics2D_GetRayIntersectionAll_Internal_m4E68866CF4A79A58DBF4B8A355D3EEE62BEF6612 ();
// 0x00000023 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[])
extern void Physics2D_GetRayIntersectionNonAlloc_m5F1AF31EEB67FE97AD2C40C102914371C2E825F0 ();
// 0x00000024 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single)
extern void Physics2D_GetRayIntersectionNonAlloc_m1A638894F08E9F401C7161D02171805B4897B51E ();
// 0x00000025 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single,System.Int32)
extern void Physics2D_GetRayIntersectionNonAlloc_m3817EA2CC7B95C89683ACE0E433D6D4C6735CA0A ();
// 0x00000026 UnityEngine.Collider2D UnityEngine.Physics2D::OverlapCircle(UnityEngine.Vector2,System.Single,System.Int32)
extern void Physics2D_OverlapCircle_m627FB9EE641A74B942877F57DD2FED656FDA5DC9 ();
// 0x00000027 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll(UnityEngine.Vector2,System.Single,System.Int32)
extern void Physics2D_OverlapCircleAll_m9711B169E5705A2B07AF64095E8271CD21E05FD8 ();
// 0x00000028 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
extern void Physics2D_OverlapCircleAll_Internal_m0542CFE7F662C028FFCD91A68AF5907F963AC889 ();
// 0x00000029 System.Void UnityEngine.Physics2D::.cctor()
extern void Physics2D__cctor_mC0D622F2EAF13BF0513DB2969E50EEC5631CDBFC ();
// 0x0000002A UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)
extern void Physics2D_GetRayIntersectionAll_Internal_Injected_m8B627D4448B34665FC8BCF560EE851152FE2D15A ();
// 0x0000002B UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
extern void Physics2D_OverlapCircleAll_Internal_Injected_mEFD991E51C0EC3EB5BD1BF01E06E98E115E62398 ();
// 0x0000002C System.Void UnityEngine.ContactFilter2D::CheckConsistency()
extern void ContactFilter2D_CheckConsistency_m0E1FC7D646C418F545F778197348F97ADA5409A2_AdjustorThunk ();
// 0x0000002D System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask)
extern void ContactFilter2D_SetLayerMask_mECEE981A09393F1097555D46449ED7CA4D8659E6_AdjustorThunk ();
// 0x0000002E System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single)
extern void ContactFilter2D_SetDepth_mF4AB9C380EDC3726D58734010BD90AD7D36ABDB0_AdjustorThunk ();
// 0x0000002F UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single)
extern void ContactFilter2D_CreateLegacyFilter_mA52A1C54BA7C4A49094B172BE7FA6044EF346A51 ();
// 0x00000030 System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)
extern void ContactFilter2D_CheckConsistency_Injected_m4640AA8896FEFE90396C5B47C4FE07930DA918BE ();
// 0x00000031 UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point()
extern void RaycastHit2D_get_point_mC567E234B1B673C3A9819023C3DC97C781443098_AdjustorThunk ();
// 0x00000032 UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal()
extern void RaycastHit2D_get_normal_m9F0974E4514AD56C00FCF6FF4CDF10AED62FE6E4_AdjustorThunk ();
// 0x00000033 System.Single UnityEngine.RaycastHit2D::get_distance()
extern void RaycastHit2D_get_distance_m2D9F391717ECACFDA8E01A4126E0F8F59F7E774F_AdjustorThunk ();
// 0x00000034 UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider()
extern void RaycastHit2D_get_collider_m6A7EC53B2E179C2EFF4F29018A132B2979CBE976_AdjustorThunk ();
// 0x00000035 UnityEngine.Vector2 UnityEngine.Rigidbody2D::get_velocity()
extern void Rigidbody2D_get_velocity_m5ABF36BDF90FD7308BE608667B9E8F3DA5A207F1 ();
// 0x00000036 System.Void UnityEngine.Rigidbody2D::set_velocity(UnityEngine.Vector2)
extern void Rigidbody2D_set_velocity_mE0DBCE5B683024B106C2AB6943BBA550B5BD0B83 ();
// 0x00000037 System.Void UnityEngine.Rigidbody2D::AddForce(UnityEngine.Vector2)
extern void Rigidbody2D_AddForce_mFE4658C0AE6643026A7CE7452857CA37DB687436 ();
// 0x00000038 System.Void UnityEngine.Rigidbody2D::AddForce(UnityEngine.Vector2,UnityEngine.ForceMode2D)
extern void Rigidbody2D_AddForce_m09E1A2E24DABA5BBC613E35772AE2C1C35C6E40C ();
// 0x00000039 System.Void UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&)
extern void Rigidbody2D_get_velocity_Injected_mFB508815764F2895389C2B75002D3D7A33630B3C ();
// 0x0000003A System.Void UnityEngine.Rigidbody2D::set_velocity_Injected(UnityEngine.Vector2&)
extern void Rigidbody2D_set_velocity_Injected_m8DCAEDCB8C0165DCEC87B70089C7B4EA41FEB73E ();
// 0x0000003B System.Void UnityEngine.Rigidbody2D::AddForce_Injected(UnityEngine.Vector2&,UnityEngine.ForceMode2D)
extern void Rigidbody2D_AddForce_Injected_m41B8B49B88A28334BE679D3E9D0A44B242CC0897 ();
// 0x0000003C System.Void UnityEngine.Collider2D::.ctor()
extern void Collider2D__ctor_m9E497E4A527D5ADD864AB3D7901A4087C45712C0 ();
static Il2CppMethodPointer s_methodPointers[60] =
{
PhysicsScene2D_ToString_m6F48AC6CE0D8540FCE4914ABB78ED0BAF0D83CBE_AdjustorThunk,
PhysicsScene2D_GetHashCode_mB1C0E9E977ACCBF0AA0D266E5851B4D778354467_AdjustorThunk,
PhysicsScene2D_Equals_mA91E96FDE086CF876D4D469CBFF0D43400C834E8_AdjustorThunk,
PhysicsScene2D_Equals_mAA6F413AD3CDDD052496FAF69C34A45CA25D4293_AdjustorThunk,
PhysicsScene2D_Raycast_m8A048506EDDC5C968DB55584FBF650DAB3BCB987_AdjustorThunk,
PhysicsScene2D_Raycast_mFA61658E024A98E2A7BC1B6965E9E5537DCA2DB8_AdjustorThunk,
PhysicsScene2D_Raycast_Internal_mB24F5D2B6967C70371484EA703E16346DBFD0718,
PhysicsScene2D_Raycast_mE0460FE0CEE7076962DC2983A7B0DBB757DB133A_AdjustorThunk,
PhysicsScene2D_RaycastArray_Internal_m40B8BDD4BE4D95E3826334DA2A8E31EBAD7B6E8D,
PhysicsScene2D_Raycast_mC5642256C2119435B87AD87ED30086973D9F3A24_AdjustorThunk,
PhysicsScene2D_RaycastList_Internal_m4D2446707FAC9EC36975B8119616F30BB724EA09,
PhysicsScene2D_GetRayIntersection_m2DB850378F1910BFC62243A1A33D8B17738882EC_AdjustorThunk,
PhysicsScene2D_GetRayIntersectionArray_Internal_m1A9DC1520B80AF8444C38FEEDEB40EDD405805A5,
PhysicsScene2D_OverlapCircle_m24E4EE691FD810A1A694742A58861BAF5B608401_AdjustorThunk,
PhysicsScene2D_OverlapCircle_Internal_m3E9A00803B57FC24CC27B81AB804142F217A1D9F,
PhysicsScene2D_Raycast_Internal_Injected_m197B563F302D9E7C336EE7BB0A356F6785F1584A,
PhysicsScene2D_RaycastArray_Internal_Injected_mC5FDF82692390ECAB17CF821D25349A66B3C8143,
PhysicsScene2D_RaycastList_Internal_Injected_mD8495122B2F8BD1194E83CA20DFC005D414C707B,
PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_m74194745127DA849411A2191EE7C52EB07BB21A9,
PhysicsScene2D_OverlapCircle_Internal_Injected_m5830E011E846E61DF285CD93FC0E5C8A4B8C06B1,
Physics2D_get_defaultPhysicsScene_m2C9DA4DFAFB71332EC48E50CCB16275441CADE84,
Physics2D_get_queriesHitTriggers_m8BB98B1754A86777B4D58A4F28F63E8EC77B031B,
Physics2D_Raycast_mD22D6BC52ACAB22598A720525B3840C019842FFC,
Physics2D_Raycast_m468BF2D74BED92728533EA2108830C44ED93A0EF,
Physics2D_Raycast_mBEB66E9AA034BD0AE1B1C99DF872247B0131CBDD,
Physics2D_Raycast_mB43742B1077F487D1458388C5B11EE46D73533C0,
Physics2D_Raycast_m4803AD692674FEE7EE269A6170AD5CEFEA6D3D78,
Physics2D_Raycast_m0C22B1CACFA7E2A16D731B6E2D9D2ABC0666CCCE,
Physics2D_Raycast_m8678AB161A71C09D7606299D194A90BA814BA543,
Physics2D_Raycast_m940284F559A12F0594CF6E1A20583F7EA67E8645,
Physics2D_GetRayIntersectionAll_mBD650C3EA6E692CE3E1255B6EAADF659307012D8,
Physics2D_GetRayIntersectionAll_mACC24DD73E1388C1DF86847390B89A5B0223F03A,
Physics2D_GetRayIntersectionAll_m04BCAB03333B049C48BE61036E512E12A5FBD053,
Physics2D_GetRayIntersectionAll_Internal_m4E68866CF4A79A58DBF4B8A355D3EEE62BEF6612,
Physics2D_GetRayIntersectionNonAlloc_m5F1AF31EEB67FE97AD2C40C102914371C2E825F0,
Physics2D_GetRayIntersectionNonAlloc_m1A638894F08E9F401C7161D02171805B4897B51E,
Physics2D_GetRayIntersectionNonAlloc_m3817EA2CC7B95C89683ACE0E433D6D4C6735CA0A,
Physics2D_OverlapCircle_m627FB9EE641A74B942877F57DD2FED656FDA5DC9,
Physics2D_OverlapCircleAll_m9711B169E5705A2B07AF64095E8271CD21E05FD8,
Physics2D_OverlapCircleAll_Internal_m0542CFE7F662C028FFCD91A68AF5907F963AC889,
Physics2D__cctor_mC0D622F2EAF13BF0513DB2969E50EEC5631CDBFC,
Physics2D_GetRayIntersectionAll_Internal_Injected_m8B627D4448B34665FC8BCF560EE851152FE2D15A,
Physics2D_OverlapCircleAll_Internal_Injected_mEFD991E51C0EC3EB5BD1BF01E06E98E115E62398,
ContactFilter2D_CheckConsistency_m0E1FC7D646C418F545F778197348F97ADA5409A2_AdjustorThunk,
ContactFilter2D_SetLayerMask_mECEE981A09393F1097555D46449ED7CA4D8659E6_AdjustorThunk,
ContactFilter2D_SetDepth_mF4AB9C380EDC3726D58734010BD90AD7D36ABDB0_AdjustorThunk,
ContactFilter2D_CreateLegacyFilter_mA52A1C54BA7C4A49094B172BE7FA6044EF346A51,
ContactFilter2D_CheckConsistency_Injected_m4640AA8896FEFE90396C5B47C4FE07930DA918BE,
RaycastHit2D_get_point_mC567E234B1B673C3A9819023C3DC97C781443098_AdjustorThunk,
RaycastHit2D_get_normal_m9F0974E4514AD56C00FCF6FF4CDF10AED62FE6E4_AdjustorThunk,
RaycastHit2D_get_distance_m2D9F391717ECACFDA8E01A4126E0F8F59F7E774F_AdjustorThunk,
RaycastHit2D_get_collider_m6A7EC53B2E179C2EFF4F29018A132B2979CBE976_AdjustorThunk,
Rigidbody2D_get_velocity_m5ABF36BDF90FD7308BE608667B9E8F3DA5A207F1,
Rigidbody2D_set_velocity_mE0DBCE5B683024B106C2AB6943BBA550B5BD0B83,
Rigidbody2D_AddForce_mFE4658C0AE6643026A7CE7452857CA37DB687436,
Rigidbody2D_AddForce_m09E1A2E24DABA5BBC613E35772AE2C1C35C6E40C,
Rigidbody2D_get_velocity_Injected_mFB508815764F2895389C2B75002D3D7A33630B3C,
Rigidbody2D_set_velocity_Injected_m8DCAEDCB8C0165DCEC87B70089C7B4EA41FEB73E,
Rigidbody2D_AddForce_Injected_m41B8B49B88A28334BE679D3E9D0A44B242CC0897,
Collider2D__ctor_m9E497E4A527D5ADD864AB3D7901A4087C45712C0,
};
static const int32_t s_InvokerIndices[60] =
{
14,
10,
9,
1515,
1516,
1517,
1518,
1519,
1520,
1519,
1520,
1521,
1522,
1523,
1524,
1525,
1526,
1526,
1527,
1528,
1529,
49,
1530,
1531,
1532,
1533,
1534,
1535,
1536,
1536,
1395,
1394,
1393,
1537,
1399,
1398,
1397,
1538,
1538,
1524,
3,
1539,
1528,
23,
1540,
1089,
1541,
17,
1124,
1124,
677,
14,
1124,
1290,
1290,
1542,
6,
6,
64,
23,
};
extern const Il2CppCodeGenModule g_UnityEngine_Physics2DModuleCodeGenModule;
const Il2CppCodeGenModule g_UnityEngine_Physics2DModuleCodeGenModule =
{
"UnityEngine.Physics2DModule.dll",
60,
s_methodPointers,
s_InvokerIndices,
0,
NULL,
0,
NULL,
0,
NULL,
NULL,
};