UnityEngine.PhysicsModule.cpp 251 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408 2409 2410 2411 2412 2413 2414 2415 2416 2417 2418 2419 2420 2421 2422 2423 2424 2425 2426 2427 2428 2429 2430 2431 2432 2433 2434 2435 2436 2437 2438 2439 2440 2441 2442 2443 2444 2445 2446 2447 2448 2449 2450 2451 2452 2453 2454 2455 2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467 2468 2469 2470 2471 2472 2473 2474 2475 2476 2477 2478 2479 2480 2481 2482 2483 2484 2485 2486 2487 2488 2489 2490 2491 2492 2493 2494 2495 2496 2497 2498 2499 2500 2501 2502 2503 2504 2505 2506 2507 2508 2509 2510 2511 2512 2513 2514 2515 2516 2517 2518 2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541 2542 2543 2544 2545 2546 2547 2548 2549 2550 2551 2552 2553 2554 2555 2556 2557 2558 2559 2560 2561 2562 2563 2564 2565 2566 2567 2568 2569 2570 2571 2572 2573 2574 2575 2576 2577 2578 2579 2580 2581 2582 2583 2584 2585 2586 2587 2588 2589 2590 2591 2592 2593 2594 2595 2596 2597 2598 2599 2600 2601 2602 2603 2604 2605 2606 2607 2608 2609 2610 2611 2612 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623 2624 2625 2626 2627 2628 2629 2630 2631 2632 2633 2634 2635 2636 2637 2638 2639 2640 2641 2642 2643 2644 2645 2646 2647 2648 2649 2650 2651 2652 2653 2654 2655 2656 2657 2658 2659 2660 2661 2662 2663 2664 2665 2666 2667 2668 2669 2670 2671 2672 2673 2674 2675 2676 2677 2678 2679 2680 2681 2682 2683 2684 2685 2686 2687 2688 2689 2690 2691 2692 2693 2694 2695 2696 2697 2698 2699 2700 2701 2702 2703 2704 2705 2706 2707 2708 2709 2710 2711 2712 2713 2714 2715 2716 2717 2718 2719 2720 2721 2722 2723 2724 2725 2726 2727 2728 2729 2730 2731 2732 2733 2734 2735 2736 2737 2738 2739 2740 2741 2742 2743 2744 2745 2746 2747 2748 2749 2750 2751 2752 2753 2754 2755 2756 2757 2758 2759 2760 2761 2762 2763 2764 2765 2766 2767 2768 2769 2770 2771 2772 2773 2774 2775 2776 2777 2778 2779 2780 2781 2782 2783 2784 2785 2786 2787 2788 2789 2790 2791 2792 2793 2794 2795 2796 2797 2798 2799 2800 2801 2802 2803 2804 2805 2806 2807 2808 2809 2810 2811 2812 2813 2814 2815 2816 2817 2818 2819 2820 2821 2822 2823 2824 2825 2826 2827 2828 2829 2830 2831 2832 2833 2834 2835 2836 2837 2838 2839 2840 2841 2842 2843 2844 2845 2846 2847 2848 2849 2850 2851 2852 2853 2854 2855 2856 2857 2858 2859 2860 2861 2862 2863 2864 2865 2866 2867 2868 2869 2870 2871 2872 2873 2874 2875 2876 2877 2878 2879 2880 2881 2882 2883 2884 2885 2886 2887 2888 2889 2890 2891 2892 2893 2894 2895 2896 2897 2898 2899 2900 2901 2902 2903 2904 2905 2906 2907 2908 2909 2910 2911 2912 2913 2914 2915 2916 2917 2918 2919 2920 2921 2922 2923 2924 2925 2926 2927 2928 2929 2930 2931 2932 2933 2934 2935 2936 2937 2938 2939 2940 2941 2942 2943 2944 2945 2946 2947 2948 2949 2950 2951 2952 2953 2954 2955 2956 2957 2958 2959 2960 2961 2962 2963 2964 2965 2966 2967 2968 2969 2970 2971 2972 2973 2974 2975 2976 2977 2978 2979 2980 2981 2982 2983 2984 2985 2986 2987 2988 2989 2990 2991 2992 2993 2994 2995 2996 2997 2998 2999 3000 3001 3002 3003 3004 3005 3006 3007 3008 3009 3010 3011 3012 3013 3014 3015 3016 3017 3018 3019 3020 3021 3022 3023 3024 3025 3026 3027 3028 3029 3030 3031 3032 3033 3034 3035 3036 3037 3038 3039 3040 3041 3042 3043 3044 3045 3046 3047 3048 3049 3050 3051 3052 3053 3054 3055 3056 3057 3058 3059 3060 3061 3062 3063 3064 3065 3066 3067 3068 3069 3070 3071 3072 3073 3074 3075 3076 3077 3078 3079 3080 3081 3082 3083 3084 3085 3086 3087 3088 3089 3090 3091 3092 3093 3094 3095 3096 3097 3098 3099 3100 3101 3102 3103 3104 3105 3106 3107 3108 3109 3110 3111 3112 3113 3114 3115 3116 3117 3118 3119 3120 3121 3122 3123 3124 3125 3126 3127 3128 3129 3130 3131 3132 3133 3134 3135 3136 3137 3138 3139 3140 3141 3142 3143 3144 3145 3146 3147 3148 3149 3150 3151 3152 3153 3154 3155 3156 3157 3158 3159 3160 3161 3162 3163 3164 3165 3166 3167 3168 3169 3170 3171 3172 3173 3174 3175 3176 3177 3178 3179 3180 3181 3182 3183 3184 3185 3186 3187 3188 3189 3190 3191 3192 3193 3194 3195 3196 3197 3198 3199 3200 3201 3202 3203 3204 3205 3206 3207 3208 3209 3210 3211 3212 3213 3214 3215 3216 3217 3218 3219 3220 3221 3222 3223 3224 3225 3226 3227 3228 3229 3230 3231 3232 3233 3234 3235 3236 3237 3238 3239 3240 3241 3242 3243 3244 3245 3246 3247 3248 3249 3250 3251 3252 3253 3254 3255 3256 3257 3258 3259 3260 3261 3262 3263 3264 3265 3266 3267 3268 3269 3270 3271 3272 3273 3274 3275 3276 3277 3278 3279 3280 3281 3282 3283 3284 3285 3286 3287 3288 3289 3290 3291 3292 3293 3294 3295 3296 3297 3298 3299 3300 3301 3302 3303 3304 3305 3306 3307 3308 3309 3310 3311 3312 3313 3314 3315 3316 3317 3318 3319 3320 3321 3322 3323 3324 3325 3326 3327 3328 3329 3330 3331 3332 3333 3334 3335 3336 3337 3338 3339 3340 3341 3342 3343 3344 3345 3346 3347 3348 3349 3350 3351 3352 3353 3354 3355 3356 3357 3358 3359 3360 3361 3362 3363 3364 3365 3366 3367 3368 3369 3370 3371 3372 3373 3374 3375 3376 3377 3378 3379 3380 3381 3382 3383 3384 3385 3386 3387 3388 3389 3390 3391 3392 3393 3394 3395 3396 3397 3398 3399 3400 3401 3402 3403 3404 3405 3406 3407 3408 3409 3410 3411 3412 3413 3414 3415 3416 3417 3418 3419 3420 3421 3422 3423 3424 3425 3426 3427 3428 3429 3430 3431 3432 3433 3434 3435 3436 3437 3438 3439 3440 3441 3442 3443 3444 3445 3446 3447 3448 3449 3450 3451 3452 3453 3454 3455 3456 3457 3458 3459 3460 3461 3462 3463 3464 3465 3466 3467 3468 3469 3470 3471 3472 3473 3474 3475 3476 3477 3478 3479 3480 3481 3482 3483 3484 3485 3486 3487 3488 3489 3490 3491 3492 3493 3494 3495 3496 3497 3498 3499 3500 3501 3502 3503 3504 3505 3506 3507 3508 3509 3510 3511 3512 3513 3514 3515 3516 3517 3518 3519 3520 3521 3522 3523 3524 3525 3526 3527 3528 3529 3530 3531 3532 3533 3534 3535 3536 3537 3538 3539 3540 3541 3542 3543 3544 3545 3546 3547 3548 3549 3550 3551 3552 3553 3554 3555 3556 3557 3558 3559 3560 3561 3562 3563 3564 3565 3566 3567 3568 3569 3570 3571 3572 3573 3574 3575 3576 3577 3578 3579 3580 3581 3582 3583 3584 3585 3586 3587 3588 3589 3590 3591 3592 3593 3594 3595 3596 3597 3598 3599 3600 3601 3602 3603 3604 3605 3606 3607 3608 3609 3610 3611 3612 3613 3614 3615 3616 3617 3618 3619 3620 3621 3622 3623 3624 3625 3626 3627 3628 3629 3630 3631 3632 3633 3634 3635 3636 3637 3638 3639 3640 3641 3642 3643 3644 3645 3646 3647 3648 3649 3650 3651 3652 3653 3654 3655 3656 3657 3658 3659 3660 3661 3662 3663 3664 3665 3666 3667 3668 3669 3670 3671 3672 3673 3674 3675 3676 3677 3678 3679 3680 3681 3682 3683 3684 3685 3686 3687 3688 3689 3690 3691 3692 3693 3694 3695 3696 3697 3698 3699 3700 3701 3702 3703 3704 3705 3706 3707 3708 3709 3710 3711 3712 3713 3714 3715 3716 3717 3718 3719 3720 3721 3722 3723 3724 3725 3726 3727 3728 3729 3730 3731 3732 3733 3734 3735 3736 3737 3738 3739 3740 3741 3742 3743 3744 3745 3746 3747 3748 3749 3750 3751 3752 3753 3754 3755 3756 3757 3758 3759 3760 3761 3762 3763 3764 3765 3766 3767 3768 3769 3770 3771 3772 3773 3774 3775 3776 3777 3778 3779 3780 3781 3782 3783 3784 3785 3786 3787 3788 3789 3790 3791 3792 3793 3794 3795 3796 3797 3798 3799 3800 3801 3802 3803 3804 3805 3806 3807 3808 3809 3810 3811 3812 3813 3814 3815 3816 3817 3818 3819 3820 3821 3822 3823 3824 3825 3826 3827 3828 3829 3830 3831 3832 3833 3834 3835 3836 3837 3838 3839 3840 3841 3842 3843 3844 3845 3846 3847 3848 3849 3850 3851 3852 3853 3854 3855 3856 3857 3858 3859 3860 3861 3862 3863 3864 3865 3866 3867 3868 3869 3870 3871 3872 3873 3874 3875 3876 3877 3878 3879 3880 3881 3882 3883 3884 3885 3886 3887 3888 3889 3890 3891 3892 3893 3894 3895 3896 3897 3898 3899 3900 3901 3902 3903 3904 3905 3906 3907 3908 3909 3910 3911 3912 3913 3914 3915 3916 3917 3918 3919 3920 3921 3922 3923 3924 3925 3926 3927 3928 3929 3930 3931 3932 3933 3934 3935 3936 3937 3938 3939 3940 3941 3942 3943 3944 3945 3946 3947 3948 3949 3950 3951 3952 3953 3954 3955 3956 3957 3958 3959 3960 3961 3962 3963 3964 3965 3966 3967 3968 3969 3970 3971 3972 3973 3974 3975 3976 3977 3978 3979 3980 3981 3982 3983 3984 3985 3986 3987 3988 3989 3990 3991 3992 3993 3994 3995 3996 3997 3998 3999 4000 4001 4002 4003 4004 4005 4006 4007 4008 4009 4010 4011 4012 4013 4014 4015 4016 4017 4018 4019 4020 4021 4022 4023 4024 4025 4026 4027 4028 4029 4030 4031 4032 4033 4034 4035 4036 4037 4038 4039 4040 4041 4042 4043 4044 4045 4046 4047 4048 4049 4050 4051 4052 4053 4054 4055 4056 4057 4058 4059 4060 4061 4062 4063 4064 4065 4066 4067 4068 4069 4070 4071 4072 4073 4074 4075 4076 4077 4078 4079 4080 4081 4082 4083 4084 4085 4086 4087 4088 4089 4090 4091 4092 4093 4094
#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif


#include <cstring>
#include <string.h>
#include <stdio.h>
#include <cmath>
#include <limits>
#include <assert.h>
#include <stdint.h>

#include "codegen/il2cpp-codegen.h"
#include "il2cpp-object-internals.h"


// System.Char[]
struct CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2;
// System.Object[]
struct ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A;
// System.String
struct String_t;
// System.Void
struct Void_t22962CB4C05B1D89B55A6E1139F0E87A90987017;
// UnityEngine.BoxCollider
struct BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA;
// UnityEngine.CapsuleCollider
struct CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1;
// UnityEngine.CharacterController
struct CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E;
// UnityEngine.Collider
struct Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF;
// UnityEngine.Collider[]
struct ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252;
// UnityEngine.Collision
struct Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C;
// UnityEngine.Component
struct Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621;
// UnityEngine.ContactPoint[]
struct ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA;
// UnityEngine.ControllerColliderHit
struct ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968;
// UnityEngine.Joint
struct Joint_t734F77C82E6372173403FCA61D9E7FC4618595AF;
// UnityEngine.Object
struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0;
// UnityEngine.RaycastHit[]
struct RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57;
// UnityEngine.Rigidbody
struct Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5;
// UnityEngine.SpringJoint
struct SpringJoint_t2D196194480E339F728B463619720385523B09AF;

IL2CPP_EXTERN_C RuntimeClass* Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Int32_t585191389E07734F19F3156FF88FB3EF4800D102_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C String_t* _stringLiteral62C02D6AE723470CE8452EABBE91DD3AB73F31F4;
IL2CPP_EXTERN_C const uint32_t PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t PhysicsScene_Internal_SphereCast_mAD5109B24E5C668DC9A49E434B5139CA8A43DBD0_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t Physics_SphereCastAll_m30813767B905D3E6D32E14BAE55D07B4E93587D0_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC_MetadataUsageId;
struct ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 ;

struct ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A;
struct ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252;
struct ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA;
struct RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57;

IL2CPP_EXTERN_C_BEGIN
IL2CPP_EXTERN_C_END

#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif

// <Module>
struct  U3CModuleU3E_t1ABA099244C4281E9C7E9402BE77B2165BA664F6 
{
public:

public:
};


// System.Object

struct Il2CppArrayBounds;

// System.Array


// System.String
struct  String_t  : public RuntimeObject
{
public:
	// System.Int32 System.String::m_stringLength
	int32_t ___m_stringLength_0;
	// System.Char System.String::m_firstChar
	Il2CppChar ___m_firstChar_1;

public:
	inline static int32_t get_offset_of_m_stringLength_0() { return static_cast<int32_t>(offsetof(String_t, ___m_stringLength_0)); }
	inline int32_t get_m_stringLength_0() const { return ___m_stringLength_0; }
	inline int32_t* get_address_of_m_stringLength_0() { return &___m_stringLength_0; }
	inline void set_m_stringLength_0(int32_t value)
	{
		___m_stringLength_0 = value;
	}

	inline static int32_t get_offset_of_m_firstChar_1() { return static_cast<int32_t>(offsetof(String_t, ___m_firstChar_1)); }
	inline Il2CppChar get_m_firstChar_1() const { return ___m_firstChar_1; }
	inline Il2CppChar* get_address_of_m_firstChar_1() { return &___m_firstChar_1; }
	inline void set_m_firstChar_1(Il2CppChar value)
	{
		___m_firstChar_1 = value;
	}
};

struct String_t_StaticFields
{
public:
	// System.String System.String::Empty
	String_t* ___Empty_5;

public:
	inline static int32_t get_offset_of_Empty_5() { return static_cast<int32_t>(offsetof(String_t_StaticFields, ___Empty_5)); }
	inline String_t* get_Empty_5() const { return ___Empty_5; }
	inline String_t** get_address_of_Empty_5() { return &___Empty_5; }
	inline void set_Empty_5(String_t* value)
	{
		___Empty_5 = value;
		Il2CppCodeGenWriteBarrier((void**)(&___Empty_5), (void*)value);
	}
};


// System.ValueType
struct  ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF  : public RuntimeObject
{
public:

public:
};

// Native definition for P/Invoke marshalling of System.ValueType
struct ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF_marshaled_pinvoke
{
};
// Native definition for COM marshalling of System.ValueType
struct ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF_marshaled_com
{
};

// UnityEngine.Physics
struct  Physics_t795152566290B75B831BBCB079E5F82B1BAA93B2  : public RuntimeObject
{
public:

public:
};


// System.Boolean
struct  Boolean_tB53F6830F670160873277339AA58F15CAED4399C 
{
public:
	// System.Boolean System.Boolean::m_value
	bool ___m_value_0;

public:
	inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Boolean_tB53F6830F670160873277339AA58F15CAED4399C, ___m_value_0)); }
	inline bool get_m_value_0() const { return ___m_value_0; }
	inline bool* get_address_of_m_value_0() { return &___m_value_0; }
	inline void set_m_value_0(bool value)
	{
		___m_value_0 = value;
	}
};

struct Boolean_tB53F6830F670160873277339AA58F15CAED4399C_StaticFields
{
public:
	// System.String System.Boolean::TrueString
	String_t* ___TrueString_5;
	// System.String System.Boolean::FalseString
	String_t* ___FalseString_6;

public:
	inline static int32_t get_offset_of_TrueString_5() { return static_cast<int32_t>(offsetof(Boolean_tB53F6830F670160873277339AA58F15CAED4399C_StaticFields, ___TrueString_5)); }
	inline String_t* get_TrueString_5() const { return ___TrueString_5; }
	inline String_t** get_address_of_TrueString_5() { return &___TrueString_5; }
	inline void set_TrueString_5(String_t* value)
	{
		___TrueString_5 = value;
		Il2CppCodeGenWriteBarrier((void**)(&___TrueString_5), (void*)value);
	}

	inline static int32_t get_offset_of_FalseString_6() { return static_cast<int32_t>(offsetof(Boolean_tB53F6830F670160873277339AA58F15CAED4399C_StaticFields, ___FalseString_6)); }
	inline String_t* get_FalseString_6() const { return ___FalseString_6; }
	inline String_t** get_address_of_FalseString_6() { return &___FalseString_6; }
	inline void set_FalseString_6(String_t* value)
	{
		___FalseString_6 = value;
		Il2CppCodeGenWriteBarrier((void**)(&___FalseString_6), (void*)value);
	}
};


// System.Enum
struct  Enum_t2AF27C02B8653AE29442467390005ABC74D8F521  : public ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF
{
public:

public:
};

struct Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_StaticFields
{
public:
	// System.Char[] System.Enum::enumSeperatorCharArray
	CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2* ___enumSeperatorCharArray_0;

public:
	inline static int32_t get_offset_of_enumSeperatorCharArray_0() { return static_cast<int32_t>(offsetof(Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_StaticFields, ___enumSeperatorCharArray_0)); }
	inline CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2* get_enumSeperatorCharArray_0() const { return ___enumSeperatorCharArray_0; }
	inline CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2** get_address_of_enumSeperatorCharArray_0() { return &___enumSeperatorCharArray_0; }
	inline void set_enumSeperatorCharArray_0(CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2* value)
	{
		___enumSeperatorCharArray_0 = value;
		Il2CppCodeGenWriteBarrier((void**)(&___enumSeperatorCharArray_0), (void*)value);
	}
};

// Native definition for P/Invoke marshalling of System.Enum
struct Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_marshaled_pinvoke
{
};
// Native definition for COM marshalling of System.Enum
struct Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_marshaled_com
{
};

// System.Int32
struct  Int32_t585191389E07734F19F3156FF88FB3EF4800D102 
{
public:
	// System.Int32 System.Int32::m_value
	int32_t ___m_value_0;

public:
	inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Int32_t585191389E07734F19F3156FF88FB3EF4800D102, ___m_value_0)); }
	inline int32_t get_m_value_0() const { return ___m_value_0; }
	inline int32_t* get_address_of_m_value_0() { return &___m_value_0; }
	inline void set_m_value_0(int32_t value)
	{
		___m_value_0 = value;
	}
};


// System.IntPtr
struct  IntPtr_t 
{
public:
	// System.Void* System.IntPtr::m_value
	void* ___m_value_0;

public:
	inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(IntPtr_t, ___m_value_0)); }
	inline void* get_m_value_0() const { return ___m_value_0; }
	inline void** get_address_of_m_value_0() { return &___m_value_0; }
	inline void set_m_value_0(void* value)
	{
		___m_value_0 = value;
	}
};

struct IntPtr_t_StaticFields
{
public:
	// System.IntPtr System.IntPtr::Zero
	intptr_t ___Zero_1;

public:
	inline static int32_t get_offset_of_Zero_1() { return static_cast<int32_t>(offsetof(IntPtr_t_StaticFields, ___Zero_1)); }
	inline intptr_t get_Zero_1() const { return ___Zero_1; }
	inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; }
	inline void set_Zero_1(intptr_t value)
	{
		___Zero_1 = value;
	}
};


// System.Single
struct  Single_tDDDA9169C4E4E308AC6D7A824F9B28DC82204AE1 
{
public:
	// System.Single System.Single::m_value
	float ___m_value_0;

public:
	inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Single_tDDDA9169C4E4E308AC6D7A824F9B28DC82204AE1, ___m_value_0)); }
	inline float get_m_value_0() const { return ___m_value_0; }
	inline float* get_address_of_m_value_0() { return &___m_value_0; }
	inline void set_m_value_0(float value)
	{
		___m_value_0 = value;
	}
};


// System.Void
struct  Void_t22962CB4C05B1D89B55A6E1139F0E87A90987017 
{
public:
	union
	{
		struct
		{
		};
		uint8_t Void_t22962CB4C05B1D89B55A6E1139F0E87A90987017__padding[1];
	};

public:
};


// UnityEngine.PhysicsScene
struct  PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 
{
public:
	// System.Int32 UnityEngine.PhysicsScene::m_Handle
	int32_t ___m_Handle_0;

public:
	inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5, ___m_Handle_0)); }
	inline int32_t get_m_Handle_0() const { return ___m_Handle_0; }
	inline int32_t* get_address_of_m_Handle_0() { return &___m_Handle_0; }
	inline void set_m_Handle_0(int32_t value)
	{
		___m_Handle_0 = value;
	}
};


// UnityEngine.Quaternion
struct  Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 
{
public:
	// System.Single UnityEngine.Quaternion::x
	float ___x_0;
	// System.Single UnityEngine.Quaternion::y
	float ___y_1;
	// System.Single UnityEngine.Quaternion::z
	float ___z_2;
	// System.Single UnityEngine.Quaternion::w
	float ___w_3;

public:
	inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357, ___x_0)); }
	inline float get_x_0() const { return ___x_0; }
	inline float* get_address_of_x_0() { return &___x_0; }
	inline void set_x_0(float value)
	{
		___x_0 = value;
	}

	inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357, ___y_1)); }
	inline float get_y_1() const { return ___y_1; }
	inline float* get_address_of_y_1() { return &___y_1; }
	inline void set_y_1(float value)
	{
		___y_1 = value;
	}

	inline static int32_t get_offset_of_z_2() { return static_cast<int32_t>(offsetof(Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357, ___z_2)); }
	inline float get_z_2() const { return ___z_2; }
	inline float* get_address_of_z_2() { return &___z_2; }
	inline void set_z_2(float value)
	{
		___z_2 = value;
	}

	inline static int32_t get_offset_of_w_3() { return static_cast<int32_t>(offsetof(Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357, ___w_3)); }
	inline float get_w_3() const { return ___w_3; }
	inline float* get_address_of_w_3() { return &___w_3; }
	inline void set_w_3(float value)
	{
		___w_3 = value;
	}
};

struct Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357_StaticFields
{
public:
	// UnityEngine.Quaternion UnityEngine.Quaternion::identityQuaternion
	Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357  ___identityQuaternion_4;

public:
	inline static int32_t get_offset_of_identityQuaternion_4() { return static_cast<int32_t>(offsetof(Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357_StaticFields, ___identityQuaternion_4)); }
	inline Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357  get_identityQuaternion_4() const { return ___identityQuaternion_4; }
	inline Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * get_address_of_identityQuaternion_4() { return &___identityQuaternion_4; }
	inline void set_identityQuaternion_4(Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357  value)
	{
		___identityQuaternion_4 = value;
	}
};


// UnityEngine.Vector2
struct  Vector2_tA85D2DD88578276CA8A8796756458277E72D073D 
{
public:
	// System.Single UnityEngine.Vector2::x
	float ___x_0;
	// System.Single UnityEngine.Vector2::y
	float ___y_1;

public:
	inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D, ___x_0)); }
	inline float get_x_0() const { return ___x_0; }
	inline float* get_address_of_x_0() { return &___x_0; }
	inline void set_x_0(float value)
	{
		___x_0 = value;
	}

	inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D, ___y_1)); }
	inline float get_y_1() const { return ___y_1; }
	inline float* get_address_of_y_1() { return &___y_1; }
	inline void set_y_1(float value)
	{
		___y_1 = value;
	}
};

struct Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields
{
public:
	// UnityEngine.Vector2 UnityEngine.Vector2::zeroVector
	Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  ___zeroVector_2;
	// UnityEngine.Vector2 UnityEngine.Vector2::oneVector
	Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  ___oneVector_3;
	// UnityEngine.Vector2 UnityEngine.Vector2::upVector
	Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  ___upVector_4;
	// UnityEngine.Vector2 UnityEngine.Vector2::downVector
	Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  ___downVector_5;
	// UnityEngine.Vector2 UnityEngine.Vector2::leftVector
	Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  ___leftVector_6;
	// UnityEngine.Vector2 UnityEngine.Vector2::rightVector
	Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  ___rightVector_7;
	// UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector
	Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  ___positiveInfinityVector_8;
	// UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector
	Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  ___negativeInfinityVector_9;

public:
	inline static int32_t get_offset_of_zeroVector_2() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___zeroVector_2)); }
	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  get_zeroVector_2() const { return ___zeroVector_2; }
	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_zeroVector_2() { return &___zeroVector_2; }
	inline void set_zeroVector_2(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  value)
	{
		___zeroVector_2 = value;
	}

	inline static int32_t get_offset_of_oneVector_3() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___oneVector_3)); }
	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  get_oneVector_3() const { return ___oneVector_3; }
	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_oneVector_3() { return &___oneVector_3; }
	inline void set_oneVector_3(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  value)
	{
		___oneVector_3 = value;
	}

	inline static int32_t get_offset_of_upVector_4() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___upVector_4)); }
	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  get_upVector_4() const { return ___upVector_4; }
	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_upVector_4() { return &___upVector_4; }
	inline void set_upVector_4(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  value)
	{
		___upVector_4 = value;
	}

	inline static int32_t get_offset_of_downVector_5() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___downVector_5)); }
	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  get_downVector_5() const { return ___downVector_5; }
	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_downVector_5() { return &___downVector_5; }
	inline void set_downVector_5(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  value)
	{
		___downVector_5 = value;
	}

	inline static int32_t get_offset_of_leftVector_6() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___leftVector_6)); }
	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  get_leftVector_6() const { return ___leftVector_6; }
	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_leftVector_6() { return &___leftVector_6; }
	inline void set_leftVector_6(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  value)
	{
		___leftVector_6 = value;
	}

	inline static int32_t get_offset_of_rightVector_7() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___rightVector_7)); }
	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  get_rightVector_7() const { return ___rightVector_7; }
	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_rightVector_7() { return &___rightVector_7; }
	inline void set_rightVector_7(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  value)
	{
		___rightVector_7 = value;
	}

	inline static int32_t get_offset_of_positiveInfinityVector_8() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___positiveInfinityVector_8)); }
	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  get_positiveInfinityVector_8() const { return ___positiveInfinityVector_8; }
	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_positiveInfinityVector_8() { return &___positiveInfinityVector_8; }
	inline void set_positiveInfinityVector_8(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  value)
	{
		___positiveInfinityVector_8 = value;
	}

	inline static int32_t get_offset_of_negativeInfinityVector_9() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___negativeInfinityVector_9)); }
	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  get_negativeInfinityVector_9() const { return ___negativeInfinityVector_9; }
	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_negativeInfinityVector_9() { return &___negativeInfinityVector_9; }
	inline void set_negativeInfinityVector_9(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  value)
	{
		___negativeInfinityVector_9 = value;
	}
};


// UnityEngine.Vector3
struct  Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 
{
public:
	// System.Single UnityEngine.Vector3::x
	float ___x_2;
	// System.Single UnityEngine.Vector3::y
	float ___y_3;
	// System.Single UnityEngine.Vector3::z
	float ___z_4;

public:
	inline static int32_t get_offset_of_x_2() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720, ___x_2)); }
	inline float get_x_2() const { return ___x_2; }
	inline float* get_address_of_x_2() { return &___x_2; }
	inline void set_x_2(float value)
	{
		___x_2 = value;
	}

	inline static int32_t get_offset_of_y_3() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720, ___y_3)); }
	inline float get_y_3() const { return ___y_3; }
	inline float* get_address_of_y_3() { return &___y_3; }
	inline void set_y_3(float value)
	{
		___y_3 = value;
	}

	inline static int32_t get_offset_of_z_4() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720, ___z_4)); }
	inline float get_z_4() const { return ___z_4; }
	inline float* get_address_of_z_4() { return &___z_4; }
	inline void set_z_4(float value)
	{
		___z_4 = value;
	}
};

struct Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields
{
public:
	// UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___zeroVector_5;
	// UnityEngine.Vector3 UnityEngine.Vector3::oneVector
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___oneVector_6;
	// UnityEngine.Vector3 UnityEngine.Vector3::upVector
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___upVector_7;
	// UnityEngine.Vector3 UnityEngine.Vector3::downVector
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___downVector_8;
	// UnityEngine.Vector3 UnityEngine.Vector3::leftVector
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___leftVector_9;
	// UnityEngine.Vector3 UnityEngine.Vector3::rightVector
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___rightVector_10;
	// UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___forwardVector_11;
	// UnityEngine.Vector3 UnityEngine.Vector3::backVector
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___backVector_12;
	// UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___positiveInfinityVector_13;
	// UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___negativeInfinityVector_14;

public:
	inline static int32_t get_offset_of_zeroVector_5() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___zeroVector_5)); }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_zeroVector_5() const { return ___zeroVector_5; }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_zeroVector_5() { return &___zeroVector_5; }
	inline void set_zeroVector_5(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
	{
		___zeroVector_5 = value;
	}

	inline static int32_t get_offset_of_oneVector_6() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___oneVector_6)); }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_oneVector_6() const { return ___oneVector_6; }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_oneVector_6() { return &___oneVector_6; }
	inline void set_oneVector_6(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
	{
		___oneVector_6 = value;
	}

	inline static int32_t get_offset_of_upVector_7() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___upVector_7)); }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_upVector_7() const { return ___upVector_7; }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_upVector_7() { return &___upVector_7; }
	inline void set_upVector_7(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
	{
		___upVector_7 = value;
	}

	inline static int32_t get_offset_of_downVector_8() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___downVector_8)); }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_downVector_8() const { return ___downVector_8; }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_downVector_8() { return &___downVector_8; }
	inline void set_downVector_8(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
	{
		___downVector_8 = value;
	}

	inline static int32_t get_offset_of_leftVector_9() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___leftVector_9)); }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_leftVector_9() const { return ___leftVector_9; }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_leftVector_9() { return &___leftVector_9; }
	inline void set_leftVector_9(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
	{
		___leftVector_9 = value;
	}

	inline static int32_t get_offset_of_rightVector_10() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___rightVector_10)); }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_rightVector_10() const { return ___rightVector_10; }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_rightVector_10() { return &___rightVector_10; }
	inline void set_rightVector_10(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
	{
		___rightVector_10 = value;
	}

	inline static int32_t get_offset_of_forwardVector_11() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___forwardVector_11)); }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_forwardVector_11() const { return ___forwardVector_11; }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_forwardVector_11() { return &___forwardVector_11; }
	inline void set_forwardVector_11(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
	{
		___forwardVector_11 = value;
	}

	inline static int32_t get_offset_of_backVector_12() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___backVector_12)); }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_backVector_12() const { return ___backVector_12; }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_backVector_12() { return &___backVector_12; }
	inline void set_backVector_12(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
	{
		___backVector_12 = value;
	}

	inline static int32_t get_offset_of_positiveInfinityVector_13() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___positiveInfinityVector_13)); }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_positiveInfinityVector_13() const { return ___positiveInfinityVector_13; }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_positiveInfinityVector_13() { return &___positiveInfinityVector_13; }
	inline void set_positiveInfinityVector_13(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
	{
		___positiveInfinityVector_13 = value;
	}

	inline static int32_t get_offset_of_negativeInfinityVector_14() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___negativeInfinityVector_14)); }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_negativeInfinityVector_14() const { return ___negativeInfinityVector_14; }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_negativeInfinityVector_14() { return &___negativeInfinityVector_14; }
	inline void set_negativeInfinityVector_14(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
	{
		___negativeInfinityVector_14 = value;
	}
};


// UnityEngine.Collision
struct  Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C  : public RuntimeObject
{
public:
	// UnityEngine.Vector3 UnityEngine.Collision::m_Impulse
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_Impulse_0;
	// UnityEngine.Vector3 UnityEngine.Collision::m_RelativeVelocity
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_RelativeVelocity_1;
	// UnityEngine.Rigidbody UnityEngine.Collision::m_Rigidbody
	Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * ___m_Rigidbody_2;
	// UnityEngine.Collider UnityEngine.Collision::m_Collider
	Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_3;
	// System.Int32 UnityEngine.Collision::m_ContactCount
	int32_t ___m_ContactCount_4;
	// UnityEngine.ContactPoint[] UnityEngine.Collision::m_ReusedContacts
	ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* ___m_ReusedContacts_5;
	// UnityEngine.ContactPoint[] UnityEngine.Collision::m_LegacyContacts
	ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* ___m_LegacyContacts_6;

public:
	inline static int32_t get_offset_of_m_Impulse_0() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_Impulse_0)); }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_m_Impulse_0() const { return ___m_Impulse_0; }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Impulse_0() { return &___m_Impulse_0; }
	inline void set_m_Impulse_0(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
	{
		___m_Impulse_0 = value;
	}

	inline static int32_t get_offset_of_m_RelativeVelocity_1() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_RelativeVelocity_1)); }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_m_RelativeVelocity_1() const { return ___m_RelativeVelocity_1; }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_RelativeVelocity_1() { return &___m_RelativeVelocity_1; }
	inline void set_m_RelativeVelocity_1(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
	{
		___m_RelativeVelocity_1 = value;
	}

	inline static int32_t get_offset_of_m_Rigidbody_2() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_Rigidbody_2)); }
	inline Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * get_m_Rigidbody_2() const { return ___m_Rigidbody_2; }
	inline Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 ** get_address_of_m_Rigidbody_2() { return &___m_Rigidbody_2; }
	inline void set_m_Rigidbody_2(Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * value)
	{
		___m_Rigidbody_2 = value;
		Il2CppCodeGenWriteBarrier((void**)(&___m_Rigidbody_2), (void*)value);
	}

	inline static int32_t get_offset_of_m_Collider_3() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_Collider_3)); }
	inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * get_m_Collider_3() const { return ___m_Collider_3; }
	inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF ** get_address_of_m_Collider_3() { return &___m_Collider_3; }
	inline void set_m_Collider_3(Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * value)
	{
		___m_Collider_3 = value;
		Il2CppCodeGenWriteBarrier((void**)(&___m_Collider_3), (void*)value);
	}

	inline static int32_t get_offset_of_m_ContactCount_4() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_ContactCount_4)); }
	inline int32_t get_m_ContactCount_4() const { return ___m_ContactCount_4; }
	inline int32_t* get_address_of_m_ContactCount_4() { return &___m_ContactCount_4; }
	inline void set_m_ContactCount_4(int32_t value)
	{
		___m_ContactCount_4 = value;
	}

	inline static int32_t get_offset_of_m_ReusedContacts_5() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_ReusedContacts_5)); }
	inline ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* get_m_ReusedContacts_5() const { return ___m_ReusedContacts_5; }
	inline ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA** get_address_of_m_ReusedContacts_5() { return &___m_ReusedContacts_5; }
	inline void set_m_ReusedContacts_5(ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* value)
	{
		___m_ReusedContacts_5 = value;
		Il2CppCodeGenWriteBarrier((void**)(&___m_ReusedContacts_5), (void*)value);
	}

	inline static int32_t get_offset_of_m_LegacyContacts_6() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_LegacyContacts_6)); }
	inline ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* get_m_LegacyContacts_6() const { return ___m_LegacyContacts_6; }
	inline ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA** get_address_of_m_LegacyContacts_6() { return &___m_LegacyContacts_6; }
	inline void set_m_LegacyContacts_6(ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* value)
	{
		___m_LegacyContacts_6 = value;
		Il2CppCodeGenWriteBarrier((void**)(&___m_LegacyContacts_6), (void*)value);
	}
};

// Native definition for P/Invoke marshalling of UnityEngine.Collision
struct Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_pinvoke
{
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_Impulse_0;
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_RelativeVelocity_1;
	Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * ___m_Rigidbody_2;
	Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_3;
	int32_t ___m_ContactCount_4;
	ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * ___m_ReusedContacts_5;
	ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * ___m_LegacyContacts_6;
};
// Native definition for COM marshalling of UnityEngine.Collision
struct Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_com
{
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_Impulse_0;
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_RelativeVelocity_1;
	Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * ___m_Rigidbody_2;
	Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_3;
	int32_t ___m_ContactCount_4;
	ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * ___m_ReusedContacts_5;
	ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * ___m_LegacyContacts_6;
};

// UnityEngine.CollisionFlags
struct  CollisionFlags_t5638B0B2D65637D85403CB6FC2279DCBBB8AF63E 
{
public:
	// System.Int32 UnityEngine.CollisionFlags::value__
	int32_t ___value___2;

public:
	inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(CollisionFlags_t5638B0B2D65637D85403CB6FC2279DCBBB8AF63E, ___value___2)); }
	inline int32_t get_value___2() const { return ___value___2; }
	inline int32_t* get_address_of_value___2() { return &___value___2; }
	inline void set_value___2(int32_t value)
	{
		___value___2 = value;
	}
};


// UnityEngine.ContactPoint
struct  ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 
{
public:
	// UnityEngine.Vector3 UnityEngine.ContactPoint::m_Point
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_Point_0;
	// UnityEngine.Vector3 UnityEngine.ContactPoint::m_Normal
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_Normal_1;
	// System.Int32 UnityEngine.ContactPoint::m_ThisColliderInstanceID
	int32_t ___m_ThisColliderInstanceID_2;
	// System.Int32 UnityEngine.ContactPoint::m_OtherColliderInstanceID
	int32_t ___m_OtherColliderInstanceID_3;
	// System.Single UnityEngine.ContactPoint::m_Separation
	float ___m_Separation_4;

public:
	inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_Point_0)); }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_m_Point_0() const { return ___m_Point_0; }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Point_0() { return &___m_Point_0; }
	inline void set_m_Point_0(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
	{
		___m_Point_0 = value;
	}

	inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_Normal_1)); }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_m_Normal_1() const { return ___m_Normal_1; }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Normal_1() { return &___m_Normal_1; }
	inline void set_m_Normal_1(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
	{
		___m_Normal_1 = value;
	}

	inline static int32_t get_offset_of_m_ThisColliderInstanceID_2() { return static_cast<int32_t>(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_ThisColliderInstanceID_2)); }
	inline int32_t get_m_ThisColliderInstanceID_2() const { return ___m_ThisColliderInstanceID_2; }
	inline int32_t* get_address_of_m_ThisColliderInstanceID_2() { return &___m_ThisColliderInstanceID_2; }
	inline void set_m_ThisColliderInstanceID_2(int32_t value)
	{
		___m_ThisColliderInstanceID_2 = value;
	}

	inline static int32_t get_offset_of_m_OtherColliderInstanceID_3() { return static_cast<int32_t>(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_OtherColliderInstanceID_3)); }
	inline int32_t get_m_OtherColliderInstanceID_3() const { return ___m_OtherColliderInstanceID_3; }
	inline int32_t* get_address_of_m_OtherColliderInstanceID_3() { return &___m_OtherColliderInstanceID_3; }
	inline void set_m_OtherColliderInstanceID_3(int32_t value)
	{
		___m_OtherColliderInstanceID_3 = value;
	}

	inline static int32_t get_offset_of_m_Separation_4() { return static_cast<int32_t>(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_Separation_4)); }
	inline float get_m_Separation_4() const { return ___m_Separation_4; }
	inline float* get_address_of_m_Separation_4() { return &___m_Separation_4; }
	inline void set_m_Separation_4(float value)
	{
		___m_Separation_4 = value;
	}
};


// UnityEngine.ControllerColliderHit
struct  ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968  : public RuntimeObject
{
public:
	// UnityEngine.CharacterController UnityEngine.ControllerColliderHit::m_Controller
	CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * ___m_Controller_0;
	// UnityEngine.Collider UnityEngine.ControllerColliderHit::m_Collider
	Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_1;
	// UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Point
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_Point_2;
	// UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Normal
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_Normal_3;
	// UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_MoveDirection
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_MoveDirection_4;
	// System.Single UnityEngine.ControllerColliderHit::m_MoveLength
	float ___m_MoveLength_5;
	// System.Int32 UnityEngine.ControllerColliderHit::m_Push
	int32_t ___m_Push_6;

public:
	inline static int32_t get_offset_of_m_Controller_0() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Controller_0)); }
	inline CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * get_m_Controller_0() const { return ___m_Controller_0; }
	inline CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E ** get_address_of_m_Controller_0() { return &___m_Controller_0; }
	inline void set_m_Controller_0(CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * value)
	{
		___m_Controller_0 = value;
		Il2CppCodeGenWriteBarrier((void**)(&___m_Controller_0), (void*)value);
	}

	inline static int32_t get_offset_of_m_Collider_1() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Collider_1)); }
	inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * get_m_Collider_1() const { return ___m_Collider_1; }
	inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF ** get_address_of_m_Collider_1() { return &___m_Collider_1; }
	inline void set_m_Collider_1(Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * value)
	{
		___m_Collider_1 = value;
		Il2CppCodeGenWriteBarrier((void**)(&___m_Collider_1), (void*)value);
	}

	inline static int32_t get_offset_of_m_Point_2() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Point_2)); }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_m_Point_2() const { return ___m_Point_2; }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Point_2() { return &___m_Point_2; }
	inline void set_m_Point_2(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
	{
		___m_Point_2 = value;
	}

	inline static int32_t get_offset_of_m_Normal_3() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Normal_3)); }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_m_Normal_3() const { return ___m_Normal_3; }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Normal_3() { return &___m_Normal_3; }
	inline void set_m_Normal_3(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
	{
		___m_Normal_3 = value;
	}

	inline static int32_t get_offset_of_m_MoveDirection_4() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_MoveDirection_4)); }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_m_MoveDirection_4() const { return ___m_MoveDirection_4; }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_MoveDirection_4() { return &___m_MoveDirection_4; }
	inline void set_m_MoveDirection_4(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
	{
		___m_MoveDirection_4 = value;
	}

	inline static int32_t get_offset_of_m_MoveLength_5() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_MoveLength_5)); }
	inline float get_m_MoveLength_5() const { return ___m_MoveLength_5; }
	inline float* get_address_of_m_MoveLength_5() { return &___m_MoveLength_5; }
	inline void set_m_MoveLength_5(float value)
	{
		___m_MoveLength_5 = value;
	}

	inline static int32_t get_offset_of_m_Push_6() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Push_6)); }
	inline int32_t get_m_Push_6() const { return ___m_Push_6; }
	inline int32_t* get_address_of_m_Push_6() { return &___m_Push_6; }
	inline void set_m_Push_6(int32_t value)
	{
		___m_Push_6 = value;
	}
};

// Native definition for P/Invoke marshalling of UnityEngine.ControllerColliderHit
struct ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_pinvoke
{
	CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * ___m_Controller_0;
	Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_1;
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_Point_2;
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_Normal_3;
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_MoveDirection_4;
	float ___m_MoveLength_5;
	int32_t ___m_Push_6;
};
// Native definition for COM marshalling of UnityEngine.ControllerColliderHit
struct ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_com
{
	CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * ___m_Controller_0;
	Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_1;
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_Point_2;
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_Normal_3;
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_MoveDirection_4;
	float ___m_MoveLength_5;
	int32_t ___m_Push_6;
};

// UnityEngine.ForceMode
struct  ForceMode_t76188FF14D0038E184106555207A81218E97D0A5 
{
public:
	// System.Int32 UnityEngine.ForceMode::value__
	int32_t ___value___2;

public:
	inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(ForceMode_t76188FF14D0038E184106555207A81218E97D0A5, ___value___2)); }
	inline int32_t get_value___2() const { return ___value___2; }
	inline int32_t* get_address_of_value___2() { return &___value___2; }
	inline void set_value___2(int32_t value)
	{
		___value___2 = value;
	}
};


// UnityEngine.Object
struct  Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0  : public RuntimeObject
{
public:
	// System.IntPtr UnityEngine.Object::m_CachedPtr
	intptr_t ___m_CachedPtr_0;

public:
	inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast<int32_t>(offsetof(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0, ___m_CachedPtr_0)); }
	inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; }
	inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; }
	inline void set_m_CachedPtr_0(intptr_t value)
	{
		___m_CachedPtr_0 = value;
	}
};

struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_StaticFields
{
public:
	// System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
	int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;

public:
	inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast<int32_t>(offsetof(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); }
	inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; }
	inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; }
	inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value)
	{
		___OffsetOfInstanceIDInCPlusPlusObject_1 = value;
	}
};

// Native definition for P/Invoke marshalling of UnityEngine.Object
struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshaled_pinvoke
{
	intptr_t ___m_CachedPtr_0;
};
// Native definition for COM marshalling of UnityEngine.Object
struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshaled_com
{
	intptr_t ___m_CachedPtr_0;
};

// UnityEngine.QueryTriggerInteraction
struct  QueryTriggerInteraction_t56ABDF7B81C5D989BE40455CF39647A532791739 
{
public:
	// System.Int32 UnityEngine.QueryTriggerInteraction::value__
	int32_t ___value___2;

public:
	inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(QueryTriggerInteraction_t56ABDF7B81C5D989BE40455CF39647A532791739, ___value___2)); }
	inline int32_t get_value___2() const { return ___value___2; }
	inline int32_t* get_address_of_value___2() { return &___value___2; }
	inline void set_value___2(int32_t value)
	{
		___value___2 = value;
	}
};


// UnityEngine.Ray
struct  Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 
{
public:
	// UnityEngine.Vector3 UnityEngine.Ray::m_Origin
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_Origin_0;
	// UnityEngine.Vector3 UnityEngine.Ray::m_Direction
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_Direction_1;

public:
	inline static int32_t get_offset_of_m_Origin_0() { return static_cast<int32_t>(offsetof(Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2, ___m_Origin_0)); }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_m_Origin_0() const { return ___m_Origin_0; }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Origin_0() { return &___m_Origin_0; }
	inline void set_m_Origin_0(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
	{
		___m_Origin_0 = value;
	}

	inline static int32_t get_offset_of_m_Direction_1() { return static_cast<int32_t>(offsetof(Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2, ___m_Direction_1)); }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_m_Direction_1() const { return ___m_Direction_1; }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Direction_1() { return &___m_Direction_1; }
	inline void set_m_Direction_1(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
	{
		___m_Direction_1 = value;
	}
};


// UnityEngine.RaycastHit
struct  RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 
{
public:
	// UnityEngine.Vector3 UnityEngine.RaycastHit::m_Point
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_Point_0;
	// UnityEngine.Vector3 UnityEngine.RaycastHit::m_Normal
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___m_Normal_1;
	// System.UInt32 UnityEngine.RaycastHit::m_FaceID
	uint32_t ___m_FaceID_2;
	// System.Single UnityEngine.RaycastHit::m_Distance
	float ___m_Distance_3;
	// UnityEngine.Vector2 UnityEngine.RaycastHit::m_UV
	Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  ___m_UV_4;
	// System.Int32 UnityEngine.RaycastHit::m_Collider
	int32_t ___m_Collider_5;

public:
	inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_Point_0)); }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_m_Point_0() const { return ___m_Point_0; }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Point_0() { return &___m_Point_0; }
	inline void set_m_Point_0(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
	{
		___m_Point_0 = value;
	}

	inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_Normal_1)); }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  get_m_Normal_1() const { return ___m_Normal_1; }
	inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Normal_1() { return &___m_Normal_1; }
	inline void set_m_Normal_1(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  value)
	{
		___m_Normal_1 = value;
	}

	inline static int32_t get_offset_of_m_FaceID_2() { return static_cast<int32_t>(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_FaceID_2)); }
	inline uint32_t get_m_FaceID_2() const { return ___m_FaceID_2; }
	inline uint32_t* get_address_of_m_FaceID_2() { return &___m_FaceID_2; }
	inline void set_m_FaceID_2(uint32_t value)
	{
		___m_FaceID_2 = value;
	}

	inline static int32_t get_offset_of_m_Distance_3() { return static_cast<int32_t>(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_Distance_3)); }
	inline float get_m_Distance_3() const { return ___m_Distance_3; }
	inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; }
	inline void set_m_Distance_3(float value)
	{
		___m_Distance_3 = value;
	}

	inline static int32_t get_offset_of_m_UV_4() { return static_cast<int32_t>(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_UV_4)); }
	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  get_m_UV_4() const { return ___m_UV_4; }
	inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_m_UV_4() { return &___m_UV_4; }
	inline void set_m_UV_4(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D  value)
	{
		___m_UV_4 = value;
	}

	inline static int32_t get_offset_of_m_Collider_5() { return static_cast<int32_t>(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_Collider_5)); }
	inline int32_t get_m_Collider_5() const { return ___m_Collider_5; }
	inline int32_t* get_address_of_m_Collider_5() { return &___m_Collider_5; }
	inline void set_m_Collider_5(int32_t value)
	{
		___m_Collider_5 = value;
	}
};


// UnityEngine.RigidbodyConstraints
struct  RigidbodyConstraints_tC57FF2BFB454674CE1FDEF9EEDAF5FCFAB23FFC8 
{
public:
	// System.Int32 UnityEngine.RigidbodyConstraints::value__
	int32_t ___value___2;

public:
	inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(RigidbodyConstraints_tC57FF2BFB454674CE1FDEF9EEDAF5FCFAB23FFC8, ___value___2)); }
	inline int32_t get_value___2() const { return ___value___2; }
	inline int32_t* get_address_of_value___2() { return &___value___2; }
	inline void set_value___2(int32_t value)
	{
		___value___2 = value;
	}
};


// UnityEngine.Component
struct  Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621  : public Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0
{
public:

public:
};


// UnityEngine.Collider
struct  Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF  : public Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621
{
public:

public:
};


// UnityEngine.Joint
struct  Joint_t734F77C82E6372173403FCA61D9E7FC4618595AF  : public Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621
{
public:

public:
};


// UnityEngine.Rigidbody
struct  Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5  : public Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621
{
public:

public:
};


// UnityEngine.BoxCollider
struct  BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA  : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF
{
public:

public:
};


// UnityEngine.CapsuleCollider
struct  CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1  : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF
{
public:

public:
};


// UnityEngine.CharacterController
struct  CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E  : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF
{
public:

public:
};


// UnityEngine.MeshCollider
struct  MeshCollider_t60EB55ADE92499FE8D1AA206D2BD96E65B2766DE  : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF
{
public:

public:
};


// UnityEngine.SphereCollider
struct  SphereCollider_tAC3E5E20B385DF1C0B17F3EA5C7214F71367706F  : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF
{
public:

public:
};


// UnityEngine.SpringJoint
struct  SpringJoint_t2D196194480E339F728B463619720385523B09AF  : public Joint_t734F77C82E6372173403FCA61D9E7FC4618595AF
{
public:

public:
};

#ifdef __clang__
#pragma clang diagnostic pop
#endif
// UnityEngine.ContactPoint[]
struct ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA  : public RuntimeArray
{
public:
	ALIGN_FIELD (8) ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515  m_Items[1];

public:
	inline ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515  GetAt(il2cpp_array_size_t index) const
	{
		IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
		return m_Items[index];
	}
	inline ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * GetAddressAt(il2cpp_array_size_t index)
	{
		IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
		return m_Items + index;
	}
	inline void SetAt(il2cpp_array_size_t index, ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515  value)
	{
		IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
		m_Items[index] = value;
	}
	inline ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515  GetAtUnchecked(il2cpp_array_size_t index) const
	{
		return m_Items[index];
	}
	inline ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * GetAddressAtUnchecked(il2cpp_array_size_t index)
	{
		return m_Items + index;
	}
	inline void SetAtUnchecked(il2cpp_array_size_t index, ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515  value)
	{
		m_Items[index] = value;
	}
};
// UnityEngine.RaycastHit[]
struct RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57  : public RuntimeArray
{
public:
	ALIGN_FIELD (8) RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3  m_Items[1];

public:
	inline RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3  GetAt(il2cpp_array_size_t index) const
	{
		IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
		return m_Items[index];
	}
	inline RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * GetAddressAt(il2cpp_array_size_t index)
	{
		IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
		return m_Items + index;
	}
	inline void SetAt(il2cpp_array_size_t index, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3  value)
	{
		IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
		m_Items[index] = value;
	}
	inline RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3  GetAtUnchecked(il2cpp_array_size_t index) const
	{
		return m_Items[index];
	}
	inline RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * GetAddressAtUnchecked(il2cpp_array_size_t index)
	{
		return m_Items + index;
	}
	inline void SetAtUnchecked(il2cpp_array_size_t index, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3  value)
	{
		m_Items[index] = value;
	}
};
// UnityEngine.Collider[]
struct ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252  : public RuntimeArray
{
public:
	ALIGN_FIELD (8) Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * m_Items[1];

public:
	inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * GetAt(il2cpp_array_size_t index) const
	{
		IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
		return m_Items[index];
	}
	inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF ** GetAddressAt(il2cpp_array_size_t index)
	{
		IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
		return m_Items + index;
	}
	inline void SetAt(il2cpp_array_size_t index, Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * value)
	{
		IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
		m_Items[index] = value;
		Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
	}
	inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * GetAtUnchecked(il2cpp_array_size_t index) const
	{
		return m_Items[index];
	}
	inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF ** GetAddressAtUnchecked(il2cpp_array_size_t index)
	{
		return m_Items + index;
	}
	inline void SetAtUnchecked(il2cpp_array_size_t index, Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * value)
	{
		m_Items[index] = value;
		Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
	}
};
// System.Object[]
struct ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A  : public RuntimeArray
{
public:
	ALIGN_FIELD (8) RuntimeObject * m_Items[1];

public:
	inline RuntimeObject * GetAt(il2cpp_array_size_t index) const
	{
		IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
		return m_Items[index];
	}
	inline RuntimeObject ** GetAddressAt(il2cpp_array_size_t index)
	{
		IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
		return m_Items + index;
	}
	inline void SetAt(il2cpp_array_size_t index, RuntimeObject * value)
	{
		IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
		m_Items[index] = value;
		Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
	}
	inline RuntimeObject * GetAtUnchecked(il2cpp_array_size_t index) const
	{
		return m_Items[index];
	}
	inline RuntimeObject ** GetAddressAtUnchecked(il2cpp_array_size_t index)
	{
		return m_Items + index;
	}
	inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject * value)
	{
		m_Items[index] = value;
		Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
	}
};



// System.Void UnityEngine.BoxCollider::set_center_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_set_center_Injected_m3D018F7FF1507924176F2B8672B1AB6FE945D5E4 (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method);
// System.Void UnityEngine.BoxCollider::set_size_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_set_size_Injected_mC0F1AC95BA07EF05E218E1A8EB5F49E211318943 (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method);
// System.Void UnityEngine.CapsuleCollider::get_center_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_get_center_Injected_mCD228988D6221C1AAB16F9A46FA6D3EBF02D7BB2 (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method);
// System.Void UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3 (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method);
// UnityEngine.CollisionFlags UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CharacterController_Move_Injected_m729AD52E288CE0BF810D548AF6F9309EEB56A551 (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___motion0, const RuntimeMethod* method);
// System.Void UnityEngine.CharacterController::get_velocity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_get_velocity_Injected_m0E49CB063AAA4E43CBBF4F422E5E4CAABAFCA3A8 (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method);
// System.Void UnityEngine.Component::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Component__ctor_m5E2740C0ACA4B368BC460315FAA2EDBFEAC0B8EF (Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621 * __this, const RuntimeMethod* method);
// System.Void UnityEngine.Joint::set_anchor_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_set_anchor_Injected_mCDEEE334517B97D137C1AE4ADAAFAD9CD85399EB (Joint_t734F77C82E6372173403FCA61D9E7FC4618595AF * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method);
// System.Void UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_gravity_Injected_m7B5CE9CF65B245C2C2EA078BE636E393225B0335 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method);
// System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___ret0, const RuntimeMethod* method);
// UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30 (const RuntimeMethod* method);
// System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
// System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
// UnityEngine.Vector3 UnityEngine.Ray::get_origin()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * __this, const RuntimeMethod* method);
// UnityEngine.Vector3 UnityEngine.Ray::get_direction()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * __this, const RuntimeMethod* method);
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m44270C2D7C8CD056B6D78DE60A4C91FCC0A225C1 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
// System.Boolean UnityEngine.PhysicsScene::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_SphereCast_m99D2D1C789BB817406E7C7FBAA75F2019A13D6C1 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method);
// System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_SphereCast_m2D57A1F4DA048B95DC33939367F2556CEA22B8BD (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method);
// UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
// System.Single UnityEngine.Vector3::get_magnitude()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * __this, const RuntimeMethod* method);
// UnityEngine.Vector3 UnityEngine.Vector3::op_Division(UnityEngine.Vector3,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___a0, float ___d1, const RuntimeMethod* method);
// System.Void UnityEngine.Ray::.ctor(UnityEngine.Vector3,UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Ray__ctor_m695D219349B8AA4C82F96C55A27D384C07736F6B (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, const RuntimeMethod* method);
// UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Internal_RaycastAll_m366801D3E9D3DE8E9A94C5243D1FB2132DFDD851 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
// System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
// UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Query_SphereCastAll_Injected_m679F7242E41A4D7E4ACB206EF6AE3BB92B1B6FD8 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___origin1, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction3, float ___maxDistance4, int32_t ___mask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method);
// UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Query_SphereCastAll_m92155C4717FC0AC27A76DACC349E94F75685053A (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin1, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction3, float ___maxDistance4, int32_t ___mask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method);
// UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_SphereCastAll_m30813767B905D3E6D32E14BAE55D07B4E93587D0 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
// UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Ray,System.Single,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_SphereCastAll_m1CEF6B37F73F8E34E071F2C940A217E407CDB85E (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray0, float ___radius1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
// UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapSphere_Internal_Injected_m315C4BB796FD73B41F5710D1DB52A6BCB57C344D (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___position1, float ___radius2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
// UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapSphere_Internal_m10C15A0F86303EF92B205F16591E344E5728B6D0 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___position1, float ___radius2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
// UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapSphere_m73878904F621A28F8DD8855CB113C690CF1E89C0 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___position0, float ___radius1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method);
// System.String UnityEngine.UnityString::Format(System.String,System.Object[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* UnityString_Format_m415056ECF8DA7B3EC6A8456E299D0C2002177387 (String_t* ___fmt0, ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A* ___args1, const RuntimeMethod* method);
// System.String UnityEngine.PhysicsScene::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, const RuntimeMethod* method);
// System.Int32 UnityEngine.PhysicsScene::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, const RuntimeMethod* method);
// System.Boolean UnityEngine.PhysicsScene::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, RuntimeObject * ___other0, const RuntimeMethod* method);
// System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  ___other0, const RuntimeMethod* method);
// System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_m09DD752D166094AC2A6F19302F7DDB2EA88DE67F (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
// System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
// System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_m2769B78FDCAA21C6F609DD709BADFF6F4B07C529 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray1, float ___maxDistance2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
// System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
// UnityEngine.Vector3 UnityEngine.Vector3::get_normalized()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  Vector3_get_normalized_mE20796F1D2D36244FACD4D14DADB245BE579849B (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * __this, const RuntimeMethod* method);
// System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_m9E5DAC724FC74D6B618C82BC8F19980E9636D5B1 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
// System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
// System.Boolean UnityEngine.PhysicsScene::Query_SphereCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_SphereCast_Injected_mA3953A644D1ED0B7D37A22E44635A413A4A1A12F (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___origin1, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction3, float ___maxDistance4, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method);
// System.Boolean UnityEngine.PhysicsScene::Query_SphereCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_SphereCast_m6DD7B632CF528C867859E329E2C4807C2CC891D8 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin1, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction3, float ___maxDistance4, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method);
// System.Boolean UnityEngine.PhysicsScene::Internal_SphereCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_SphereCast_mAD5109B24E5C668DC9A49E434B5139CA8A43DBD0 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin1, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction3, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo4, float ___maxDistance5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method);
// UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * Object_FindObjectFromInstanceID_m7594ED98F525AAE38FEC80052729ECAF3E821350 (int32_t ___instanceID0, const RuntimeMethod* method);
// UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method);
// UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method);
// UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method);
// System.Single UnityEngine.RaycastHit::get_distance()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method);
// System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___x0, Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___y1, const RuntimeMethod* method);
// UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8 (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, const RuntimeMethod* method);
// UnityEngine.Rigidbody UnityEngine.RaycastHit::get_rigidbody()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method);
// System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method);
// System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method);
// System.Void UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_angularVelocity_Injected_mF130145BC134034C2ECB1C4E9BF276F0A63EC0D1 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method);
// System.Void UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_angularVelocity_Injected_mC5F63763F3701505D5F8E41CCE7F6325F1024783 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method);
// System.Void UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_centerOfMass_Injected_m999B2BDCDFCAC0D049AF7A7BE5BEB7A4B75D1D0A (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method);
// System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_position_Injected_m8B581634C88AB745341D4ACF1CC12544769EC019 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method);
// System.Void UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_rotation_Injected_m5FEC1EC2B3CFCE6585C63CD64ECAE39828B73C91 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___ret0, const RuntimeMethod* method);
// System.Void UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_rotation_Injected_m52738493BB4ACEDC29288DA8905907C1918A99C3 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___value0, const RuntimeMethod* method);
// System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___force0, int32_t ___mode1, const RuntimeMethod* method);
// System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_mD64ACF772614FE36CFD8A477A07A407B35DF1A54 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___force0, int32_t ___mode1, const RuntimeMethod* method);
// System.Void UnityEngine.Rigidbody::AddTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_Injected_mBD4EFD1DF707E92D237322E8A48B5827D3E8AD6B (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___torque0, int32_t ___mode1, const RuntimeMethod* method);
// System.Void UnityEngine.Rigidbody::AddTorque(UnityEngine.Vector3,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_m18EA054D294E8A26F6485C1E933E986BD5BE5F60 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___torque0, int32_t ___mode1, const RuntimeMethod* method);
// System.Void UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForceAtPosition_Injected_m5A653201E107E36E0E70F6A9933B8CE5F3F31E1F (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___force0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___position1, int32_t ___mode2, const RuntimeMethod* method);
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.BoxCollider::set_center(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_set_center_m8A871056CA383C9932A7694FE396A1EFA247FC69 (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___value0, const RuntimeMethod* method)
{
	{
		BoxCollider_set_center_Injected_m3D018F7FF1507924176F2B8672B1AB6FE945D5E4(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___value0), /*hidden argument*/NULL);
		return;
	}
}
// System.Void UnityEngine.BoxCollider::set_size(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_set_size_m65F9B4BD610D3094313EC8D1C5CE58D1D345A176 (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___value0, const RuntimeMethod* method)
{
	{
		BoxCollider_set_size_Injected_mC0F1AC95BA07EF05E218E1A8EB5F49E211318943(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___value0), /*hidden argument*/NULL);
		return;
	}
}
// System.Void UnityEngine.BoxCollider::set_center_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_set_center_Injected_m3D018F7FF1507924176F2B8672B1AB6FE945D5E4 (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method)
{
	typedef void (*BoxCollider_set_center_Injected_m3D018F7FF1507924176F2B8672B1AB6FE945D5E4_ftn) (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
	static BoxCollider_set_center_Injected_m3D018F7FF1507924176F2B8672B1AB6FE945D5E4_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (BoxCollider_set_center_Injected_m3D018F7FF1507924176F2B8672B1AB6FE945D5E4_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.BoxCollider::set_center_Injected(UnityEngine.Vector3&)");
	_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.BoxCollider::set_size_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_set_size_Injected_mC0F1AC95BA07EF05E218E1A8EB5F49E211318943 (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method)
{
	typedef void (*BoxCollider_set_size_Injected_mC0F1AC95BA07EF05E218E1A8EB5F49E211318943_ftn) (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
	static BoxCollider_set_size_Injected_mC0F1AC95BA07EF05E218E1A8EB5F49E211318943_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (BoxCollider_set_size_Injected_mC0F1AC95BA07EF05E218E1A8EB5F49E211318943_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.BoxCollider::set_size_Injected(UnityEngine.Vector3&)");
	_il2cpp_icall_func(__this, ___value0);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Vector3 UnityEngine.CapsuleCollider::get_center()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  CapsuleCollider_get_center_m415B40B8ADB6B1C29F3EF4C23839D5514BBA18AE (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, const RuntimeMethod* method)
{
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  V_0;
	memset((&V_0), 0, sizeof(V_0));
	{
		CapsuleCollider_get_center_Injected_mCD228988D6221C1AAB16F9A46FA6D3EBF02D7BB2(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL);
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = V_0;
		return L_0;
	}
}
// System.Void UnityEngine.CapsuleCollider::set_center(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_center_mD2A261C23EB2DE8B0D9F946596BF64B72F7015C6 (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___value0, const RuntimeMethod* method)
{
	{
		CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___value0), /*hidden argument*/NULL);
		return;
	}
}
// System.Single UnityEngine.CapsuleCollider::get_radius()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float CapsuleCollider_get_radius_m8E753A625226A5AF557AAFEBF5B6D0720C00802D (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, const RuntimeMethod* method)
{
	typedef float (*CapsuleCollider_get_radius_m8E753A625226A5AF557AAFEBF5B6D0720C00802D_ftn) (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 *);
	static CapsuleCollider_get_radius_m8E753A625226A5AF557AAFEBF5B6D0720C00802D_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (CapsuleCollider_get_radius_m8E753A625226A5AF557AAFEBF5B6D0720C00802D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::get_radius()");
	float retVal = _il2cpp_icall_func(__this);
	return retVal;
}
// System.Single UnityEngine.CapsuleCollider::get_height()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float CapsuleCollider_get_height_mA0F14683CEDB4F32B59D0262AB7507574228EF75 (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, const RuntimeMethod* method)
{
	typedef float (*CapsuleCollider_get_height_mA0F14683CEDB4F32B59D0262AB7507574228EF75_ftn) (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 *);
	static CapsuleCollider_get_height_mA0F14683CEDB4F32B59D0262AB7507574228EF75_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (CapsuleCollider_get_height_mA0F14683CEDB4F32B59D0262AB7507574228EF75_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::get_height()");
	float retVal = _il2cpp_icall_func(__this);
	return retVal;
}
// System.Void UnityEngine.CapsuleCollider::set_height(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_height_m77D7E2FFC2A2D587B30746E00690A375D3E3D0F6 (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, float ___value0, const RuntimeMethod* method)
{
	typedef void (*CapsuleCollider_set_height_m77D7E2FFC2A2D587B30746E00690A375D3E3D0F6_ftn) (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 *, float);
	static CapsuleCollider_set_height_m77D7E2FFC2A2D587B30746E00690A375D3E3D0F6_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (CapsuleCollider_set_height_m77D7E2FFC2A2D587B30746E00690A375D3E3D0F6_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::set_height(System.Single)");
	_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.CapsuleCollider::get_center_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_get_center_Injected_mCD228988D6221C1AAB16F9A46FA6D3EBF02D7BB2 (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method)
{
	typedef void (*CapsuleCollider_get_center_Injected_mCD228988D6221C1AAB16F9A46FA6D3EBF02D7BB2_ftn) (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
	static CapsuleCollider_get_center_Injected_mCD228988D6221C1AAB16F9A46FA6D3EBF02D7BB2_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (CapsuleCollider_get_center_Injected_mCD228988D6221C1AAB16F9A46FA6D3EBF02D7BB2_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::get_center_Injected(UnityEngine.Vector3&)");
	_il2cpp_icall_func(__this, ___ret0);
}
// System.Void UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3 (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method)
{
	typedef void (*CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3_ftn) (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
	static CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&)");
	_il2cpp_icall_func(__this, ___value0);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.CollisionFlags UnityEngine.CharacterController::Move(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CharacterController_Move_m31D77B4E934015FE3D6CE04BF8017A1DD0487434 (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___motion0, const RuntimeMethod* method)
{
	{
		int32_t L_0 = CharacterController_Move_Injected_m729AD52E288CE0BF810D548AF6F9309EEB56A551(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___motion0), /*hidden argument*/NULL);
		return L_0;
	}
}
// UnityEngine.Vector3 UnityEngine.CharacterController::get_velocity()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  CharacterController_get_velocity_m735C4159CF165335A5C51E2B059952601F8CA0CD (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, const RuntimeMethod* method)
{
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  V_0;
	memset((&V_0), 0, sizeof(V_0));
	{
		CharacterController_get_velocity_Injected_m0E49CB063AAA4E43CBBF4F422E5E4CAABAFCA3A8(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL);
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = V_0;
		return L_0;
	}
}
// System.Boolean UnityEngine.CharacterController::get_isGrounded()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CharacterController_get_isGrounded_m5BB5A50DD5942ED9AEF9F3A97CF52913591E077B (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, const RuntimeMethod* method)
{
	typedef bool (*CharacterController_get_isGrounded_m5BB5A50DD5942ED9AEF9F3A97CF52913591E077B_ftn) (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E *);
	static CharacterController_get_isGrounded_m5BB5A50DD5942ED9AEF9F3A97CF52913591E077B_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (CharacterController_get_isGrounded_m5BB5A50DD5942ED9AEF9F3A97CF52913591E077B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_isGrounded()");
	bool retVal = _il2cpp_icall_func(__this);
	return retVal;
}
// System.Single UnityEngine.CharacterController::get_radius()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float CharacterController_get_radius_m338506473432572441A8EC04C6315A2E272EED62 (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, const RuntimeMethod* method)
{
	typedef float (*CharacterController_get_radius_m338506473432572441A8EC04C6315A2E272EED62_ftn) (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E *);
	static CharacterController_get_radius_m338506473432572441A8EC04C6315A2E272EED62_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (CharacterController_get_radius_m338506473432572441A8EC04C6315A2E272EED62_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_radius()");
	float retVal = _il2cpp_icall_func(__this);
	return retVal;
}
// System.Single UnityEngine.CharacterController::get_height()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float CharacterController_get_height_m03BF94F70626679E706F9529E7D9C2E42B4D33AA (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, const RuntimeMethod* method)
{
	typedef float (*CharacterController_get_height_m03BF94F70626679E706F9529E7D9C2E42B4D33AA_ftn) (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E *);
	static CharacterController_get_height_m03BF94F70626679E706F9529E7D9C2E42B4D33AA_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (CharacterController_get_height_m03BF94F70626679E706F9529E7D9C2E42B4D33AA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_height()");
	float retVal = _il2cpp_icall_func(__this);
	return retVal;
}
// UnityEngine.CollisionFlags UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CharacterController_Move_Injected_m729AD52E288CE0BF810D548AF6F9309EEB56A551 (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___motion0, const RuntimeMethod* method)
{
	typedef int32_t (*CharacterController_Move_Injected_m729AD52E288CE0BF810D548AF6F9309EEB56A551_ftn) (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
	static CharacterController_Move_Injected_m729AD52E288CE0BF810D548AF6F9309EEB56A551_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (CharacterController_Move_Injected_m729AD52E288CE0BF810D548AF6F9309EEB56A551_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&)");
	int32_t retVal = _il2cpp_icall_func(__this, ___motion0);
	return retVal;
}
// System.Void UnityEngine.CharacterController::get_velocity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_get_velocity_Injected_m0E49CB063AAA4E43CBBF4F422E5E4CAABAFCA3A8 (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method)
{
	typedef void (*CharacterController_get_velocity_Injected_m0E49CB063AAA4E43CBBF4F422E5E4CAABAFCA3A8_ftn) (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
	static CharacterController_get_velocity_Injected_m0E49CB063AAA4E43CBBF4F422E5E4CAABAFCA3A8_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (CharacterController_get_velocity_Injected_m0E49CB063AAA4E43CBBF4F422E5E4CAABAFCA3A8_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_velocity_Injected(UnityEngine.Vector3&)");
	_il2cpp_icall_func(__this, ___ret0);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Collider::set_enabled(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_set_enabled_mF84DE8B0C8CAF33ACDB7F29BC055D9C8CFACB57B (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, bool ___value0, const RuntimeMethod* method)
{
	typedef void (*Collider_set_enabled_mF84DE8B0C8CAF33ACDB7F29BC055D9C8CFACB57B_ftn) (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *, bool);
	static Collider_set_enabled_mF84DE8B0C8CAF33ACDB7F29BC055D9C8CFACB57B_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (Collider_set_enabled_mF84DE8B0C8CAF33ACDB7F29BC055D9C8CFACB57B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::set_enabled(System.Boolean)");
	_il2cpp_icall_func(__this, ___value0);
}
// UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8 (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, const RuntimeMethod* method)
{
	typedef Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * (*Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8_ftn) (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *);
	static Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::get_attachedRigidbody()");
	Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * retVal = _il2cpp_icall_func(__this);
	return retVal;
}
// System.Boolean UnityEngine.Collider::get_isTrigger()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Collider_get_isTrigger_m08B7B55C34B99492CE923444B5253A7812BC8D8E (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, const RuntimeMethod* method)
{
	typedef bool (*Collider_get_isTrigger_m08B7B55C34B99492CE923444B5253A7812BC8D8E_ftn) (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *);
	static Collider_get_isTrigger_m08B7B55C34B99492CE923444B5253A7812BC8D8E_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (Collider_get_isTrigger_m08B7B55C34B99492CE923444B5253A7812BC8D8E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::get_isTrigger()");
	bool retVal = _il2cpp_icall_func(__this);
	return retVal;
}
// System.Void UnityEngine.Collider::set_isTrigger(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_set_isTrigger_mD9EB1E99EA96B08398D68188F2DEB2434C1890C5 (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, bool ___value0, const RuntimeMethod* method)
{
	typedef void (*Collider_set_isTrigger_mD9EB1E99EA96B08398D68188F2DEB2434C1890C5_ftn) (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *, bool);
	static Collider_set_isTrigger_mD9EB1E99EA96B08398D68188F2DEB2434C1890C5_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (Collider_set_isTrigger_mD9EB1E99EA96B08398D68188F2DEB2434C1890C5_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::set_isTrigger(System.Boolean)");
	_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.Collider::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider__ctor_m4E6D2F06C3BDB9CB006BD94C294049209D7563ED (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, const RuntimeMethod* method)
{
	{
		Component__ctor_m5E2740C0ACA4B368BC460315FAA2EDBFEAC0B8EF(__this, /*hidden argument*/NULL);
		return;
	}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: UnityEngine.Collision
IL2CPP_EXTERN_C void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_pinvoke(const Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C& unmarshaled, Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_pinvoke& marshaled)
{
	Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
	IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL);
}
IL2CPP_EXTERN_C void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_pinvoke_back(const Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_pinvoke& marshaled, Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C& unmarshaled)
{
	Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
	IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.Collision
IL2CPP_EXTERN_C void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_pinvoke_cleanup(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_pinvoke& marshaled)
{
}
// Conversion methods for marshalling of: UnityEngine.Collision
IL2CPP_EXTERN_C void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_com(const Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C& unmarshaled, Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_com& marshaled)
{
	Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
	IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL);
}
IL2CPP_EXTERN_C void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_com_back(const Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_com& marshaled, Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C& unmarshaled)
{
	Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
	IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.Collision
IL2CPP_EXTERN_C void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_com_cleanup(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_com& marshaled)
{
}
// UnityEngine.Rigidbody UnityEngine.Collision::get_rigidbody()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * Collision_get_rigidbody_m0D6A338F7DA1C6B62711034BBAF2444895D517C3 (Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C * __this, const RuntimeMethod* method)
{
	Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * V_0 = NULL;
	{
		Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_0 = __this->get_m_Rigidbody_2();
		V_0 = L_0;
		goto IL_000a;
	}

IL_000a:
	{
		Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_1 = V_0;
		return L_1;
	}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: UnityEngine.ControllerColliderHit
IL2CPP_EXTERN_C void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_pinvoke(const ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968& unmarshaled, ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_pinvoke& marshaled)
{
	Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
	IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
}
IL2CPP_EXTERN_C void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_pinvoke_back(const ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_pinvoke& marshaled, ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968& unmarshaled)
{
	Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
	IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit
IL2CPP_EXTERN_C void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_pinvoke_cleanup(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_pinvoke& marshaled)
{
}
// Conversion methods for marshalling of: UnityEngine.ControllerColliderHit
IL2CPP_EXTERN_C void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_com(const ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968& unmarshaled, ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_com& marshaled)
{
	Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
	IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
}
IL2CPP_EXTERN_C void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_com_back(const ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_com& marshaled, ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968& unmarshaled)
{
	Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
	IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit
IL2CPP_EXTERN_C void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_com_cleanup(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_com& marshaled)
{
}
// UnityEngine.Collider UnityEngine.ControllerColliderHit::get_collider()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ControllerColliderHit_get_collider_mB63F8BF0CED75008626EEBB6A4A4B89B273E78EF (ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968 * __this, const RuntimeMethod* method)
{
	Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * V_0 = NULL;
	{
		Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_0 = __this->get_m_Collider_1();
		V_0 = L_0;
		goto IL_000a;
	}

IL_000a:
	{
		Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_1 = V_0;
		return L_1;
	}
}
// UnityEngine.Vector3 UnityEngine.ControllerColliderHit::get_point()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ControllerColliderHit_get_point_m5AE3F967D98ECF24DD99C9F1147489D55BFB2810 (ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968 * __this, const RuntimeMethod* method)
{
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  V_0;
	memset((&V_0), 0, sizeof(V_0));
	{
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = __this->get_m_Point_2();
		V_0 = L_0;
		goto IL_000a;
	}

IL_000a:
	{
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = V_0;
		return L_1;
	}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Rigidbody UnityEngine.Joint::get_connectedBody()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * Joint_get_connectedBody_m6CAB9002D1AAC30C6D5A7B88660C7713D8C34A73 (Joint_t734F77C82E6372173403FCA61D9E7FC4618595AF * __this, const RuntimeMethod* method)
{
	typedef Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * (*Joint_get_connectedBody_m6CAB9002D1AAC30C6D5A7B88660C7713D8C34A73_ftn) (Joint_t734F77C82E6372173403FCA61D9E7FC4618595AF *);
	static Joint_get_connectedBody_m6CAB9002D1AAC30C6D5A7B88660C7713D8C34A73_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (Joint_get_connectedBody_m6CAB9002D1AAC30C6D5A7B88660C7713D8C34A73_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::get_connectedBody()");
	Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * retVal = _il2cpp_icall_func(__this);
	return retVal;
}
// System.Void UnityEngine.Joint::set_connectedBody(UnityEngine.Rigidbody)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_set_connectedBody_mB5843F21494B4468A218DA96238467710126F762 (Joint_t734F77C82E6372173403FCA61D9E7FC4618595AF * __this, Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * ___value0, const RuntimeMethod* method)
{
	typedef void (*Joint_set_connectedBody_mB5843F21494B4468A218DA96238467710126F762_ftn) (Joint_t734F77C82E6372173403FCA61D9E7FC4618595AF *, Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *);
	static Joint_set_connectedBody_mB5843F21494B4468A218DA96238467710126F762_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (Joint_set_connectedBody_mB5843F21494B4468A218DA96238467710126F762_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::set_connectedBody(UnityEngine.Rigidbody)");
	_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.Joint::set_anchor(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_set_anchor_m9584AAAB1BA704C95E4C5C2E4844E45E3ADCA9D3 (Joint_t734F77C82E6372173403FCA61D9E7FC4618595AF * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___value0, const RuntimeMethod* method)
{
	{
		Joint_set_anchor_Injected_mCDEEE334517B97D137C1AE4ADAAFAD9CD85399EB(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___value0), /*hidden argument*/NULL);
		return;
	}
}
// System.Void UnityEngine.Joint::set_anchor_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_set_anchor_Injected_mCDEEE334517B97D137C1AE4ADAAFAD9CD85399EB (Joint_t734F77C82E6372173403FCA61D9E7FC4618595AF * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method)
{
	typedef void (*Joint_set_anchor_Injected_mCDEEE334517B97D137C1AE4ADAAFAD9CD85399EB_ftn) (Joint_t734F77C82E6372173403FCA61D9E7FC4618595AF *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
	static Joint_set_anchor_Injected_mCDEEE334517B97D137C1AE4ADAAFAD9CD85399EB_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (Joint_set_anchor_Injected_mCDEEE334517B97D137C1AE4ADAAFAD9CD85399EB_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::set_anchor_Injected(UnityEngine.Vector3&)");
	_il2cpp_icall_func(__this, ___value0);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Vector3 UnityEngine.Physics::get_gravity()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  Physics_get_gravity_mC0F44371C49C1DD1455D6ADEC824BAE35E1E104B (const RuntimeMethod* method)
{
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  V_0;
	memset((&V_0), 0, sizeof(V_0));
	{
		Physics_get_gravity_Injected_m7B5CE9CF65B245C2C2EA078BE636E393225B0335((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL);
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = V_0;
		return L_0;
	}
}
// UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30 (const RuntimeMethod* method)
{
	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
	memset((&V_0), 0, sizeof(V_0));
	{
		Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), /*hidden argument*/NULL);
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = V_0;
		return L_0;
	}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m511ECD9EF3223645EF104DDA50BB81C07F29717C (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
	memset((&V_0), 0, sizeof(V_0));
	bool V_1 = false;
	{
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
		V_0 = L_0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = ___origin0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = ___direction1;
		float L_3 = ___maxDistance2;
		int32_t L_4 = ___layerMask3;
		int32_t L_5 = ___queryTriggerInteraction4;
		bool L_6 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
		V_1 = L_6;
		goto IL_0017;
	}

IL_0017:
	{
		bool L_7 = V_1;
		return L_7;
	}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mC87F52EDC44BBBAFFED0D9DC92B37B11C6E07BEA (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
{
	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
	memset((&V_0), 0, sizeof(V_0));
	bool V_1 = false;
	{
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
		V_0 = L_0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = ___origin0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = ___direction1;
		float L_3 = ___maxDistance2;
		int32_t L_4 = ___layerMask3;
		bool L_5 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, 0, /*hidden argument*/NULL);
		V_1 = L_5;
		goto IL_0016;
	}

IL_0016:
	{
		bool L_6 = V_1;
		return L_6;
	}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m0583CCAA9E2F3BD031F12FA080837E9A48EEC16D (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, float ___maxDistance2, const RuntimeMethod* method)
{
	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
	memset((&V_0), 0, sizeof(V_0));
	bool V_1 = false;
	{
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
		V_0 = L_0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = ___origin0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = ___direction1;
		float L_3 = ___maxDistance2;
		bool L_4 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, ((int32_t)-5), 0, /*hidden argument*/NULL);
		V_1 = L_4;
		goto IL_0017;
	}

IL_0017:
	{
		bool L_5 = V_1;
		return L_5;
	}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m6FFBDC7166A2129B70027FC392D06C735F81C73E (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, const RuntimeMethod* method)
{
	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
	memset((&V_0), 0, sizeof(V_0));
	bool V_1 = false;
	{
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
		V_0 = L_0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = ___origin0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = ___direction1;
		bool L_3 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
		V_1 = L_3;
		goto IL_001b;
	}

IL_001b:
	{
		bool L_4 = V_1;
		return L_4;
	}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m44270C2D7C8CD056B6D78DE60A4C91FCC0A225C1 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
	memset((&V_0), 0, sizeof(V_0));
	bool V_1 = false;
	{
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
		V_0 = L_0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = ___origin0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = ___direction1;
		RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo2;
		float L_4 = ___maxDistance3;
		int32_t L_5 = ___layerMask4;
		int32_t L_6 = ___queryTriggerInteraction5;
		bool L_7 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
		V_1 = L_7;
		goto IL_0019;
	}

IL_0019:
	{
		bool L_8 = V_1;
		return L_8;
	}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mFB0018A196CC9E45CA8A238899EA8B093264B024 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, const RuntimeMethod* method)
{
	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
	memset((&V_0), 0, sizeof(V_0));
	bool V_1 = false;
	{
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
		V_0 = L_0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = ___origin0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = ___direction1;
		RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo2;
		float L_4 = ___maxDistance3;
		int32_t L_5 = ___layerMask4;
		bool L_6 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, L_5, 0, /*hidden argument*/NULL);
		V_1 = L_6;
		goto IL_0018;
	}

IL_0018:
	{
		bool L_7 = V_1;
		return L_7;
	}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mBEC747ED0A7660BB12AA48B663CCBF7B1EE93D6B (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, const RuntimeMethod* method)
{
	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
	memset((&V_0), 0, sizeof(V_0));
	bool V_1 = false;
	{
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
		V_0 = L_0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = ___origin0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = ___direction1;
		RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo2;
		float L_4 = ___maxDistance3;
		bool L_5 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL);
		V_1 = L_5;
		goto IL_0018;
	}

IL_0018:
	{
		bool L_6 = V_1;
		return L_6;
	}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m000FC36D038952F8AC5E3E562E7D39BAA8D1E287 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, const RuntimeMethod* method)
{
	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
	memset((&V_0), 0, sizeof(V_0));
	bool V_1 = false;
	{
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
		V_0 = L_0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = ___origin0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = ___direction1;
		RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo2;
		bool L_4 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
		V_1 = L_4;
		goto IL_001c;
	}

IL_001c:
	{
		bool L_5 = V_1;
		return L_5;
	}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mF33E3BA9FDFE0D19B193D2AB05028B2086738D47 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method)
{
	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
	memset((&V_0), 0, sizeof(V_0));
	bool V_1 = false;
	{
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
		V_0 = L_0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		float L_3 = ___maxDistance1;
		int32_t L_4 = ___layerMask2;
		int32_t L_5 = ___queryTriggerInteraction3;
		bool L_6 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
		V_1 = L_6;
		goto IL_0022;
	}

IL_0022:
	{
		bool L_7 = V_1;
		return L_7;
	}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m5BA453EA32F5B660CD9A537FED97B995971820E1 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray0, float ___maxDistance1, int32_t ___layerMask2, const RuntimeMethod* method)
{
	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
	memset((&V_0), 0, sizeof(V_0));
	bool V_1 = false;
	{
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
		V_0 = L_0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		float L_3 = ___maxDistance1;
		int32_t L_4 = ___layerMask2;
		bool L_5 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, 0, /*hidden argument*/NULL);
		V_1 = L_5;
		goto IL_0022;
	}

IL_0022:
	{
		bool L_6 = V_1;
		return L_6;
	}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m198FD20B3D1BC1634AE30E80E0FD1491D55417E5 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray0, float ___maxDistance1, const RuntimeMethod* method)
{
	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
	memset((&V_0), 0, sizeof(V_0));
	bool V_1 = false;
	{
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
		V_0 = L_0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		float L_3 = ___maxDistance1;
		bool L_4 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, ((int32_t)-5), 0, /*hidden argument*/NULL);
		V_1 = L_4;
		goto IL_0023;
	}

IL_0023:
	{
		bool L_5 = V_1;
		return L_5;
	}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mF1112EC53F3393455B4ABA0E0092A58E3CD0114A (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray0, const RuntimeMethod* method)
{
	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
	memset((&V_0), 0, sizeof(V_0));
	bool V_1 = false;
	{
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
		V_0 = L_0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		bool L_3 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
		V_1 = L_3;
		goto IL_0027;
	}

IL_0027:
	{
		bool L_4 = V_1;
		return L_4;
	}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m6B6C7CB6DDED17F9B1905C606035A56FF9AE88F8 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray0, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
	memset((&V_0), 0, sizeof(V_0));
	bool V_1 = false;
	{
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
		V_0 = L_0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo1;
		float L_4 = ___maxDistance2;
		int32_t L_5 = ___layerMask3;
		int32_t L_6 = ___queryTriggerInteraction4;
		bool L_7 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
		V_1 = L_7;
		goto IL_0024;
	}

IL_0024:
	{
		bool L_8 = V_1;
		return L_8;
	}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m9F5CAD8DA7923E897C5DCAF913BD411AD1A87950 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray0, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
{
	bool V_0 = false;
	{
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_2 = ___hitInfo1;
		float L_3 = ___maxDistance2;
		int32_t L_4 = ___layerMask3;
		bool L_5 = Physics_Raycast_m44270C2D7C8CD056B6D78DE60A4C91FCC0A225C1(L_0, L_1, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_2, L_3, L_4, 0, /*hidden argument*/NULL);
		V_0 = L_5;
		goto IL_001b;
	}

IL_001b:
	{
		bool L_6 = V_0;
		return L_6;
	}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mE1590EE4E2DC950A9FC2437E98EE8CD2EC2DEE67 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray0, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo1, float ___maxDistance2, const RuntimeMethod* method)
{
	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
	memset((&V_0), 0, sizeof(V_0));
	bool V_1 = false;
	{
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
		V_0 = L_0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo1;
		float L_4 = ___maxDistance2;
		bool L_5 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL);
		V_1 = L_5;
		goto IL_0024;
	}

IL_0024:
	{
		bool L_6 = V_1;
		return L_6;
	}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mCE618579F667A62D15CB74CEF76147136EB2D495 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray0, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo1, const RuntimeMethod* method)
{
	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
	memset((&V_0), 0, sizeof(V_0));
	bool V_1 = false;
	{
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
		V_0 = L_0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo1;
		bool L_4 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
		V_1 = L_4;
		goto IL_0028;
	}

IL_0028:
	{
		bool L_5 = V_1;
		return L_5;
	}
}
// System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_SphereCast_m2D57A1F4DA048B95DC33939367F2556CEA22B8BD (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method)
{
	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
	memset((&V_0), 0, sizeof(V_0));
	bool V_1 = false;
	{
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
		V_0 = L_0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = ___origin0;
		float L_2 = ___radius1;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_3 = ___direction2;
		RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_4 = ___hitInfo3;
		float L_5 = ___maxDistance4;
		int32_t L_6 = ___layerMask5;
		int32_t L_7 = ___queryTriggerInteraction6;
		bool L_8 = PhysicsScene_SphereCast_m99D2D1C789BB817406E7C7FBAA75F2019A13D6C1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_4, L_5, L_6, L_7, /*hidden argument*/NULL);
		V_1 = L_8;
		goto IL_001b;
	}

IL_001b:
	{
		bool L_9 = V_1;
		return L_9;
	}
}
// System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Ray,System.Single,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_SphereCast_m9D7FA3EEBC2A90EE2F6663F6B19549A10F966231 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray0, float ___radius1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
	RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3  V_0;
	memset((&V_0), 0, sizeof(V_0));
	bool V_1 = false;
	{
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		float L_1 = ___radius1;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		float L_3 = ___maxDistance2;
		int32_t L_4 = ___layerMask3;
		int32_t L_5 = ___queryTriggerInteraction4;
		bool L_6 = Physics_SphereCast_m2D57A1F4DA048B95DC33939367F2556CEA22B8BD(L_0, L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)(&V_0), L_3, L_4, L_5, /*hidden argument*/NULL);
		V_1 = L_6;
		goto IL_001e;
	}

IL_001e:
	{
		bool L_7 = V_1;
		return L_7;
	}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Internal_RaycastAll_m366801D3E9D3DE8E9A94C5243D1FB2132DFDD851 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
	{
		float L_0 = ___maxDistance2;
		int32_t L_1 = ___mask3;
		int32_t L_2 = ___queryTriggerInteraction4;
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray1), L_0, L_1, L_2, /*hidden argument*/NULL);
		return L_3;
	}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
	static bool s_Il2CppMethodInitialized;
	if (!s_Il2CppMethodInitialized)
	{
		il2cpp_codegen_initialize_method (Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D_MetadataUsageId);
		s_Il2CppMethodInitialized = true;
	}
	float V_0 = 0.0f;
	bool V_1 = false;
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  V_2;
	memset((&V_2), 0, sizeof(V_2));
	Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  V_3;
	memset((&V_3), 0, sizeof(V_3));
	RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_4 = NULL;
	{
		float L_0 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction1), /*hidden argument*/NULL);
		V_0 = L_0;
		float L_1 = V_0;
		V_1 = (bool)((((float)L_1) > ((float)(1.401298E-45f)))? 1 : 0);
		bool L_2 = V_1;
		if (!L_2)
		{
			goto IL_003a;
		}
	}
	{
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_3 = ___direction1;
		float L_4 = V_0;
		IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var);
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_5 = Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624(L_3, L_4, /*hidden argument*/NULL);
		V_2 = L_5;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_6 = ___origin0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_7 = V_2;
		Ray__ctor_m695D219349B8AA4C82F96C55A27D384C07736F6B((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&V_3), L_6, L_7, /*hidden argument*/NULL);
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_8 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
		Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  L_9 = V_3;
		float L_10 = ___maxDistance2;
		int32_t L_11 = ___layerMask3;
		int32_t L_12 = ___queryTriggerInteraction4;
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_13 = Physics_Internal_RaycastAll_m366801D3E9D3DE8E9A94C5243D1FB2132DFDD851(L_8, L_9, L_10, L_11, L_12, /*hidden argument*/NULL);
		V_4 = L_13;
		goto IL_0045;
	}

IL_003a:
	{
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_14 = (RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57*)(RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57*)SZArrayNew(RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57_il2cpp_TypeInfo_var, (uint32_t)0);
		V_4 = L_14;
		goto IL_0045;
	}

IL_0045:
	{
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_15 = V_4;
		return L_15;
	}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m4FC397E4B7FEF7B5C9D172F95D6FB32CFC0F66FC (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
{
	RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
	{
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = ___origin0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = ___direction1;
		float L_2 = ___maxDistance2;
		int32_t L_3 = ___layerMask3;
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL);
		V_0 = L_4;
		goto IL_000e;
	}

IL_000e:
	{
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_5 = V_0;
		return L_5;
	}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m93B94F31C64E8F64ACE18231FC85168D519B7F04 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, float ___maxDistance2, const RuntimeMethod* method)
{
	RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
	{
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = ___origin0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = ___direction1;
		float L_2 = ___maxDistance2;
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, ((int32_t)-5), 0, /*hidden argument*/NULL);
		V_0 = L_3;
		goto IL_000f;
	}

IL_000f:
	{
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = V_0;
		return L_4;
	}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_mE2ED29FCF8983C212F2628A8934CFAEBA4B683DE (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, const RuntimeMethod* method)
{
	RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
	{
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = ___origin0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = ___direction1;
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_2 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
		V_0 = L_2;
		goto IL_0013;
	}

IL_0013:
	{
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = V_0;
		return L_3;
	}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_mF5DB872CCEFE1710439DB9939EACE1DCDEFE2A7D (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method)
{
	RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
	{
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		float L_2 = ___maxDistance1;
		int32_t L_3 = ___layerMask2;
		int32_t L_4 = ___queryTriggerInteraction3;
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_5 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
		V_0 = L_5;
		goto IL_001a;
	}

IL_001a:
	{
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_6 = V_0;
		return L_6;
	}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_mE9ACFB603E337E2195E4B9419099E178F7FF82F4 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray0, float ___maxDistance1, int32_t ___layerMask2, const RuntimeMethod* method)
{
	RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
	{
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		float L_2 = ___maxDistance1;
		int32_t L_3 = ___layerMask2;
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL);
		V_0 = L_4;
		goto IL_001a;
	}

IL_001a:
	{
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_5 = V_0;
		return L_5;
	}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m6D5629FD1D3E3B0001F2819C1AE8660A3949C51F (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray0, float ___maxDistance1, const RuntimeMethod* method)
{
	RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
	{
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		float L_2 = ___maxDistance1;
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, ((int32_t)-5), 0, /*hidden argument*/NULL);
		V_0 = L_3;
		goto IL_001b;
	}

IL_001b:
	{
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = V_0;
		return L_4;
	}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m37C7F423486CE3ACBAB4F1A326B9EBD7572B4056 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray0, const RuntimeMethod* method)
{
	RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
	{
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_2 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
		V_0 = L_2;
		goto IL_001f;
	}

IL_001f:
	{
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = V_0;
		return L_3;
	}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m606B435CE959801C9B7D7111E49071E893C951DE (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray0, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
	memset((&V_0), 0, sizeof(V_0));
	int32_t V_1 = 0;
	{
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
		V_0 = L_0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results1;
		float L_4 = ___maxDistance2;
		int32_t L_5 = ___layerMask3;
		int32_t L_6 = ___queryTriggerInteraction4;
		int32_t L_7 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
		V_1 = L_7;
		goto IL_0024;
	}

IL_0024:
	{
		int32_t L_8 = V_1;
		return L_8;
	}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_mBFDB05B1AA90C5D587A1BEA6BEE66FEF2DF89894 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray0, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
{
	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
	memset((&V_0), 0, sizeof(V_0));
	int32_t V_1 = 0;
	{
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
		V_0 = L_0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results1;
		float L_4 = ___maxDistance2;
		int32_t L_5 = ___layerMask3;
		int32_t L_6 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, 0, /*hidden argument*/NULL);
		V_1 = L_6;
		goto IL_0023;
	}

IL_0023:
	{
		int32_t L_7 = V_1;
		return L_7;
	}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m0A9CEF12FB7EE9C790609A15CBFE975725365CF9 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray0, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results1, float ___maxDistance2, const RuntimeMethod* method)
{
	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
	memset((&V_0), 0, sizeof(V_0));
	int32_t V_1 = 0;
	{
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
		V_0 = L_0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results1;
		float L_4 = ___maxDistance2;
		int32_t L_5 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL);
		V_1 = L_5;
		goto IL_0024;
	}

IL_0024:
	{
		int32_t L_6 = V_1;
		return L_6;
	}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m9CC4B976EA1936076FFA1339BF6FBE78A2DA593F (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray0, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results1, const RuntimeMethod* method)
{
	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
	memset((&V_0), 0, sizeof(V_0));
	int32_t V_1 = 0;
	{
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
		V_0 = L_0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results1;
		int32_t L_4 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
		V_1 = L_4;
		goto IL_0028;
	}

IL_0028:
	{
		int32_t L_5 = V_1;
		return L_5;
	}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m120ADF6BD8DF57A40E6B395299B03FAEE348973F (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
	memset((&V_0), 0, sizeof(V_0));
	int32_t V_1 = 0;
	{
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
		V_0 = L_0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = ___origin0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = ___direction1;
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results2;
		float L_4 = ___maxDistance3;
		int32_t L_5 = ___layerMask4;
		int32_t L_6 = ___queryTriggerInteraction5;
		int32_t L_7 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
		V_1 = L_7;
		goto IL_0019;
	}

IL_0019:
	{
		int32_t L_8 = V_1;
		return L_8;
	}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_mA795C150FCE1F242C9806AAAFF04125594B56DDB (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results2, float ___maxDistance3, int32_t ___layerMask4, const RuntimeMethod* method)
{
	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
	memset((&V_0), 0, sizeof(V_0));
	int32_t V_1 = 0;
	{
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
		V_0 = L_0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = ___origin0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = ___direction1;
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results2;
		float L_4 = ___maxDistance3;
		int32_t L_5 = ___layerMask4;
		int32_t L_6 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, 0, /*hidden argument*/NULL);
		V_1 = L_6;
		goto IL_0018;
	}

IL_0018:
	{
		int32_t L_7 = V_1;
		return L_7;
	}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m63644DC59B0554846D62ED3BE3B5517BC97D3316 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results2, float ___maxDistance3, const RuntimeMethod* method)
{
	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
	memset((&V_0), 0, sizeof(V_0));
	int32_t V_1 = 0;
	{
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
		V_0 = L_0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = ___origin0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = ___direction1;
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results2;
		float L_4 = ___maxDistance3;
		int32_t L_5 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL);
		V_1 = L_5;
		goto IL_0018;
	}

IL_0018:
	{
		int32_t L_6 = V_1;
		return L_6;
	}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_mD4393134F4470C9B319603A6CD3FF601F5981C88 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results2, const RuntimeMethod* method)
{
	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
	memset((&V_0), 0, sizeof(V_0));
	int32_t V_1 = 0;
	{
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
		V_0 = L_0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = ___origin0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = ___direction1;
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results2;
		int32_t L_4 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
		V_1 = L_4;
		goto IL_001c;
	}

IL_001c:
	{
		int32_t L_5 = V_1;
		return L_5;
	}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Query_SphereCastAll_m92155C4717FC0AC27A76DACC349E94F75685053A (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin1, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction3, float ___maxDistance4, int32_t ___mask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method)
{
	{
		float L_0 = ___radius2;
		float L_1 = ___maxDistance4;
		int32_t L_2 = ___mask5;
		int32_t L_3 = ___queryTriggerInteraction6;
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = Physics_Query_SphereCastAll_Injected_m679F7242E41A4D7E4ACB206EF6AE3BB92B1B6FD8((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___origin1), L_0, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction3), L_1, L_2, L_3, /*hidden argument*/NULL);
		return L_4;
	}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_SphereCastAll_m30813767B905D3E6D32E14BAE55D07B4E93587D0 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
	static bool s_Il2CppMethodInitialized;
	if (!s_Il2CppMethodInitialized)
	{
		il2cpp_codegen_initialize_method (Physics_SphereCastAll_m30813767B905D3E6D32E14BAE55D07B4E93587D0_MetadataUsageId);
		s_Il2CppMethodInitialized = true;
	}
	float V_0 = 0.0f;
	bool V_1 = false;
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  V_2;
	memset((&V_2), 0, sizeof(V_2));
	RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_3 = NULL;
	{
		float L_0 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction2), /*hidden argument*/NULL);
		V_0 = L_0;
		float L_1 = V_0;
		V_1 = (bool)((((float)L_1) > ((float)(1.401298E-45f)))? 1 : 0);
		bool L_2 = V_1;
		if (!L_2)
		{
			goto IL_0033;
		}
	}
	{
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_3 = ___direction2;
		float L_4 = V_0;
		IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var);
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_5 = Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624(L_3, L_4, /*hidden argument*/NULL);
		V_2 = L_5;
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_6 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_7 = ___origin0;
		float L_8 = ___radius1;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_9 = V_2;
		float L_10 = ___maxDistance3;
		int32_t L_11 = ___layerMask4;
		int32_t L_12 = ___queryTriggerInteraction5;
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_13 = Physics_Query_SphereCastAll_m92155C4717FC0AC27A76DACC349E94F75685053A(L_6, L_7, L_8, L_9, L_10, L_11, L_12, /*hidden argument*/NULL);
		V_3 = L_13;
		goto IL_003d;
	}

IL_0033:
	{
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_14 = (RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57*)(RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57*)SZArrayNew(RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57_il2cpp_TypeInfo_var, (uint32_t)0);
		V_3 = L_14;
		goto IL_003d;
	}

IL_003d:
	{
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_15 = V_3;
		return L_15;
	}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Ray,System.Single,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_SphereCastAll_m1CEF6B37F73F8E34E071F2C940A217E407CDB85E (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray0, float ___radius1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
	RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
	{
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		float L_1 = ___radius1;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
		float L_3 = ___maxDistance2;
		int32_t L_4 = ___layerMask3;
		int32_t L_5 = ___queryTriggerInteraction4;
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_6 = Physics_SphereCastAll_m30813767B905D3E6D32E14BAE55D07B4E93587D0(L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
		V_0 = L_6;
		goto IL_001c;
	}

IL_001c:
	{
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_7 = V_0;
		return L_7;
	}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Ray,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_SphereCastAll_mB4EFA712C8681A87FCADEF4563704FCC9AEB19E7 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray0, float ___radius1, float ___maxDistance2, const RuntimeMethod* method)
{
	RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
	{
		Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  L_0 = ___ray0;
		float L_1 = ___radius1;
		float L_2 = ___maxDistance2;
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = Physics_SphereCastAll_m1CEF6B37F73F8E34E071F2C940A217E407CDB85E(L_0, L_1, L_2, ((int32_t)-5), 0, /*hidden argument*/NULL);
		V_0 = L_3;
		goto IL_000f;
	}

IL_000f:
	{
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = V_0;
		return L_4;
	}
}
// UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapSphere_Internal_m10C15A0F86303EF92B205F16591E344E5728B6D0 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___position1, float ___radius2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
	{
		float L_0 = ___radius2;
		int32_t L_1 = ___layerMask3;
		int32_t L_2 = ___queryTriggerInteraction4;
		ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_3 = Physics_OverlapSphere_Internal_Injected_m315C4BB796FD73B41F5710D1DB52A6BCB57C344D((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___position1), L_0, L_1, L_2, /*hidden argument*/NULL);
		return L_3;
	}
}
// UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapSphere_m73878904F621A28F8DD8855CB113C690CF1E89C0 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___position0, float ___radius1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method)
{
	ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* V_0 = NULL;
	{
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = ___position0;
		float L_2 = ___radius1;
		int32_t L_3 = ___layerMask2;
		int32_t L_4 = ___queryTriggerInteraction3;
		ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_5 = Physics_OverlapSphere_Internal_m10C15A0F86303EF92B205F16591E344E5728B6D0(L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
		V_0 = L_5;
		goto IL_0012;
	}

IL_0012:
	{
		ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_6 = V_0;
		return L_6;
	}
}
// UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapSphere_m354A92672F7A6DE59EF1285D02D62247F46A5D84 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___position0, float ___radius1, const RuntimeMethod* method)
{
	ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* V_0 = NULL;
	{
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = ___position0;
		float L_1 = ___radius1;
		ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_2 = Physics_OverlapSphere_m73878904F621A28F8DD8855CB113C690CF1E89C0(L_0, L_1, (-1), 0, /*hidden argument*/NULL);
		V_0 = L_2;
		goto IL_000d;
	}

IL_000d:
	{
		ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_3 = V_0;
		return L_3;
	}
}
// System.Void UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_gravity_Injected_m7B5CE9CF65B245C2C2EA078BE636E393225B0335 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method)
{
	typedef void (*Physics_get_gravity_Injected_m7B5CE9CF65B245C2C2EA078BE636E393225B0335_ftn) (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
	static Physics_get_gravity_Injected_m7B5CE9CF65B245C2C2EA078BE636E393225B0335_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (Physics_get_gravity_Injected_m7B5CE9CF65B245C2C2EA078BE636E393225B0335_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&)");
	_il2cpp_icall_func(___ret0);
}
// System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___ret0, const RuntimeMethod* method)
{
	typedef void (*Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *);
	static Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)");
	_il2cpp_icall_func(___ret0);
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
	typedef RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* (*Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *, float, int32_t, int32_t);
	static Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
	RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* retVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___mask3, ___queryTriggerInteraction4);
	return retVal;
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Query_SphereCastAll_Injected_m679F7242E41A4D7E4ACB206EF6AE3BB92B1B6FD8 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___origin1, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction3, float ___maxDistance4, int32_t ___mask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method)
{
	typedef RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* (*Physics_Query_SphereCastAll_Injected_m679F7242E41A4D7E4ACB206EF6AE3BB92B1B6FD8_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float, int32_t, int32_t);
	static Physics_Query_SphereCastAll_Injected_m679F7242E41A4D7E4ACB206EF6AE3BB92B1B6FD8_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (Physics_Query_SphereCastAll_Injected_m679F7242E41A4D7E4ACB206EF6AE3BB92B1B6FD8_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::Query_SphereCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
	RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* retVal = _il2cpp_icall_func(___physicsScene0, ___origin1, ___radius2, ___direction3, ___maxDistance4, ___mask5, ___queryTriggerInteraction6);
	return retVal;
}
// UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapSphere_Internal_Injected_m315C4BB796FD73B41F5710D1DB52A6BCB57C344D (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___position1, float ___radius2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
	typedef ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* (*Physics_OverlapSphere_Internal_Injected_m315C4BB796FD73B41F5710D1DB52A6BCB57C344D_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float, int32_t, int32_t);
	static Physics_OverlapSphere_Internal_Injected_m315C4BB796FD73B41F5710D1DB52A6BCB57C344D_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (Physics_OverlapSphere_Internal_Injected_m315C4BB796FD73B41F5710D1DB52A6BCB57C344D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::OverlapSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
	ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* retVal = _il2cpp_icall_func(___physicsScene0, ___position1, ___radius2, ___layerMask3, ___queryTriggerInteraction4);
	return retVal;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.String UnityEngine.PhysicsScene::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, const RuntimeMethod* method)
{
	static bool s_Il2CppMethodInitialized;
	if (!s_Il2CppMethodInitialized)
	{
		il2cpp_codegen_initialize_method (PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9_MetadataUsageId);
		s_Il2CppMethodInitialized = true;
	}
	String_t* V_0 = NULL;
	{
		ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A* L_0 = (ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A*)(ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A*)SZArrayNew(ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A_il2cpp_TypeInfo_var, (uint32_t)1);
		ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A* L_1 = L_0;
		int32_t L_2 = __this->get_m_Handle_0();
		int32_t L_3 = L_2;
		RuntimeObject * L_4 = Box(Int32_t585191389E07734F19F3156FF88FB3EF4800D102_il2cpp_TypeInfo_var, &L_3);
		NullCheck(L_1);
		ArrayElementTypeCheck (L_1, L_4);
		(L_1)->SetAt(static_cast<il2cpp_array_size_t>(0), (RuntimeObject *)L_4);
		String_t* L_5 = UnityString_Format_m415056ECF8DA7B3EC6A8456E299D0C2002177387(_stringLiteral62C02D6AE723470CE8452EABBE91DD3AB73F31F4, L_1, /*hidden argument*/NULL);
		V_0 = L_5;
		goto IL_0022;
	}

IL_0022:
	{
		String_t* L_6 = V_0;
		return L_6;
	}
}
IL2CPP_EXTERN_C  String_t* PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
{
	int32_t _offset = 1;
	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + _offset);
	return PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9(_thisAdjusted, method);
}
// System.Int32 UnityEngine.PhysicsScene::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, const RuntimeMethod* method)
{
	int32_t V_0 = 0;
	{
		int32_t L_0 = __this->get_m_Handle_0();
		V_0 = L_0;
		goto IL_000a;
	}

IL_000a:
	{
		int32_t L_1 = V_0;
		return L_1;
	}
}
IL2CPP_EXTERN_C  int32_t PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
{
	int32_t _offset = 1;
	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + _offset);
	return PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654(_thisAdjusted, method);
}
// System.Boolean UnityEngine.PhysicsScene::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, RuntimeObject * ___other0, const RuntimeMethod* method)
{
	static bool s_Il2CppMethodInitialized;
	if (!s_Il2CppMethodInitialized)
	{
		il2cpp_codegen_initialize_method (PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9_MetadataUsageId);
		s_Il2CppMethodInitialized = true;
	}
	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  V_0;
	memset((&V_0), 0, sizeof(V_0));
	bool V_1 = false;
	bool V_2 = false;
	{
		RuntimeObject * L_0 = ___other0;
		V_1 = (bool)((((int32_t)((!(((RuntimeObject*)(RuntimeObject *)((RuntimeObject *)IsInstSealed((RuntimeObject*)L_0, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5_il2cpp_TypeInfo_var))) <= ((RuntimeObject*)(RuntimeObject *)NULL)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
		bool L_1 = V_1;
		if (!L_1)
		{
			goto IL_0015;
		}
	}
	{
		V_2 = (bool)0;
		goto IL_002d;
	}

IL_0015:
	{
		RuntimeObject * L_2 = ___other0;
		V_0 = ((*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)UnBox(L_2, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5_il2cpp_TypeInfo_var))));
		int32_t L_3 = __this->get_m_Handle_0();
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_4 = V_0;
		int32_t L_5 = L_4.get_m_Handle_0();
		V_2 = (bool)((((int32_t)L_3) == ((int32_t)L_5))? 1 : 0);
		goto IL_002d;
	}

IL_002d:
	{
		bool L_6 = V_2;
		return L_6;
	}
}
IL2CPP_EXTERN_C  bool PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9_AdjustorThunk (RuntimeObject * __this, RuntimeObject * ___other0, const RuntimeMethod* method)
{
	int32_t _offset = 1;
	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + _offset);
	return PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9(_thisAdjusted, ___other0, method);
}
// System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  ___other0, const RuntimeMethod* method)
{
	bool V_0 = false;
	{
		int32_t L_0 = __this->get_m_Handle_0();
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_1 = ___other0;
		int32_t L_2 = L_1.get_m_Handle_0();
		V_0 = (bool)((((int32_t)L_0) == ((int32_t)L_2))? 1 : 0);
		goto IL_0012;
	}

IL_0012:
	{
		bool L_3 = V_0;
		return L_3;
	}
}
IL2CPP_EXTERN_C  bool PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8_AdjustorThunk (RuntimeObject * __this, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  ___other0, const RuntimeMethod* method)
{
	int32_t _offset = 1;
	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + _offset);
	return PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8(_thisAdjusted, ___other0, method);
}
// System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
	static bool s_Il2CppMethodInitialized;
	if (!s_Il2CppMethodInitialized)
	{
		il2cpp_codegen_initialize_method (PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336_MetadataUsageId);
		s_Il2CppMethodInitialized = true;
	}
	float V_0 = 0.0f;
	bool V_1 = false;
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  V_2;
	memset((&V_2), 0, sizeof(V_2));
	Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  V_3;
	memset((&V_3), 0, sizeof(V_3));
	bool V_4 = false;
	{
		float L_0 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction1), /*hidden argument*/NULL);
		V_0 = L_0;
		float L_1 = V_0;
		V_1 = (bool)((((float)L_1) > ((float)(1.401298E-45f)))? 1 : 0);
		bool L_2 = V_1;
		if (!L_2)
		{
			goto IL_003c;
		}
	}
	{
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_3 = ___direction1;
		float L_4 = V_0;
		IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var);
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_5 = Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624(L_3, L_4, /*hidden argument*/NULL);
		V_2 = L_5;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_6 = ___origin0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_7 = V_2;
		Ray__ctor_m695D219349B8AA4C82F96C55A27D384C07736F6B((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&V_3), L_6, L_7, /*hidden argument*/NULL);
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_8 = (*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)__this);
		Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  L_9 = V_3;
		float L_10 = ___maxDistance2;
		int32_t L_11 = ___layerMask3;
		int32_t L_12 = ___queryTriggerInteraction4;
		bool L_13 = PhysicsScene_Internal_RaycastTest_m09DD752D166094AC2A6F19302F7DDB2EA88DE67F(L_8, L_9, L_10, L_11, L_12, /*hidden argument*/NULL);
		V_4 = L_13;
		goto IL_0041;
	}

IL_003c:
	{
		V_4 = (bool)0;
		goto IL_0041;
	}

IL_0041:
	{
		bool L_14 = V_4;
		return L_14;
	}
}
IL2CPP_EXTERN_C  bool PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336_AdjustorThunk (RuntimeObject * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
	int32_t _offset = 1;
	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + _offset);
	return PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336(_thisAdjusted, ___origin0, ___direction1, ___maxDistance2, ___layerMask3, ___queryTriggerInteraction4, method);
}
// System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_m09DD752D166094AC2A6F19302F7DDB2EA88DE67F (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
	{
		float L_0 = ___maxDistance2;
		int32_t L_1 = ___layerMask3;
		int32_t L_2 = ___queryTriggerInteraction4;
		bool L_3 = PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray1), L_0, L_1, L_2, /*hidden argument*/NULL);
		return L_3;
	}
}
// System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
	static bool s_Il2CppMethodInitialized;
	if (!s_Il2CppMethodInitialized)
	{
		il2cpp_codegen_initialize_method (PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B_MetadataUsageId);
		s_Il2CppMethodInitialized = true;
	}
	float V_0 = 0.0f;
	bool V_1 = false;
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  V_2;
	memset((&V_2), 0, sizeof(V_2));
	Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  V_3;
	memset((&V_3), 0, sizeof(V_3));
	bool V_4 = false;
	{
		RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_0 = ___hitInfo2;
		il2cpp_codegen_initobj(L_0, sizeof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 ));
		float L_1 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction1), /*hidden argument*/NULL);
		V_0 = L_1;
		float L_2 = V_0;
		V_1 = (bool)((((float)L_2) > ((float)(1.401298E-45f)))? 1 : 0);
		bool L_3 = V_1;
		if (!L_3)
		{
			goto IL_0045;
		}
	}
	{
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_4 = ___direction1;
		float L_5 = V_0;
		IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var);
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_6 = Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624(L_4, L_5, /*hidden argument*/NULL);
		V_2 = L_6;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_7 = ___origin0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_8 = V_2;
		Ray__ctor_m695D219349B8AA4C82F96C55A27D384C07736F6B((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&V_3), L_7, L_8, /*hidden argument*/NULL);
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_9 = (*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)__this);
		Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  L_10 = V_3;
		float L_11 = ___maxDistance3;
		RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_12 = ___hitInfo2;
		int32_t L_13 = ___layerMask4;
		int32_t L_14 = ___queryTriggerInteraction5;
		bool L_15 = PhysicsScene_Internal_Raycast_m2769B78FDCAA21C6F609DD709BADFF6F4B07C529(L_9, L_10, L_11, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_12, L_13, L_14, /*hidden argument*/NULL);
		V_4 = L_15;
		goto IL_004a;
	}

IL_0045:
	{
		V_4 = (bool)0;
		goto IL_004a;
	}

IL_004a:
	{
		bool L_16 = V_4;
		return L_16;
	}
}
IL2CPP_EXTERN_C  bool PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B_AdjustorThunk (RuntimeObject * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
	int32_t _offset = 1;
	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + _offset);
	return PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B(_thisAdjusted, ___origin0, ___direction1, ___hitInfo2, ___maxDistance3, ___layerMask4, ___queryTriggerInteraction5, method);
}
// System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_m2769B78FDCAA21C6F609DD709BADFF6F4B07C529 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray1, float ___maxDistance2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
	{
		float L_0 = ___maxDistance2;
		RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_1 = ___hit3;
		int32_t L_2 = ___layerMask4;
		int32_t L_3 = ___queryTriggerInteraction5;
		bool L_4 = PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray1), L_0, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_1, L_2, L_3, /*hidden argument*/NULL);
		return L_4;
	}
}
// System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
	float V_0 = 0.0f;
	bool V_1 = false;
	Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  V_2;
	memset((&V_2), 0, sizeof(V_2));
	int32_t V_3 = 0;
	{
		float L_0 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction1), /*hidden argument*/NULL);
		V_0 = L_0;
		float L_1 = V_0;
		V_1 = (bool)((((float)L_1) > ((float)(1.401298E-45f)))? 1 : 0);
		bool L_2 = V_1;
		if (!L_2)
		{
			goto IL_003b;
		}
	}
	{
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_3 = ___origin0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_4 = Vector3_get_normalized_mE20796F1D2D36244FACD4D14DADB245BE579849B((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction1), /*hidden argument*/NULL);
		Ray__ctor_m695D219349B8AA4C82F96C55A27D384C07736F6B((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&V_2), L_3, L_4, /*hidden argument*/NULL);
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_5 = (*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)__this);
		Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  L_6 = V_2;
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_7 = ___raycastHits2;
		float L_8 = ___maxDistance3;
		int32_t L_9 = ___layerMask4;
		int32_t L_10 = ___queryTriggerInteraction5;
		int32_t L_11 = PhysicsScene_Internal_RaycastNonAlloc_m9E5DAC724FC74D6B618C82BC8F19980E9636D5B1(L_5, L_6, L_7, L_8, L_9, L_10, /*hidden argument*/NULL);
		V_3 = L_11;
		goto IL_003f;
	}

IL_003b:
	{
		V_3 = 0;
		goto IL_003f;
	}

IL_003f:
	{
		int32_t L_12 = V_3;
		return L_12;
	}
}
IL2CPP_EXTERN_C  int32_t PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1_AdjustorThunk (RuntimeObject * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
	int32_t _offset = 1;
	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + _offset);
	return PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1(_thisAdjusted, ___origin0, ___direction1, ___raycastHits2, ___maxDistance3, ___layerMask4, ___queryTriggerInteraction5, method);
}
// System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_m9E5DAC724FC74D6B618C82BC8F19980E9636D5B1 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2  ___ray1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
	{
		RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_0 = ___raycastHits2;
		float L_1 = ___maxDistance3;
		int32_t L_2 = ___mask4;
		int32_t L_3 = ___queryTriggerInteraction5;
		int32_t L_4 = PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray1), L_0, L_1, L_2, L_3, /*hidden argument*/NULL);
		return L_4;
	}
}
// System.Boolean UnityEngine.PhysicsScene::Query_SphereCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_SphereCast_m6DD7B632CF528C867859E329E2C4807C2CC891D8 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin1, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction3, float ___maxDistance4, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method)
{
	{
		float L_0 = ___radius2;
		float L_1 = ___maxDistance4;
		RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_2 = ___hitInfo5;
		int32_t L_3 = ___layerMask6;
		int32_t L_4 = ___queryTriggerInteraction7;
		bool L_5 = PhysicsScene_Query_SphereCast_Injected_mA3953A644D1ED0B7D37A22E44635A413A4A1A12F((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___origin1), L_0, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction3), L_1, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_2, L_3, L_4, /*hidden argument*/NULL);
		return L_5;
	}
}
// System.Boolean UnityEngine.PhysicsScene::Internal_SphereCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_SphereCast_mAD5109B24E5C668DC9A49E434B5139CA8A43DBD0 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin1, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction3, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo4, float ___maxDistance5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method)
{
	static bool s_Il2CppMethodInitialized;
	if (!s_Il2CppMethodInitialized)
	{
		il2cpp_codegen_initialize_method (PhysicsScene_Internal_SphereCast_mAD5109B24E5C668DC9A49E434B5139CA8A43DBD0_MetadataUsageId);
		s_Il2CppMethodInitialized = true;
	}
	float V_0 = 0.0f;
	bool V_1 = false;
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  V_2;
	memset((&V_2), 0, sizeof(V_2));
	bool V_3 = false;
	{
		float L_0 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction3), /*hidden argument*/NULL);
		V_0 = L_0;
		RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_1 = ___hitInfo4;
		il2cpp_codegen_initobj(L_1, sizeof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 ));
		float L_2 = V_0;
		V_1 = (bool)((((float)L_2) > ((float)(1.401298E-45f)))? 1 : 0);
		bool L_3 = V_1;
		if (!L_3)
		{
			goto IL_003a;
		}
	}
	{
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_4 = ___direction3;
		float L_5 = V_0;
		IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var);
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_6 = Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624(L_4, L_5, /*hidden argument*/NULL);
		V_2 = L_6;
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_7 = ___physicsScene0;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_8 = ___origin1;
		float L_9 = ___radius2;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_10 = V_2;
		float L_11 = ___maxDistance5;
		RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_12 = ___hitInfo4;
		int32_t L_13 = ___layerMask6;
		int32_t L_14 = ___queryTriggerInteraction7;
		bool L_15 = PhysicsScene_Query_SphereCast_m6DD7B632CF528C867859E329E2C4807C2CC891D8(L_7, L_8, L_9, L_10, L_11, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_12, L_13, L_14, /*hidden argument*/NULL);
		V_3 = L_15;
		goto IL_003e;
	}

IL_003a:
	{
		V_3 = (bool)0;
		goto IL_003e;
	}

IL_003e:
	{
		bool L_16 = V_3;
		return L_16;
	}
}
// System.Boolean UnityEngine.PhysicsScene::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_SphereCast_m99D2D1C789BB817406E7C7FBAA75F2019A13D6C1 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method)
{
	bool V_0 = false;
	{
		PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5  L_0 = (*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)__this);
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = ___origin0;
		float L_2 = ___radius1;
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_3 = ___direction2;
		RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_4 = ___hitInfo3;
		float L_5 = ___maxDistance4;
		int32_t L_6 = ___layerMask5;
		int32_t L_7 = ___queryTriggerInteraction6;
		bool L_8 = PhysicsScene_Internal_SphereCast_mAD5109B24E5C668DC9A49E434B5139CA8A43DBD0(L_0, L_1, L_2, L_3, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_4, L_5, L_6, L_7, /*hidden argument*/NULL);
		V_0 = L_8;
		goto IL_001a;
	}

IL_001a:
	{
		bool L_9 = V_0;
		return L_9;
	}
}
IL2CPP_EXTERN_C  bool PhysicsScene_SphereCast_m99D2D1C789BB817406E7C7FBAA75F2019A13D6C1_AdjustorThunk (RuntimeObject * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___direction2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method)
{
	int32_t _offset = 1;
	PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + _offset);
	return PhysicsScene_SphereCast_m99D2D1C789BB817406E7C7FBAA75F2019A13D6C1(_thisAdjusted, ___origin0, ___radius1, ___direction2, ___hitInfo3, ___maxDistance4, ___layerMask5, ___queryTriggerInteraction6, method);
}
// System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
	typedef bool (*PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *, float, int32_t, int32_t);
	static PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
	bool retVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___layerMask3, ___queryTriggerInteraction4);
	return retVal;
}
// System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
	typedef bool (*PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *, float, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *, int32_t, int32_t);
	static PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)");
	bool retVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___hit3, ___layerMask4, ___queryTriggerInteraction5);
	return retVal;
}
// System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
	typedef int32_t (*PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57*, float, int32_t, int32_t);
	static PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
	int32_t retVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___raycastHits2, ___maxDistance3, ___mask4, ___queryTriggerInteraction5);
	return retVal;
}
// System.Boolean UnityEngine.PhysicsScene::Query_SphereCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_SphereCast_Injected_mA3953A644D1ED0B7D37A22E44635A413A4A1A12F (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___origin1, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction3, float ___maxDistance4, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method)
{
	typedef bool (*PhysicsScene_Query_SphereCast_Injected_mA3953A644D1ED0B7D37A22E44635A413A4A1A12F_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *, int32_t, int32_t);
	static PhysicsScene_Query_SphereCast_Injected_mA3953A644D1ED0B7D37A22E44635A413A4A1A12F_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (PhysicsScene_Query_SphereCast_Injected_mA3953A644D1ED0B7D37A22E44635A413A4A1A12F_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Query_SphereCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)");
	bool retVal = _il2cpp_icall_func(___physicsScene0, ___origin1, ___radius2, ___direction3, ___maxDistance4, ___hitInfo5, ___layerMask6, ___queryTriggerInteraction7);
	return retVal;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method)
{
	static bool s_Il2CppMethodInitialized;
	if (!s_Il2CppMethodInitialized)
	{
		il2cpp_codegen_initialize_method (RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9_MetadataUsageId);
		s_Il2CppMethodInitialized = true;
	}
	Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * V_0 = NULL;
	{
		int32_t L_0 = __this->get_m_Collider_5();
		IL2CPP_RUNTIME_CLASS_INIT(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var);
		Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * L_1 = Object_FindObjectFromInstanceID_m7594ED98F525AAE38FEC80052729ECAF3E821350(L_0, /*hidden argument*/NULL);
		V_0 = ((Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *)IsInstClass((RuntimeObject*)L_1, Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF_il2cpp_TypeInfo_var));
		goto IL_0014;
	}

IL_0014:
	{
		Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_2 = V_0;
		return L_2;
	}
}
IL2CPP_EXTERN_C  Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
{
	int32_t _offset = 1;
	RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast<RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *>(__this + _offset);
	return RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9(_thisAdjusted, method);
}
// UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method)
{
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  V_0;
	memset((&V_0), 0, sizeof(V_0));
	{
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = __this->get_m_Point_0();
		V_0 = L_0;
		goto IL_000a;
	}

IL_000a:
	{
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = V_0;
		return L_1;
	}
}
IL2CPP_EXTERN_C  Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
{
	int32_t _offset = 1;
	RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast<RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *>(__this + _offset);
	return RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001(_thisAdjusted, method);
}
// UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method)
{
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  V_0;
	memset((&V_0), 0, sizeof(V_0));
	{
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = __this->get_m_Normal_1();
		V_0 = L_0;
		goto IL_000a;
	}

IL_000a:
	{
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_1 = V_0;
		return L_1;
	}
}
IL2CPP_EXTERN_C  Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
{
	int32_t _offset = 1;
	RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast<RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *>(__this + _offset);
	return RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94(_thisAdjusted, method);
}
// System.Single UnityEngine.RaycastHit::get_distance()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method)
{
	float V_0 = 0.0f;
	{
		float L_0 = __this->get_m_Distance_3();
		V_0 = L_0;
		goto IL_000a;
	}

IL_000a:
	{
		float L_1 = V_0;
		return L_1;
	}
}
IL2CPP_EXTERN_C  float RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
{
	int32_t _offset = 1;
	RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast<RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *>(__this + _offset);
	return RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543(_thisAdjusted, method);
}
// UnityEngine.Rigidbody UnityEngine.RaycastHit::get_rigidbody()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method)
{
	static bool s_Il2CppMethodInitialized;
	if (!s_Il2CppMethodInitialized)
	{
		il2cpp_codegen_initialize_method (RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC_MetadataUsageId);
		s_Il2CppMethodInitialized = true;
	}
	Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * V_0 = NULL;
	Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * G_B3_0 = NULL;
	{
		Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_0 = RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9((RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)__this, /*hidden argument*/NULL);
		IL2CPP_RUNTIME_CLASS_INIT(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var);
		bool L_1 = Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1(L_0, (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *)NULL, /*hidden argument*/NULL);
		if (L_1)
		{
			goto IL_0012;
		}
	}
	{
		G_B3_0 = ((Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *)(NULL));
		goto IL_001d;
	}

IL_0012:
	{
		Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_2 = RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9((RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)__this, /*hidden argument*/NULL);
		NullCheck(L_2);
		Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_3 = Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8(L_2, /*hidden argument*/NULL);
		G_B3_0 = L_3;
	}

IL_001d:
	{
		V_0 = G_B3_0;
		goto IL_0020;
	}

IL_0020:
	{
		Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_4 = V_0;
		return L_4;
	}
}
IL2CPP_EXTERN_C  Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
{
	int32_t _offset = 1;
	RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast<RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *>(__this + _offset);
	return RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC(_thisAdjusted, method);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Vector3 UnityEngine.Rigidbody::get_velocity()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  Rigidbody_get_velocity_m584A6D79C3657C21AE9CAA56BEE05582B8D5A2B8 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method)
{
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  V_0;
	memset((&V_0), 0, sizeof(V_0));
	{
		Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL);
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = V_0;
		return L_0;
	}
}
// System.Void UnityEngine.Rigidbody::set_velocity(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_velocity_m8D129E88E62AD02AB81CFC8BE694C4A5A2B2B380 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___value0, const RuntimeMethod* method)
{
	{
		Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___value0), /*hidden argument*/NULL);
		return;
	}
}
// UnityEngine.Vector3 UnityEngine.Rigidbody::get_angularVelocity()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  Rigidbody_get_angularVelocity_mA5D414D6E27755C944485A750F974BEA24CF27F0 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method)
{
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  V_0;
	memset((&V_0), 0, sizeof(V_0));
	{
		Rigidbody_get_angularVelocity_Injected_mF130145BC134034C2ECB1C4E9BF276F0A63EC0D1(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL);
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = V_0;
		return L_0;
	}
}
// System.Void UnityEngine.Rigidbody::set_angularVelocity(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_angularVelocity_m1839DCBC87B01EFD0B4936E84E503E38774B962C (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___value0, const RuntimeMethod* method)
{
	{
		Rigidbody_set_angularVelocity_Injected_mC5F63763F3701505D5F8E41CCE7F6325F1024783(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___value0), /*hidden argument*/NULL);
		return;
	}
}
// System.Single UnityEngine.Rigidbody::get_drag()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Rigidbody_get_drag_m2B304BB4C4A1A0E349C8B57C9085C0BC66DDE28E (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method)
{
	typedef float (*Rigidbody_get_drag_m2B304BB4C4A1A0E349C8B57C9085C0BC66DDE28E_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *);
	static Rigidbody_get_drag_m2B304BB4C4A1A0E349C8B57C9085C0BC66DDE28E_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (Rigidbody_get_drag_m2B304BB4C4A1A0E349C8B57C9085C0BC66DDE28E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_drag()");
	float retVal = _il2cpp_icall_func(__this);
	return retVal;
}
// System.Void UnityEngine.Rigidbody::set_drag(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_drag_mCE564F278586FB0693B2BBEC4FB72E1F8E1E97EE (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, float ___value0, const RuntimeMethod* method)
{
	typedef void (*Rigidbody_set_drag_mCE564F278586FB0693B2BBEC4FB72E1F8E1E97EE_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, float);
	static Rigidbody_set_drag_mCE564F278586FB0693B2BBEC4FB72E1F8E1E97EE_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (Rigidbody_set_drag_mCE564F278586FB0693B2BBEC4FB72E1F8E1E97EE_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_drag(System.Single)");
	_il2cpp_icall_func(__this, ___value0);
}
// System.Single UnityEngine.Rigidbody::get_angularDrag()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Rigidbody_get_angularDrag_mD6C855353D256A0B08285433ACEA090A8460C14B (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method)
{
	typedef float (*Rigidbody_get_angularDrag_mD6C855353D256A0B08285433ACEA090A8460C14B_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *);
	static Rigidbody_get_angularDrag_mD6C855353D256A0B08285433ACEA090A8460C14B_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (Rigidbody_get_angularDrag_mD6C855353D256A0B08285433ACEA090A8460C14B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_angularDrag()");
	float retVal = _il2cpp_icall_func(__this);
	return retVal;
}
// System.Void UnityEngine.Rigidbody::set_angularDrag(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_angularDrag_mF70C1926190A2010B926B15E8628EA4D853ACFD9 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, float ___value0, const RuntimeMethod* method)
{
	typedef void (*Rigidbody_set_angularDrag_mF70C1926190A2010B926B15E8628EA4D853ACFD9_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, float);
	static Rigidbody_set_angularDrag_mF70C1926190A2010B926B15E8628EA4D853ACFD9_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (Rigidbody_set_angularDrag_mF70C1926190A2010B926B15E8628EA4D853ACFD9_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_angularDrag(System.Single)");
	_il2cpp_icall_func(__this, ___value0);
}
// System.Boolean UnityEngine.Rigidbody::get_isKinematic()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Rigidbody_get_isKinematic_mCF624F7C1C78267224EFBEAF9B4FD72CDE56CEB2 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method)
{
	typedef bool (*Rigidbody_get_isKinematic_mCF624F7C1C78267224EFBEAF9B4FD72CDE56CEB2_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *);
	static Rigidbody_get_isKinematic_mCF624F7C1C78267224EFBEAF9B4FD72CDE56CEB2_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (Rigidbody_get_isKinematic_mCF624F7C1C78267224EFBEAF9B4FD72CDE56CEB2_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_isKinematic()");
	bool retVal = _il2cpp_icall_func(__this);
	return retVal;
}
// System.Void UnityEngine.Rigidbody::set_isKinematic(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_isKinematic_m856AB59E5A6207892C439AFC8DDF5620B941E71B (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, bool ___value0, const RuntimeMethod* method)
{
	typedef void (*Rigidbody_set_isKinematic_m856AB59E5A6207892C439AFC8DDF5620B941E71B_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, bool);
	static Rigidbody_set_isKinematic_m856AB59E5A6207892C439AFC8DDF5620B941E71B_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (Rigidbody_set_isKinematic_m856AB59E5A6207892C439AFC8DDF5620B941E71B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_isKinematic(System.Boolean)");
	_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_constraints_m6E6AACB03165E54952E7CFE13C07188205A7061F (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, int32_t ___value0, const RuntimeMethod* method)
{
	typedef void (*Rigidbody_set_constraints_m6E6AACB03165E54952E7CFE13C07188205A7061F_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, int32_t);
	static Rigidbody_set_constraints_m6E6AACB03165E54952E7CFE13C07188205A7061F_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (Rigidbody_set_constraints_m6E6AACB03165E54952E7CFE13C07188205A7061F_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints)");
	_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.Rigidbody::set_centerOfMass(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_centerOfMass_m038CD9CF36C48D04C92AFCF15AB001789AD699D4 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___value0, const RuntimeMethod* method)
{
	{
		Rigidbody_set_centerOfMass_Injected_m999B2BDCDFCAC0D049AF7A7BE5BEB7A4B75D1D0A(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___value0), /*hidden argument*/NULL);
		return;
	}
}
// UnityEngine.Vector3 UnityEngine.Rigidbody::get_position()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  Rigidbody_get_position_m478D060638E43DE3AE9C931A42593484B8310113 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method)
{
	Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  V_0;
	memset((&V_0), 0, sizeof(V_0));
	{
		Rigidbody_get_position_Injected_m8B581634C88AB745341D4ACF1CC12544769EC019(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL);
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = V_0;
		return L_0;
	}
}
// UnityEngine.Quaternion UnityEngine.Rigidbody::get_rotation()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357  Rigidbody_get_rotation_mD967DD98F16F80C0D74F8F1C25953D0609906BE5 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method)
{
	Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357  V_0;
	memset((&V_0), 0, sizeof(V_0));
	{
		Rigidbody_get_rotation_Injected_m5FEC1EC2B3CFCE6585C63CD64ECAE39828B73C91(__this, (Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *)(&V_0), /*hidden argument*/NULL);
		Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357  L_0 = V_0;
		return L_0;
	}
}
// System.Void UnityEngine.Rigidbody::set_rotation(UnityEngine.Quaternion)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_rotation_mFC6AD10748F2A0E04B6D2DBADEC168D60F90345B (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357  ___value0, const RuntimeMethod* method)
{
	{
		Rigidbody_set_rotation_Injected_m52738493BB4ACEDC29288DA8905907C1918A99C3(__this, (Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *)(&___value0), /*hidden argument*/NULL);
		return;
	}
}
// System.Void UnityEngine.Rigidbody::set_maxAngularVelocity(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_maxAngularVelocity_m0EF6E6142D8F4484B436019609F21637BB2E1142 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, float ___value0, const RuntimeMethod* method)
{
	typedef void (*Rigidbody_set_maxAngularVelocity_m0EF6E6142D8F4484B436019609F21637BB2E1142_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, float);
	static Rigidbody_set_maxAngularVelocity_m0EF6E6142D8F4484B436019609F21637BB2E1142_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (Rigidbody_set_maxAngularVelocity_m0EF6E6142D8F4484B436019609F21637BB2E1142_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_maxAngularVelocity(System.Single)");
	_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.Rigidbody::Sleep()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_Sleep_mFE36499136A22ED98FC53B9EC716B380D7A8AD7E (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method)
{
	typedef void (*Rigidbody_Sleep_mFE36499136A22ED98FC53B9EC716B380D7A8AD7E_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *);
	static Rigidbody_Sleep_mFE36499136A22ED98FC53B9EC716B380D7A8AD7E_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (Rigidbody_Sleep_mFE36499136A22ED98FC53B9EC716B380D7A8AD7E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::Sleep()");
	_il2cpp_icall_func(__this);
}
// System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_mD64ACF772614FE36CFD8A477A07A407B35DF1A54 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___force0, int32_t ___mode1, const RuntimeMethod* method)
{
	{
		int32_t L_0 = ___mode1;
		Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___force0), L_0, /*hidden argument*/NULL);
		return;
	}
}
// System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_mC8140D90B806634A733624F671C45AD7CDBEDB38 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___force0, const RuntimeMethod* method)
{
	{
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = ___force0;
		Rigidbody_AddForce_mD64ACF772614FE36CFD8A477A07A407B35DF1A54(__this, L_0, 0, /*hidden argument*/NULL);
		return;
	}
}
// System.Void UnityEngine.Rigidbody::AddTorque(UnityEngine.Vector3,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_m18EA054D294E8A26F6485C1E933E986BD5BE5F60 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___torque0, int32_t ___mode1, const RuntimeMethod* method)
{
	{
		int32_t L_0 = ___mode1;
		Rigidbody_AddTorque_Injected_mBD4EFD1DF707E92D237322E8A48B5827D3E8AD6B(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___torque0), L_0, /*hidden argument*/NULL);
		return;
	}
}
// System.Void UnityEngine.Rigidbody::AddTorque(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_mB9B6AE5C84CCB626CDDAAA5307F31BC0D9589EE0 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___torque0, const RuntimeMethod* method)
{
	{
		Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  L_0 = ___torque0;
		Rigidbody_AddTorque_m18EA054D294E8A26F6485C1E933E986BD5BE5F60(__this, L_0, 0, /*hidden argument*/NULL);
		return;
	}
}
// System.Void UnityEngine.Rigidbody::AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForceAtPosition_mF3B282490DFBD57EEA2A67AA44F602368A20D769 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___force0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720  ___position1, int32_t ___mode2, const RuntimeMethod* method)
{
	{
		int32_t L_0 = ___mode2;
		Rigidbody_AddForceAtPosition_Injected_m5A653201E107E36E0E70F6A9933B8CE5F3F31E1F(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___force0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___position1), L_0, /*hidden argument*/NULL);
		return;
	}
}
// System.Void UnityEngine.Rigidbody::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody__ctor_m7E9FF7B44B8A3B05217339C2C852A4BF620A12E4 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method)
{
	{
		Component__ctor_m5E2740C0ACA4B368BC460315FAA2EDBFEAC0B8EF(__this, /*hidden argument*/NULL);
		return;
	}
}
// System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method)
{
	typedef void (*Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
	static Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)");
	_il2cpp_icall_func(__this, ___ret0);
}
// System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method)
{
	typedef void (*Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
	static Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)");
	_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_angularVelocity_Injected_mF130145BC134034C2ECB1C4E9BF276F0A63EC0D1 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method)
{
	typedef void (*Rigidbody_get_angularVelocity_Injected_mF130145BC134034C2ECB1C4E9BF276F0A63EC0D1_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
	static Rigidbody_get_angularVelocity_Injected_mF130145BC134034C2ECB1C4E9BF276F0A63EC0D1_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (Rigidbody_get_angularVelocity_Injected_mF130145BC134034C2ECB1C4E9BF276F0A63EC0D1_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&)");
	_il2cpp_icall_func(__this, ___ret0);
}
// System.Void UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_angularVelocity_Injected_mC5F63763F3701505D5F8E41CCE7F6325F1024783 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method)
{
	typedef void (*Rigidbody_set_angularVelocity_Injected_mC5F63763F3701505D5F8E41CCE7F6325F1024783_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
	static Rigidbody_set_angularVelocity_Injected_mC5F63763F3701505D5F8E41CCE7F6325F1024783_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (Rigidbody_set_angularVelocity_Injected_mC5F63763F3701505D5F8E41CCE7F6325F1024783_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&)");
	_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_centerOfMass_Injected_m999B2BDCDFCAC0D049AF7A7BE5BEB7A4B75D1D0A (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method)
{
	typedef void (*Rigidbody_set_centerOfMass_Injected_m999B2BDCDFCAC0D049AF7A7BE5BEB7A4B75D1D0A_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
	static Rigidbody_set_centerOfMass_Injected_m999B2BDCDFCAC0D049AF7A7BE5BEB7A4B75D1D0A_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (Rigidbody_set_centerOfMass_Injected_m999B2BDCDFCAC0D049AF7A7BE5BEB7A4B75D1D0A_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3&)");
	_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_position_Injected_m8B581634C88AB745341D4ACF1CC12544769EC019 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method)
{
	typedef void (*Rigidbody_get_position_Injected_m8B581634C88AB745341D4ACF1CC12544769EC019_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
	static Rigidbody_get_position_Injected_m8B581634C88AB745341D4ACF1CC12544769EC019_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (Rigidbody_get_position_Injected_m8B581634C88AB745341D4ACF1CC12544769EC019_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&)");
	_il2cpp_icall_func(__this, ___ret0);
}
// System.Void UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_rotation_Injected_m5FEC1EC2B3CFCE6585C63CD64ECAE39828B73C91 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___ret0, const RuntimeMethod* method)
{
	typedef void (*Rigidbody_get_rotation_Injected_m5FEC1EC2B3CFCE6585C63CD64ECAE39828B73C91_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *);
	static Rigidbody_get_rotation_Injected_m5FEC1EC2B3CFCE6585C63CD64ECAE39828B73C91_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (Rigidbody_get_rotation_Injected_m5FEC1EC2B3CFCE6585C63CD64ECAE39828B73C91_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&)");
	_il2cpp_icall_func(__this, ___ret0);
}
// System.Void UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_rotation_Injected_m52738493BB4ACEDC29288DA8905907C1918A99C3 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___value0, const RuntimeMethod* method)
{
	typedef void (*Rigidbody_set_rotation_Injected_m52738493BB4ACEDC29288DA8905907C1918A99C3_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *);
	static Rigidbody_set_rotation_Injected_m52738493BB4ACEDC29288DA8905907C1918A99C3_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (Rigidbody_set_rotation_Injected_m52738493BB4ACEDC29288DA8905907C1918A99C3_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&)");
	_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___force0, int32_t ___mode1, const RuntimeMethod* method)
{
	typedef void (*Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, int32_t);
	static Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)");
	_il2cpp_icall_func(__this, ___force0, ___mode1);
}
// System.Void UnityEngine.Rigidbody::AddTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_Injected_mBD4EFD1DF707E92D237322E8A48B5827D3E8AD6B (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___torque0, int32_t ___mode1, const RuntimeMethod* method)
{
	typedef void (*Rigidbody_AddTorque_Injected_mBD4EFD1DF707E92D237322E8A48B5827D3E8AD6B_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, int32_t);
	static Rigidbody_AddTorque_Injected_mBD4EFD1DF707E92D237322E8A48B5827D3E8AD6B_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (Rigidbody_AddTorque_Injected_mBD4EFD1DF707E92D237322E8A48B5827D3E8AD6B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::AddTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)");
	_il2cpp_icall_func(__this, ___torque0, ___mode1);
}
// System.Void UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForceAtPosition_Injected_m5A653201E107E36E0E70F6A9933B8CE5F3F31E1F (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___force0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___position1, int32_t ___mode2, const RuntimeMethod* method)
{
	typedef void (*Rigidbody_AddForceAtPosition_Injected_m5A653201E107E36E0E70F6A9933B8CE5F3F31E1F_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, int32_t);
	static Rigidbody_AddForceAtPosition_Injected_m5A653201E107E36E0E70F6A9933B8CE5F3F31E1F_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (Rigidbody_AddForceAtPosition_Injected_m5A653201E107E36E0E70F6A9933B8CE5F3F31E1F_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode)");
	_il2cpp_icall_func(__this, ___force0, ___position1, ___mode2);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.SpringJoint::set_spring(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SpringJoint_set_spring_mC99EBC17935135ECBCB7AFEA61EEA1BFC38A5166 (SpringJoint_t2D196194480E339F728B463619720385523B09AF * __this, float ___value0, const RuntimeMethod* method)
{
	typedef void (*SpringJoint_set_spring_mC99EBC17935135ECBCB7AFEA61EEA1BFC38A5166_ftn) (SpringJoint_t2D196194480E339F728B463619720385523B09AF *, float);
	static SpringJoint_set_spring_mC99EBC17935135ECBCB7AFEA61EEA1BFC38A5166_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (SpringJoint_set_spring_mC99EBC17935135ECBCB7AFEA61EEA1BFC38A5166_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SpringJoint::set_spring(System.Single)");
	_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.SpringJoint::set_damper(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SpringJoint_set_damper_mED3715ED4A65B15EA526AFB39C4A4B9F1126E0BF (SpringJoint_t2D196194480E339F728B463619720385523B09AF * __this, float ___value0, const RuntimeMethod* method)
{
	typedef void (*SpringJoint_set_damper_mED3715ED4A65B15EA526AFB39C4A4B9F1126E0BF_ftn) (SpringJoint_t2D196194480E339F728B463619720385523B09AF *, float);
	static SpringJoint_set_damper_mED3715ED4A65B15EA526AFB39C4A4B9F1126E0BF_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (SpringJoint_set_damper_mED3715ED4A65B15EA526AFB39C4A4B9F1126E0BF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SpringJoint::set_damper(System.Single)");
	_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.SpringJoint::set_maxDistance(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SpringJoint_set_maxDistance_mE5D08B1CD7CBA9293113BECFEA7A617C4C8C48CD (SpringJoint_t2D196194480E339F728B463619720385523B09AF * __this, float ___value0, const RuntimeMethod* method)
{
	typedef void (*SpringJoint_set_maxDistance_mE5D08B1CD7CBA9293113BECFEA7A617C4C8C48CD_ftn) (SpringJoint_t2D196194480E339F728B463619720385523B09AF *, float);
	static SpringJoint_set_maxDistance_mE5D08B1CD7CBA9293113BECFEA7A617C4C8C48CD_ftn _il2cpp_icall_func;
	if (!_il2cpp_icall_func)
	_il2cpp_icall_func = (SpringJoint_set_maxDistance_mE5D08B1CD7CBA9293113BECFEA7A617C4C8C48CD_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SpringJoint::set_maxDistance(System.Single)");
	_il2cpp_icall_func(__this, ___value0);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif