UnityEngine.PhysicsModule.cpp
251 KB
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#include "il2cpp-config.h"
#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif
#include <cstring>
#include <string.h>
#include <stdio.h>
#include <cmath>
#include <limits>
#include <assert.h>
#include <stdint.h>
#include "codegen/il2cpp-codegen.h"
#include "il2cpp-object-internals.h"
// System.Char[]
struct CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2;
// System.Object[]
struct ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A;
// System.String
struct String_t;
// System.Void
struct Void_t22962CB4C05B1D89B55A6E1139F0E87A90987017;
// UnityEngine.BoxCollider
struct BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA;
// UnityEngine.CapsuleCollider
struct CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1;
// UnityEngine.CharacterController
struct CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E;
// UnityEngine.Collider
struct Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF;
// UnityEngine.Collider[]
struct ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252;
// UnityEngine.Collision
struct Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C;
// UnityEngine.Component
struct Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621;
// UnityEngine.ContactPoint[]
struct ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA;
// UnityEngine.ControllerColliderHit
struct ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968;
// UnityEngine.Joint
struct Joint_t734F77C82E6372173403FCA61D9E7FC4618595AF;
// UnityEngine.Object
struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0;
// UnityEngine.RaycastHit[]
struct RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57;
// UnityEngine.Rigidbody
struct Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5;
// UnityEngine.SpringJoint
struct SpringJoint_t2D196194480E339F728B463619720385523B09AF;
IL2CPP_EXTERN_C RuntimeClass* Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Int32_t585191389E07734F19F3156FF88FB3EF4800D102_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C String_t* _stringLiteral62C02D6AE723470CE8452EABBE91DD3AB73F31F4;
IL2CPP_EXTERN_C const uint32_t PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t PhysicsScene_Internal_SphereCast_mAD5109B24E5C668DC9A49E434B5139CA8A43DBD0_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t Physics_SphereCastAll_m30813767B905D3E6D32E14BAE55D07B4E93587D0_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9_MetadataUsageId;
IL2CPP_EXTERN_C const uint32_t RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC_MetadataUsageId;
struct ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 ;
struct ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A;
struct ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252;
struct ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA;
struct RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57;
IL2CPP_EXTERN_C_BEGIN
IL2CPP_EXTERN_C_END
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// <Module>
struct U3CModuleU3E_t1ABA099244C4281E9C7E9402BE77B2165BA664F6
{
public:
public:
};
// System.Object
struct Il2CppArrayBounds;
// System.Array
// System.String
struct String_t : public RuntimeObject
{
public:
// System.Int32 System.String::m_stringLength
int32_t ___m_stringLength_0;
// System.Char System.String::m_firstChar
Il2CppChar ___m_firstChar_1;
public:
inline static int32_t get_offset_of_m_stringLength_0() { return static_cast<int32_t>(offsetof(String_t, ___m_stringLength_0)); }
inline int32_t get_m_stringLength_0() const { return ___m_stringLength_0; }
inline int32_t* get_address_of_m_stringLength_0() { return &___m_stringLength_0; }
inline void set_m_stringLength_0(int32_t value)
{
___m_stringLength_0 = value;
}
inline static int32_t get_offset_of_m_firstChar_1() { return static_cast<int32_t>(offsetof(String_t, ___m_firstChar_1)); }
inline Il2CppChar get_m_firstChar_1() const { return ___m_firstChar_1; }
inline Il2CppChar* get_address_of_m_firstChar_1() { return &___m_firstChar_1; }
inline void set_m_firstChar_1(Il2CppChar value)
{
___m_firstChar_1 = value;
}
};
struct String_t_StaticFields
{
public:
// System.String System.String::Empty
String_t* ___Empty_5;
public:
inline static int32_t get_offset_of_Empty_5() { return static_cast<int32_t>(offsetof(String_t_StaticFields, ___Empty_5)); }
inline String_t* get_Empty_5() const { return ___Empty_5; }
inline String_t** get_address_of_Empty_5() { return &___Empty_5; }
inline void set_Empty_5(String_t* value)
{
___Empty_5 = value;
Il2CppCodeGenWriteBarrier((void**)(&___Empty_5), (void*)value);
}
};
// System.ValueType
struct ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF : public RuntimeObject
{
public:
public:
};
// Native definition for P/Invoke marshalling of System.ValueType
struct ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF_marshaled_pinvoke
{
};
// Native definition for COM marshalling of System.ValueType
struct ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF_marshaled_com
{
};
// UnityEngine.Physics
struct Physics_t795152566290B75B831BBCB079E5F82B1BAA93B2 : public RuntimeObject
{
public:
public:
};
// System.Boolean
struct Boolean_tB53F6830F670160873277339AA58F15CAED4399C
{
public:
// System.Boolean System.Boolean::m_value
bool ___m_value_0;
public:
inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Boolean_tB53F6830F670160873277339AA58F15CAED4399C, ___m_value_0)); }
inline bool get_m_value_0() const { return ___m_value_0; }
inline bool* get_address_of_m_value_0() { return &___m_value_0; }
inline void set_m_value_0(bool value)
{
___m_value_0 = value;
}
};
struct Boolean_tB53F6830F670160873277339AA58F15CAED4399C_StaticFields
{
public:
// System.String System.Boolean::TrueString
String_t* ___TrueString_5;
// System.String System.Boolean::FalseString
String_t* ___FalseString_6;
public:
inline static int32_t get_offset_of_TrueString_5() { return static_cast<int32_t>(offsetof(Boolean_tB53F6830F670160873277339AA58F15CAED4399C_StaticFields, ___TrueString_5)); }
inline String_t* get_TrueString_5() const { return ___TrueString_5; }
inline String_t** get_address_of_TrueString_5() { return &___TrueString_5; }
inline void set_TrueString_5(String_t* value)
{
___TrueString_5 = value;
Il2CppCodeGenWriteBarrier((void**)(&___TrueString_5), (void*)value);
}
inline static int32_t get_offset_of_FalseString_6() { return static_cast<int32_t>(offsetof(Boolean_tB53F6830F670160873277339AA58F15CAED4399C_StaticFields, ___FalseString_6)); }
inline String_t* get_FalseString_6() const { return ___FalseString_6; }
inline String_t** get_address_of_FalseString_6() { return &___FalseString_6; }
inline void set_FalseString_6(String_t* value)
{
___FalseString_6 = value;
Il2CppCodeGenWriteBarrier((void**)(&___FalseString_6), (void*)value);
}
};
// System.Enum
struct Enum_t2AF27C02B8653AE29442467390005ABC74D8F521 : public ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF
{
public:
public:
};
struct Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_StaticFields
{
public:
// System.Char[] System.Enum::enumSeperatorCharArray
CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2* ___enumSeperatorCharArray_0;
public:
inline static int32_t get_offset_of_enumSeperatorCharArray_0() { return static_cast<int32_t>(offsetof(Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_StaticFields, ___enumSeperatorCharArray_0)); }
inline CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2* get_enumSeperatorCharArray_0() const { return ___enumSeperatorCharArray_0; }
inline CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2** get_address_of_enumSeperatorCharArray_0() { return &___enumSeperatorCharArray_0; }
inline void set_enumSeperatorCharArray_0(CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2* value)
{
___enumSeperatorCharArray_0 = value;
Il2CppCodeGenWriteBarrier((void**)(&___enumSeperatorCharArray_0), (void*)value);
}
};
// Native definition for P/Invoke marshalling of System.Enum
struct Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_marshaled_pinvoke
{
};
// Native definition for COM marshalling of System.Enum
struct Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_marshaled_com
{
};
// System.Int32
struct Int32_t585191389E07734F19F3156FF88FB3EF4800D102
{
public:
// System.Int32 System.Int32::m_value
int32_t ___m_value_0;
public:
inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Int32_t585191389E07734F19F3156FF88FB3EF4800D102, ___m_value_0)); }
inline int32_t get_m_value_0() const { return ___m_value_0; }
inline int32_t* get_address_of_m_value_0() { return &___m_value_0; }
inline void set_m_value_0(int32_t value)
{
___m_value_0 = value;
}
};
// System.IntPtr
struct IntPtr_t
{
public:
// System.Void* System.IntPtr::m_value
void* ___m_value_0;
public:
inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(IntPtr_t, ___m_value_0)); }
inline void* get_m_value_0() const { return ___m_value_0; }
inline void** get_address_of_m_value_0() { return &___m_value_0; }
inline void set_m_value_0(void* value)
{
___m_value_0 = value;
}
};
struct IntPtr_t_StaticFields
{
public:
// System.IntPtr System.IntPtr::Zero
intptr_t ___Zero_1;
public:
inline static int32_t get_offset_of_Zero_1() { return static_cast<int32_t>(offsetof(IntPtr_t_StaticFields, ___Zero_1)); }
inline intptr_t get_Zero_1() const { return ___Zero_1; }
inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; }
inline void set_Zero_1(intptr_t value)
{
___Zero_1 = value;
}
};
// System.Single
struct Single_tDDDA9169C4E4E308AC6D7A824F9B28DC82204AE1
{
public:
// System.Single System.Single::m_value
float ___m_value_0;
public:
inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Single_tDDDA9169C4E4E308AC6D7A824F9B28DC82204AE1, ___m_value_0)); }
inline float get_m_value_0() const { return ___m_value_0; }
inline float* get_address_of_m_value_0() { return &___m_value_0; }
inline void set_m_value_0(float value)
{
___m_value_0 = value;
}
};
// System.Void
struct Void_t22962CB4C05B1D89B55A6E1139F0E87A90987017
{
public:
union
{
struct
{
};
uint8_t Void_t22962CB4C05B1D89B55A6E1139F0E87A90987017__padding[1];
};
public:
};
// UnityEngine.PhysicsScene
struct PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5
{
public:
// System.Int32 UnityEngine.PhysicsScene::m_Handle
int32_t ___m_Handle_0;
public:
inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5, ___m_Handle_0)); }
inline int32_t get_m_Handle_0() const { return ___m_Handle_0; }
inline int32_t* get_address_of_m_Handle_0() { return &___m_Handle_0; }
inline void set_m_Handle_0(int32_t value)
{
___m_Handle_0 = value;
}
};
// UnityEngine.Quaternion
struct Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357
{
public:
// System.Single UnityEngine.Quaternion::x
float ___x_0;
// System.Single UnityEngine.Quaternion::y
float ___y_1;
// System.Single UnityEngine.Quaternion::z
float ___z_2;
// System.Single UnityEngine.Quaternion::w
float ___w_3;
public:
inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357, ___x_0)); }
inline float get_x_0() const { return ___x_0; }
inline float* get_address_of_x_0() { return &___x_0; }
inline void set_x_0(float value)
{
___x_0 = value;
}
inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357, ___y_1)); }
inline float get_y_1() const { return ___y_1; }
inline float* get_address_of_y_1() { return &___y_1; }
inline void set_y_1(float value)
{
___y_1 = value;
}
inline static int32_t get_offset_of_z_2() { return static_cast<int32_t>(offsetof(Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357, ___z_2)); }
inline float get_z_2() const { return ___z_2; }
inline float* get_address_of_z_2() { return &___z_2; }
inline void set_z_2(float value)
{
___z_2 = value;
}
inline static int32_t get_offset_of_w_3() { return static_cast<int32_t>(offsetof(Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357, ___w_3)); }
inline float get_w_3() const { return ___w_3; }
inline float* get_address_of_w_3() { return &___w_3; }
inline void set_w_3(float value)
{
___w_3 = value;
}
};
struct Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357_StaticFields
{
public:
// UnityEngine.Quaternion UnityEngine.Quaternion::identityQuaternion
Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___identityQuaternion_4;
public:
inline static int32_t get_offset_of_identityQuaternion_4() { return static_cast<int32_t>(offsetof(Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357_StaticFields, ___identityQuaternion_4)); }
inline Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 get_identityQuaternion_4() const { return ___identityQuaternion_4; }
inline Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * get_address_of_identityQuaternion_4() { return &___identityQuaternion_4; }
inline void set_identityQuaternion_4(Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 value)
{
___identityQuaternion_4 = value;
}
};
// UnityEngine.Vector2
struct Vector2_tA85D2DD88578276CA8A8796756458277E72D073D
{
public:
// System.Single UnityEngine.Vector2::x
float ___x_0;
// System.Single UnityEngine.Vector2::y
float ___y_1;
public:
inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D, ___x_0)); }
inline float get_x_0() const { return ___x_0; }
inline float* get_address_of_x_0() { return &___x_0; }
inline void set_x_0(float value)
{
___x_0 = value;
}
inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D, ___y_1)); }
inline float get_y_1() const { return ___y_1; }
inline float* get_address_of_y_1() { return &___y_1; }
inline void set_y_1(float value)
{
___y_1 = value;
}
};
struct Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields
{
public:
// UnityEngine.Vector2 UnityEngine.Vector2::zeroVector
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___zeroVector_2;
// UnityEngine.Vector2 UnityEngine.Vector2::oneVector
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___oneVector_3;
// UnityEngine.Vector2 UnityEngine.Vector2::upVector
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___upVector_4;
// UnityEngine.Vector2 UnityEngine.Vector2::downVector
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___downVector_5;
// UnityEngine.Vector2 UnityEngine.Vector2::leftVector
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___leftVector_6;
// UnityEngine.Vector2 UnityEngine.Vector2::rightVector
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___rightVector_7;
// UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___positiveInfinityVector_8;
// UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___negativeInfinityVector_9;
public:
inline static int32_t get_offset_of_zeroVector_2() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___zeroVector_2)); }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_zeroVector_2() const { return ___zeroVector_2; }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_zeroVector_2() { return &___zeroVector_2; }
inline void set_zeroVector_2(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
{
___zeroVector_2 = value;
}
inline static int32_t get_offset_of_oneVector_3() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___oneVector_3)); }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_oneVector_3() const { return ___oneVector_3; }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_oneVector_3() { return &___oneVector_3; }
inline void set_oneVector_3(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
{
___oneVector_3 = value;
}
inline static int32_t get_offset_of_upVector_4() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___upVector_4)); }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_upVector_4() const { return ___upVector_4; }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_upVector_4() { return &___upVector_4; }
inline void set_upVector_4(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
{
___upVector_4 = value;
}
inline static int32_t get_offset_of_downVector_5() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___downVector_5)); }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_downVector_5() const { return ___downVector_5; }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_downVector_5() { return &___downVector_5; }
inline void set_downVector_5(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
{
___downVector_5 = value;
}
inline static int32_t get_offset_of_leftVector_6() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___leftVector_6)); }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_leftVector_6() const { return ___leftVector_6; }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_leftVector_6() { return &___leftVector_6; }
inline void set_leftVector_6(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
{
___leftVector_6 = value;
}
inline static int32_t get_offset_of_rightVector_7() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___rightVector_7)); }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_rightVector_7() const { return ___rightVector_7; }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_rightVector_7() { return &___rightVector_7; }
inline void set_rightVector_7(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
{
___rightVector_7 = value;
}
inline static int32_t get_offset_of_positiveInfinityVector_8() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___positiveInfinityVector_8)); }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_positiveInfinityVector_8() const { return ___positiveInfinityVector_8; }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_positiveInfinityVector_8() { return &___positiveInfinityVector_8; }
inline void set_positiveInfinityVector_8(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
{
___positiveInfinityVector_8 = value;
}
inline static int32_t get_offset_of_negativeInfinityVector_9() { return static_cast<int32_t>(offsetof(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D_StaticFields, ___negativeInfinityVector_9)); }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_negativeInfinityVector_9() const { return ___negativeInfinityVector_9; }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_negativeInfinityVector_9() { return &___negativeInfinityVector_9; }
inline void set_negativeInfinityVector_9(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
{
___negativeInfinityVector_9 = value;
}
};
// UnityEngine.Vector3
struct Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720
{
public:
// System.Single UnityEngine.Vector3::x
float ___x_2;
// System.Single UnityEngine.Vector3::y
float ___y_3;
// System.Single UnityEngine.Vector3::z
float ___z_4;
public:
inline static int32_t get_offset_of_x_2() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720, ___x_2)); }
inline float get_x_2() const { return ___x_2; }
inline float* get_address_of_x_2() { return &___x_2; }
inline void set_x_2(float value)
{
___x_2 = value;
}
inline static int32_t get_offset_of_y_3() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720, ___y_3)); }
inline float get_y_3() const { return ___y_3; }
inline float* get_address_of_y_3() { return &___y_3; }
inline void set_y_3(float value)
{
___y_3 = value;
}
inline static int32_t get_offset_of_z_4() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720, ___z_4)); }
inline float get_z_4() const { return ___z_4; }
inline float* get_address_of_z_4() { return &___z_4; }
inline void set_z_4(float value)
{
___z_4 = value;
}
};
struct Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields
{
public:
// UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___zeroVector_5;
// UnityEngine.Vector3 UnityEngine.Vector3::oneVector
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___oneVector_6;
// UnityEngine.Vector3 UnityEngine.Vector3::upVector
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___upVector_7;
// UnityEngine.Vector3 UnityEngine.Vector3::downVector
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___downVector_8;
// UnityEngine.Vector3 UnityEngine.Vector3::leftVector
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___leftVector_9;
// UnityEngine.Vector3 UnityEngine.Vector3::rightVector
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___rightVector_10;
// UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___forwardVector_11;
// UnityEngine.Vector3 UnityEngine.Vector3::backVector
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___backVector_12;
// UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___positiveInfinityVector_13;
// UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___negativeInfinityVector_14;
public:
inline static int32_t get_offset_of_zeroVector_5() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___zeroVector_5)); }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_zeroVector_5() const { return ___zeroVector_5; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_zeroVector_5() { return &___zeroVector_5; }
inline void set_zeroVector_5(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
{
___zeroVector_5 = value;
}
inline static int32_t get_offset_of_oneVector_6() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___oneVector_6)); }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_oneVector_6() const { return ___oneVector_6; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_oneVector_6() { return &___oneVector_6; }
inline void set_oneVector_6(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
{
___oneVector_6 = value;
}
inline static int32_t get_offset_of_upVector_7() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___upVector_7)); }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_upVector_7() const { return ___upVector_7; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_upVector_7() { return &___upVector_7; }
inline void set_upVector_7(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
{
___upVector_7 = value;
}
inline static int32_t get_offset_of_downVector_8() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___downVector_8)); }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_downVector_8() const { return ___downVector_8; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_downVector_8() { return &___downVector_8; }
inline void set_downVector_8(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
{
___downVector_8 = value;
}
inline static int32_t get_offset_of_leftVector_9() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___leftVector_9)); }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_leftVector_9() const { return ___leftVector_9; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_leftVector_9() { return &___leftVector_9; }
inline void set_leftVector_9(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
{
___leftVector_9 = value;
}
inline static int32_t get_offset_of_rightVector_10() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___rightVector_10)); }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_rightVector_10() const { return ___rightVector_10; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_rightVector_10() { return &___rightVector_10; }
inline void set_rightVector_10(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
{
___rightVector_10 = value;
}
inline static int32_t get_offset_of_forwardVector_11() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___forwardVector_11)); }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_forwardVector_11() const { return ___forwardVector_11; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_forwardVector_11() { return &___forwardVector_11; }
inline void set_forwardVector_11(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
{
___forwardVector_11 = value;
}
inline static int32_t get_offset_of_backVector_12() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___backVector_12)); }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_backVector_12() const { return ___backVector_12; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_backVector_12() { return &___backVector_12; }
inline void set_backVector_12(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
{
___backVector_12 = value;
}
inline static int32_t get_offset_of_positiveInfinityVector_13() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___positiveInfinityVector_13)); }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_positiveInfinityVector_13() const { return ___positiveInfinityVector_13; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_positiveInfinityVector_13() { return &___positiveInfinityVector_13; }
inline void set_positiveInfinityVector_13(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
{
___positiveInfinityVector_13 = value;
}
inline static int32_t get_offset_of_negativeInfinityVector_14() { return static_cast<int32_t>(offsetof(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields, ___negativeInfinityVector_14)); }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_negativeInfinityVector_14() const { return ___negativeInfinityVector_14; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_negativeInfinityVector_14() { return &___negativeInfinityVector_14; }
inline void set_negativeInfinityVector_14(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
{
___negativeInfinityVector_14 = value;
}
};
// UnityEngine.Collision
struct Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C : public RuntimeObject
{
public:
// UnityEngine.Vector3 UnityEngine.Collision::m_Impulse
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Impulse_0;
// UnityEngine.Vector3 UnityEngine.Collision::m_RelativeVelocity
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_RelativeVelocity_1;
// UnityEngine.Rigidbody UnityEngine.Collision::m_Rigidbody
Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * ___m_Rigidbody_2;
// UnityEngine.Collider UnityEngine.Collision::m_Collider
Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_3;
// System.Int32 UnityEngine.Collision::m_ContactCount
int32_t ___m_ContactCount_4;
// UnityEngine.ContactPoint[] UnityEngine.Collision::m_ReusedContacts
ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* ___m_ReusedContacts_5;
// UnityEngine.ContactPoint[] UnityEngine.Collision::m_LegacyContacts
ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* ___m_LegacyContacts_6;
public:
inline static int32_t get_offset_of_m_Impulse_0() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_Impulse_0)); }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Impulse_0() const { return ___m_Impulse_0; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Impulse_0() { return &___m_Impulse_0; }
inline void set_m_Impulse_0(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
{
___m_Impulse_0 = value;
}
inline static int32_t get_offset_of_m_RelativeVelocity_1() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_RelativeVelocity_1)); }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_RelativeVelocity_1() const { return ___m_RelativeVelocity_1; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_RelativeVelocity_1() { return &___m_RelativeVelocity_1; }
inline void set_m_RelativeVelocity_1(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
{
___m_RelativeVelocity_1 = value;
}
inline static int32_t get_offset_of_m_Rigidbody_2() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_Rigidbody_2)); }
inline Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * get_m_Rigidbody_2() const { return ___m_Rigidbody_2; }
inline Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 ** get_address_of_m_Rigidbody_2() { return &___m_Rigidbody_2; }
inline void set_m_Rigidbody_2(Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * value)
{
___m_Rigidbody_2 = value;
Il2CppCodeGenWriteBarrier((void**)(&___m_Rigidbody_2), (void*)value);
}
inline static int32_t get_offset_of_m_Collider_3() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_Collider_3)); }
inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * get_m_Collider_3() const { return ___m_Collider_3; }
inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF ** get_address_of_m_Collider_3() { return &___m_Collider_3; }
inline void set_m_Collider_3(Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * value)
{
___m_Collider_3 = value;
Il2CppCodeGenWriteBarrier((void**)(&___m_Collider_3), (void*)value);
}
inline static int32_t get_offset_of_m_ContactCount_4() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_ContactCount_4)); }
inline int32_t get_m_ContactCount_4() const { return ___m_ContactCount_4; }
inline int32_t* get_address_of_m_ContactCount_4() { return &___m_ContactCount_4; }
inline void set_m_ContactCount_4(int32_t value)
{
___m_ContactCount_4 = value;
}
inline static int32_t get_offset_of_m_ReusedContacts_5() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_ReusedContacts_5)); }
inline ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* get_m_ReusedContacts_5() const { return ___m_ReusedContacts_5; }
inline ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA** get_address_of_m_ReusedContacts_5() { return &___m_ReusedContacts_5; }
inline void set_m_ReusedContacts_5(ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* value)
{
___m_ReusedContacts_5 = value;
Il2CppCodeGenWriteBarrier((void**)(&___m_ReusedContacts_5), (void*)value);
}
inline static int32_t get_offset_of_m_LegacyContacts_6() { return static_cast<int32_t>(offsetof(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C, ___m_LegacyContacts_6)); }
inline ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* get_m_LegacyContacts_6() const { return ___m_LegacyContacts_6; }
inline ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA** get_address_of_m_LegacyContacts_6() { return &___m_LegacyContacts_6; }
inline void set_m_LegacyContacts_6(ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA* value)
{
___m_LegacyContacts_6 = value;
Il2CppCodeGenWriteBarrier((void**)(&___m_LegacyContacts_6), (void*)value);
}
};
// Native definition for P/Invoke marshalling of UnityEngine.Collision
struct Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_pinvoke
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Impulse_0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_RelativeVelocity_1;
Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * ___m_Rigidbody_2;
Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_3;
int32_t ___m_ContactCount_4;
ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * ___m_ReusedContacts_5;
ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * ___m_LegacyContacts_6;
};
// Native definition for COM marshalling of UnityEngine.Collision
struct Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_com
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Impulse_0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_RelativeVelocity_1;
Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * ___m_Rigidbody_2;
Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_3;
int32_t ___m_ContactCount_4;
ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * ___m_ReusedContacts_5;
ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * ___m_LegacyContacts_6;
};
// UnityEngine.CollisionFlags
struct CollisionFlags_t5638B0B2D65637D85403CB6FC2279DCBBB8AF63E
{
public:
// System.Int32 UnityEngine.CollisionFlags::value__
int32_t ___value___2;
public:
inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(CollisionFlags_t5638B0B2D65637D85403CB6FC2279DCBBB8AF63E, ___value___2)); }
inline int32_t get_value___2() const { return ___value___2; }
inline int32_t* get_address_of_value___2() { return &___value___2; }
inline void set_value___2(int32_t value)
{
___value___2 = value;
}
};
// UnityEngine.ContactPoint
struct ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515
{
public:
// UnityEngine.Vector3 UnityEngine.ContactPoint::m_Point
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Point_0;
// UnityEngine.Vector3 UnityEngine.ContactPoint::m_Normal
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Normal_1;
// System.Int32 UnityEngine.ContactPoint::m_ThisColliderInstanceID
int32_t ___m_ThisColliderInstanceID_2;
// System.Int32 UnityEngine.ContactPoint::m_OtherColliderInstanceID
int32_t ___m_OtherColliderInstanceID_3;
// System.Single UnityEngine.ContactPoint::m_Separation
float ___m_Separation_4;
public:
inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_Point_0)); }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Point_0() const { return ___m_Point_0; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Point_0() { return &___m_Point_0; }
inline void set_m_Point_0(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
{
___m_Point_0 = value;
}
inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_Normal_1)); }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Normal_1() const { return ___m_Normal_1; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Normal_1() { return &___m_Normal_1; }
inline void set_m_Normal_1(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
{
___m_Normal_1 = value;
}
inline static int32_t get_offset_of_m_ThisColliderInstanceID_2() { return static_cast<int32_t>(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_ThisColliderInstanceID_2)); }
inline int32_t get_m_ThisColliderInstanceID_2() const { return ___m_ThisColliderInstanceID_2; }
inline int32_t* get_address_of_m_ThisColliderInstanceID_2() { return &___m_ThisColliderInstanceID_2; }
inline void set_m_ThisColliderInstanceID_2(int32_t value)
{
___m_ThisColliderInstanceID_2 = value;
}
inline static int32_t get_offset_of_m_OtherColliderInstanceID_3() { return static_cast<int32_t>(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_OtherColliderInstanceID_3)); }
inline int32_t get_m_OtherColliderInstanceID_3() const { return ___m_OtherColliderInstanceID_3; }
inline int32_t* get_address_of_m_OtherColliderInstanceID_3() { return &___m_OtherColliderInstanceID_3; }
inline void set_m_OtherColliderInstanceID_3(int32_t value)
{
___m_OtherColliderInstanceID_3 = value;
}
inline static int32_t get_offset_of_m_Separation_4() { return static_cast<int32_t>(offsetof(ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515, ___m_Separation_4)); }
inline float get_m_Separation_4() const { return ___m_Separation_4; }
inline float* get_address_of_m_Separation_4() { return &___m_Separation_4; }
inline void set_m_Separation_4(float value)
{
___m_Separation_4 = value;
}
};
// UnityEngine.ControllerColliderHit
struct ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968 : public RuntimeObject
{
public:
// UnityEngine.CharacterController UnityEngine.ControllerColliderHit::m_Controller
CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * ___m_Controller_0;
// UnityEngine.Collider UnityEngine.ControllerColliderHit::m_Collider
Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_1;
// UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Point
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Point_2;
// UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Normal
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Normal_3;
// UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_MoveDirection
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_MoveDirection_4;
// System.Single UnityEngine.ControllerColliderHit::m_MoveLength
float ___m_MoveLength_5;
// System.Int32 UnityEngine.ControllerColliderHit::m_Push
int32_t ___m_Push_6;
public:
inline static int32_t get_offset_of_m_Controller_0() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Controller_0)); }
inline CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * get_m_Controller_0() const { return ___m_Controller_0; }
inline CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E ** get_address_of_m_Controller_0() { return &___m_Controller_0; }
inline void set_m_Controller_0(CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * value)
{
___m_Controller_0 = value;
Il2CppCodeGenWriteBarrier((void**)(&___m_Controller_0), (void*)value);
}
inline static int32_t get_offset_of_m_Collider_1() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Collider_1)); }
inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * get_m_Collider_1() const { return ___m_Collider_1; }
inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF ** get_address_of_m_Collider_1() { return &___m_Collider_1; }
inline void set_m_Collider_1(Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * value)
{
___m_Collider_1 = value;
Il2CppCodeGenWriteBarrier((void**)(&___m_Collider_1), (void*)value);
}
inline static int32_t get_offset_of_m_Point_2() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Point_2)); }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Point_2() const { return ___m_Point_2; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Point_2() { return &___m_Point_2; }
inline void set_m_Point_2(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
{
___m_Point_2 = value;
}
inline static int32_t get_offset_of_m_Normal_3() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Normal_3)); }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Normal_3() const { return ___m_Normal_3; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Normal_3() { return &___m_Normal_3; }
inline void set_m_Normal_3(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
{
___m_Normal_3 = value;
}
inline static int32_t get_offset_of_m_MoveDirection_4() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_MoveDirection_4)); }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_MoveDirection_4() const { return ___m_MoveDirection_4; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_MoveDirection_4() { return &___m_MoveDirection_4; }
inline void set_m_MoveDirection_4(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
{
___m_MoveDirection_4 = value;
}
inline static int32_t get_offset_of_m_MoveLength_5() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_MoveLength_5)); }
inline float get_m_MoveLength_5() const { return ___m_MoveLength_5; }
inline float* get_address_of_m_MoveLength_5() { return &___m_MoveLength_5; }
inline void set_m_MoveLength_5(float value)
{
___m_MoveLength_5 = value;
}
inline static int32_t get_offset_of_m_Push_6() { return static_cast<int32_t>(offsetof(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968, ___m_Push_6)); }
inline int32_t get_m_Push_6() const { return ___m_Push_6; }
inline int32_t* get_address_of_m_Push_6() { return &___m_Push_6; }
inline void set_m_Push_6(int32_t value)
{
___m_Push_6 = value;
}
};
// Native definition for P/Invoke marshalling of UnityEngine.ControllerColliderHit
struct ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_pinvoke
{
CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * ___m_Controller_0;
Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_1;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Point_2;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Normal_3;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_MoveDirection_4;
float ___m_MoveLength_5;
int32_t ___m_Push_6;
};
// Native definition for COM marshalling of UnityEngine.ControllerColliderHit
struct ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_com
{
CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * ___m_Controller_0;
Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ___m_Collider_1;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Point_2;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Normal_3;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_MoveDirection_4;
float ___m_MoveLength_5;
int32_t ___m_Push_6;
};
// UnityEngine.ForceMode
struct ForceMode_t76188FF14D0038E184106555207A81218E97D0A5
{
public:
// System.Int32 UnityEngine.ForceMode::value__
int32_t ___value___2;
public:
inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(ForceMode_t76188FF14D0038E184106555207A81218E97D0A5, ___value___2)); }
inline int32_t get_value___2() const { return ___value___2; }
inline int32_t* get_address_of_value___2() { return &___value___2; }
inline void set_value___2(int32_t value)
{
___value___2 = value;
}
};
// UnityEngine.Object
struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 : public RuntimeObject
{
public:
// System.IntPtr UnityEngine.Object::m_CachedPtr
intptr_t ___m_CachedPtr_0;
public:
inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast<int32_t>(offsetof(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0, ___m_CachedPtr_0)); }
inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; }
inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; }
inline void set_m_CachedPtr_0(intptr_t value)
{
___m_CachedPtr_0 = value;
}
};
struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_StaticFields
{
public:
// System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
public:
inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast<int32_t>(offsetof(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); }
inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; }
inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; }
inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value)
{
___OffsetOfInstanceIDInCPlusPlusObject_1 = value;
}
};
// Native definition for P/Invoke marshalling of UnityEngine.Object
struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshaled_pinvoke
{
intptr_t ___m_CachedPtr_0;
};
// Native definition for COM marshalling of UnityEngine.Object
struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshaled_com
{
intptr_t ___m_CachedPtr_0;
};
// UnityEngine.QueryTriggerInteraction
struct QueryTriggerInteraction_t56ABDF7B81C5D989BE40455CF39647A532791739
{
public:
// System.Int32 UnityEngine.QueryTriggerInteraction::value__
int32_t ___value___2;
public:
inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(QueryTriggerInteraction_t56ABDF7B81C5D989BE40455CF39647A532791739, ___value___2)); }
inline int32_t get_value___2() const { return ___value___2; }
inline int32_t* get_address_of_value___2() { return &___value___2; }
inline void set_value___2(int32_t value)
{
___value___2 = value;
}
};
// UnityEngine.Ray
struct Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2
{
public:
// UnityEngine.Vector3 UnityEngine.Ray::m_Origin
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Origin_0;
// UnityEngine.Vector3 UnityEngine.Ray::m_Direction
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Direction_1;
public:
inline static int32_t get_offset_of_m_Origin_0() { return static_cast<int32_t>(offsetof(Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2, ___m_Origin_0)); }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Origin_0() const { return ___m_Origin_0; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Origin_0() { return &___m_Origin_0; }
inline void set_m_Origin_0(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
{
___m_Origin_0 = value;
}
inline static int32_t get_offset_of_m_Direction_1() { return static_cast<int32_t>(offsetof(Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2, ___m_Direction_1)); }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Direction_1() const { return ___m_Direction_1; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Direction_1() { return &___m_Direction_1; }
inline void set_m_Direction_1(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
{
___m_Direction_1 = value;
}
};
// UnityEngine.RaycastHit
struct RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3
{
public:
// UnityEngine.Vector3 UnityEngine.RaycastHit::m_Point
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Point_0;
// UnityEngine.Vector3 UnityEngine.RaycastHit::m_Normal
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Normal_1;
// System.UInt32 UnityEngine.RaycastHit::m_FaceID
uint32_t ___m_FaceID_2;
// System.Single UnityEngine.RaycastHit::m_Distance
float ___m_Distance_3;
// UnityEngine.Vector2 UnityEngine.RaycastHit::m_UV
Vector2_tA85D2DD88578276CA8A8796756458277E72D073D ___m_UV_4;
// System.Int32 UnityEngine.RaycastHit::m_Collider
int32_t ___m_Collider_5;
public:
inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_Point_0)); }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Point_0() const { return ___m_Point_0; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Point_0() { return &___m_Point_0; }
inline void set_m_Point_0(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
{
___m_Point_0 = value;
}
inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_Normal_1)); }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Normal_1() const { return ___m_Normal_1; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Normal_1() { return &___m_Normal_1; }
inline void set_m_Normal_1(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value)
{
___m_Normal_1 = value;
}
inline static int32_t get_offset_of_m_FaceID_2() { return static_cast<int32_t>(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_FaceID_2)); }
inline uint32_t get_m_FaceID_2() const { return ___m_FaceID_2; }
inline uint32_t* get_address_of_m_FaceID_2() { return &___m_FaceID_2; }
inline void set_m_FaceID_2(uint32_t value)
{
___m_FaceID_2 = value;
}
inline static int32_t get_offset_of_m_Distance_3() { return static_cast<int32_t>(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_Distance_3)); }
inline float get_m_Distance_3() const { return ___m_Distance_3; }
inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; }
inline void set_m_Distance_3(float value)
{
___m_Distance_3 = value;
}
inline static int32_t get_offset_of_m_UV_4() { return static_cast<int32_t>(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_UV_4)); }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D get_m_UV_4() const { return ___m_UV_4; }
inline Vector2_tA85D2DD88578276CA8A8796756458277E72D073D * get_address_of_m_UV_4() { return &___m_UV_4; }
inline void set_m_UV_4(Vector2_tA85D2DD88578276CA8A8796756458277E72D073D value)
{
___m_UV_4 = value;
}
inline static int32_t get_offset_of_m_Collider_5() { return static_cast<int32_t>(offsetof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3, ___m_Collider_5)); }
inline int32_t get_m_Collider_5() const { return ___m_Collider_5; }
inline int32_t* get_address_of_m_Collider_5() { return &___m_Collider_5; }
inline void set_m_Collider_5(int32_t value)
{
___m_Collider_5 = value;
}
};
// UnityEngine.RigidbodyConstraints
struct RigidbodyConstraints_tC57FF2BFB454674CE1FDEF9EEDAF5FCFAB23FFC8
{
public:
// System.Int32 UnityEngine.RigidbodyConstraints::value__
int32_t ___value___2;
public:
inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(RigidbodyConstraints_tC57FF2BFB454674CE1FDEF9EEDAF5FCFAB23FFC8, ___value___2)); }
inline int32_t get_value___2() const { return ___value___2; }
inline int32_t* get_address_of_value___2() { return &___value___2; }
inline void set_value___2(int32_t value)
{
___value___2 = value;
}
};
// UnityEngine.Component
struct Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621 : public Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0
{
public:
public:
};
// UnityEngine.Collider
struct Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF : public Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621
{
public:
public:
};
// UnityEngine.Joint
struct Joint_t734F77C82E6372173403FCA61D9E7FC4618595AF : public Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621
{
public:
public:
};
// UnityEngine.Rigidbody
struct Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 : public Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621
{
public:
public:
};
// UnityEngine.BoxCollider
struct BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF
{
public:
public:
};
// UnityEngine.CapsuleCollider
struct CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF
{
public:
public:
};
// UnityEngine.CharacterController
struct CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF
{
public:
public:
};
// UnityEngine.MeshCollider
struct MeshCollider_t60EB55ADE92499FE8D1AA206D2BD96E65B2766DE : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF
{
public:
public:
};
// UnityEngine.SphereCollider
struct SphereCollider_tAC3E5E20B385DF1C0B17F3EA5C7214F71367706F : public Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF
{
public:
public:
};
// UnityEngine.SpringJoint
struct SpringJoint_t2D196194480E339F728B463619720385523B09AF : public Joint_t734F77C82E6372173403FCA61D9E7FC4618595AF
{
public:
public:
};
#ifdef __clang__
#pragma clang diagnostic pop
#endif
// UnityEngine.ContactPoint[]
struct ContactPointU5BU5D_t10BB5D5BFFFA3C919FD97DFDEDB49D954AFB8EAA : public RuntimeArray
{
public:
ALIGN_FIELD (8) ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 m_Items[1];
public:
inline ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 * GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, ContactPoint_tE0D3A30ED34A1FC8CA3F7391348429F3232CA515 value)
{
m_Items[index] = value;
}
};
// UnityEngine.RaycastHit[]
struct RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57 : public RuntimeArray
{
public:
ALIGN_FIELD (8) RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 m_Items[1];
public:
inline RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 value)
{
m_Items[index] = value;
}
};
// UnityEngine.Collider[]
struct ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252 : public RuntimeArray
{
public:
ALIGN_FIELD (8) Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * m_Items[1];
public:
inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF ** GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF ** GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
};
// System.Object[]
struct ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A : public RuntimeArray
{
public:
ALIGN_FIELD (8) RuntimeObject * m_Items[1];
public:
inline RuntimeObject * GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline RuntimeObject ** GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, RuntimeObject * value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
inline RuntimeObject * GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline RuntimeObject ** GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject * value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
};
// System.Void UnityEngine.BoxCollider::set_center_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_set_center_Injected_m3D018F7FF1507924176F2B8672B1AB6FE945D5E4 (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method);
// System.Void UnityEngine.BoxCollider::set_size_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_set_size_Injected_mC0F1AC95BA07EF05E218E1A8EB5F49E211318943 (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method);
// System.Void UnityEngine.CapsuleCollider::get_center_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_get_center_Injected_mCD228988D6221C1AAB16F9A46FA6D3EBF02D7BB2 (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method);
// System.Void UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3 (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method);
// UnityEngine.CollisionFlags UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CharacterController_Move_Injected_m729AD52E288CE0BF810D548AF6F9309EEB56A551 (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___motion0, const RuntimeMethod* method);
// System.Void UnityEngine.CharacterController::get_velocity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_get_velocity_Injected_m0E49CB063AAA4E43CBBF4F422E5E4CAABAFCA3A8 (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method);
// System.Void UnityEngine.Component::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Component__ctor_m5E2740C0ACA4B368BC460315FAA2EDBFEAC0B8EF (Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621 * __this, const RuntimeMethod* method);
// System.Void UnityEngine.Joint::set_anchor_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_set_anchor_Injected_mCDEEE334517B97D137C1AE4ADAAFAD9CD85399EB (Joint_t734F77C82E6372173403FCA61D9E7FC4618595AF * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method);
// System.Void UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_gravity_Injected_m7B5CE9CF65B245C2C2EA078BE636E393225B0335 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method);
// System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___ret0, const RuntimeMethod* method);
// UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30 (const RuntimeMethod* method);
// System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
// System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
// UnityEngine.Vector3 UnityEngine.Ray::get_origin()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * __this, const RuntimeMethod* method);
// UnityEngine.Vector3 UnityEngine.Ray::get_direction()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * __this, const RuntimeMethod* method);
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m44270C2D7C8CD056B6D78DE60A4C91FCC0A225C1 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
// System.Boolean UnityEngine.PhysicsScene::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_SphereCast_m99D2D1C789BB817406E7C7FBAA75F2019A13D6C1 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method);
// System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_SphereCast_m2D57A1F4DA048B95DC33939367F2556CEA22B8BD (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method);
// UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
// System.Single UnityEngine.Vector3::get_magnitude()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * __this, const RuntimeMethod* method);
// UnityEngine.Vector3 UnityEngine.Vector3::op_Division(UnityEngine.Vector3,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___a0, float ___d1, const RuntimeMethod* method);
// System.Void UnityEngine.Ray::.ctor(UnityEngine.Vector3,UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Ray__ctor_m695D219349B8AA4C82F96C55A27D384C07736F6B (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, const RuntimeMethod* method);
// UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Internal_RaycastAll_m366801D3E9D3DE8E9A94C5243D1FB2132DFDD851 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
// System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
// UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Query_SphereCastAll_Injected_m679F7242E41A4D7E4ACB206EF6AE3BB92B1B6FD8 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___origin1, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction3, float ___maxDistance4, int32_t ___mask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method);
// UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Query_SphereCastAll_m92155C4717FC0AC27A76DACC349E94F75685053A (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin1, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, float ___maxDistance4, int32_t ___mask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method);
// UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_SphereCastAll_m30813767B905D3E6D32E14BAE55D07B4E93587D0 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
// UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Ray,System.Single,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_SphereCastAll_m1CEF6B37F73F8E34E071F2C940A217E407CDB85E (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___radius1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
// UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapSphere_Internal_Injected_m315C4BB796FD73B41F5710D1DB52A6BCB57C344D (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___position1, float ___radius2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
// UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapSphere_Internal_m10C15A0F86303EF92B205F16591E344E5728B6D0 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position1, float ___radius2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
// UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapSphere_m73878904F621A28F8DD8855CB113C690CF1E89C0 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position0, float ___radius1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method);
// System.String UnityEngine.UnityString::Format(System.String,System.Object[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* UnityString_Format_m415056ECF8DA7B3EC6A8456E299D0C2002177387 (String_t* ___fmt0, ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A* ___args1, const RuntimeMethod* method);
// System.String UnityEngine.PhysicsScene::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, const RuntimeMethod* method);
// System.Int32 UnityEngine.PhysicsScene::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, const RuntimeMethod* method);
// System.Boolean UnityEngine.PhysicsScene::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, RuntimeObject * ___other0, const RuntimeMethod* method);
// System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___other0, const RuntimeMethod* method);
// System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_m09DD752D166094AC2A6F19302F7DDB2EA88DE67F (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
// System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
// System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_m2769B78FDCAA21C6F609DD709BADFF6F4B07C529 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, float ___maxDistance2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
// System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
// UnityEngine.Vector3 UnityEngine.Vector3::get_normalized()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Vector3_get_normalized_mE20796F1D2D36244FACD4D14DADB245BE579849B (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * __this, const RuntimeMethod* method);
// System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_m9E5DAC724FC74D6B618C82BC8F19980E9636D5B1 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
// System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
// System.Boolean UnityEngine.PhysicsScene::Query_SphereCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_SphereCast_Injected_mA3953A644D1ED0B7D37A22E44635A413A4A1A12F (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___origin1, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction3, float ___maxDistance4, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method);
// System.Boolean UnityEngine.PhysicsScene::Query_SphereCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_SphereCast_m6DD7B632CF528C867859E329E2C4807C2CC891D8 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin1, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, float ___maxDistance4, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method);
// System.Boolean UnityEngine.PhysicsScene::Internal_SphereCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_SphereCast_mAD5109B24E5C668DC9A49E434B5139CA8A43DBD0 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin1, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo4, float ___maxDistance5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method);
// UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * Object_FindObjectFromInstanceID_m7594ED98F525AAE38FEC80052729ECAF3E821350 (int32_t ___instanceID0, const RuntimeMethod* method);
// UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method);
// UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method);
// UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method);
// System.Single UnityEngine.RaycastHit::get_distance()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method);
// System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___x0, Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___y1, const RuntimeMethod* method);
// UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8 (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, const RuntimeMethod* method);
// UnityEngine.Rigidbody UnityEngine.RaycastHit::get_rigidbody()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method);
// System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method);
// System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method);
// System.Void UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_angularVelocity_Injected_mF130145BC134034C2ECB1C4E9BF276F0A63EC0D1 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method);
// System.Void UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_angularVelocity_Injected_mC5F63763F3701505D5F8E41CCE7F6325F1024783 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method);
// System.Void UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_centerOfMass_Injected_m999B2BDCDFCAC0D049AF7A7BE5BEB7A4B75D1D0A (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method);
// System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_position_Injected_m8B581634C88AB745341D4ACF1CC12544769EC019 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method);
// System.Void UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_rotation_Injected_m5FEC1EC2B3CFCE6585C63CD64ECAE39828B73C91 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___ret0, const RuntimeMethod* method);
// System.Void UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_rotation_Injected_m52738493BB4ACEDC29288DA8905907C1918A99C3 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___value0, const RuntimeMethod* method);
// System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___force0, int32_t ___mode1, const RuntimeMethod* method);
// System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_mD64ACF772614FE36CFD8A477A07A407B35DF1A54 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___force0, int32_t ___mode1, const RuntimeMethod* method);
// System.Void UnityEngine.Rigidbody::AddTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_Injected_mBD4EFD1DF707E92D237322E8A48B5827D3E8AD6B (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___torque0, int32_t ___mode1, const RuntimeMethod* method);
// System.Void UnityEngine.Rigidbody::AddTorque(UnityEngine.Vector3,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_m18EA054D294E8A26F6485C1E933E986BD5BE5F60 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___torque0, int32_t ___mode1, const RuntimeMethod* method);
// System.Void UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForceAtPosition_Injected_m5A653201E107E36E0E70F6A9933B8CE5F3F31E1F (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___force0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___position1, int32_t ___mode2, const RuntimeMethod* method);
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.BoxCollider::set_center(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_set_center_m8A871056CA383C9932A7694FE396A1EFA247FC69 (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___value0, const RuntimeMethod* method)
{
{
BoxCollider_set_center_Injected_m3D018F7FF1507924176F2B8672B1AB6FE945D5E4(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___value0), /*hidden argument*/NULL);
return;
}
}
// System.Void UnityEngine.BoxCollider::set_size(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_set_size_m65F9B4BD610D3094313EC8D1C5CE58D1D345A176 (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___value0, const RuntimeMethod* method)
{
{
BoxCollider_set_size_Injected_mC0F1AC95BA07EF05E218E1A8EB5F49E211318943(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___value0), /*hidden argument*/NULL);
return;
}
}
// System.Void UnityEngine.BoxCollider::set_center_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_set_center_Injected_m3D018F7FF1507924176F2B8672B1AB6FE945D5E4 (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method)
{
typedef void (*BoxCollider_set_center_Injected_m3D018F7FF1507924176F2B8672B1AB6FE945D5E4_ftn) (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
static BoxCollider_set_center_Injected_m3D018F7FF1507924176F2B8672B1AB6FE945D5E4_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (BoxCollider_set_center_Injected_m3D018F7FF1507924176F2B8672B1AB6FE945D5E4_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.BoxCollider::set_center_Injected(UnityEngine.Vector3&)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.BoxCollider::set_size_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void BoxCollider_set_size_Injected_mC0F1AC95BA07EF05E218E1A8EB5F49E211318943 (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method)
{
typedef void (*BoxCollider_set_size_Injected_mC0F1AC95BA07EF05E218E1A8EB5F49E211318943_ftn) (BoxCollider_t2DF257BBBFCABE0B9D78B21D238298D1942BFBAA *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
static BoxCollider_set_size_Injected_mC0F1AC95BA07EF05E218E1A8EB5F49E211318943_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (BoxCollider_set_size_Injected_mC0F1AC95BA07EF05E218E1A8EB5F49E211318943_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.BoxCollider::set_size_Injected(UnityEngine.Vector3&)");
_il2cpp_icall_func(__this, ___value0);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Vector3 UnityEngine.CapsuleCollider::get_center()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 CapsuleCollider_get_center_m415B40B8ADB6B1C29F3EF4C23839D5514BBA18AE (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, const RuntimeMethod* method)
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0;
memset((&V_0), 0, sizeof(V_0));
{
CapsuleCollider_get_center_Injected_mCD228988D6221C1AAB16F9A46FA6D3EBF02D7BB2(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = V_0;
return L_0;
}
}
// System.Void UnityEngine.CapsuleCollider::set_center(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_center_mD2A261C23EB2DE8B0D9F946596BF64B72F7015C6 (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___value0, const RuntimeMethod* method)
{
{
CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___value0), /*hidden argument*/NULL);
return;
}
}
// System.Single UnityEngine.CapsuleCollider::get_radius()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float CapsuleCollider_get_radius_m8E753A625226A5AF557AAFEBF5B6D0720C00802D (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, const RuntimeMethod* method)
{
typedef float (*CapsuleCollider_get_radius_m8E753A625226A5AF557AAFEBF5B6D0720C00802D_ftn) (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 *);
static CapsuleCollider_get_radius_m8E753A625226A5AF557AAFEBF5B6D0720C00802D_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CapsuleCollider_get_radius_m8E753A625226A5AF557AAFEBF5B6D0720C00802D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::get_radius()");
float retVal = _il2cpp_icall_func(__this);
return retVal;
}
// System.Single UnityEngine.CapsuleCollider::get_height()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float CapsuleCollider_get_height_mA0F14683CEDB4F32B59D0262AB7507574228EF75 (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, const RuntimeMethod* method)
{
typedef float (*CapsuleCollider_get_height_mA0F14683CEDB4F32B59D0262AB7507574228EF75_ftn) (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 *);
static CapsuleCollider_get_height_mA0F14683CEDB4F32B59D0262AB7507574228EF75_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CapsuleCollider_get_height_mA0F14683CEDB4F32B59D0262AB7507574228EF75_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::get_height()");
float retVal = _il2cpp_icall_func(__this);
return retVal;
}
// System.Void UnityEngine.CapsuleCollider::set_height(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_height_m77D7E2FFC2A2D587B30746E00690A375D3E3D0F6 (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, float ___value0, const RuntimeMethod* method)
{
typedef void (*CapsuleCollider_set_height_m77D7E2FFC2A2D587B30746E00690A375D3E3D0F6_ftn) (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 *, float);
static CapsuleCollider_set_height_m77D7E2FFC2A2D587B30746E00690A375D3E3D0F6_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CapsuleCollider_set_height_m77D7E2FFC2A2D587B30746E00690A375D3E3D0F6_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::set_height(System.Single)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.CapsuleCollider::get_center_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_get_center_Injected_mCD228988D6221C1AAB16F9A46FA6D3EBF02D7BB2 (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method)
{
typedef void (*CapsuleCollider_get_center_Injected_mCD228988D6221C1AAB16F9A46FA6D3EBF02D7BB2_ftn) (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
static CapsuleCollider_get_center_Injected_mCD228988D6221C1AAB16F9A46FA6D3EBF02D7BB2_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CapsuleCollider_get_center_Injected_mCD228988D6221C1AAB16F9A46FA6D3EBF02D7BB2_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::get_center_Injected(UnityEngine.Vector3&)");
_il2cpp_icall_func(__this, ___ret0);
}
// System.Void UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3 (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method)
{
typedef void (*CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3_ftn) (CapsuleCollider_t5FD15B9E7BEEC4FFA8A2071E9FD2B8DEB3A826D1 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
static CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&)");
_il2cpp_icall_func(__this, ___value0);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.CollisionFlags UnityEngine.CharacterController::Move(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CharacterController_Move_m31D77B4E934015FE3D6CE04BF8017A1DD0487434 (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___motion0, const RuntimeMethod* method)
{
{
int32_t L_0 = CharacterController_Move_Injected_m729AD52E288CE0BF810D548AF6F9309EEB56A551(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___motion0), /*hidden argument*/NULL);
return L_0;
}
}
// UnityEngine.Vector3 UnityEngine.CharacterController::get_velocity()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 CharacterController_get_velocity_m735C4159CF165335A5C51E2B059952601F8CA0CD (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, const RuntimeMethod* method)
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0;
memset((&V_0), 0, sizeof(V_0));
{
CharacterController_get_velocity_Injected_m0E49CB063AAA4E43CBBF4F422E5E4CAABAFCA3A8(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = V_0;
return L_0;
}
}
// System.Boolean UnityEngine.CharacterController::get_isGrounded()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CharacterController_get_isGrounded_m5BB5A50DD5942ED9AEF9F3A97CF52913591E077B (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, const RuntimeMethod* method)
{
typedef bool (*CharacterController_get_isGrounded_m5BB5A50DD5942ED9AEF9F3A97CF52913591E077B_ftn) (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E *);
static CharacterController_get_isGrounded_m5BB5A50DD5942ED9AEF9F3A97CF52913591E077B_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CharacterController_get_isGrounded_m5BB5A50DD5942ED9AEF9F3A97CF52913591E077B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_isGrounded()");
bool retVal = _il2cpp_icall_func(__this);
return retVal;
}
// System.Single UnityEngine.CharacterController::get_radius()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float CharacterController_get_radius_m338506473432572441A8EC04C6315A2E272EED62 (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, const RuntimeMethod* method)
{
typedef float (*CharacterController_get_radius_m338506473432572441A8EC04C6315A2E272EED62_ftn) (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E *);
static CharacterController_get_radius_m338506473432572441A8EC04C6315A2E272EED62_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CharacterController_get_radius_m338506473432572441A8EC04C6315A2E272EED62_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_radius()");
float retVal = _il2cpp_icall_func(__this);
return retVal;
}
// System.Single UnityEngine.CharacterController::get_height()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float CharacterController_get_height_m03BF94F70626679E706F9529E7D9C2E42B4D33AA (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, const RuntimeMethod* method)
{
typedef float (*CharacterController_get_height_m03BF94F70626679E706F9529E7D9C2E42B4D33AA_ftn) (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E *);
static CharacterController_get_height_m03BF94F70626679E706F9529E7D9C2E42B4D33AA_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CharacterController_get_height_m03BF94F70626679E706F9529E7D9C2E42B4D33AA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_height()");
float retVal = _il2cpp_icall_func(__this);
return retVal;
}
// UnityEngine.CollisionFlags UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t CharacterController_Move_Injected_m729AD52E288CE0BF810D548AF6F9309EEB56A551 (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___motion0, const RuntimeMethod* method)
{
typedef int32_t (*CharacterController_Move_Injected_m729AD52E288CE0BF810D548AF6F9309EEB56A551_ftn) (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
static CharacterController_Move_Injected_m729AD52E288CE0BF810D548AF6F9309EEB56A551_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CharacterController_Move_Injected_m729AD52E288CE0BF810D548AF6F9309EEB56A551_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&)");
int32_t retVal = _il2cpp_icall_func(__this, ___motion0);
return retVal;
}
// System.Void UnityEngine.CharacterController::get_velocity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CharacterController_get_velocity_Injected_m0E49CB063AAA4E43CBBF4F422E5E4CAABAFCA3A8 (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method)
{
typedef void (*CharacterController_get_velocity_Injected_m0E49CB063AAA4E43CBBF4F422E5E4CAABAFCA3A8_ftn) (CharacterController_t0ED98F461DBB7AC5B189C190153D83D5888BF93E *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
static CharacterController_get_velocity_Injected_m0E49CB063AAA4E43CBBF4F422E5E4CAABAFCA3A8_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (CharacterController_get_velocity_Injected_m0E49CB063AAA4E43CBBF4F422E5E4CAABAFCA3A8_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.CharacterController::get_velocity_Injected(UnityEngine.Vector3&)");
_il2cpp_icall_func(__this, ___ret0);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Collider::set_enabled(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_set_enabled_mF84DE8B0C8CAF33ACDB7F29BC055D9C8CFACB57B (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, bool ___value0, const RuntimeMethod* method)
{
typedef void (*Collider_set_enabled_mF84DE8B0C8CAF33ACDB7F29BC055D9C8CFACB57B_ftn) (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *, bool);
static Collider_set_enabled_mF84DE8B0C8CAF33ACDB7F29BC055D9C8CFACB57B_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Collider_set_enabled_mF84DE8B0C8CAF33ACDB7F29BC055D9C8CFACB57B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::set_enabled(System.Boolean)");
_il2cpp_icall_func(__this, ___value0);
}
// UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8 (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, const RuntimeMethod* method)
{
typedef Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * (*Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8_ftn) (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *);
static Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::get_attachedRigidbody()");
Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * retVal = _il2cpp_icall_func(__this);
return retVal;
}
// System.Boolean UnityEngine.Collider::get_isTrigger()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Collider_get_isTrigger_m08B7B55C34B99492CE923444B5253A7812BC8D8E (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, const RuntimeMethod* method)
{
typedef bool (*Collider_get_isTrigger_m08B7B55C34B99492CE923444B5253A7812BC8D8E_ftn) (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *);
static Collider_get_isTrigger_m08B7B55C34B99492CE923444B5253A7812BC8D8E_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Collider_get_isTrigger_m08B7B55C34B99492CE923444B5253A7812BC8D8E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::get_isTrigger()");
bool retVal = _il2cpp_icall_func(__this);
return retVal;
}
// System.Void UnityEngine.Collider::set_isTrigger(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_set_isTrigger_mD9EB1E99EA96B08398D68188F2DEB2434C1890C5 (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, bool ___value0, const RuntimeMethod* method)
{
typedef void (*Collider_set_isTrigger_mD9EB1E99EA96B08398D68188F2DEB2434C1890C5_ftn) (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *, bool);
static Collider_set_isTrigger_mD9EB1E99EA96B08398D68188F2DEB2434C1890C5_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Collider_set_isTrigger_mD9EB1E99EA96B08398D68188F2DEB2434C1890C5_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::set_isTrigger(System.Boolean)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.Collider::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider__ctor_m4E6D2F06C3BDB9CB006BD94C294049209D7563ED (Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * __this, const RuntimeMethod* method)
{
{
Component__ctor_m5E2740C0ACA4B368BC460315FAA2EDBFEAC0B8EF(__this, /*hidden argument*/NULL);
return;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: UnityEngine.Collision
IL2CPP_EXTERN_C void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_pinvoke(const Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C& unmarshaled, Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_pinvoke& marshaled)
{
Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL);
}
IL2CPP_EXTERN_C void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_pinvoke_back(const Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_pinvoke& marshaled, Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C& unmarshaled)
{
Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.Collision
IL2CPP_EXTERN_C void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_pinvoke_cleanup(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_pinvoke& marshaled)
{
}
// Conversion methods for marshalling of: UnityEngine.Collision
IL2CPP_EXTERN_C void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_com(const Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C& unmarshaled, Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_com& marshaled)
{
Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL);
}
IL2CPP_EXTERN_C void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_com_back(const Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_com& marshaled, Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C& unmarshaled)
{
Exception_t* ___m_Rigidbody_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Rigidbody' of type 'Collision': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Rigidbody_2Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.Collision
IL2CPP_EXTERN_C void Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshal_com_cleanup(Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C_marshaled_com& marshaled)
{
}
// UnityEngine.Rigidbody UnityEngine.Collision::get_rigidbody()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * Collision_get_rigidbody_m0D6A338F7DA1C6B62711034BBAF2444895D517C3 (Collision_t7FF0F4B0E24A2AEB1131DD980F63AB8CBF11FC3C * __this, const RuntimeMethod* method)
{
Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * V_0 = NULL;
{
Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_0 = __this->get_m_Rigidbody_2();
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_1 = V_0;
return L_1;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: UnityEngine.ControllerColliderHit
IL2CPP_EXTERN_C void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_pinvoke(const ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968& unmarshaled, ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_pinvoke& marshaled)
{
Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
}
IL2CPP_EXTERN_C void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_pinvoke_back(const ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_pinvoke& marshaled, ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968& unmarshaled)
{
Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit
IL2CPP_EXTERN_C void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_pinvoke_cleanup(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_pinvoke& marshaled)
{
}
// Conversion methods for marshalling of: UnityEngine.ControllerColliderHit
IL2CPP_EXTERN_C void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_com(const ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968& unmarshaled, ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_com& marshaled)
{
Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
}
IL2CPP_EXTERN_C void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_com_back(const ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_com& marshaled, ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968& unmarshaled)
{
Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit
IL2CPP_EXTERN_C void ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshal_com_cleanup(ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968_marshaled_com& marshaled)
{
}
// UnityEngine.Collider UnityEngine.ControllerColliderHit::get_collider()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * ControllerColliderHit_get_collider_mB63F8BF0CED75008626EEBB6A4A4B89B273E78EF (ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968 * __this, const RuntimeMethod* method)
{
Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * V_0 = NULL;
{
Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_0 = __this->get_m_Collider_1();
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_1 = V_0;
return L_1;
}
}
// UnityEngine.Vector3 UnityEngine.ControllerColliderHit::get_point()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ControllerColliderHit_get_point_m5AE3F967D98ECF24DD99C9F1147489D55BFB2810 (ControllerColliderHit_tB009AA7F769B4A3E988DEF71F4C5A29AB6A38968 * __this, const RuntimeMethod* method)
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = __this->get_m_Point_2();
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = V_0;
return L_1;
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Rigidbody UnityEngine.Joint::get_connectedBody()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * Joint_get_connectedBody_m6CAB9002D1AAC30C6D5A7B88660C7713D8C34A73 (Joint_t734F77C82E6372173403FCA61D9E7FC4618595AF * __this, const RuntimeMethod* method)
{
typedef Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * (*Joint_get_connectedBody_m6CAB9002D1AAC30C6D5A7B88660C7713D8C34A73_ftn) (Joint_t734F77C82E6372173403FCA61D9E7FC4618595AF *);
static Joint_get_connectedBody_m6CAB9002D1AAC30C6D5A7B88660C7713D8C34A73_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Joint_get_connectedBody_m6CAB9002D1AAC30C6D5A7B88660C7713D8C34A73_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::get_connectedBody()");
Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * retVal = _il2cpp_icall_func(__this);
return retVal;
}
// System.Void UnityEngine.Joint::set_connectedBody(UnityEngine.Rigidbody)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_set_connectedBody_mB5843F21494B4468A218DA96238467710126F762 (Joint_t734F77C82E6372173403FCA61D9E7FC4618595AF * __this, Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * ___value0, const RuntimeMethod* method)
{
typedef void (*Joint_set_connectedBody_mB5843F21494B4468A218DA96238467710126F762_ftn) (Joint_t734F77C82E6372173403FCA61D9E7FC4618595AF *, Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *);
static Joint_set_connectedBody_mB5843F21494B4468A218DA96238467710126F762_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Joint_set_connectedBody_mB5843F21494B4468A218DA96238467710126F762_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::set_connectedBody(UnityEngine.Rigidbody)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.Joint::set_anchor(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_set_anchor_m9584AAAB1BA704C95E4C5C2E4844E45E3ADCA9D3 (Joint_t734F77C82E6372173403FCA61D9E7FC4618595AF * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___value0, const RuntimeMethod* method)
{
{
Joint_set_anchor_Injected_mCDEEE334517B97D137C1AE4ADAAFAD9CD85399EB(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___value0), /*hidden argument*/NULL);
return;
}
}
// System.Void UnityEngine.Joint::set_anchor_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Joint_set_anchor_Injected_mCDEEE334517B97D137C1AE4ADAAFAD9CD85399EB (Joint_t734F77C82E6372173403FCA61D9E7FC4618595AF * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method)
{
typedef void (*Joint_set_anchor_Injected_mCDEEE334517B97D137C1AE4ADAAFAD9CD85399EB_ftn) (Joint_t734F77C82E6372173403FCA61D9E7FC4618595AF *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
static Joint_set_anchor_Injected_mCDEEE334517B97D137C1AE4ADAAFAD9CD85399EB_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Joint_set_anchor_Injected_mCDEEE334517B97D137C1AE4ADAAFAD9CD85399EB_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Joint::set_anchor_Injected(UnityEngine.Vector3&)");
_il2cpp_icall_func(__this, ___value0);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Vector3 UnityEngine.Physics::get_gravity()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Physics_get_gravity_mC0F44371C49C1DD1455D6ADEC824BAE35E1E104B (const RuntimeMethod* method)
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Physics_get_gravity_Injected_m7B5CE9CF65B245C2C2EA078BE636E393225B0335((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = V_0;
return L_0;
}
}
// UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30 (const RuntimeMethod* method)
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), /*hidden argument*/NULL);
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = V_0;
return L_0;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m511ECD9EF3223645EF104DDA50BB81C07F29717C (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
float L_3 = ___maxDistance2;
int32_t L_4 = ___layerMask3;
int32_t L_5 = ___queryTriggerInteraction4;
bool L_6 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
V_1 = L_6;
goto IL_0017;
}
IL_0017:
{
bool L_7 = V_1;
return L_7;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mC87F52EDC44BBBAFFED0D9DC92B37B11C6E07BEA (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
float L_3 = ___maxDistance2;
int32_t L_4 = ___layerMask3;
bool L_5 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, 0, /*hidden argument*/NULL);
V_1 = L_5;
goto IL_0016;
}
IL_0016:
{
bool L_6 = V_1;
return L_6;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m0583CCAA9E2F3BD031F12FA080837E9A48EEC16D (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, const RuntimeMethod* method)
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
float L_3 = ___maxDistance2;
bool L_4 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, ((int32_t)-5), 0, /*hidden argument*/NULL);
V_1 = L_4;
goto IL_0017;
}
IL_0017:
{
bool L_5 = V_1;
return L_5;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m6FFBDC7166A2129B70027FC392D06C735F81C73E (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, const RuntimeMethod* method)
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
bool L_3 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
V_1 = L_3;
goto IL_001b;
}
IL_001b:
{
bool L_4 = V_1;
return L_4;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m44270C2D7C8CD056B6D78DE60A4C91FCC0A225C1 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo2;
float L_4 = ___maxDistance3;
int32_t L_5 = ___layerMask4;
int32_t L_6 = ___queryTriggerInteraction5;
bool L_7 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
V_1 = L_7;
goto IL_0019;
}
IL_0019:
{
bool L_8 = V_1;
return L_8;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mFB0018A196CC9E45CA8A238899EA8B093264B024 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, const RuntimeMethod* method)
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo2;
float L_4 = ___maxDistance3;
int32_t L_5 = ___layerMask4;
bool L_6 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, L_5, 0, /*hidden argument*/NULL);
V_1 = L_6;
goto IL_0018;
}
IL_0018:
{
bool L_7 = V_1;
return L_7;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mBEC747ED0A7660BB12AA48B663CCBF7B1EE93D6B (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, const RuntimeMethod* method)
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo2;
float L_4 = ___maxDistance3;
bool L_5 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL);
V_1 = L_5;
goto IL_0018;
}
IL_0018:
{
bool L_6 = V_1;
return L_6;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m000FC36D038952F8AC5E3E562E7D39BAA8D1E287 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, const RuntimeMethod* method)
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo2;
bool L_4 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
V_1 = L_4;
goto IL_001c;
}
IL_001c:
{
bool L_5 = V_1;
return L_5;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mF33E3BA9FDFE0D19B193D2AB05028B2086738D47 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method)
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
float L_3 = ___maxDistance1;
int32_t L_4 = ___layerMask2;
int32_t L_5 = ___queryTriggerInteraction3;
bool L_6 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
V_1 = L_6;
goto IL_0022;
}
IL_0022:
{
bool L_7 = V_1;
return L_7;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m5BA453EA32F5B660CD9A537FED97B995971820E1 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___maxDistance1, int32_t ___layerMask2, const RuntimeMethod* method)
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
float L_3 = ___maxDistance1;
int32_t L_4 = ___layerMask2;
bool L_5 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, 0, /*hidden argument*/NULL);
V_1 = L_5;
goto IL_0022;
}
IL_0022:
{
bool L_6 = V_1;
return L_6;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m198FD20B3D1BC1634AE30E80E0FD1491D55417E5 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___maxDistance1, const RuntimeMethod* method)
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
float L_3 = ___maxDistance1;
bool L_4 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, ((int32_t)-5), 0, /*hidden argument*/NULL);
V_1 = L_4;
goto IL_0023;
}
IL_0023:
{
bool L_5 = V_1;
return L_5;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mF1112EC53F3393455B4ABA0E0092A58E3CD0114A (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, const RuntimeMethod* method)
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
bool L_3 = PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
V_1 = L_3;
goto IL_0027;
}
IL_0027:
{
bool L_4 = V_1;
return L_4;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m6B6C7CB6DDED17F9B1905C606035A56FF9AE88F8 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo1;
float L_4 = ___maxDistance2;
int32_t L_5 = ___layerMask3;
int32_t L_6 = ___queryTriggerInteraction4;
bool L_7 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
V_1 = L_7;
goto IL_0024;
}
IL_0024:
{
bool L_8 = V_1;
return L_8;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m9F5CAD8DA7923E897C5DCAF913BD411AD1A87950 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
{
bool V_0 = false;
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_2 = ___hitInfo1;
float L_3 = ___maxDistance2;
int32_t L_4 = ___layerMask3;
bool L_5 = Physics_Raycast_m44270C2D7C8CD056B6D78DE60A4C91FCC0A225C1(L_0, L_1, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_2, L_3, L_4, 0, /*hidden argument*/NULL);
V_0 = L_5;
goto IL_001b;
}
IL_001b:
{
bool L_6 = V_0;
return L_6;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mE1590EE4E2DC950A9FC2437E98EE8CD2EC2DEE67 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo1, float ___maxDistance2, const RuntimeMethod* method)
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo1;
float L_4 = ___maxDistance2;
bool L_5 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL);
V_1 = L_5;
goto IL_0024;
}
IL_0024:
{
bool L_6 = V_1;
return L_6;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mCE618579F667A62D15CB74CEF76147136EB2D495 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo1, const RuntimeMethod* method)
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_3 = ___hitInfo1;
bool L_4 = PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
V_1 = L_4;
goto IL_0028;
}
IL_0028:
{
bool L_5 = V_1;
return L_5;
}
}
// System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_SphereCast_m2D57A1F4DA048B95DC33939367F2556CEA22B8BD (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method)
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
float L_2 = ___radius1;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction2;
RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_4 = ___hitInfo3;
float L_5 = ___maxDistance4;
int32_t L_6 = ___layerMask5;
int32_t L_7 = ___queryTriggerInteraction6;
bool L_8 = PhysicsScene_SphereCast_m99D2D1C789BB817406E7C7FBAA75F2019A13D6C1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_4, L_5, L_6, L_7, /*hidden argument*/NULL);
V_1 = L_8;
goto IL_001b;
}
IL_001b:
{
bool L_9 = V_1;
return L_9;
}
}
// System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Ray,System.Single,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_SphereCast_m9D7FA3EEBC2A90EE2F6663F6B19549A10F966231 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___radius1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
float L_1 = ___radius1;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
float L_3 = ___maxDistance2;
int32_t L_4 = ___layerMask3;
int32_t L_5 = ___queryTriggerInteraction4;
bool L_6 = Physics_SphereCast_m2D57A1F4DA048B95DC33939367F2556CEA22B8BD(L_0, L_1, L_2, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)(&V_0), L_3, L_4, L_5, /*hidden argument*/NULL);
V_1 = L_6;
goto IL_001e;
}
IL_001e:
{
bool L_7 = V_1;
return L_7;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Internal_RaycastAll_m366801D3E9D3DE8E9A94C5243D1FB2132DFDD851 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
{
float L_0 = ___maxDistance2;
int32_t L_1 = ___mask3;
int32_t L_2 = ___queryTriggerInteraction4;
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray1), L_0, L_1, L_2, /*hidden argument*/NULL);
return L_3;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
float V_0 = 0.0f;
bool V_1 = false;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_2;
memset((&V_2), 0, sizeof(V_2));
Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 V_3;
memset((&V_3), 0, sizeof(V_3));
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_4 = NULL;
{
float L_0 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction1), /*hidden argument*/NULL);
V_0 = L_0;
float L_1 = V_0;
V_1 = (bool)((((float)L_1) > ((float)(1.401298E-45f)))? 1 : 0);
bool L_2 = V_1;
if (!L_2)
{
goto IL_003a;
}
}
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction1;
float L_4 = V_0;
IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_5 = Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624(L_3, L_4, /*hidden argument*/NULL);
V_2 = L_5;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_6 = ___origin0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_7 = V_2;
Ray__ctor_m695D219349B8AA4C82F96C55A27D384C07736F6B((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&V_3), L_6, L_7, /*hidden argument*/NULL);
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_8 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_9 = V_3;
float L_10 = ___maxDistance2;
int32_t L_11 = ___layerMask3;
int32_t L_12 = ___queryTriggerInteraction4;
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_13 = Physics_Internal_RaycastAll_m366801D3E9D3DE8E9A94C5243D1FB2132DFDD851(L_8, L_9, L_10, L_11, L_12, /*hidden argument*/NULL);
V_4 = L_13;
goto IL_0045;
}
IL_003a:
{
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_14 = (RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57*)(RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57*)SZArrayNew(RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57_il2cpp_TypeInfo_var, (uint32_t)0);
V_4 = L_14;
goto IL_0045;
}
IL_0045:
{
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_15 = V_4;
return L_15;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m4FC397E4B7FEF7B5C9D172F95D6FB32CFC0F66FC (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
{
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___origin0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___direction1;
float L_2 = ___maxDistance2;
int32_t L_3 = ___layerMask3;
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL);
V_0 = L_4;
goto IL_000e;
}
IL_000e:
{
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_5 = V_0;
return L_5;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m93B94F31C64E8F64ACE18231FC85168D519B7F04 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, const RuntimeMethod* method)
{
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___origin0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___direction1;
float L_2 = ___maxDistance2;
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, ((int32_t)-5), 0, /*hidden argument*/NULL);
V_0 = L_3;
goto IL_000f;
}
IL_000f:
{
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = V_0;
return L_4;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_mE2ED29FCF8983C212F2628A8934CFAEBA4B683DE (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, const RuntimeMethod* method)
{
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___origin0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___direction1;
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_2 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
V_0 = L_2;
goto IL_0013;
}
IL_0013:
{
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = V_0;
return L_3;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_mF5DB872CCEFE1710439DB9939EACE1DCDEFE2A7D (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method)
{
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
float L_2 = ___maxDistance1;
int32_t L_3 = ___layerMask2;
int32_t L_4 = ___queryTriggerInteraction3;
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_5 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
V_0 = L_5;
goto IL_001a;
}
IL_001a:
{
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_6 = V_0;
return L_6;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_mE9ACFB603E337E2195E4B9419099E178F7FF82F4 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___maxDistance1, int32_t ___layerMask2, const RuntimeMethod* method)
{
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
float L_2 = ___maxDistance1;
int32_t L_3 = ___layerMask2;
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL);
V_0 = L_4;
goto IL_001a;
}
IL_001a:
{
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_5 = V_0;
return L_5;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m6D5629FD1D3E3B0001F2819C1AE8660A3949C51F (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___maxDistance1, const RuntimeMethod* method)
{
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
float L_2 = ___maxDistance1;
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, L_2, ((int32_t)-5), 0, /*hidden argument*/NULL);
V_0 = L_3;
goto IL_001b;
}
IL_001b:
{
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = V_0;
return L_4;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_RaycastAll_m37C7F423486CE3ACBAB4F1A326B9EBD7572B4056 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, const RuntimeMethod* method)
{
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_2 = Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D(L_0, L_1, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
V_0 = L_2;
goto IL_001f;
}
IL_001f:
{
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = V_0;
return L_3;
}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m606B435CE959801C9B7D7111E49071E893C951DE (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results1;
float L_4 = ___maxDistance2;
int32_t L_5 = ___layerMask3;
int32_t L_6 = ___queryTriggerInteraction4;
int32_t L_7 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
V_1 = L_7;
goto IL_0024;
}
IL_0024:
{
int32_t L_8 = V_1;
return L_8;
}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_mBFDB05B1AA90C5D587A1BEA6BEE66FEF2DF89894 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results1;
float L_4 = ___maxDistance2;
int32_t L_5 = ___layerMask3;
int32_t L_6 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, 0, /*hidden argument*/NULL);
V_1 = L_6;
goto IL_0023;
}
IL_0023:
{
int32_t L_7 = V_1;
return L_7;
}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m0A9CEF12FB7EE9C790609A15CBFE975725365CF9 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results1, float ___maxDistance2, const RuntimeMethod* method)
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results1;
float L_4 = ___maxDistance2;
int32_t L_5 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL);
V_1 = L_5;
goto IL_0024;
}
IL_0024:
{
int32_t L_6 = V_1;
return L_6;
}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m9CC4B976EA1936076FFA1339BF6FBE78A2DA593F (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results1, const RuntimeMethod* method)
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results1;
int32_t L_4 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
V_1 = L_4;
goto IL_0028;
}
IL_0028:
{
int32_t L_5 = V_1;
return L_5;
}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m120ADF6BD8DF57A40E6B395299B03FAEE348973F (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results2;
float L_4 = ___maxDistance3;
int32_t L_5 = ___layerMask4;
int32_t L_6 = ___queryTriggerInteraction5;
int32_t L_7 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
V_1 = L_7;
goto IL_0019;
}
IL_0019:
{
int32_t L_8 = V_1;
return L_8;
}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_mA795C150FCE1F242C9806AAAFF04125594B56DDB (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results2, float ___maxDistance3, int32_t ___layerMask4, const RuntimeMethod* method)
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results2;
float L_4 = ___maxDistance3;
int32_t L_5 = ___layerMask4;
int32_t L_6 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, L_5, 0, /*hidden argument*/NULL);
V_1 = L_6;
goto IL_0018;
}
IL_0018:
{
int32_t L_7 = V_1;
return L_7;
}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m63644DC59B0554846D62ED3BE3B5517BC97D3316 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results2, float ___maxDistance3, const RuntimeMethod* method)
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results2;
float L_4 = ___maxDistance3;
int32_t L_5 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL);
V_1 = L_5;
goto IL_0018;
}
IL_0018:
{
int32_t L_6 = V_1;
return L_6;
}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_mD4393134F4470C9B319603A6CD3FF601F5981C88 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___results2, const RuntimeMethod* method)
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
V_0 = L_0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = ___direction1;
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = ___results2;
int32_t L_4 = PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&V_0), L_1, L_2, L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
V_1 = L_4;
goto IL_001c;
}
IL_001c:
{
int32_t L_5 = V_1;
return L_5;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Query_SphereCastAll_m92155C4717FC0AC27A76DACC349E94F75685053A (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin1, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, float ___maxDistance4, int32_t ___mask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method)
{
{
float L_0 = ___radius2;
float L_1 = ___maxDistance4;
int32_t L_2 = ___mask5;
int32_t L_3 = ___queryTriggerInteraction6;
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = Physics_Query_SphereCastAll_Injected_m679F7242E41A4D7E4ACB206EF6AE3BB92B1B6FD8((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___origin1), L_0, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction3), L_1, L_2, L_3, /*hidden argument*/NULL);
return L_4;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_SphereCastAll_m30813767B905D3E6D32E14BAE55D07B4E93587D0 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (Physics_SphereCastAll_m30813767B905D3E6D32E14BAE55D07B4E93587D0_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
float V_0 = 0.0f;
bool V_1 = false;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_2;
memset((&V_2), 0, sizeof(V_2));
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_3 = NULL;
{
float L_0 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction2), /*hidden argument*/NULL);
V_0 = L_0;
float L_1 = V_0;
V_1 = (bool)((((float)L_1) > ((float)(1.401298E-45f)))? 1 : 0);
bool L_2 = V_1;
if (!L_2)
{
goto IL_0033;
}
}
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction2;
float L_4 = V_0;
IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_5 = Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624(L_3, L_4, /*hidden argument*/NULL);
V_2 = L_5;
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_6 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_7 = ___origin0;
float L_8 = ___radius1;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_9 = V_2;
float L_10 = ___maxDistance3;
int32_t L_11 = ___layerMask4;
int32_t L_12 = ___queryTriggerInteraction5;
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_13 = Physics_Query_SphereCastAll_m92155C4717FC0AC27A76DACC349E94F75685053A(L_6, L_7, L_8, L_9, L_10, L_11, L_12, /*hidden argument*/NULL);
V_3 = L_13;
goto IL_003d;
}
IL_0033:
{
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_14 = (RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57*)(RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57*)SZArrayNew(RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57_il2cpp_TypeInfo_var, (uint32_t)0);
V_3 = L_14;
goto IL_003d;
}
IL_003d:
{
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_15 = V_3;
return L_15;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Ray,System.Single,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_SphereCastAll_m1CEF6B37F73F8E34E071F2C940A217E407CDB85E (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___radius1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = Ray_get_origin_m3773CA7B1E2F26F6F1447652B485D86C0BEC5187((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
float L_1 = ___radius1;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = Ray_get_direction_m9E6468CD87844B437FC4B93491E63D388322F76E((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray0), /*hidden argument*/NULL);
float L_3 = ___maxDistance2;
int32_t L_4 = ___layerMask3;
int32_t L_5 = ___queryTriggerInteraction4;
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_6 = Physics_SphereCastAll_m30813767B905D3E6D32E14BAE55D07B4E93587D0(L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
V_0 = L_6;
goto IL_001c;
}
IL_001c:
{
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_7 = V_0;
return L_7;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Ray,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_SphereCastAll_mB4EFA712C8681A87FCADEF4563704FCC9AEB19E7 (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray0, float ___radius1, float ___maxDistance2, const RuntimeMethod* method)
{
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* V_0 = NULL;
{
Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_0 = ___ray0;
float L_1 = ___radius1;
float L_2 = ___maxDistance2;
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_3 = Physics_SphereCastAll_m1CEF6B37F73F8E34E071F2C940A217E407CDB85E(L_0, L_1, L_2, ((int32_t)-5), 0, /*hidden argument*/NULL);
V_0 = L_3;
goto IL_000f;
}
IL_000f:
{
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_4 = V_0;
return L_4;
}
}
// UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapSphere_Internal_m10C15A0F86303EF92B205F16591E344E5728B6D0 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position1, float ___radius2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
{
float L_0 = ___radius2;
int32_t L_1 = ___layerMask3;
int32_t L_2 = ___queryTriggerInteraction4;
ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_3 = Physics_OverlapSphere_Internal_Injected_m315C4BB796FD73B41F5710D1DB52A6BCB57C344D((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___position1), L_0, L_1, L_2, /*hidden argument*/NULL);
return L_3;
}
}
// UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapSphere_m73878904F621A28F8DD8855CB113C690CF1E89C0 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position0, float ___radius1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method)
{
ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* V_0 = NULL;
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30(/*hidden argument*/NULL);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___position0;
float L_2 = ___radius1;
int32_t L_3 = ___layerMask2;
int32_t L_4 = ___queryTriggerInteraction3;
ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_5 = Physics_OverlapSphere_Internal_m10C15A0F86303EF92B205F16591E344E5728B6D0(L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
V_0 = L_5;
goto IL_0012;
}
IL_0012:
{
ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_6 = V_0;
return L_6;
}
}
// UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapSphere_m354A92672F7A6DE59EF1285D02D62247F46A5D84 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position0, float ___radius1, const RuntimeMethod* method)
{
ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* V_0 = NULL;
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___position0;
float L_1 = ___radius1;
ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_2 = Physics_OverlapSphere_m73878904F621A28F8DD8855CB113C690CF1E89C0(L_0, L_1, (-1), 0, /*hidden argument*/NULL);
V_0 = L_2;
goto IL_000d;
}
IL_000d:
{
ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* L_3 = V_0;
return L_3;
}
}
// System.Void UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_gravity_Injected_m7B5CE9CF65B245C2C2EA078BE636E393225B0335 (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method)
{
typedef void (*Physics_get_gravity_Injected_m7B5CE9CF65B245C2C2EA078BE636E393225B0335_ftn) (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
static Physics_get_gravity_Injected_m7B5CE9CF65B245C2C2EA078BE636E393225B0335_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Physics_get_gravity_Injected_m7B5CE9CF65B245C2C2EA078BE636E393225B0335_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&)");
_il2cpp_icall_func(___ret0);
}
// System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___ret0, const RuntimeMethod* method)
{
typedef void (*Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *);
static Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)");
_il2cpp_icall_func(___ret0);
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
typedef RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* (*Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *, float, int32_t, int32_t);
static Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* retVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___mask3, ___queryTriggerInteraction4);
return retVal;
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* Physics_Query_SphereCastAll_Injected_m679F7242E41A4D7E4ACB206EF6AE3BB92B1B6FD8 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___origin1, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction3, float ___maxDistance4, int32_t ___mask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method)
{
typedef RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* (*Physics_Query_SphereCastAll_Injected_m679F7242E41A4D7E4ACB206EF6AE3BB92B1B6FD8_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float, int32_t, int32_t);
static Physics_Query_SphereCastAll_Injected_m679F7242E41A4D7E4ACB206EF6AE3BB92B1B6FD8_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Physics_Query_SphereCastAll_Injected_m679F7242E41A4D7E4ACB206EF6AE3BB92B1B6FD8_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::Query_SphereCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* retVal = _il2cpp_icall_func(___physicsScene0, ___origin1, ___radius2, ___direction3, ___maxDistance4, ___mask5, ___queryTriggerInteraction6);
return retVal;
}
// UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* Physics_OverlapSphere_Internal_Injected_m315C4BB796FD73B41F5710D1DB52A6BCB57C344D (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___position1, float ___radius2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
typedef ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* (*Physics_OverlapSphere_Internal_Injected_m315C4BB796FD73B41F5710D1DB52A6BCB57C344D_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float, int32_t, int32_t);
static Physics_OverlapSphere_Internal_Injected_m315C4BB796FD73B41F5710D1DB52A6BCB57C344D_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Physics_OverlapSphere_Internal_Injected_m315C4BB796FD73B41F5710D1DB52A6BCB57C344D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::OverlapSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
ColliderU5BU5D_t70D1FDAE17E4359298B2BAA828048D1B7CFFE252* retVal = _il2cpp_icall_func(___physicsScene0, ___position1, ___radius2, ___layerMask3, ___queryTriggerInteraction4);
return retVal;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.String UnityEngine.PhysicsScene::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A* L_0 = (ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A*)(ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A*)SZArrayNew(ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A_il2cpp_TypeInfo_var, (uint32_t)1);
ObjectU5BU5D_t3C9242B5C88A48B2A5BD9FDA6CD0024E792AF08A* L_1 = L_0;
int32_t L_2 = __this->get_m_Handle_0();
int32_t L_3 = L_2;
RuntimeObject * L_4 = Box(Int32_t585191389E07734F19F3156FF88FB3EF4800D102_il2cpp_TypeInfo_var, &L_3);
NullCheck(L_1);
ArrayElementTypeCheck (L_1, L_4);
(L_1)->SetAt(static_cast<il2cpp_array_size_t>(0), (RuntimeObject *)L_4);
String_t* L_5 = UnityString_Format_m415056ECF8DA7B3EC6A8456E299D0C2002177387(_stringLiteral62C02D6AE723470CE8452EABBE91DD3AB73F31F4, L_1, /*hidden argument*/NULL);
V_0 = L_5;
goto IL_0022;
}
IL_0022:
{
String_t* L_6 = V_0;
return L_6;
}
}
IL2CPP_EXTERN_C String_t* PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
{
int32_t _offset = 1;
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + _offset);
return PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9(_thisAdjusted, method);
}
// System.Int32 UnityEngine.PhysicsScene::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
int32_t L_0 = __this->get_m_Handle_0();
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
int32_t L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C int32_t PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
{
int32_t _offset = 1;
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + _offset);
return PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654(_thisAdjusted, method);
}
// System.Boolean UnityEngine.PhysicsScene::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, RuntimeObject * ___other0, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
bool V_2 = false;
{
RuntimeObject * L_0 = ___other0;
V_1 = (bool)((((int32_t)((!(((RuntimeObject*)(RuntimeObject *)((RuntimeObject *)IsInstSealed((RuntimeObject*)L_0, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5_il2cpp_TypeInfo_var))) <= ((RuntimeObject*)(RuntimeObject *)NULL)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
bool L_1 = V_1;
if (!L_1)
{
goto IL_0015;
}
}
{
V_2 = (bool)0;
goto IL_002d;
}
IL_0015:
{
RuntimeObject * L_2 = ___other0;
V_0 = ((*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)UnBox(L_2, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5_il2cpp_TypeInfo_var))));
int32_t L_3 = __this->get_m_Handle_0();
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_4 = V_0;
int32_t L_5 = L_4.get_m_Handle_0();
V_2 = (bool)((((int32_t)L_3) == ((int32_t)L_5))? 1 : 0);
goto IL_002d;
}
IL_002d:
{
bool L_6 = V_2;
return L_6;
}
}
IL2CPP_EXTERN_C bool PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9_AdjustorThunk (RuntimeObject * __this, RuntimeObject * ___other0, const RuntimeMethod* method)
{
int32_t _offset = 1;
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + _offset);
return PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9(_thisAdjusted, ___other0, method);
}
// System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___other0, const RuntimeMethod* method)
{
bool V_0 = false;
{
int32_t L_0 = __this->get_m_Handle_0();
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_1 = ___other0;
int32_t L_2 = L_1.get_m_Handle_0();
V_0 = (bool)((((int32_t)L_0) == ((int32_t)L_2))? 1 : 0);
goto IL_0012;
}
IL_0012:
{
bool L_3 = V_0;
return L_3;
}
}
IL2CPP_EXTERN_C bool PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8_AdjustorThunk (RuntimeObject * __this, PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___other0, const RuntimeMethod* method)
{
int32_t _offset = 1;
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + _offset);
return PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8(_thisAdjusted, ___other0, method);
}
// System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
float V_0 = 0.0f;
bool V_1 = false;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_2;
memset((&V_2), 0, sizeof(V_2));
Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 V_3;
memset((&V_3), 0, sizeof(V_3));
bool V_4 = false;
{
float L_0 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction1), /*hidden argument*/NULL);
V_0 = L_0;
float L_1 = V_0;
V_1 = (bool)((((float)L_1) > ((float)(1.401298E-45f)))? 1 : 0);
bool L_2 = V_1;
if (!L_2)
{
goto IL_003c;
}
}
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction1;
float L_4 = V_0;
IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_5 = Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624(L_3, L_4, /*hidden argument*/NULL);
V_2 = L_5;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_6 = ___origin0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_7 = V_2;
Ray__ctor_m695D219349B8AA4C82F96C55A27D384C07736F6B((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&V_3), L_6, L_7, /*hidden argument*/NULL);
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_8 = (*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)__this);
Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_9 = V_3;
float L_10 = ___maxDistance2;
int32_t L_11 = ___layerMask3;
int32_t L_12 = ___queryTriggerInteraction4;
bool L_13 = PhysicsScene_Internal_RaycastTest_m09DD752D166094AC2A6F19302F7DDB2EA88DE67F(L_8, L_9, L_10, L_11, L_12, /*hidden argument*/NULL);
V_4 = L_13;
goto IL_0041;
}
IL_003c:
{
V_4 = (bool)0;
goto IL_0041;
}
IL_0041:
{
bool L_14 = V_4;
return L_14;
}
}
IL2CPP_EXTERN_C bool PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336_AdjustorThunk (RuntimeObject * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
int32_t _offset = 1;
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + _offset);
return PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336(_thisAdjusted, ___origin0, ___direction1, ___maxDistance2, ___layerMask3, ___queryTriggerInteraction4, method);
}
// System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_m09DD752D166094AC2A6F19302F7DDB2EA88DE67F (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
{
float L_0 = ___maxDistance2;
int32_t L_1 = ___layerMask3;
int32_t L_2 = ___queryTriggerInteraction4;
bool L_3 = PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray1), L_0, L_1, L_2, /*hidden argument*/NULL);
return L_3;
}
}
// System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
float V_0 = 0.0f;
bool V_1 = false;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_2;
memset((&V_2), 0, sizeof(V_2));
Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 V_3;
memset((&V_3), 0, sizeof(V_3));
bool V_4 = false;
{
RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_0 = ___hitInfo2;
il2cpp_codegen_initobj(L_0, sizeof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 ));
float L_1 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction1), /*hidden argument*/NULL);
V_0 = L_1;
float L_2 = V_0;
V_1 = (bool)((((float)L_2) > ((float)(1.401298E-45f)))? 1 : 0);
bool L_3 = V_1;
if (!L_3)
{
goto IL_0045;
}
}
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_4 = ___direction1;
float L_5 = V_0;
IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_6 = Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624(L_4, L_5, /*hidden argument*/NULL);
V_2 = L_6;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_7 = ___origin0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_8 = V_2;
Ray__ctor_m695D219349B8AA4C82F96C55A27D384C07736F6B((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&V_3), L_7, L_8, /*hidden argument*/NULL);
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_9 = (*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)__this);
Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_10 = V_3;
float L_11 = ___maxDistance3;
RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_12 = ___hitInfo2;
int32_t L_13 = ___layerMask4;
int32_t L_14 = ___queryTriggerInteraction5;
bool L_15 = PhysicsScene_Internal_Raycast_m2769B78FDCAA21C6F609DD709BADFF6F4B07C529(L_9, L_10, L_11, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_12, L_13, L_14, /*hidden argument*/NULL);
V_4 = L_15;
goto IL_004a;
}
IL_0045:
{
V_4 = (bool)0;
goto IL_004a;
}
IL_004a:
{
bool L_16 = V_4;
return L_16;
}
}
IL2CPP_EXTERN_C bool PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B_AdjustorThunk (RuntimeObject * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
int32_t _offset = 1;
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + _offset);
return PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B(_thisAdjusted, ___origin0, ___direction1, ___hitInfo2, ___maxDistance3, ___layerMask4, ___queryTriggerInteraction5, method);
}
// System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_m2769B78FDCAA21C6F609DD709BADFF6F4B07C529 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, float ___maxDistance2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
{
float L_0 = ___maxDistance2;
RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_1 = ___hit3;
int32_t L_2 = ___layerMask4;
int32_t L_3 = ___queryTriggerInteraction5;
bool L_4 = PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray1), L_0, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_1, L_2, L_3, /*hidden argument*/NULL);
return L_4;
}
}
// System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
float V_0 = 0.0f;
bool V_1 = false;
Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 V_2;
memset((&V_2), 0, sizeof(V_2));
int32_t V_3 = 0;
{
float L_0 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction1), /*hidden argument*/NULL);
V_0 = L_0;
float L_1 = V_0;
V_1 = (bool)((((float)L_1) > ((float)(1.401298E-45f)))? 1 : 0);
bool L_2 = V_1;
if (!L_2)
{
goto IL_003b;
}
}
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___origin0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_4 = Vector3_get_normalized_mE20796F1D2D36244FACD4D14DADB245BE579849B((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction1), /*hidden argument*/NULL);
Ray__ctor_m695D219349B8AA4C82F96C55A27D384C07736F6B((Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&V_2), L_3, L_4, /*hidden argument*/NULL);
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_5 = (*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)__this);
Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 L_6 = V_2;
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_7 = ___raycastHits2;
float L_8 = ___maxDistance3;
int32_t L_9 = ___layerMask4;
int32_t L_10 = ___queryTriggerInteraction5;
int32_t L_11 = PhysicsScene_Internal_RaycastNonAlloc_m9E5DAC724FC74D6B618C82BC8F19980E9636D5B1(L_5, L_6, L_7, L_8, L_9, L_10, /*hidden argument*/NULL);
V_3 = L_11;
goto IL_003f;
}
IL_003b:
{
V_3 = 0;
goto IL_003f;
}
IL_003f:
{
int32_t L_12 = V_3;
return L_12;
}
}
IL2CPP_EXTERN_C int32_t PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1_AdjustorThunk (RuntimeObject * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
int32_t _offset = 1;
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + _offset);
return PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1(_thisAdjusted, ___origin0, ___direction1, ___raycastHits2, ___maxDistance3, ___layerMask4, ___queryTriggerInteraction5, method);
}
// System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_m9E5DAC724FC74D6B618C82BC8F19980E9636D5B1 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 ___ray1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
{
RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* L_0 = ___raycastHits2;
float L_1 = ___maxDistance3;
int32_t L_2 = ___mask4;
int32_t L_3 = ___queryTriggerInteraction5;
int32_t L_4 = PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *)(&___ray1), L_0, L_1, L_2, L_3, /*hidden argument*/NULL);
return L_4;
}
}
// System.Boolean UnityEngine.PhysicsScene::Query_SphereCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_SphereCast_m6DD7B632CF528C867859E329E2C4807C2CC891D8 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin1, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, float ___maxDistance4, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method)
{
{
float L_0 = ___radius2;
float L_1 = ___maxDistance4;
RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_2 = ___hitInfo5;
int32_t L_3 = ___layerMask6;
int32_t L_4 = ___queryTriggerInteraction7;
bool L_5 = PhysicsScene_Query_SphereCast_Injected_mA3953A644D1ED0B7D37A22E44635A413A4A1A12F((PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)(&___physicsScene0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___origin1), L_0, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction3), L_1, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_2, L_3, L_4, /*hidden argument*/NULL);
return L_5;
}
}
// System.Boolean UnityEngine.PhysicsScene::Internal_SphereCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_SphereCast_mAD5109B24E5C668DC9A49E434B5139CA8A43DBD0 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin1, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction3, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo4, float ___maxDistance5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (PhysicsScene_Internal_SphereCast_mAD5109B24E5C668DC9A49E434B5139CA8A43DBD0_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
float V_0 = 0.0f;
bool V_1 = false;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_2;
memset((&V_2), 0, sizeof(V_2));
bool V_3 = false;
{
float L_0 = Vector3_get_magnitude_m9A750659B60C5FE0C30438A7F9681775D5DB1274((Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___direction3), /*hidden argument*/NULL);
V_0 = L_0;
RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_1 = ___hitInfo4;
il2cpp_codegen_initobj(L_1, sizeof(RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 ));
float L_2 = V_0;
V_1 = (bool)((((float)L_2) > ((float)(1.401298E-45f)))? 1 : 0);
bool L_3 = V_1;
if (!L_3)
{
goto IL_003a;
}
}
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_4 = ___direction3;
float L_5 = V_0;
IL2CPP_RUNTIME_CLASS_INIT(Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_il2cpp_TypeInfo_var);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_6 = Vector3_op_Division_mDF34F1CC445981B4D1137765BC6277419E561624(L_4, L_5, /*hidden argument*/NULL);
V_2 = L_6;
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_7 = ___physicsScene0;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_8 = ___origin1;
float L_9 = ___radius2;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_10 = V_2;
float L_11 = ___maxDistance5;
RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_12 = ___hitInfo4;
int32_t L_13 = ___layerMask6;
int32_t L_14 = ___queryTriggerInteraction7;
bool L_15 = PhysicsScene_Query_SphereCast_m6DD7B632CF528C867859E329E2C4807C2CC891D8(L_7, L_8, L_9, L_10, L_11, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_12, L_13, L_14, /*hidden argument*/NULL);
V_3 = L_15;
goto IL_003e;
}
IL_003a:
{
V_3 = (bool)0;
goto IL_003e;
}
IL_003e:
{
bool L_16 = V_3;
return L_16;
}
}
// System.Boolean UnityEngine.PhysicsScene::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_SphereCast_m99D2D1C789BB817406E7C7FBAA75F2019A13D6C1 (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method)
{
bool V_0 = false;
{
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 L_0 = (*(PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *)__this);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___origin0;
float L_2 = ___radius1;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_3 = ___direction2;
RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * L_4 = ___hitInfo3;
float L_5 = ___maxDistance4;
int32_t L_6 = ___layerMask5;
int32_t L_7 = ___queryTriggerInteraction6;
bool L_8 = PhysicsScene_Internal_SphereCast_mAD5109B24E5C668DC9A49E434B5139CA8A43DBD0(L_0, L_1, L_2, L_3, (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)L_4, L_5, L_6, L_7, /*hidden argument*/NULL);
V_0 = L_8;
goto IL_001a;
}
IL_001a:
{
bool L_9 = V_0;
return L_9;
}
}
IL2CPP_EXTERN_C bool PhysicsScene_SphereCast_m99D2D1C789BB817406E7C7FBAA75F2019A13D6C1_AdjustorThunk (RuntimeObject * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___origin0, float ___radius1, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___direction2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo3, float ___maxDistance4, int32_t ___layerMask5, int32_t ___queryTriggerInteraction6, const RuntimeMethod* method)
{
int32_t _offset = 1;
PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * _thisAdjusted = reinterpret_cast<PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *>(__this + _offset);
return PhysicsScene_SphereCast_m99D2D1C789BB817406E7C7FBAA75F2019A13D6C1(_thisAdjusted, ___origin0, ___radius1, ___direction2, ___hitInfo3, ___maxDistance4, ___layerMask5, ___queryTriggerInteraction6, method);
}
// System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
{
typedef bool (*PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *, float, int32_t, int32_t);
static PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
bool retVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___layerMask3, ___queryTriggerInteraction4);
return retVal;
}
// System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, float ___maxDistance2, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
typedef bool (*PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *, float, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *, int32_t, int32_t);
static PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)");
bool retVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___hit3, ___layerMask4, ___queryTriggerInteraction5);
return retVal;
}
// System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 * ___ray1, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
{
typedef int32_t (*PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Ray_tE2163D4CB3E6B267E29F8ABE41684490E4A614B2 *, RaycastHitU5BU5D_tE9BB282384F0196211AD1A480477254188211F57*, float, int32_t, int32_t);
static PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
int32_t retVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___raycastHits2, ___maxDistance3, ___mask4, ___queryTriggerInteraction5);
return retVal;
}
// System.Boolean UnityEngine.PhysicsScene::Query_SphereCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Query_SphereCast_Injected_mA3953A644D1ED0B7D37A22E44635A413A4A1A12F (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 * ___physicsScene0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___origin1, float ___radius2, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___direction3, float ___maxDistance4, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * ___hitInfo5, int32_t ___layerMask6, int32_t ___queryTriggerInteraction7, const RuntimeMethod* method)
{
typedef bool (*PhysicsScene_Query_SphereCast_Injected_mA3953A644D1ED0B7D37A22E44635A413A4A1A12F_ftn) (PhysicsScene_tC24001806A99648F6EFD4D63957D47D8AB1668F5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, float, RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *, int32_t, int32_t);
static PhysicsScene_Query_SphereCast_Injected_mA3953A644D1ED0B7D37A22E44635A413A4A1A12F_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicsScene_Query_SphereCast_Injected_mA3953A644D1ED0B7D37A22E44635A413A4A1A12F_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Query_SphereCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)");
bool retVal = _il2cpp_icall_func(___physicsScene0, ___origin1, ___radius2, ___direction3, ___maxDistance4, ___hitInfo5, ___layerMask6, ___queryTriggerInteraction7);
return retVal;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * V_0 = NULL;
{
int32_t L_0 = __this->get_m_Collider_5();
IL2CPP_RUNTIME_CLASS_INIT(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var);
Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * L_1 = Object_FindObjectFromInstanceID_m7594ED98F525AAE38FEC80052729ECAF3E821350(L_0, /*hidden argument*/NULL);
V_0 = ((Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF *)IsInstClass((RuntimeObject*)L_1, Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF_il2cpp_TypeInfo_var));
goto IL_0014;
}
IL_0014:
{
Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_2 = V_0;
return L_2;
}
}
IL2CPP_EXTERN_C Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
{
int32_t _offset = 1;
RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast<RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *>(__this + _offset);
return RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9(_thisAdjusted, method);
}
// UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method)
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = __this->get_m_Point_0();
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
{
int32_t _offset = 1;
RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast<RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *>(__this + _offset);
return RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001(_thisAdjusted, method);
}
// UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method)
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = __this->get_m_Normal_1();
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
{
int32_t _offset = 1;
RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast<RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *>(__this + _offset);
return RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94(_thisAdjusted, method);
}
// System.Single UnityEngine.RaycastHit::get_distance()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543 (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method)
{
float V_0 = 0.0f;
{
float L_0 = __this->get_m_Distance_3();
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
float L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C float RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
{
int32_t _offset = 1;
RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast<RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *>(__this + _offset);
return RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543(_thisAdjusted, method);
}
// UnityEngine.Rigidbody UnityEngine.RaycastHit::get_rigidbody()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC (RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_method (RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC_MetadataUsageId);
s_Il2CppMethodInitialized = true;
}
Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * V_0 = NULL;
Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * G_B3_0 = NULL;
{
Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_0 = RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9((RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)__this, /*hidden argument*/NULL);
IL2CPP_RUNTIME_CLASS_INIT(Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var);
bool L_1 = Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1(L_0, (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *)NULL, /*hidden argument*/NULL);
if (L_1)
{
goto IL_0012;
}
}
{
G_B3_0 = ((Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *)(NULL));
goto IL_001d;
}
IL_0012:
{
Collider_t0FEEB36760860AD21B3B1F0509C365B393EC4BDF * L_2 = RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9((RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *)__this, /*hidden argument*/NULL);
NullCheck(L_2);
Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_3 = Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8(L_2, /*hidden argument*/NULL);
G_B3_0 = L_3;
}
IL_001d:
{
V_0 = G_B3_0;
goto IL_0020;
}
IL_0020:
{
Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * L_4 = V_0;
return L_4;
}
}
IL2CPP_EXTERN_C Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
{
int32_t _offset = 1;
RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 * _thisAdjusted = reinterpret_cast<RaycastHit_t19695F18F9265FE5425062BBA6A4D330480538C3 *>(__this + _offset);
return RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC(_thisAdjusted, method);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Vector3 UnityEngine.Rigidbody::get_velocity()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Rigidbody_get_velocity_m584A6D79C3657C21AE9CAA56BEE05582B8D5A2B8 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method)
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = V_0;
return L_0;
}
}
// System.Void UnityEngine.Rigidbody::set_velocity(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_velocity_m8D129E88E62AD02AB81CFC8BE694C4A5A2B2B380 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___value0, const RuntimeMethod* method)
{
{
Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___value0), /*hidden argument*/NULL);
return;
}
}
// UnityEngine.Vector3 UnityEngine.Rigidbody::get_angularVelocity()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Rigidbody_get_angularVelocity_mA5D414D6E27755C944485A750F974BEA24CF27F0 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method)
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Rigidbody_get_angularVelocity_Injected_mF130145BC134034C2ECB1C4E9BF276F0A63EC0D1(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = V_0;
return L_0;
}
}
// System.Void UnityEngine.Rigidbody::set_angularVelocity(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_angularVelocity_m1839DCBC87B01EFD0B4936E84E503E38774B962C (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___value0, const RuntimeMethod* method)
{
{
Rigidbody_set_angularVelocity_Injected_mC5F63763F3701505D5F8E41CCE7F6325F1024783(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___value0), /*hidden argument*/NULL);
return;
}
}
// System.Single UnityEngine.Rigidbody::get_drag()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Rigidbody_get_drag_m2B304BB4C4A1A0E349C8B57C9085C0BC66DDE28E (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method)
{
typedef float (*Rigidbody_get_drag_m2B304BB4C4A1A0E349C8B57C9085C0BC66DDE28E_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *);
static Rigidbody_get_drag_m2B304BB4C4A1A0E349C8B57C9085C0BC66DDE28E_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_get_drag_m2B304BB4C4A1A0E349C8B57C9085C0BC66DDE28E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_drag()");
float retVal = _il2cpp_icall_func(__this);
return retVal;
}
// System.Void UnityEngine.Rigidbody::set_drag(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_drag_mCE564F278586FB0693B2BBEC4FB72E1F8E1E97EE (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, float ___value0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_set_drag_mCE564F278586FB0693B2BBEC4FB72E1F8E1E97EE_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, float);
static Rigidbody_set_drag_mCE564F278586FB0693B2BBEC4FB72E1F8E1E97EE_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_set_drag_mCE564F278586FB0693B2BBEC4FB72E1F8E1E97EE_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_drag(System.Single)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Single UnityEngine.Rigidbody::get_angularDrag()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Rigidbody_get_angularDrag_mD6C855353D256A0B08285433ACEA090A8460C14B (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method)
{
typedef float (*Rigidbody_get_angularDrag_mD6C855353D256A0B08285433ACEA090A8460C14B_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *);
static Rigidbody_get_angularDrag_mD6C855353D256A0B08285433ACEA090A8460C14B_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_get_angularDrag_mD6C855353D256A0B08285433ACEA090A8460C14B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_angularDrag()");
float retVal = _il2cpp_icall_func(__this);
return retVal;
}
// System.Void UnityEngine.Rigidbody::set_angularDrag(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_angularDrag_mF70C1926190A2010B926B15E8628EA4D853ACFD9 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, float ___value0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_set_angularDrag_mF70C1926190A2010B926B15E8628EA4D853ACFD9_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, float);
static Rigidbody_set_angularDrag_mF70C1926190A2010B926B15E8628EA4D853ACFD9_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_set_angularDrag_mF70C1926190A2010B926B15E8628EA4D853ACFD9_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_angularDrag(System.Single)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Boolean UnityEngine.Rigidbody::get_isKinematic()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Rigidbody_get_isKinematic_mCF624F7C1C78267224EFBEAF9B4FD72CDE56CEB2 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method)
{
typedef bool (*Rigidbody_get_isKinematic_mCF624F7C1C78267224EFBEAF9B4FD72CDE56CEB2_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *);
static Rigidbody_get_isKinematic_mCF624F7C1C78267224EFBEAF9B4FD72CDE56CEB2_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_get_isKinematic_mCF624F7C1C78267224EFBEAF9B4FD72CDE56CEB2_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_isKinematic()");
bool retVal = _il2cpp_icall_func(__this);
return retVal;
}
// System.Void UnityEngine.Rigidbody::set_isKinematic(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_isKinematic_m856AB59E5A6207892C439AFC8DDF5620B941E71B (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, bool ___value0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_set_isKinematic_m856AB59E5A6207892C439AFC8DDF5620B941E71B_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, bool);
static Rigidbody_set_isKinematic_m856AB59E5A6207892C439AFC8DDF5620B941E71B_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_set_isKinematic_m856AB59E5A6207892C439AFC8DDF5620B941E71B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_isKinematic(System.Boolean)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_constraints_m6E6AACB03165E54952E7CFE13C07188205A7061F (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, int32_t ___value0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_set_constraints_m6E6AACB03165E54952E7CFE13C07188205A7061F_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, int32_t);
static Rigidbody_set_constraints_m6E6AACB03165E54952E7CFE13C07188205A7061F_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_set_constraints_m6E6AACB03165E54952E7CFE13C07188205A7061F_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.Rigidbody::set_centerOfMass(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_centerOfMass_m038CD9CF36C48D04C92AFCF15AB001789AD699D4 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___value0, const RuntimeMethod* method)
{
{
Rigidbody_set_centerOfMass_Injected_m999B2BDCDFCAC0D049AF7A7BE5BEB7A4B75D1D0A(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___value0), /*hidden argument*/NULL);
return;
}
}
// UnityEngine.Vector3 UnityEngine.Rigidbody::get_position()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Rigidbody_get_position_m478D060638E43DE3AE9C931A42593484B8310113 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method)
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Rigidbody_get_position_Injected_m8B581634C88AB745341D4ACF1CC12544769EC019(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&V_0), /*hidden argument*/NULL);
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = V_0;
return L_0;
}
}
// UnityEngine.Quaternion UnityEngine.Rigidbody::get_rotation()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 Rigidbody_get_rotation_mD967DD98F16F80C0D74F8F1C25953D0609906BE5 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method)
{
Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Rigidbody_get_rotation_Injected_m5FEC1EC2B3CFCE6585C63CD64ECAE39828B73C91(__this, (Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *)(&V_0), /*hidden argument*/NULL);
Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_0 = V_0;
return L_0;
}
}
// System.Void UnityEngine.Rigidbody::set_rotation(UnityEngine.Quaternion)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_rotation_mFC6AD10748F2A0E04B6D2DBADEC168D60F90345B (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___value0, const RuntimeMethod* method)
{
{
Rigidbody_set_rotation_Injected_m52738493BB4ACEDC29288DA8905907C1918A99C3(__this, (Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *)(&___value0), /*hidden argument*/NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody::set_maxAngularVelocity(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_maxAngularVelocity_m0EF6E6142D8F4484B436019609F21637BB2E1142 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, float ___value0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_set_maxAngularVelocity_m0EF6E6142D8F4484B436019609F21637BB2E1142_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, float);
static Rigidbody_set_maxAngularVelocity_m0EF6E6142D8F4484B436019609F21637BB2E1142_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_set_maxAngularVelocity_m0EF6E6142D8F4484B436019609F21637BB2E1142_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_maxAngularVelocity(System.Single)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.Rigidbody::Sleep()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_Sleep_mFE36499136A22ED98FC53B9EC716B380D7A8AD7E (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method)
{
typedef void (*Rigidbody_Sleep_mFE36499136A22ED98FC53B9EC716B380D7A8AD7E_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *);
static Rigidbody_Sleep_mFE36499136A22ED98FC53B9EC716B380D7A8AD7E_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_Sleep_mFE36499136A22ED98FC53B9EC716B380D7A8AD7E_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::Sleep()");
_il2cpp_icall_func(__this);
}
// System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_mD64ACF772614FE36CFD8A477A07A407B35DF1A54 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___force0, int32_t ___mode1, const RuntimeMethod* method)
{
{
int32_t L_0 = ___mode1;
Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___force0), L_0, /*hidden argument*/NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_mC8140D90B806634A733624F671C45AD7CDBEDB38 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___force0, const RuntimeMethod* method)
{
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___force0;
Rigidbody_AddForce_mD64ACF772614FE36CFD8A477A07A407B35DF1A54(__this, L_0, 0, /*hidden argument*/NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody::AddTorque(UnityEngine.Vector3,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_m18EA054D294E8A26F6485C1E933E986BD5BE5F60 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___torque0, int32_t ___mode1, const RuntimeMethod* method)
{
{
int32_t L_0 = ___mode1;
Rigidbody_AddTorque_Injected_mBD4EFD1DF707E92D237322E8A48B5827D3E8AD6B(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___torque0), L_0, /*hidden argument*/NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody::AddTorque(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_mB9B6AE5C84CCB626CDDAAA5307F31BC0D9589EE0 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___torque0, const RuntimeMethod* method)
{
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___torque0;
Rigidbody_AddTorque_m18EA054D294E8A26F6485C1E933E986BD5BE5F60(__this, L_0, 0, /*hidden argument*/NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody::AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForceAtPosition_mF3B282490DFBD57EEA2A67AA44F602368A20D769 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___force0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position1, int32_t ___mode2, const RuntimeMethod* method)
{
{
int32_t L_0 = ___mode2;
Rigidbody_AddForceAtPosition_Injected_m5A653201E107E36E0E70F6A9933B8CE5F3F31E1F(__this, (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___force0), (Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *)(&___position1), L_0, /*hidden argument*/NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody__ctor_m7E9FF7B44B8A3B05217339C2C852A4BF620A12E4 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, const RuntimeMethod* method)
{
{
Component__ctor_m5E2740C0ACA4B368BC460315FAA2EDBFEAC0B8EF(__this, /*hidden argument*/NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
static Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)");
_il2cpp_icall_func(__this, ___ret0);
}
// System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
static Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_angularVelocity_Injected_mF130145BC134034C2ECB1C4E9BF276F0A63EC0D1 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_get_angularVelocity_Injected_mF130145BC134034C2ECB1C4E9BF276F0A63EC0D1_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
static Rigidbody_get_angularVelocity_Injected_mF130145BC134034C2ECB1C4E9BF276F0A63EC0D1_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_get_angularVelocity_Injected_mF130145BC134034C2ECB1C4E9BF276F0A63EC0D1_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&)");
_il2cpp_icall_func(__this, ___ret0);
}
// System.Void UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_angularVelocity_Injected_mC5F63763F3701505D5F8E41CCE7F6325F1024783 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_set_angularVelocity_Injected_mC5F63763F3701505D5F8E41CCE7F6325F1024783_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
static Rigidbody_set_angularVelocity_Injected_mC5F63763F3701505D5F8E41CCE7F6325F1024783_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_set_angularVelocity_Injected_mC5F63763F3701505D5F8E41CCE7F6325F1024783_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_centerOfMass_Injected_m999B2BDCDFCAC0D049AF7A7BE5BEB7A4B75D1D0A (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_set_centerOfMass_Injected_m999B2BDCDFCAC0D049AF7A7BE5BEB7A4B75D1D0A_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
static Rigidbody_set_centerOfMass_Injected_m999B2BDCDFCAC0D049AF7A7BE5BEB7A4B75D1D0A_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_set_centerOfMass_Injected_m999B2BDCDFCAC0D049AF7A7BE5BEB7A4B75D1D0A_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3&)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_position_Injected_m8B581634C88AB745341D4ACF1CC12544769EC019 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_get_position_Injected_m8B581634C88AB745341D4ACF1CC12544769EC019_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *);
static Rigidbody_get_position_Injected_m8B581634C88AB745341D4ACF1CC12544769EC019_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_get_position_Injected_m8B581634C88AB745341D4ACF1CC12544769EC019_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&)");
_il2cpp_icall_func(__this, ___ret0);
}
// System.Void UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_get_rotation_Injected_m5FEC1EC2B3CFCE6585C63CD64ECAE39828B73C91 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___ret0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_get_rotation_Injected_m5FEC1EC2B3CFCE6585C63CD64ECAE39828B73C91_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *);
static Rigidbody_get_rotation_Injected_m5FEC1EC2B3CFCE6585C63CD64ECAE39828B73C91_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_get_rotation_Injected_m5FEC1EC2B3CFCE6585C63CD64ECAE39828B73C91_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&)");
_il2cpp_icall_func(__this, ___ret0);
}
// System.Void UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_rotation_Injected_m52738493BB4ACEDC29288DA8905907C1918A99C3 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___value0, const RuntimeMethod* method)
{
typedef void (*Rigidbody_set_rotation_Injected_m52738493BB4ACEDC29288DA8905907C1918A99C3_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 *);
static Rigidbody_set_rotation_Injected_m52738493BB4ACEDC29288DA8905907C1918A99C3_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_set_rotation_Injected_m52738493BB4ACEDC29288DA8905907C1918A99C3_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119 (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___force0, int32_t ___mode1, const RuntimeMethod* method)
{
typedef void (*Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, int32_t);
static Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)");
_il2cpp_icall_func(__this, ___force0, ___mode1);
}
// System.Void UnityEngine.Rigidbody::AddTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddTorque_Injected_mBD4EFD1DF707E92D237322E8A48B5827D3E8AD6B (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___torque0, int32_t ___mode1, const RuntimeMethod* method)
{
typedef void (*Rigidbody_AddTorque_Injected_mBD4EFD1DF707E92D237322E8A48B5827D3E8AD6B_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, int32_t);
static Rigidbody_AddTorque_Injected_mBD4EFD1DF707E92D237322E8A48B5827D3E8AD6B_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_AddTorque_Injected_mBD4EFD1DF707E92D237322E8A48B5827D3E8AD6B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::AddTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)");
_il2cpp_icall_func(__this, ___torque0, ___mode1);
}
// System.Void UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_AddForceAtPosition_Injected_m5A653201E107E36E0E70F6A9933B8CE5F3F31E1F (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 * __this, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___force0, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___position1, int32_t ___mode2, const RuntimeMethod* method)
{
typedef void (*Rigidbody_AddForceAtPosition_Injected_m5A653201E107E36E0E70F6A9933B8CE5F3F31E1F_ftn) (Rigidbody_tE0A58EE5A1F7DC908EFFB4F0D795AC9552A750A5 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 *, int32_t);
static Rigidbody_AddForceAtPosition_Injected_m5A653201E107E36E0E70F6A9933B8CE5F3F31E1F_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_AddForceAtPosition_Injected_m5A653201E107E36E0E70F6A9933B8CE5F3F31E1F_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode)");
_il2cpp_icall_func(__this, ___force0, ___position1, ___mode2);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.SpringJoint::set_spring(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SpringJoint_set_spring_mC99EBC17935135ECBCB7AFEA61EEA1BFC38A5166 (SpringJoint_t2D196194480E339F728B463619720385523B09AF * __this, float ___value0, const RuntimeMethod* method)
{
typedef void (*SpringJoint_set_spring_mC99EBC17935135ECBCB7AFEA61EEA1BFC38A5166_ftn) (SpringJoint_t2D196194480E339F728B463619720385523B09AF *, float);
static SpringJoint_set_spring_mC99EBC17935135ECBCB7AFEA61EEA1BFC38A5166_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (SpringJoint_set_spring_mC99EBC17935135ECBCB7AFEA61EEA1BFC38A5166_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SpringJoint::set_spring(System.Single)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.SpringJoint::set_damper(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SpringJoint_set_damper_mED3715ED4A65B15EA526AFB39C4A4B9F1126E0BF (SpringJoint_t2D196194480E339F728B463619720385523B09AF * __this, float ___value0, const RuntimeMethod* method)
{
typedef void (*SpringJoint_set_damper_mED3715ED4A65B15EA526AFB39C4A4B9F1126E0BF_ftn) (SpringJoint_t2D196194480E339F728B463619720385523B09AF *, float);
static SpringJoint_set_damper_mED3715ED4A65B15EA526AFB39C4A4B9F1126E0BF_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (SpringJoint_set_damper_mED3715ED4A65B15EA526AFB39C4A4B9F1126E0BF_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SpringJoint::set_damper(System.Single)");
_il2cpp_icall_func(__this, ___value0);
}
// System.Void UnityEngine.SpringJoint::set_maxDistance(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SpringJoint_set_maxDistance_mE5D08B1CD7CBA9293113BECFEA7A617C4C8C48CD (SpringJoint_t2D196194480E339F728B463619720385523B09AF * __this, float ___value0, const RuntimeMethod* method)
{
typedef void (*SpringJoint_set_maxDistance_mE5D08B1CD7CBA9293113BECFEA7A617C4C8C48CD_ftn) (SpringJoint_t2D196194480E339F728B463619720385523B09AF *, float);
static SpringJoint_set_maxDistance_mE5D08B1CD7CBA9293113BECFEA7A617C4C8C48CD_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (SpringJoint_set_maxDistance_mE5D08B1CD7CBA9293113BECFEA7A617C4C8C48CD_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.SpringJoint::set_maxDistance(System.Single)");
_il2cpp_icall_func(__this, ___value0);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif