UnityEngine.PhysicsModule_CodeGen.c 37.9 KB
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#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif



#include "codegen/il2cpp-codegen-metadata.h"





IL2CPP_EXTERN_C_BEGIN
IL2CPP_EXTERN_C_END




// 0x00000001 UnityEngine.Collider UnityEngine.ControllerColliderHit::get_collider()
extern void ControllerColliderHit_get_collider_mB63F8BF0CED75008626EEBB6A4A4B89B273E78EF ();
// 0x00000002 UnityEngine.Vector3 UnityEngine.ControllerColliderHit::get_point()
extern void ControllerColliderHit_get_point_m5AE3F967D98ECF24DD99C9F1147489D55BFB2810 ();
// 0x00000003 UnityEngine.Rigidbody UnityEngine.Collision::get_rigidbody()
extern void Collision_get_rigidbody_m0D6A338F7DA1C6B62711034BBAF2444895D517C3 ();
// 0x00000004 UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
extern void RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9_AdjustorThunk ();
// 0x00000005 UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
extern void RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001_AdjustorThunk ();
// 0x00000006 UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal()
extern void RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94_AdjustorThunk ();
// 0x00000007 System.Single UnityEngine.RaycastHit::get_distance()
extern void RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543_AdjustorThunk ();
// 0x00000008 UnityEngine.Rigidbody UnityEngine.RaycastHit::get_rigidbody()
extern void RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC_AdjustorThunk ();
// 0x00000009 UnityEngine.Vector3 UnityEngine.Rigidbody::get_velocity()
extern void Rigidbody_get_velocity_m584A6D79C3657C21AE9CAA56BEE05582B8D5A2B8 ();
// 0x0000000A System.Void UnityEngine.Rigidbody::set_velocity(UnityEngine.Vector3)
extern void Rigidbody_set_velocity_m8D129E88E62AD02AB81CFC8BE694C4A5A2B2B380 ();
// 0x0000000B UnityEngine.Vector3 UnityEngine.Rigidbody::get_angularVelocity()
extern void Rigidbody_get_angularVelocity_mA5D414D6E27755C944485A750F974BEA24CF27F0 ();
// 0x0000000C System.Void UnityEngine.Rigidbody::set_angularVelocity(UnityEngine.Vector3)
extern void Rigidbody_set_angularVelocity_m1839DCBC87B01EFD0B4936E84E503E38774B962C ();
// 0x0000000D System.Single UnityEngine.Rigidbody::get_drag()
extern void Rigidbody_get_drag_m2B304BB4C4A1A0E349C8B57C9085C0BC66DDE28E ();
// 0x0000000E System.Void UnityEngine.Rigidbody::set_drag(System.Single)
extern void Rigidbody_set_drag_mCE564F278586FB0693B2BBEC4FB72E1F8E1E97EE ();
// 0x0000000F System.Single UnityEngine.Rigidbody::get_angularDrag()
extern void Rigidbody_get_angularDrag_mD6C855353D256A0B08285433ACEA090A8460C14B ();
// 0x00000010 System.Void UnityEngine.Rigidbody::set_angularDrag(System.Single)
extern void Rigidbody_set_angularDrag_mF70C1926190A2010B926B15E8628EA4D853ACFD9 ();
// 0x00000011 System.Boolean UnityEngine.Rigidbody::get_isKinematic()
extern void Rigidbody_get_isKinematic_mCF624F7C1C78267224EFBEAF9B4FD72CDE56CEB2 ();
// 0x00000012 System.Void UnityEngine.Rigidbody::set_isKinematic(System.Boolean)
extern void Rigidbody_set_isKinematic_m856AB59E5A6207892C439AFC8DDF5620B941E71B ();
// 0x00000013 System.Void UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints)
extern void Rigidbody_set_constraints_m6E6AACB03165E54952E7CFE13C07188205A7061F ();
// 0x00000014 System.Void UnityEngine.Rigidbody::set_centerOfMass(UnityEngine.Vector3)
extern void Rigidbody_set_centerOfMass_m038CD9CF36C48D04C92AFCF15AB001789AD699D4 ();
// 0x00000015 UnityEngine.Vector3 UnityEngine.Rigidbody::get_position()
extern void Rigidbody_get_position_m478D060638E43DE3AE9C931A42593484B8310113 ();
// 0x00000016 UnityEngine.Quaternion UnityEngine.Rigidbody::get_rotation()
extern void Rigidbody_get_rotation_mD967DD98F16F80C0D74F8F1C25953D0609906BE5 ();
// 0x00000017 System.Void UnityEngine.Rigidbody::set_rotation(UnityEngine.Quaternion)
extern void Rigidbody_set_rotation_mFC6AD10748F2A0E04B6D2DBADEC168D60F90345B ();
// 0x00000018 System.Void UnityEngine.Rigidbody::set_maxAngularVelocity(System.Single)
extern void Rigidbody_set_maxAngularVelocity_m0EF6E6142D8F4484B436019609F21637BB2E1142 ();
// 0x00000019 System.Void UnityEngine.Rigidbody::Sleep()
extern void Rigidbody_Sleep_mFE36499136A22ED98FC53B9EC716B380D7A8AD7E ();
// 0x0000001A System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3,UnityEngine.ForceMode)
extern void Rigidbody_AddForce_mD64ACF772614FE36CFD8A477A07A407B35DF1A54 ();
// 0x0000001B System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3)
extern void Rigidbody_AddForce_mC8140D90B806634A733624F671C45AD7CDBEDB38 ();
// 0x0000001C System.Void UnityEngine.Rigidbody::AddTorque(UnityEngine.Vector3,UnityEngine.ForceMode)
extern void Rigidbody_AddTorque_m18EA054D294E8A26F6485C1E933E986BD5BE5F60 ();
// 0x0000001D System.Void UnityEngine.Rigidbody::AddTorque(UnityEngine.Vector3)
extern void Rigidbody_AddTorque_mB9B6AE5C84CCB626CDDAAA5307F31BC0D9589EE0 ();
// 0x0000001E System.Void UnityEngine.Rigidbody::AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.ForceMode)
extern void Rigidbody_AddForceAtPosition_mF3B282490DFBD57EEA2A67AA44F602368A20D769 ();
// 0x0000001F System.Void UnityEngine.Rigidbody::.ctor()
extern void Rigidbody__ctor_m7E9FF7B44B8A3B05217339C2C852A4BF620A12E4 ();
// 0x00000020 System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)
extern void Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC ();
// 0x00000021 System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)
extern void Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D ();
// 0x00000022 System.Void UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&)
extern void Rigidbody_get_angularVelocity_Injected_mF130145BC134034C2ECB1C4E9BF276F0A63EC0D1 ();
// 0x00000023 System.Void UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&)
extern void Rigidbody_set_angularVelocity_Injected_mC5F63763F3701505D5F8E41CCE7F6325F1024783 ();
// 0x00000024 System.Void UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3&)
extern void Rigidbody_set_centerOfMass_Injected_m999B2BDCDFCAC0D049AF7A7BE5BEB7A4B75D1D0A ();
// 0x00000025 System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&)
extern void Rigidbody_get_position_Injected_m8B581634C88AB745341D4ACF1CC12544769EC019 ();
// 0x00000026 System.Void UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&)
extern void Rigidbody_get_rotation_Injected_m5FEC1EC2B3CFCE6585C63CD64ECAE39828B73C91 ();
// 0x00000027 System.Void UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&)
extern void Rigidbody_set_rotation_Injected_m52738493BB4ACEDC29288DA8905907C1918A99C3 ();
// 0x00000028 System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
extern void Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119 ();
// 0x00000029 System.Void UnityEngine.Rigidbody::AddTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
extern void Rigidbody_AddTorque_Injected_mBD4EFD1DF707E92D237322E8A48B5827D3E8AD6B ();
// 0x0000002A System.Void UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode)
extern void Rigidbody_AddForceAtPosition_Injected_m5A653201E107E36E0E70F6A9933B8CE5F3F31E1F ();
// 0x0000002B System.Void UnityEngine.Collider::set_enabled(System.Boolean)
extern void Collider_set_enabled_mF84DE8B0C8CAF33ACDB7F29BC055D9C8CFACB57B ();
// 0x0000002C UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody()
extern void Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8 ();
// 0x0000002D System.Boolean UnityEngine.Collider::get_isTrigger()
extern void Collider_get_isTrigger_m08B7B55C34B99492CE923444B5253A7812BC8D8E ();
// 0x0000002E System.Void UnityEngine.Collider::set_isTrigger(System.Boolean)
extern void Collider_set_isTrigger_mD9EB1E99EA96B08398D68188F2DEB2434C1890C5 ();
// 0x0000002F System.Void UnityEngine.Collider::.ctor()
extern void Collider__ctor_m4E6D2F06C3BDB9CB006BD94C294049209D7563ED ();
// 0x00000030 UnityEngine.CollisionFlags UnityEngine.CharacterController::Move(UnityEngine.Vector3)
extern void CharacterController_Move_m31D77B4E934015FE3D6CE04BF8017A1DD0487434 ();
// 0x00000031 UnityEngine.Vector3 UnityEngine.CharacterController::get_velocity()
extern void CharacterController_get_velocity_m735C4159CF165335A5C51E2B059952601F8CA0CD ();
// 0x00000032 System.Boolean UnityEngine.CharacterController::get_isGrounded()
extern void CharacterController_get_isGrounded_m5BB5A50DD5942ED9AEF9F3A97CF52913591E077B ();
// 0x00000033 System.Single UnityEngine.CharacterController::get_radius()
extern void CharacterController_get_radius_m338506473432572441A8EC04C6315A2E272EED62 ();
// 0x00000034 System.Single UnityEngine.CharacterController::get_height()
extern void CharacterController_get_height_m03BF94F70626679E706F9529E7D9C2E42B4D33AA ();
// 0x00000035 UnityEngine.CollisionFlags UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&)
extern void CharacterController_Move_Injected_m729AD52E288CE0BF810D548AF6F9309EEB56A551 ();
// 0x00000036 System.Void UnityEngine.CharacterController::get_velocity_Injected(UnityEngine.Vector3&)
extern void CharacterController_get_velocity_Injected_m0E49CB063AAA4E43CBBF4F422E5E4CAABAFCA3A8 ();
// 0x00000037 UnityEngine.Vector3 UnityEngine.CapsuleCollider::get_center()
extern void CapsuleCollider_get_center_m415B40B8ADB6B1C29F3EF4C23839D5514BBA18AE ();
// 0x00000038 System.Void UnityEngine.CapsuleCollider::set_center(UnityEngine.Vector3)
extern void CapsuleCollider_set_center_mD2A261C23EB2DE8B0D9F946596BF64B72F7015C6 ();
// 0x00000039 System.Single UnityEngine.CapsuleCollider::get_radius()
extern void CapsuleCollider_get_radius_m8E753A625226A5AF557AAFEBF5B6D0720C00802D ();
// 0x0000003A System.Single UnityEngine.CapsuleCollider::get_height()
extern void CapsuleCollider_get_height_mA0F14683CEDB4F32B59D0262AB7507574228EF75 ();
// 0x0000003B System.Void UnityEngine.CapsuleCollider::set_height(System.Single)
extern void CapsuleCollider_set_height_m77D7E2FFC2A2D587B30746E00690A375D3E3D0F6 ();
// 0x0000003C System.Void UnityEngine.CapsuleCollider::get_center_Injected(UnityEngine.Vector3&)
extern void CapsuleCollider_get_center_Injected_mCD228988D6221C1AAB16F9A46FA6D3EBF02D7BB2 ();
// 0x0000003D System.Void UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&)
extern void CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3 ();
// 0x0000003E System.Void UnityEngine.BoxCollider::set_center(UnityEngine.Vector3)
extern void BoxCollider_set_center_m8A871056CA383C9932A7694FE396A1EFA247FC69 ();
// 0x0000003F System.Void UnityEngine.BoxCollider::set_size(UnityEngine.Vector3)
extern void BoxCollider_set_size_m65F9B4BD610D3094313EC8D1C5CE58D1D345A176 ();
// 0x00000040 System.Void UnityEngine.BoxCollider::set_center_Injected(UnityEngine.Vector3&)
extern void BoxCollider_set_center_Injected_m3D018F7FF1507924176F2B8672B1AB6FE945D5E4 ();
// 0x00000041 System.Void UnityEngine.BoxCollider::set_size_Injected(UnityEngine.Vector3&)
extern void BoxCollider_set_size_Injected_mC0F1AC95BA07EF05E218E1A8EB5F49E211318943 ();
// 0x00000042 UnityEngine.Rigidbody UnityEngine.Joint::get_connectedBody()
extern void Joint_get_connectedBody_m6CAB9002D1AAC30C6D5A7B88660C7713D8C34A73 ();
// 0x00000043 System.Void UnityEngine.Joint::set_connectedBody(UnityEngine.Rigidbody)
extern void Joint_set_connectedBody_mB5843F21494B4468A218DA96238467710126F762 ();
// 0x00000044 System.Void UnityEngine.Joint::set_anchor(UnityEngine.Vector3)
extern void Joint_set_anchor_m9584AAAB1BA704C95E4C5C2E4844E45E3ADCA9D3 ();
// 0x00000045 System.Void UnityEngine.Joint::set_anchor_Injected(UnityEngine.Vector3&)
extern void Joint_set_anchor_Injected_mCDEEE334517B97D137C1AE4ADAAFAD9CD85399EB ();
// 0x00000046 System.Void UnityEngine.SpringJoint::set_spring(System.Single)
extern void SpringJoint_set_spring_mC99EBC17935135ECBCB7AFEA61EEA1BFC38A5166 ();
// 0x00000047 System.Void UnityEngine.SpringJoint::set_damper(System.Single)
extern void SpringJoint_set_damper_mED3715ED4A65B15EA526AFB39C4A4B9F1126E0BF ();
// 0x00000048 System.Void UnityEngine.SpringJoint::set_maxDistance(System.Single)
extern void SpringJoint_set_maxDistance_mE5D08B1CD7CBA9293113BECFEA7A617C4C8C48CD ();
// 0x00000049 System.String UnityEngine.PhysicsScene::ToString()
extern void PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9_AdjustorThunk ();
// 0x0000004A System.Int32 UnityEngine.PhysicsScene::GetHashCode()
extern void PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654_AdjustorThunk ();
// 0x0000004B System.Boolean UnityEngine.PhysicsScene::Equals(System.Object)
extern void PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9_AdjustorThunk ();
// 0x0000004C System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene)
extern void PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8_AdjustorThunk ();
// 0x0000004D System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336_AdjustorThunk ();
// 0x0000004E System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_RaycastTest_m09DD752D166094AC2A6F19302F7DDB2EA88DE67F ();
// 0x0000004F System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B_AdjustorThunk ();
// 0x00000050 System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_Raycast_m2769B78FDCAA21C6F609DD709BADFF6F4B07C529 ();
// 0x00000051 System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1_AdjustorThunk ();
// 0x00000052 System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_RaycastNonAlloc_m9E5DAC724FC74D6B618C82BC8F19980E9636D5B1 ();
// 0x00000053 System.Boolean UnityEngine.PhysicsScene::Query_SphereCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Query_SphereCast_m6DD7B632CF528C867859E329E2C4807C2CC891D8 ();
// 0x00000054 System.Boolean UnityEngine.PhysicsScene::Internal_SphereCast(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_SphereCast_mAD5109B24E5C668DC9A49E434B5139CA8A43DBD0 ();
// 0x00000055 System.Boolean UnityEngine.PhysicsScene::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_SphereCast_m99D2D1C789BB817406E7C7FBAA75F2019A13D6C1_AdjustorThunk ();
// 0x00000056 System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF ();
// 0x00000057 System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA ();
// 0x00000058 System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E ();
// 0x00000059 System.Boolean UnityEngine.PhysicsScene::Query_SphereCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Query_SphereCast_Injected_mA3953A644D1ED0B7D37A22E44635A413A4A1A12F ();
// 0x0000005A UnityEngine.Vector3 UnityEngine.Physics::get_gravity()
extern void Physics_get_gravity_mC0F44371C49C1DD1455D6ADEC824BAE35E1E104B ();
// 0x0000005B UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene()
extern void Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30 ();
// 0x0000005C System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Raycast_m511ECD9EF3223645EF104DDA50BB81C07F29717C ();
// 0x0000005D System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
extern void Physics_Raycast_mC87F52EDC44BBBAFFED0D9DC92B37B11C6E07BEA ();
// 0x0000005E System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
extern void Physics_Raycast_m0583CCAA9E2F3BD031F12FA080837E9A48EEC16D ();
// 0x0000005F System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3)
extern void Physics_Raycast_m6FFBDC7166A2129B70027FC392D06C735F81C73E ();
// 0x00000060 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Raycast_m44270C2D7C8CD056B6D78DE60A4C91FCC0A225C1 ();
// 0x00000061 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32)
extern void Physics_Raycast_mFB0018A196CC9E45CA8A238899EA8B093264B024 ();
// 0x00000062 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single)
extern void Physics_Raycast_mBEC747ED0A7660BB12AA48B663CCBF7B1EE93D6B ();
// 0x00000063 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&)
extern void Physics_Raycast_m000FC36D038952F8AC5E3E562E7D39BAA8D1E287 ();
// 0x00000064 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Raycast_mF33E3BA9FDFE0D19B193D2AB05028B2086738D47 ();
// 0x00000065 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32)
extern void Physics_Raycast_m5BA453EA32F5B660CD9A537FED97B995971820E1 ();
// 0x00000066 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single)
extern void Physics_Raycast_m198FD20B3D1BC1634AE30E80E0FD1491D55417E5 ();
// 0x00000067 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray)
extern void Physics_Raycast_mF1112EC53F3393455B4ABA0E0092A58E3CD0114A ();
// 0x00000068 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Raycast_m6B6C7CB6DDED17F9B1905C606035A56FF9AE88F8 ();
// 0x00000069 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32)
extern void Physics_Raycast_m9F5CAD8DA7923E897C5DCAF913BD411AD1A87950 ();
// 0x0000006A System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
extern void Physics_Raycast_mE1590EE4E2DC950A9FC2437E98EE8CD2EC2DEE67 ();
// 0x0000006B System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&)
extern void Physics_Raycast_mCE618579F667A62D15CB74CEF76147136EB2D495 ();
// 0x0000006C System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_SphereCast_m2D57A1F4DA048B95DC33939367F2556CEA22B8BD ();
// 0x0000006D System.Boolean UnityEngine.Physics::SphereCast(UnityEngine.Ray,System.Single,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_SphereCast_m9D7FA3EEBC2A90EE2F6663F6B19549A10F966231 ();
// 0x0000006E UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Internal_RaycastAll_m366801D3E9D3DE8E9A94C5243D1FB2132DFDD851 ();
// 0x0000006F UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D ();
// 0x00000070 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
extern void Physics_RaycastAll_m4FC397E4B7FEF7B5C9D172F95D6FB32CFC0F66FC ();
// 0x00000071 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
extern void Physics_RaycastAll_m93B94F31C64E8F64ACE18231FC85168D519B7F04 ();
// 0x00000072 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3)
extern void Physics_RaycastAll_mE2ED29FCF8983C212F2628A8934CFAEBA4B683DE ();
// 0x00000073 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_RaycastAll_mF5DB872CCEFE1710439DB9939EACE1DCDEFE2A7D ();
// 0x00000074 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32)
extern void Physics_RaycastAll_mE9ACFB603E337E2195E4B9419099E178F7FF82F4 ();
// 0x00000075 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single)
extern void Physics_RaycastAll_m6D5629FD1D3E3B0001F2819C1AE8660A3949C51F ();
// 0x00000076 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray)
extern void Physics_RaycastAll_m37C7F423486CE3ACBAB4F1A326B9EBD7572B4056 ();
// 0x00000077 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_RaycastNonAlloc_m606B435CE959801C9B7D7111E49071E893C951DE ();
// 0x00000078 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32)
extern void Physics_RaycastNonAlloc_mBFDB05B1AA90C5D587A1BEA6BEE66FEF2DF89894 ();
// 0x00000079 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single)
extern void Physics_RaycastNonAlloc_m0A9CEF12FB7EE9C790609A15CBFE975725365CF9 ();
// 0x0000007A System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[])
extern void Physics_RaycastNonAlloc_m9CC4B976EA1936076FFA1339BF6FBE78A2DA593F ();
// 0x0000007B System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_RaycastNonAlloc_m120ADF6BD8DF57A40E6B395299B03FAEE348973F ();
// 0x0000007C System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32)
extern void Physics_RaycastNonAlloc_mA795C150FCE1F242C9806AAAFF04125594B56DDB ();
// 0x0000007D System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single)
extern void Physics_RaycastNonAlloc_m63644DC59B0554846D62ED3BE3B5517BC97D3316 ();
// 0x0000007E System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[])
extern void Physics_RaycastNonAlloc_mD4393134F4470C9B319603A6CD3FF601F5981C88 ();
// 0x0000007F UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Query_SphereCastAll_m92155C4717FC0AC27A76DACC349E94F75685053A ();
// 0x00000080 UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_SphereCastAll_m30813767B905D3E6D32E14BAE55D07B4E93587D0 ();
// 0x00000081 UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Ray,System.Single,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_SphereCastAll_m1CEF6B37F73F8E34E071F2C940A217E407CDB85E ();
// 0x00000082 UnityEngine.RaycastHit[] UnityEngine.Physics::SphereCastAll(UnityEngine.Ray,System.Single,System.Single)
extern void Physics_SphereCastAll_mB4EFA712C8681A87FCADEF4563704FCC9AEB19E7 ();
// 0x00000083 UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_OverlapSphere_Internal_m10C15A0F86303EF92B205F16591E344E5728B6D0 ();
// 0x00000084 UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_OverlapSphere_m73878904F621A28F8DD8855CB113C690CF1E89C0 ();
// 0x00000085 UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single)
extern void Physics_OverlapSphere_m354A92672F7A6DE59EF1285D02D62247F46A5D84 ();
// 0x00000086 System.Void UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&)
extern void Physics_get_gravity_Injected_m7B5CE9CF65B245C2C2EA078BE636E393225B0335 ();
// 0x00000087 System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
extern void Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262 ();
// 0x00000088 UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913 ();
// 0x00000089 UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Query_SphereCastAll_Injected_m679F7242E41A4D7E4ACB206EF6AE3BB92B1B6FD8 ();
// 0x0000008A UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_OverlapSphere_Internal_Injected_m315C4BB796FD73B41F5710D1DB52A6BCB57C344D ();
static Il2CppMethodPointer s_methodPointers[138] = 
{
	ControllerColliderHit_get_collider_mB63F8BF0CED75008626EEBB6A4A4B89B273E78EF,
	ControllerColliderHit_get_point_m5AE3F967D98ECF24DD99C9F1147489D55BFB2810,
	Collision_get_rigidbody_m0D6A338F7DA1C6B62711034BBAF2444895D517C3,
	RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9_AdjustorThunk,
	RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001_AdjustorThunk,
	RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94_AdjustorThunk,
	RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543_AdjustorThunk,
	RaycastHit_get_rigidbody_m8E28BDE09DC588AAF0C15182AFF3C00EE11EB0FC_AdjustorThunk,
	Rigidbody_get_velocity_m584A6D79C3657C21AE9CAA56BEE05582B8D5A2B8,
	Rigidbody_set_velocity_m8D129E88E62AD02AB81CFC8BE694C4A5A2B2B380,
	Rigidbody_get_angularVelocity_mA5D414D6E27755C944485A750F974BEA24CF27F0,
	Rigidbody_set_angularVelocity_m1839DCBC87B01EFD0B4936E84E503E38774B962C,
	Rigidbody_get_drag_m2B304BB4C4A1A0E349C8B57C9085C0BC66DDE28E,
	Rigidbody_set_drag_mCE564F278586FB0693B2BBEC4FB72E1F8E1E97EE,
	Rigidbody_get_angularDrag_mD6C855353D256A0B08285433ACEA090A8460C14B,
	Rigidbody_set_angularDrag_mF70C1926190A2010B926B15E8628EA4D853ACFD9,
	Rigidbody_get_isKinematic_mCF624F7C1C78267224EFBEAF9B4FD72CDE56CEB2,
	Rigidbody_set_isKinematic_m856AB59E5A6207892C439AFC8DDF5620B941E71B,
	Rigidbody_set_constraints_m6E6AACB03165E54952E7CFE13C07188205A7061F,
	Rigidbody_set_centerOfMass_m038CD9CF36C48D04C92AFCF15AB001789AD699D4,
	Rigidbody_get_position_m478D060638E43DE3AE9C931A42593484B8310113,
	Rigidbody_get_rotation_mD967DD98F16F80C0D74F8F1C25953D0609906BE5,
	Rigidbody_set_rotation_mFC6AD10748F2A0E04B6D2DBADEC168D60F90345B,
	Rigidbody_set_maxAngularVelocity_m0EF6E6142D8F4484B436019609F21637BB2E1142,
	Rigidbody_Sleep_mFE36499136A22ED98FC53B9EC716B380D7A8AD7E,
	Rigidbody_AddForce_mD64ACF772614FE36CFD8A477A07A407B35DF1A54,
	Rigidbody_AddForce_mC8140D90B806634A733624F671C45AD7CDBEDB38,
	Rigidbody_AddTorque_m18EA054D294E8A26F6485C1E933E986BD5BE5F60,
	Rigidbody_AddTorque_mB9B6AE5C84CCB626CDDAAA5307F31BC0D9589EE0,
	Rigidbody_AddForceAtPosition_mF3B282490DFBD57EEA2A67AA44F602368A20D769,
	Rigidbody__ctor_m7E9FF7B44B8A3B05217339C2C852A4BF620A12E4,
	Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC,
	Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D,
	Rigidbody_get_angularVelocity_Injected_mF130145BC134034C2ECB1C4E9BF276F0A63EC0D1,
	Rigidbody_set_angularVelocity_Injected_mC5F63763F3701505D5F8E41CCE7F6325F1024783,
	Rigidbody_set_centerOfMass_Injected_m999B2BDCDFCAC0D049AF7A7BE5BEB7A4B75D1D0A,
	Rigidbody_get_position_Injected_m8B581634C88AB745341D4ACF1CC12544769EC019,
	Rigidbody_get_rotation_Injected_m5FEC1EC2B3CFCE6585C63CD64ECAE39828B73C91,
	Rigidbody_set_rotation_Injected_m52738493BB4ACEDC29288DA8905907C1918A99C3,
	Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119,
	Rigidbody_AddTorque_Injected_mBD4EFD1DF707E92D237322E8A48B5827D3E8AD6B,
	Rigidbody_AddForceAtPosition_Injected_m5A653201E107E36E0E70F6A9933B8CE5F3F31E1F,
	Collider_set_enabled_mF84DE8B0C8CAF33ACDB7F29BC055D9C8CFACB57B,
	Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8,
	Collider_get_isTrigger_m08B7B55C34B99492CE923444B5253A7812BC8D8E,
	Collider_set_isTrigger_mD9EB1E99EA96B08398D68188F2DEB2434C1890C5,
	Collider__ctor_m4E6D2F06C3BDB9CB006BD94C294049209D7563ED,
	CharacterController_Move_m31D77B4E934015FE3D6CE04BF8017A1DD0487434,
	CharacterController_get_velocity_m735C4159CF165335A5C51E2B059952601F8CA0CD,
	CharacterController_get_isGrounded_m5BB5A50DD5942ED9AEF9F3A97CF52913591E077B,
	CharacterController_get_radius_m338506473432572441A8EC04C6315A2E272EED62,
	CharacterController_get_height_m03BF94F70626679E706F9529E7D9C2E42B4D33AA,
	CharacterController_Move_Injected_m729AD52E288CE0BF810D548AF6F9309EEB56A551,
	CharacterController_get_velocity_Injected_m0E49CB063AAA4E43CBBF4F422E5E4CAABAFCA3A8,
	CapsuleCollider_get_center_m415B40B8ADB6B1C29F3EF4C23839D5514BBA18AE,
	CapsuleCollider_set_center_mD2A261C23EB2DE8B0D9F946596BF64B72F7015C6,
	CapsuleCollider_get_radius_m8E753A625226A5AF557AAFEBF5B6D0720C00802D,
	CapsuleCollider_get_height_mA0F14683CEDB4F32B59D0262AB7507574228EF75,
	CapsuleCollider_set_height_m77D7E2FFC2A2D587B30746E00690A375D3E3D0F6,
	CapsuleCollider_get_center_Injected_mCD228988D6221C1AAB16F9A46FA6D3EBF02D7BB2,
	CapsuleCollider_set_center_Injected_mE6B65C8E5FC795B8C3E1666FB675897F3139AFB3,
	BoxCollider_set_center_m8A871056CA383C9932A7694FE396A1EFA247FC69,
	BoxCollider_set_size_m65F9B4BD610D3094313EC8D1C5CE58D1D345A176,
	BoxCollider_set_center_Injected_m3D018F7FF1507924176F2B8672B1AB6FE945D5E4,
	BoxCollider_set_size_Injected_mC0F1AC95BA07EF05E218E1A8EB5F49E211318943,
	Joint_get_connectedBody_m6CAB9002D1AAC30C6D5A7B88660C7713D8C34A73,
	Joint_set_connectedBody_mB5843F21494B4468A218DA96238467710126F762,
	Joint_set_anchor_m9584AAAB1BA704C95E4C5C2E4844E45E3ADCA9D3,
	Joint_set_anchor_Injected_mCDEEE334517B97D137C1AE4ADAAFAD9CD85399EB,
	SpringJoint_set_spring_mC99EBC17935135ECBCB7AFEA61EEA1BFC38A5166,
	SpringJoint_set_damper_mED3715ED4A65B15EA526AFB39C4A4B9F1126E0BF,
	SpringJoint_set_maxDistance_mE5D08B1CD7CBA9293113BECFEA7A617C4C8C48CD,
	PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9_AdjustorThunk,
	PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654_AdjustorThunk,
	PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9_AdjustorThunk,
	PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8_AdjustorThunk,
	PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336_AdjustorThunk,
	PhysicsScene_Internal_RaycastTest_m09DD752D166094AC2A6F19302F7DDB2EA88DE67F,
	PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B_AdjustorThunk,
	PhysicsScene_Internal_Raycast_m2769B78FDCAA21C6F609DD709BADFF6F4B07C529,
	PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1_AdjustorThunk,
	PhysicsScene_Internal_RaycastNonAlloc_m9E5DAC724FC74D6B618C82BC8F19980E9636D5B1,
	PhysicsScene_Query_SphereCast_m6DD7B632CF528C867859E329E2C4807C2CC891D8,
	PhysicsScene_Internal_SphereCast_mAD5109B24E5C668DC9A49E434B5139CA8A43DBD0,
	PhysicsScene_SphereCast_m99D2D1C789BB817406E7C7FBAA75F2019A13D6C1_AdjustorThunk,
	PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF,
	PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA,
	PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E,
	PhysicsScene_Query_SphereCast_Injected_mA3953A644D1ED0B7D37A22E44635A413A4A1A12F,
	Physics_get_gravity_mC0F44371C49C1DD1455D6ADEC824BAE35E1E104B,
	Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30,
	Physics_Raycast_m511ECD9EF3223645EF104DDA50BB81C07F29717C,
	Physics_Raycast_mC87F52EDC44BBBAFFED0D9DC92B37B11C6E07BEA,
	Physics_Raycast_m0583CCAA9E2F3BD031F12FA080837E9A48EEC16D,
	Physics_Raycast_m6FFBDC7166A2129B70027FC392D06C735F81C73E,
	Physics_Raycast_m44270C2D7C8CD056B6D78DE60A4C91FCC0A225C1,
	Physics_Raycast_mFB0018A196CC9E45CA8A238899EA8B093264B024,
	Physics_Raycast_mBEC747ED0A7660BB12AA48B663CCBF7B1EE93D6B,
	Physics_Raycast_m000FC36D038952F8AC5E3E562E7D39BAA8D1E287,
	Physics_Raycast_mF33E3BA9FDFE0D19B193D2AB05028B2086738D47,
	Physics_Raycast_m5BA453EA32F5B660CD9A537FED97B995971820E1,
	Physics_Raycast_m198FD20B3D1BC1634AE30E80E0FD1491D55417E5,
	Physics_Raycast_mF1112EC53F3393455B4ABA0E0092A58E3CD0114A,
	Physics_Raycast_m6B6C7CB6DDED17F9B1905C606035A56FF9AE88F8,
	Physics_Raycast_m9F5CAD8DA7923E897C5DCAF913BD411AD1A87950,
	Physics_Raycast_mE1590EE4E2DC950A9FC2437E98EE8CD2EC2DEE67,
	Physics_Raycast_mCE618579F667A62D15CB74CEF76147136EB2D495,
	Physics_SphereCast_m2D57A1F4DA048B95DC33939367F2556CEA22B8BD,
	Physics_SphereCast_m9D7FA3EEBC2A90EE2F6663F6B19549A10F966231,
	Physics_Internal_RaycastAll_m366801D3E9D3DE8E9A94C5243D1FB2132DFDD851,
	Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D,
	Physics_RaycastAll_m4FC397E4B7FEF7B5C9D172F95D6FB32CFC0F66FC,
	Physics_RaycastAll_m93B94F31C64E8F64ACE18231FC85168D519B7F04,
	Physics_RaycastAll_mE2ED29FCF8983C212F2628A8934CFAEBA4B683DE,
	Physics_RaycastAll_mF5DB872CCEFE1710439DB9939EACE1DCDEFE2A7D,
	Physics_RaycastAll_mE9ACFB603E337E2195E4B9419099E178F7FF82F4,
	Physics_RaycastAll_m6D5629FD1D3E3B0001F2819C1AE8660A3949C51F,
	Physics_RaycastAll_m37C7F423486CE3ACBAB4F1A326B9EBD7572B4056,
	Physics_RaycastNonAlloc_m606B435CE959801C9B7D7111E49071E893C951DE,
	Physics_RaycastNonAlloc_mBFDB05B1AA90C5D587A1BEA6BEE66FEF2DF89894,
	Physics_RaycastNonAlloc_m0A9CEF12FB7EE9C790609A15CBFE975725365CF9,
	Physics_RaycastNonAlloc_m9CC4B976EA1936076FFA1339BF6FBE78A2DA593F,
	Physics_RaycastNonAlloc_m120ADF6BD8DF57A40E6B395299B03FAEE348973F,
	Physics_RaycastNonAlloc_mA795C150FCE1F242C9806AAAFF04125594B56DDB,
	Physics_RaycastNonAlloc_m63644DC59B0554846D62ED3BE3B5517BC97D3316,
	Physics_RaycastNonAlloc_mD4393134F4470C9B319603A6CD3FF601F5981C88,
	Physics_Query_SphereCastAll_m92155C4717FC0AC27A76DACC349E94F75685053A,
	Physics_SphereCastAll_m30813767B905D3E6D32E14BAE55D07B4E93587D0,
	Physics_SphereCastAll_m1CEF6B37F73F8E34E071F2C940A217E407CDB85E,
	Physics_SphereCastAll_mB4EFA712C8681A87FCADEF4563704FCC9AEB19E7,
	Physics_OverlapSphere_Internal_m10C15A0F86303EF92B205F16591E344E5728B6D0,
	Physics_OverlapSphere_m73878904F621A28F8DD8855CB113C690CF1E89C0,
	Physics_OverlapSphere_m354A92672F7A6DE59EF1285D02D62247F46A5D84,
	Physics_get_gravity_Injected_m7B5CE9CF65B245C2C2EA078BE636E393225B0335,
	Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262,
	Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913,
	Physics_Query_SphereCastAll_Injected_m679F7242E41A4D7E4ACB206EF6AE3BB92B1B6FD8,
	Physics_OverlapSphere_Internal_Injected_m315C4BB796FD73B41F5710D1DB52A6BCB57C344D,
};
static const int32_t s_InvokerIndices[138] = 
{
	14,
	1115,
	14,
	14,
	1115,
	1115,
	677,
	14,
	1115,
	1116,
	1115,
	1116,
	677,
	289,
	677,
	289,
	114,
	31,
	32,
	1116,
	1115,
	1213,
	1291,
	289,
	23,
	1292,
	1116,
	1292,
	1116,
	1351,
	23,
	6,
	6,
	6,
	6,
	6,
	6,
	6,
	6,
	64,
	64,
	1352,
	31,
	14,
	114,
	31,
	23,
	1353,
	1115,
	114,
	677,
	677,
	1354,
	6,
	1115,
	1116,
	677,
	677,
	289,
	6,
	6,
	1116,
	1116,
	6,
	6,
	14,
	26,
	1116,
	6,
	289,
	289,
	289,
	14,
	10,
	9,
	1355,
	1356,
	1357,
	1358,
	1359,
	1360,
	1361,
	1362,
	1363,
	1364,
	1365,
	1366,
	1367,
	1368,
	1232,
	1369,
	1370,
	1371,
	1372,
	1235,
	1373,
	1374,
	1375,
	1376,
	1377,
	1378,
	1379,
	1380,
	1381,
	1382,
	1383,
	1384,
	1385,
	1386,
	1387,
	1388,
	1389,
	1390,
	1391,
	1392,
	1393,
	1394,
	1395,
	1396,
	1397,
	1398,
	1399,
	1400,
	1401,
	1402,
	1403,
	1404,
	1405,
	1406,
	1407,
	1408,
	1409,
	1410,
	17,
	17,
	1411,
	1412,
	1411,
};
extern const Il2CppCodeGenModule g_UnityEngine_PhysicsModuleCodeGenModule;
const Il2CppCodeGenModule g_UnityEngine_PhysicsModuleCodeGenModule = 
{
	"UnityEngine.PhysicsModule.dll",
	138,
	s_methodPointers,
	s_InvokerIndices,
	0,
	NULL,
	0,
	NULL,
	0,
	NULL,
	NULL,
};