UnityICallRegistration.cpp 167 KB
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void RegisterAllStrippedInternalCalls()
{
	//Start Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility

		//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Free(System.Void*,Unity.Collections.Allocator)
		void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
		Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();

		//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpy(System.Void*,System.Void*,System.Int64)
		void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();
		Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();

	//End Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility

	//Start Registrations for type : Unity.Jobs.JobHandle

		//System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobs()
		void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
		Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();

	//End Registrations for type : Unity.Jobs.JobHandle

	//Start Registrations for type : UnityEngine.AI.NavMeshAgent

		//System.Boolean UnityEngine.AI.NavMeshAgent::SetDestination_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_AI_NavMeshAgent_SetDestination_Injected();
		Register_UnityEngine_AI_NavMeshAgent_SetDestination_Injected();

		//System.Single UnityEngine.AI.NavMeshAgent::get_remainingDistance()
		void Register_UnityEngine_AI_NavMeshAgent_get_remainingDistance();
		Register_UnityEngine_AI_NavMeshAgent_get_remainingDistance();

		//System.Single UnityEngine.AI.NavMeshAgent::get_stoppingDistance()
		void Register_UnityEngine_AI_NavMeshAgent_get_stoppingDistance();
		Register_UnityEngine_AI_NavMeshAgent_get_stoppingDistance();

		//System.Void UnityEngine.AI.NavMeshAgent::get_desiredVelocity_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_AI_NavMeshAgent_get_desiredVelocity_Injected();
		Register_UnityEngine_AI_NavMeshAgent_get_desiredVelocity_Injected();

		//System.Void UnityEngine.AI.NavMeshAgent::set_updatePosition(System.Boolean)
		void Register_UnityEngine_AI_NavMeshAgent_set_updatePosition();
		Register_UnityEngine_AI_NavMeshAgent_set_updatePosition();

		//System.Void UnityEngine.AI.NavMeshAgent::set_updateRotation(System.Boolean)
		void Register_UnityEngine_AI_NavMeshAgent_set_updateRotation();
		Register_UnityEngine_AI_NavMeshAgent_set_updateRotation();

	//End Registrations for type : UnityEngine.AI.NavMeshAgent

	//Start Registrations for type : UnityEngine.Animation

		//System.Boolean UnityEngine.Animation::PlayDefaultAnimation(UnityEngine.PlayMode)
		void Register_UnityEngine_Animation_PlayDefaultAnimation();
		Register_UnityEngine_Animation_PlayDefaultAnimation();

		//System.Int32 UnityEngine.Animation::GetStateCount()
		void Register_UnityEngine_Animation_GetStateCount();
		Register_UnityEngine_Animation_GetStateCount();

		//UnityEngine.AnimationState UnityEngine.Animation::GetStateAtIndex(System.Int32)
		void Register_UnityEngine_Animation_GetStateAtIndex();
		Register_UnityEngine_Animation_GetStateAtIndex();

	//End Registrations for type : UnityEngine.Animation

	//Start Registrations for type : UnityEngine.AnimationCurve

		//System.Boolean UnityEngine.AnimationCurve::Internal_Equals(System.IntPtr)
		void Register_UnityEngine_AnimationCurve_Internal_Equals();
		Register_UnityEngine_AnimationCurve_Internal_Equals();

		//System.Int32 UnityEngine.AnimationCurve::get_length()
		void Register_UnityEngine_AnimationCurve_get_length();
		Register_UnityEngine_AnimationCurve_get_length();

		//System.IntPtr UnityEngine.AnimationCurve::Internal_Create(UnityEngine.Keyframe[])
		void Register_UnityEngine_AnimationCurve_Internal_Create();
		Register_UnityEngine_AnimationCurve_Internal_Create();

		//System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
		void Register_UnityEngine_AnimationCurve_Evaluate();
		Register_UnityEngine_AnimationCurve_Evaluate();

		//System.Void UnityEngine.AnimationCurve::GetKey_Injected(System.Int32,UnityEngine.Keyframe&)
		void Register_UnityEngine_AnimationCurve_GetKey_Injected();
		Register_UnityEngine_AnimationCurve_GetKey_Injected();

		//System.Void UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr)
		void Register_UnityEngine_AnimationCurve_Internal_Destroy();
		Register_UnityEngine_AnimationCurve_Internal_Destroy();

	//End Registrations for type : UnityEngine.AnimationCurve

	//Start Registrations for type : UnityEngine.Animator

		//System.Boolean UnityEngine.Animator::GetBoolString(System.String)
		void Register_UnityEngine_Animator_GetBoolString();
		Register_UnityEngine_Animator_GetBoolString();

		//System.Boolean UnityEngine.Animator::get_hasBoundPlayables()
		void Register_UnityEngine_Animator_get_hasBoundPlayables();
		Register_UnityEngine_Animator_get_hasBoundPlayables();

		//System.Int32 UnityEngine.Animator::StringToHash(System.String)
		void Register_UnityEngine_Animator_StringToHash();
		Register_UnityEngine_Animator_StringToHash();

		//System.Void UnityEngine.Animator::GetAnimatorStateInfo(System.Int32,UnityEngine.StateInfoIndex,UnityEngine.AnimatorStateInfo&)
		void Register_UnityEngine_Animator_GetAnimatorStateInfo();
		Register_UnityEngine_Animator_GetAnimatorStateInfo();

		//System.Void UnityEngine.Animator::ResetTriggerString(System.String)
		void Register_UnityEngine_Animator_ResetTriggerString();
		Register_UnityEngine_Animator_ResetTriggerString();

		//System.Void UnityEngine.Animator::SetBoolString(System.String,System.Boolean)
		void Register_UnityEngine_Animator_SetBoolString();
		Register_UnityEngine_Animator_SetBoolString();

		//System.Void UnityEngine.Animator::SetFloatString(System.String,System.Single)
		void Register_UnityEngine_Animator_SetFloatString();
		Register_UnityEngine_Animator_SetFloatString();

		//System.Void UnityEngine.Animator::SetFloatStringDamp(System.String,System.Single,System.Single,System.Single)
		void Register_UnityEngine_Animator_SetFloatStringDamp();
		Register_UnityEngine_Animator_SetFloatStringDamp();

		//System.Void UnityEngine.Animator::SetIntegerString(System.String,System.Int32)
		void Register_UnityEngine_Animator_SetIntegerString();
		Register_UnityEngine_Animator_SetIntegerString();

		//System.Void UnityEngine.Animator::SetTriggerString(System.String)
		void Register_UnityEngine_Animator_SetTriggerString();
		Register_UnityEngine_Animator_SetTriggerString();

		//System.Void UnityEngine.Animator::get_deltaPosition_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_Animator_get_deltaPosition_Injected();
		Register_UnityEngine_Animator_get_deltaPosition_Injected();

		//System.Void UnityEngine.Animator::set_applyRootMotion(System.Boolean)
		void Register_UnityEngine_Animator_set_applyRootMotion();
		Register_UnityEngine_Animator_set_applyRootMotion();

		//System.Void UnityEngine.Animator::set_speed(System.Single)
		void Register_UnityEngine_Animator_set_speed();
		Register_UnityEngine_Animator_set_speed();

	//End Registrations for type : UnityEngine.Animator

	//Start Registrations for type : UnityEngine.Application

		//System.Boolean UnityEngine.Application::HasUserAuthorization(UnityEngine.UserAuthorization)
		void Register_UnityEngine_Application_HasUserAuthorization();
		Register_UnityEngine_Application_HasUserAuthorization();

		//System.Boolean UnityEngine.Application::get_isPlaying()
		void Register_UnityEngine_Application_get_isPlaying();
		Register_UnityEngine_Application_get_isPlaying();

		//System.String UnityEngine.Application::get_productName()
		void Register_UnityEngine_Application_get_productName();
		Register_UnityEngine_Application_get_productName();

		//System.String UnityEngine.Application::get_unityVersion()
		void Register_UnityEngine_Application_get_unityVersion();
		Register_UnityEngine_Application_get_unityVersion();

		//System.Void UnityEngine.Application::OpenURL(System.String)
		void Register_UnityEngine_Application_OpenURL();
		Register_UnityEngine_Application_OpenURL();

		//System.Void UnityEngine.Application::Quit(System.Int32)
		void Register_UnityEngine_Application_Quit();
		Register_UnityEngine_Application_Quit();

		//System.Void UnityEngine.Application::set_runInBackground(System.Boolean)
		void Register_UnityEngine_Application_set_runInBackground();
		Register_UnityEngine_Application_set_runInBackground();

		//UnityEngine.AsyncOperation UnityEngine.Application::RequestUserAuthorization(UnityEngine.UserAuthorization)
		void Register_UnityEngine_Application_RequestUserAuthorization();
		Register_UnityEngine_Application_RequestUserAuthorization();

		//UnityEngine.RuntimePlatform UnityEngine.Application::get_platform()
		void Register_UnityEngine_Application_get_platform();
		Register_UnityEngine_Application_get_platform();

	//End Registrations for type : UnityEngine.Application

	//Start Registrations for type : UnityEngine.AsyncOperation

		//System.Boolean UnityEngine.AsyncOperation::get_isDone()
		void Register_UnityEngine_AsyncOperation_get_isDone();
		Register_UnityEngine_AsyncOperation_get_isDone();

		//System.Void UnityEngine.AsyncOperation::InternalDestroy(System.IntPtr)
		void Register_UnityEngine_AsyncOperation_InternalDestroy();
		Register_UnityEngine_AsyncOperation_InternalDestroy();

	//End Registrations for type : UnityEngine.AsyncOperation

	//Start Registrations for type : UnityEngine.AudioClip

		//System.Single UnityEngine.AudioClip::get_length()
		void Register_UnityEngine_AudioClip_get_length();
		Register_UnityEngine_AudioClip_get_length();

	//End Registrations for type : UnityEngine.AudioClip

	//Start Registrations for type : UnityEngine.AudioListener

		//System.Single UnityEngine.AudioListener::get_volume()
		void Register_UnityEngine_AudioListener_get_volume();
		Register_UnityEngine_AudioListener_get_volume();

		//System.Void UnityEngine.AudioListener::set_volume(System.Single)
		void Register_UnityEngine_AudioListener_set_volume();
		Register_UnityEngine_AudioListener_set_volume();

	//End Registrations for type : UnityEngine.AudioListener

	//Start Registrations for type : UnityEngine.AudioSettings

		//System.Boolean UnityEngine.AudioSettings::StartAudioOutput()
		void Register_UnityEngine_AudioSettings_StartAudioOutput();
		Register_UnityEngine_AudioSettings_StartAudioOutput();

		//System.Boolean UnityEngine.AudioSettings::StopAudioOutput()
		void Register_UnityEngine_AudioSettings_StopAudioOutput();
		Register_UnityEngine_AudioSettings_StopAudioOutput();

	//End Registrations for type : UnityEngine.AudioSettings

	//Start Registrations for type : UnityEngine.AudioSource

		//System.Single UnityEngine.AudioSource::GetPitch(UnityEngine.AudioSource)
		void Register_UnityEngine_AudioSource_GetPitch();
		Register_UnityEngine_AudioSource_GetPitch();

		//System.Void UnityEngine.AudioSource::PlayHelper(UnityEngine.AudioSource,System.UInt64)
		void Register_UnityEngine_AudioSource_PlayHelper();
		Register_UnityEngine_AudioSource_PlayHelper();

		//System.Void UnityEngine.AudioSource::PlayOneShotHelper(UnityEngine.AudioSource,UnityEngine.AudioClip,System.Single)
		void Register_UnityEngine_AudioSource_PlayOneShotHelper();
		Register_UnityEngine_AudioSource_PlayOneShotHelper();

		//System.Void UnityEngine.AudioSource::SetPitch(UnityEngine.AudioSource,System.Single)
		void Register_UnityEngine_AudioSource_SetPitch();
		Register_UnityEngine_AudioSource_SetPitch();

		//System.Void UnityEngine.AudioSource::Stop(System.Boolean)
		void Register_UnityEngine_AudioSource_Stop();
		Register_UnityEngine_AudioSource_Stop();

		//System.Void UnityEngine.AudioSource::set_clip(UnityEngine.AudioClip)
		void Register_UnityEngine_AudioSource_set_clip();
		Register_UnityEngine_AudioSource_set_clip();

		//System.Void UnityEngine.AudioSource::set_dopplerLevel(System.Single)
		void Register_UnityEngine_AudioSource_set_dopplerLevel();
		Register_UnityEngine_AudioSource_set_dopplerLevel();

		//System.Void UnityEngine.AudioSource::set_loop(System.Boolean)
		void Register_UnityEngine_AudioSource_set_loop();
		Register_UnityEngine_AudioSource_set_loop();

		//System.Void UnityEngine.AudioSource::set_maxDistance(System.Single)
		void Register_UnityEngine_AudioSource_set_maxDistance();
		Register_UnityEngine_AudioSource_set_maxDistance();

		//System.Void UnityEngine.AudioSource::set_minDistance(System.Single)
		void Register_UnityEngine_AudioSource_set_minDistance();
		Register_UnityEngine_AudioSource_set_minDistance();

		//System.Void UnityEngine.AudioSource::set_playOnAwake(System.Boolean)
		void Register_UnityEngine_AudioSource_set_playOnAwake();
		Register_UnityEngine_AudioSource_set_playOnAwake();

		//System.Void UnityEngine.AudioSource::set_time(System.Single)
		void Register_UnityEngine_AudioSource_set_time();
		Register_UnityEngine_AudioSource_set_time();

		//System.Void UnityEngine.AudioSource::set_volume(System.Single)
		void Register_UnityEngine_AudioSource_set_volume();
		Register_UnityEngine_AudioSource_set_volume();

		//UnityEngine.AudioClip UnityEngine.AudioSource::get_clip()
		void Register_UnityEngine_AudioSource_get_clip();
		Register_UnityEngine_AudioSource_get_clip();

	//End Registrations for type : UnityEngine.AudioSource

	//Start Registrations for type : UnityEngine.Behaviour

		//System.Boolean UnityEngine.Behaviour::get_enabled()
		void Register_UnityEngine_Behaviour_get_enabled();
		Register_UnityEngine_Behaviour_get_enabled();

		//System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled()
		void Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
		Register_UnityEngine_Behaviour_get_isActiveAndEnabled();

		//System.Void UnityEngine.Behaviour::set_enabled(System.Boolean)
		void Register_UnityEngine_Behaviour_set_enabled();
		Register_UnityEngine_Behaviour_set_enabled();

	//End Registrations for type : UnityEngine.Behaviour

	//Start Registrations for type : UnityEngine.BoxCollider

		//System.Void UnityEngine.BoxCollider::set_center_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_BoxCollider_set_center_Injected();
		Register_UnityEngine_BoxCollider_set_center_Injected();

		//System.Void UnityEngine.BoxCollider::set_size_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_BoxCollider_set_size_Injected();
		Register_UnityEngine_BoxCollider_set_size_Injected();

	//End Registrations for type : UnityEngine.BoxCollider

	//Start Registrations for type : UnityEngine.Camera

		//System.Boolean UnityEngine.Camera::get_orthographic()
		void Register_UnityEngine_Camera_get_orthographic();
		Register_UnityEngine_Camera_get_orthographic();

		//System.Int32 UnityEngine.Camera::GetAllCamerasCount()
		void Register_UnityEngine_Camera_GetAllCamerasCount();
		Register_UnityEngine_Camera_GetAllCamerasCount();

		//System.Int32 UnityEngine.Camera::GetAllCamerasImpl(UnityEngine.Camera[])
		void Register_UnityEngine_Camera_GetAllCamerasImpl();
		Register_UnityEngine_Camera_GetAllCamerasImpl();

		//System.Int32 UnityEngine.Camera::get_cullingMask()
		void Register_UnityEngine_Camera_get_cullingMask();
		Register_UnityEngine_Camera_get_cullingMask();

		//System.Int32 UnityEngine.Camera::get_eventMask()
		void Register_UnityEngine_Camera_get_eventMask();
		Register_UnityEngine_Camera_get_eventMask();

		//System.Int32 UnityEngine.Camera::get_pixelHeight()
		void Register_UnityEngine_Camera_get_pixelHeight();
		Register_UnityEngine_Camera_get_pixelHeight();

		//System.Int32 UnityEngine.Camera::get_pixelWidth()
		void Register_UnityEngine_Camera_get_pixelWidth();
		Register_UnityEngine_Camera_get_pixelWidth();

		//System.Int32 UnityEngine.Camera::get_targetDisplay()
		void Register_UnityEngine_Camera_get_targetDisplay();
		Register_UnityEngine_Camera_get_targetDisplay();

		//System.Single UnityEngine.Camera::get_aspect()
		void Register_UnityEngine_Camera_get_aspect();
		Register_UnityEngine_Camera_get_aspect();

		//System.Single UnityEngine.Camera::get_depth()
		void Register_UnityEngine_Camera_get_depth();
		Register_UnityEngine_Camera_get_depth();

		//System.Single UnityEngine.Camera::get_farClipPlane()
		void Register_UnityEngine_Camera_get_farClipPlane();
		Register_UnityEngine_Camera_get_farClipPlane();

		//System.Single UnityEngine.Camera::get_fieldOfView()
		void Register_UnityEngine_Camera_get_fieldOfView();
		Register_UnityEngine_Camera_get_fieldOfView();

		//System.Single UnityEngine.Camera::get_nearClipPlane()
		void Register_UnityEngine_Camera_get_nearClipPlane();
		Register_UnityEngine_Camera_get_nearClipPlane();

		//System.Single UnityEngine.Camera::get_orthographicSize()
		void Register_UnityEngine_Camera_get_orthographicSize();
		Register_UnityEngine_Camera_get_orthographicSize();

		//System.Void UnityEngine.Camera::CalculateObliqueMatrix_Injected(UnityEngine.Vector4&,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Camera_CalculateObliqueMatrix_Injected();
		Register_UnityEngine_Camera_CalculateObliqueMatrix_Injected();

		//System.Void UnityEngine.Camera::Render()
		void Register_UnityEngine_Camera_Render();
		Register_UnityEngine_Camera_Render();

		//System.Void UnityEngine.Camera::ScreenPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&)
		void Register_UnityEngine_Camera_ScreenPointToRay_Injected();
		Register_UnityEngine_Camera_ScreenPointToRay_Injected();

		//System.Void UnityEngine.Camera::ScreenToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
		void Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
		Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();

		//System.Void UnityEngine.Camera::ViewportPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&)
		void Register_UnityEngine_Camera_ViewportPointToRay_Injected();
		Register_UnityEngine_Camera_ViewportPointToRay_Injected();

		//System.Void UnityEngine.Camera::ViewportToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
		void Register_UnityEngine_Camera_ViewportToScreenPoint_Injected();
		Register_UnityEngine_Camera_ViewportToScreenPoint_Injected();

		//System.Void UnityEngine.Camera::WorldToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
		void Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
		Register_UnityEngine_Camera_WorldToScreenPoint_Injected();

		//System.Void UnityEngine.Camera::get_backgroundColor_Injected(UnityEngine.Color&)
		void Register_UnityEngine_Camera_get_backgroundColor_Injected();
		Register_UnityEngine_Camera_get_backgroundColor_Injected();

		//System.Void UnityEngine.Camera::get_pixelRect_Injected(UnityEngine.Rect&)
		void Register_UnityEngine_Camera_get_pixelRect_Injected();
		Register_UnityEngine_Camera_get_pixelRect_Injected();

		//System.Void UnityEngine.Camera::get_projectionMatrix_Injected(UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Camera_get_projectionMatrix_Injected();
		Register_UnityEngine_Camera_get_projectionMatrix_Injected();

		//System.Void UnityEngine.Camera::get_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected();
		Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected();

		//System.Void UnityEngine.Camera::set_aspect(System.Single)
		void Register_UnityEngine_Camera_set_aspect();
		Register_UnityEngine_Camera_set_aspect();

		//System.Void UnityEngine.Camera::set_backgroundColor_Injected(UnityEngine.Color&)
		void Register_UnityEngine_Camera_set_backgroundColor_Injected();
		Register_UnityEngine_Camera_set_backgroundColor_Injected();

		//System.Void UnityEngine.Camera::set_clearFlags(UnityEngine.CameraClearFlags)
		void Register_UnityEngine_Camera_set_clearFlags();
		Register_UnityEngine_Camera_set_clearFlags();

		//System.Void UnityEngine.Camera::set_cullingMask(System.Int32)
		void Register_UnityEngine_Camera_set_cullingMask();
		Register_UnityEngine_Camera_set_cullingMask();

		//System.Void UnityEngine.Camera::set_cullingMatrix_Injected(UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Camera_set_cullingMatrix_Injected();
		Register_UnityEngine_Camera_set_cullingMatrix_Injected();

		//System.Void UnityEngine.Camera::set_depth(System.Single)
		void Register_UnityEngine_Camera_set_depth();
		Register_UnityEngine_Camera_set_depth();

		//System.Void UnityEngine.Camera::set_depthTextureMode(UnityEngine.DepthTextureMode)
		void Register_UnityEngine_Camera_set_depthTextureMode();
		Register_UnityEngine_Camera_set_depthTextureMode();

		//System.Void UnityEngine.Camera::set_farClipPlane(System.Single)
		void Register_UnityEngine_Camera_set_farClipPlane();
		Register_UnityEngine_Camera_set_farClipPlane();

		//System.Void UnityEngine.Camera::set_fieldOfView(System.Single)
		void Register_UnityEngine_Camera_set_fieldOfView();
		Register_UnityEngine_Camera_set_fieldOfView();

		//System.Void UnityEngine.Camera::set_nearClipPlane(System.Single)
		void Register_UnityEngine_Camera_set_nearClipPlane();
		Register_UnityEngine_Camera_set_nearClipPlane();

		//System.Void UnityEngine.Camera::set_orthographic(System.Boolean)
		void Register_UnityEngine_Camera_set_orthographic();
		Register_UnityEngine_Camera_set_orthographic();

		//System.Void UnityEngine.Camera::set_orthographicSize(System.Single)
		void Register_UnityEngine_Camera_set_orthographicSize();
		Register_UnityEngine_Camera_set_orthographicSize();

		//System.Void UnityEngine.Camera::set_projectionMatrix_Injected(UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Camera_set_projectionMatrix_Injected();
		Register_UnityEngine_Camera_set_projectionMatrix_Injected();

		//System.Void UnityEngine.Camera::set_renderingPath(UnityEngine.RenderingPath)
		void Register_UnityEngine_Camera_set_renderingPath();
		Register_UnityEngine_Camera_set_renderingPath();

		//System.Void UnityEngine.Camera::set_targetTexture(UnityEngine.RenderTexture)
		void Register_UnityEngine_Camera_set_targetTexture();
		Register_UnityEngine_Camera_set_targetTexture();

		//System.Void UnityEngine.Camera::set_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Camera_set_worldToCameraMatrix_Injected();
		Register_UnityEngine_Camera_set_worldToCameraMatrix_Injected();

		//UnityEngine.Camera UnityEngine.Camera::get_current()
		void Register_UnityEngine_Camera_get_current();
		Register_UnityEngine_Camera_get_current();

		//UnityEngine.Camera UnityEngine.Camera::get_main()
		void Register_UnityEngine_Camera_get_main();
		Register_UnityEngine_Camera_get_main();

		//UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags()
		void Register_UnityEngine_Camera_get_clearFlags();
		Register_UnityEngine_Camera_get_clearFlags();

		//UnityEngine.DepthTextureMode UnityEngine.Camera::get_depthTextureMode()
		void Register_UnityEngine_Camera_get_depthTextureMode();
		Register_UnityEngine_Camera_get_depthTextureMode();

		//UnityEngine.RenderTexture UnityEngine.Camera::get_targetTexture()
		void Register_UnityEngine_Camera_get_targetTexture();
		Register_UnityEngine_Camera_get_targetTexture();

	//End Registrations for type : UnityEngine.Camera

	//Start Registrations for type : UnityEngine.CameraRaycastHelper

		//UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
		void Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
		Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();

		//UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
		void Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
		Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();

	//End Registrations for type : UnityEngine.CameraRaycastHelper

	//Start Registrations for type : UnityEngine.Canvas

		//System.Boolean UnityEngine.Canvas::get_isRootCanvas()
		void Register_UnityEngine_Canvas_get_isRootCanvas();
		Register_UnityEngine_Canvas_get_isRootCanvas();

		//System.Boolean UnityEngine.Canvas::get_overrideSorting()
		void Register_UnityEngine_Canvas_get_overrideSorting();
		Register_UnityEngine_Canvas_get_overrideSorting();

		//System.Boolean UnityEngine.Canvas::get_pixelPerfect()
		void Register_UnityEngine_Canvas_get_pixelPerfect();
		Register_UnityEngine_Canvas_get_pixelPerfect();

		//System.Int32 UnityEngine.Canvas::get_renderOrder()
		void Register_UnityEngine_Canvas_get_renderOrder();
		Register_UnityEngine_Canvas_get_renderOrder();

		//System.Int32 UnityEngine.Canvas::get_sortingLayerID()
		void Register_UnityEngine_Canvas_get_sortingLayerID();
		Register_UnityEngine_Canvas_get_sortingLayerID();

		//System.Int32 UnityEngine.Canvas::get_sortingOrder()
		void Register_UnityEngine_Canvas_get_sortingOrder();
		Register_UnityEngine_Canvas_get_sortingOrder();

		//System.Int32 UnityEngine.Canvas::get_targetDisplay()
		void Register_UnityEngine_Canvas_get_targetDisplay();
		Register_UnityEngine_Canvas_get_targetDisplay();

		//System.Single UnityEngine.Canvas::get_referencePixelsPerUnit()
		void Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
		Register_UnityEngine_Canvas_get_referencePixelsPerUnit();

		//System.Single UnityEngine.Canvas::get_scaleFactor()
		void Register_UnityEngine_Canvas_get_scaleFactor();
		Register_UnityEngine_Canvas_get_scaleFactor();

		//System.Void UnityEngine.Canvas::set_overrideSorting(System.Boolean)
		void Register_UnityEngine_Canvas_set_overrideSorting();
		Register_UnityEngine_Canvas_set_overrideSorting();

		//System.Void UnityEngine.Canvas::set_referencePixelsPerUnit(System.Single)
		void Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
		Register_UnityEngine_Canvas_set_referencePixelsPerUnit();

		//System.Void UnityEngine.Canvas::set_scaleFactor(System.Single)
		void Register_UnityEngine_Canvas_set_scaleFactor();
		Register_UnityEngine_Canvas_set_scaleFactor();

		//System.Void UnityEngine.Canvas::set_sortingLayerID(System.Int32)
		void Register_UnityEngine_Canvas_set_sortingLayerID();
		Register_UnityEngine_Canvas_set_sortingLayerID();

		//System.Void UnityEngine.Canvas::set_sortingOrder(System.Int32)
		void Register_UnityEngine_Canvas_set_sortingOrder();
		Register_UnityEngine_Canvas_set_sortingOrder();

		//UnityEngine.Camera UnityEngine.Canvas::get_worldCamera()
		void Register_UnityEngine_Canvas_get_worldCamera();
		Register_UnityEngine_Canvas_get_worldCamera();

		//UnityEngine.Canvas UnityEngine.Canvas::get_rootCanvas()
		void Register_UnityEngine_Canvas_get_rootCanvas();
		Register_UnityEngine_Canvas_get_rootCanvas();

		//UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasMaterial()
		void Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
		Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();

		//UnityEngine.Material UnityEngine.Canvas::GetETC1SupportedCanvasMaterial()
		void Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
		Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();

		//UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode()
		void Register_UnityEngine_Canvas_get_renderMode();
		Register_UnityEngine_Canvas_get_renderMode();

	//End Registrations for type : UnityEngine.Canvas

	//Start Registrations for type : UnityEngine.CanvasGroup

		//System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts()
		void Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
		Register_UnityEngine_CanvasGroup_get_blocksRaycasts();

		//System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups()
		void Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
		Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();

		//System.Boolean UnityEngine.CanvasGroup::get_interactable()
		void Register_UnityEngine_CanvasGroup_get_interactable();
		Register_UnityEngine_CanvasGroup_get_interactable();

		//System.Single UnityEngine.CanvasGroup::get_alpha()
		void Register_UnityEngine_CanvasGroup_get_alpha();
		Register_UnityEngine_CanvasGroup_get_alpha();

		//System.Void UnityEngine.CanvasGroup::set_alpha(System.Single)
		void Register_UnityEngine_CanvasGroup_set_alpha();
		Register_UnityEngine_CanvasGroup_set_alpha();

	//End Registrations for type : UnityEngine.CanvasGroup

	//Start Registrations for type : UnityEngine.CanvasRenderer

		//System.Boolean UnityEngine.CanvasRenderer::get_cull()
		void Register_UnityEngine_CanvasRenderer_get_cull();
		Register_UnityEngine_CanvasRenderer_get_cull();

		//System.Boolean UnityEngine.CanvasRenderer::get_hasMoved()
		void Register_UnityEngine_CanvasRenderer_get_hasMoved();
		Register_UnityEngine_CanvasRenderer_get_hasMoved();

		//System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth()
		void Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
		Register_UnityEngine_CanvasRenderer_get_absoluteDepth();

		//System.Int32 UnityEngine.CanvasRenderer::get_materialCount()
		void Register_UnityEngine_CanvasRenderer_get_materialCount();
		Register_UnityEngine_CanvasRenderer_get_materialCount();

		//System.Void UnityEngine.CanvasRenderer::Clear()
		void Register_UnityEngine_CanvasRenderer_Clear();
		Register_UnityEngine_CanvasRenderer_Clear();

		//System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
		void Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
		Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();

		//System.Void UnityEngine.CanvasRenderer::DisableRectClipping()
		void Register_UnityEngine_CanvasRenderer_DisableRectClipping();
		Register_UnityEngine_CanvasRenderer_DisableRectClipping();

		//System.Void UnityEngine.CanvasRenderer::EnableRectClipping_Injected(UnityEngine.Rect&)
		void Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
		Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();

		//System.Void UnityEngine.CanvasRenderer::GetColor_Injected(UnityEngine.Color&)
		void Register_UnityEngine_CanvasRenderer_GetColor_Injected();
		Register_UnityEngine_CanvasRenderer_GetColor_Injected();

		//System.Void UnityEngine.CanvasRenderer::SetAlphaTexture(UnityEngine.Texture)
		void Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
		Register_UnityEngine_CanvasRenderer_SetAlphaTexture();

		//System.Void UnityEngine.CanvasRenderer::SetColor_Injected(UnityEngine.Color&)
		void Register_UnityEngine_CanvasRenderer_SetColor_Injected();
		Register_UnityEngine_CanvasRenderer_SetColor_Injected();

		//System.Void UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,System.Int32)
		void Register_UnityEngine_CanvasRenderer_SetMaterial();
		Register_UnityEngine_CanvasRenderer_SetMaterial();

		//System.Void UnityEngine.CanvasRenderer::SetMesh(UnityEngine.Mesh)
		void Register_UnityEngine_CanvasRenderer_SetMesh();
		Register_UnityEngine_CanvasRenderer_SetMesh();

		//System.Void UnityEngine.CanvasRenderer::SetPopMaterial(UnityEngine.Material,System.Int32)
		void Register_UnityEngine_CanvasRenderer_SetPopMaterial();
		Register_UnityEngine_CanvasRenderer_SetPopMaterial();

		//System.Void UnityEngine.CanvasRenderer::SetTexture(UnityEngine.Texture)
		void Register_UnityEngine_CanvasRenderer_SetTexture();
		Register_UnityEngine_CanvasRenderer_SetTexture();

		//System.Void UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object)
		void Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
		Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();

		//System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
		void Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
		Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();

		//System.Void UnityEngine.CanvasRenderer::set_cull(System.Boolean)
		void Register_UnityEngine_CanvasRenderer_set_cull();
		Register_UnityEngine_CanvasRenderer_set_cull();

		//System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction(System.Boolean)
		void Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
		Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();

		//System.Void UnityEngine.CanvasRenderer::set_materialCount(System.Int32)
		void Register_UnityEngine_CanvasRenderer_set_materialCount();
		Register_UnityEngine_CanvasRenderer_set_materialCount();

		//System.Void UnityEngine.CanvasRenderer::set_popMaterialCount(System.Int32)
		void Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
		Register_UnityEngine_CanvasRenderer_set_popMaterialCount();

	//End Registrations for type : UnityEngine.CanvasRenderer

	//Start Registrations for type : UnityEngine.CapsuleCollider

		//System.Single UnityEngine.CapsuleCollider::get_height()
		void Register_UnityEngine_CapsuleCollider_get_height();
		Register_UnityEngine_CapsuleCollider_get_height();

		//System.Single UnityEngine.CapsuleCollider::get_radius()
		void Register_UnityEngine_CapsuleCollider_get_radius();
		Register_UnityEngine_CapsuleCollider_get_radius();

		//System.Void UnityEngine.CapsuleCollider::get_center_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_CapsuleCollider_get_center_Injected();
		Register_UnityEngine_CapsuleCollider_get_center_Injected();

		//System.Void UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_CapsuleCollider_set_center_Injected();
		Register_UnityEngine_CapsuleCollider_set_center_Injected();

		//System.Void UnityEngine.CapsuleCollider::set_height(System.Single)
		void Register_UnityEngine_CapsuleCollider_set_height();
		Register_UnityEngine_CapsuleCollider_set_height();

	//End Registrations for type : UnityEngine.CapsuleCollider

	//Start Registrations for type : UnityEngine.CharacterController

		//System.Boolean UnityEngine.CharacterController::get_isGrounded()
		void Register_UnityEngine_CharacterController_get_isGrounded();
		Register_UnityEngine_CharacterController_get_isGrounded();

		//System.Single UnityEngine.CharacterController::get_height()
		void Register_UnityEngine_CharacterController_get_height();
		Register_UnityEngine_CharacterController_get_height();

		//System.Single UnityEngine.CharacterController::get_radius()
		void Register_UnityEngine_CharacterController_get_radius();
		Register_UnityEngine_CharacterController_get_radius();

		//System.Void UnityEngine.CharacterController::get_velocity_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_CharacterController_get_velocity_Injected();
		Register_UnityEngine_CharacterController_get_velocity_Injected();

		//UnityEngine.CollisionFlags UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_CharacterController_Move_Injected();
		Register_UnityEngine_CharacterController_Move_Injected();

	//End Registrations for type : UnityEngine.CharacterController

	//Start Registrations for type : UnityEngine.Collider

		//System.Boolean UnityEngine.Collider::get_isTrigger()
		void Register_UnityEngine_Collider_get_isTrigger();
		Register_UnityEngine_Collider_get_isTrigger();

		//System.Void UnityEngine.Collider::set_enabled(System.Boolean)
		void Register_UnityEngine_Collider_set_enabled();
		Register_UnityEngine_Collider_set_enabled();

		//System.Void UnityEngine.Collider::set_isTrigger(System.Boolean)
		void Register_UnityEngine_Collider_set_isTrigger();
		Register_UnityEngine_Collider_set_isTrigger();

		//UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody()
		void Register_UnityEngine_Collider_get_attachedRigidbody();
		Register_UnityEngine_Collider_get_attachedRigidbody();

	//End Registrations for type : UnityEngine.Collider

	//Start Registrations for type : UnityEngine.Component

		//System.Void UnityEngine.Component::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
		void Register_UnityEngine_Component_BroadcastMessage();
		Register_UnityEngine_Component_BroadcastMessage();

		//System.Void UnityEngine.Component::GetComponentFastPath(System.Type,System.IntPtr)
		void Register_UnityEngine_Component_GetComponentFastPath();
		Register_UnityEngine_Component_GetComponentFastPath();

		//System.Void UnityEngine.Component::GetComponentsForListInternal(System.Type,System.Object)
		void Register_UnityEngine_Component_GetComponentsForListInternal();
		Register_UnityEngine_Component_GetComponentsForListInternal();

		//System.Void UnityEngine.Component::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
		void Register_UnityEngine_Component_SendMessage();
		Register_UnityEngine_Component_SendMessage();

		//UnityEngine.GameObject UnityEngine.Component::get_gameObject()
		void Register_UnityEngine_Component_get_gameObject();
		Register_UnityEngine_Component_get_gameObject();

		//UnityEngine.Transform UnityEngine.Component::get_transform()
		void Register_UnityEngine_Component_get_transform();
		Register_UnityEngine_Component_get_transform();

	//End Registrations for type : UnityEngine.Component

	//Start Registrations for type : UnityEngine.ComputeShader

		//System.Int32 UnityEngine.ComputeShader::FindKernel(System.String)
		void Register_UnityEngine_ComputeShader_FindKernel();
		Register_UnityEngine_ComputeShader_FindKernel();

	//End Registrations for type : UnityEngine.ComputeShader

	//Start Registrations for type : UnityEngine.ContactFilter2D

		//System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)
		void Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected();
		Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected();

	//End Registrations for type : UnityEngine.ContactFilter2D

	//Start Registrations for type : UnityEngine.Coroutine

		//System.Void UnityEngine.Coroutine::ReleaseCoroutine(System.IntPtr)
		void Register_UnityEngine_Coroutine_ReleaseCoroutine();
		Register_UnityEngine_Coroutine_ReleaseCoroutine();

	//End Registrations for type : UnityEngine.Coroutine

	//Start Registrations for type : UnityEngine.Cubemap

		//System.Boolean UnityEngine.Cubemap::Internal_CreateImpl(UnityEngine.Cubemap,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
		void Register_UnityEngine_Cubemap_Internal_CreateImpl();
		Register_UnityEngine_Cubemap_Internal_CreateImpl();

		//System.Boolean UnityEngine.Cubemap::get_isReadable()
		void Register_UnityEngine_Cubemap_get_isReadable();
		Register_UnityEngine_Cubemap_get_isReadable();

	//End Registrations for type : UnityEngine.Cubemap

	//Start Registrations for type : UnityEngine.CubemapArray

		//System.Boolean UnityEngine.CubemapArray::Internal_CreateImpl(UnityEngine.CubemapArray,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)
		void Register_UnityEngine_CubemapArray_Internal_CreateImpl();
		Register_UnityEngine_CubemapArray_Internal_CreateImpl();

		//System.Boolean UnityEngine.CubemapArray::get_isReadable()
		void Register_UnityEngine_CubemapArray_get_isReadable();
		Register_UnityEngine_CubemapArray_get_isReadable();

	//End Registrations for type : UnityEngine.CubemapArray

	//Start Registrations for type : UnityEngine.Cursor

		//System.Void UnityEngine.Cursor::set_lockState(UnityEngine.CursorLockMode)
		void Register_UnityEngine_Cursor_set_lockState();
		Register_UnityEngine_Cursor_set_lockState();

		//System.Void UnityEngine.Cursor::set_visible(System.Boolean)
		void Register_UnityEngine_Cursor_set_visible();
		Register_UnityEngine_Cursor_set_visible();

		//UnityEngine.CursorLockMode UnityEngine.Cursor::get_lockState()
		void Register_UnityEngine_Cursor_get_lockState();
		Register_UnityEngine_Cursor_get_lockState();

	//End Registrations for type : UnityEngine.Cursor

	//Start Registrations for type : UnityEngine.Debug

		//System.Void UnityEngine.Debug::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Color&,System.Single,System.Boolean)
		void Register_UnityEngine_Debug_DrawLine_Injected();
		Register_UnityEngine_Debug_DrawLine_Injected();

	//End Registrations for type : UnityEngine.Debug

	//Start Registrations for type : UnityEngine.DebugLogHandler

		//System.Void UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,System.String,UnityEngine.Object)
		void Register_UnityEngine_DebugLogHandler_Internal_Log();
		Register_UnityEngine_DebugLogHandler_Internal_Log();

		//System.Void UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object)
		void Register_UnityEngine_DebugLogHandler_Internal_LogException();
		Register_UnityEngine_DebugLogHandler_Internal_LogException();

	//End Registrations for type : UnityEngine.DebugLogHandler

	//Start Registrations for type : UnityEngine.Display

		//System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&)
		void Register_UnityEngine_Display_RelativeMouseAtImpl();
		Register_UnityEngine_Display_RelativeMouseAtImpl();

		//System.Void UnityEngine.Display::GetRenderingBuffersImpl(System.IntPtr,UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&)
		void Register_UnityEngine_Display_GetRenderingBuffersImpl();
		Register_UnityEngine_Display_GetRenderingBuffersImpl();

		//System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&)
		void Register_UnityEngine_Display_GetRenderingExtImpl();
		Register_UnityEngine_Display_GetRenderingExtImpl();

		//System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&)
		void Register_UnityEngine_Display_GetSystemExtImpl();
		Register_UnityEngine_Display_GetSystemExtImpl();

	//End Registrations for type : UnityEngine.Display

	//Start Registrations for type : UnityEngine.Event

		//System.Boolean UnityEngine.Event::PopEvent(UnityEngine.Event)
		void Register_UnityEngine_Event_PopEvent();
		Register_UnityEngine_Event_PopEvent();

		//System.Char UnityEngine.Event::get_character()
		void Register_UnityEngine_Event_get_character();
		Register_UnityEngine_Event_get_character();

		//System.IntPtr UnityEngine.Event::Internal_Create(System.Int32)
		void Register_UnityEngine_Event_Internal_Create();
		Register_UnityEngine_Event_Internal_Create();

		//System.String UnityEngine.Event::get_commandName()
		void Register_UnityEngine_Event_get_commandName();
		Register_UnityEngine_Event_get_commandName();

		//System.Void UnityEngine.Event::Internal_Destroy(System.IntPtr)
		void Register_UnityEngine_Event_Internal_Destroy();
		Register_UnityEngine_Event_Internal_Destroy();

		//System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr)
		void Register_UnityEngine_Event_Internal_SetNativeEvent();
		Register_UnityEngine_Event_Internal_SetNativeEvent();

		//System.Void UnityEngine.Event::Internal_Use()
		void Register_UnityEngine_Event_Internal_Use();
		Register_UnityEngine_Event_Internal_Use();

		//System.Void UnityEngine.Event::get_mousePosition_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_Event_get_mousePosition_Injected();
		Register_UnityEngine_Event_get_mousePosition_Injected();

		//System.Void UnityEngine.Event::set_displayIndex(System.Int32)
		void Register_UnityEngine_Event_set_displayIndex();
		Register_UnityEngine_Event_set_displayIndex();

		//UnityEngine.EventModifiers UnityEngine.Event::get_modifiers()
		void Register_UnityEngine_Event_get_modifiers();
		Register_UnityEngine_Event_get_modifiers();

		//UnityEngine.EventType UnityEngine.Event::get_rawType()
		void Register_UnityEngine_Event_get_rawType();
		Register_UnityEngine_Event_get_rawType();

		//UnityEngine.EventType UnityEngine.Event::get_type()
		void Register_UnityEngine_Event_get_type();
		Register_UnityEngine_Event_get_type();

		//UnityEngine.KeyCode UnityEngine.Event::get_keyCode()
		void Register_UnityEngine_Event_get_keyCode();
		Register_UnityEngine_Event_get_keyCode();

		//UnityEngine.PointerType UnityEngine.Event::get_pointerType()
		void Register_UnityEngine_Event_get_pointerType();
		Register_UnityEngine_Event_get_pointerType();

	//End Registrations for type : UnityEngine.Event

	//Start Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem

		//System.Boolean UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem::BuiltinUpdate()
		void Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
		Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();

	//End Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem

	//Start Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility

		//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedTextureFormat(UnityEngine.TextureFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat();

		//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();

		//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat,System.Boolean)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();

		//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat,System.Boolean)
		void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
		Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();

	//End Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility

	//Start Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings

		//System.Void UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance()
		void Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
		Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();

	//End Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings

	//Start Registrations for type : UnityEngine.Font

		//System.Boolean UnityEngine.Font::HasCharacter(System.Int32)
		void Register_UnityEngine_Font_HasCharacter();
		Register_UnityEngine_Font_HasCharacter();

		//System.Boolean UnityEngine.Font::get_dynamic()
		void Register_UnityEngine_Font_get_dynamic();
		Register_UnityEngine_Font_get_dynamic();

		//System.Int32 UnityEngine.Font::get_fontSize()
		void Register_UnityEngine_Font_get_fontSize();
		Register_UnityEngine_Font_get_fontSize();

		//UnityEngine.Material UnityEngine.Font::get_material()
		void Register_UnityEngine_Font_get_material();
		Register_UnityEngine_Font_get_material();

	//End Registrations for type : UnityEngine.Font

	//Start Registrations for type : UnityEngine.GameObject

		//System.Array UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object)
		void Register_UnityEngine_GameObject_GetComponentsInternal();
		Register_UnityEngine_GameObject_GetComponentsInternal();

		//System.Boolean UnityEngine.GameObject::CompareTag(System.String)
		void Register_UnityEngine_GameObject_CompareTag();
		Register_UnityEngine_GameObject_CompareTag();

		//System.Boolean UnityEngine.GameObject::get_activeInHierarchy()
		void Register_UnityEngine_GameObject_get_activeInHierarchy();
		Register_UnityEngine_GameObject_get_activeInHierarchy();

		//System.Boolean UnityEngine.GameObject::get_activeSelf()
		void Register_UnityEngine_GameObject_get_activeSelf();
		Register_UnityEngine_GameObject_get_activeSelf();

		//System.Int32 UnityEngine.GameObject::get_layer()
		void Register_UnityEngine_GameObject_get_layer();
		Register_UnityEngine_GameObject_get_layer();

		//System.String UnityEngine.GameObject::get_tag()
		void Register_UnityEngine_GameObject_get_tag();
		Register_UnityEngine_GameObject_get_tag();

		//System.Void UnityEngine.GameObject::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
		void Register_UnityEngine_GameObject_BroadcastMessage();
		Register_UnityEngine_GameObject_BroadcastMessage();

		//System.Void UnityEngine.GameObject::GetComponentFastPath(System.Type,System.IntPtr)
		void Register_UnityEngine_GameObject_GetComponentFastPath();
		Register_UnityEngine_GameObject_GetComponentFastPath();

		//System.Void UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String)
		void Register_UnityEngine_GameObject_Internal_CreateGameObject();
		Register_UnityEngine_GameObject_Internal_CreateGameObject();

		//System.Void UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
		void Register_UnityEngine_GameObject_SendMessage();
		Register_UnityEngine_GameObject_SendMessage();

		//System.Void UnityEngine.GameObject::SetActive(System.Boolean)
		void Register_UnityEngine_GameObject_SetActive();
		Register_UnityEngine_GameObject_SetActive();

		//System.Void UnityEngine.GameObject::get_scene_Injected(UnityEngine.SceneManagement.Scene&)
		void Register_UnityEngine_GameObject_get_scene_Injected();
		Register_UnityEngine_GameObject_get_scene_Injected();

		//System.Void UnityEngine.GameObject::set_layer(System.Int32)
		void Register_UnityEngine_GameObject_set_layer();
		Register_UnityEngine_GameObject_set_layer();

		//System.Void UnityEngine.GameObject::set_tag(System.String)
		void Register_UnityEngine_GameObject_set_tag();
		Register_UnityEngine_GameObject_set_tag();

		//UnityEngine.Component UnityEngine.GameObject::GetComponent(System.Type)
		void Register_UnityEngine_GameObject_GetComponent();
		Register_UnityEngine_GameObject_GetComponent();

		//UnityEngine.Component UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean)
		void Register_UnityEngine_GameObject_GetComponentInChildren();
		Register_UnityEngine_GameObject_GetComponentInChildren();

		//UnityEngine.Component UnityEngine.GameObject::GetComponentInParent(System.Type)
		void Register_UnityEngine_GameObject_GetComponentInParent();
		Register_UnityEngine_GameObject_GetComponentInParent();

		//UnityEngine.Component UnityEngine.GameObject::Internal_AddComponentWithType(System.Type)
		void Register_UnityEngine_GameObject_Internal_AddComponentWithType();
		Register_UnityEngine_GameObject_Internal_AddComponentWithType();

		//UnityEngine.GameObject UnityEngine.GameObject::CreatePrimitive(UnityEngine.PrimitiveType)
		void Register_UnityEngine_GameObject_CreatePrimitive();
		Register_UnityEngine_GameObject_CreatePrimitive();

		//UnityEngine.GameObject UnityEngine.GameObject::Find(System.String)
		void Register_UnityEngine_GameObject_Find();
		Register_UnityEngine_GameObject_Find();

		//UnityEngine.GameObject UnityEngine.GameObject::FindGameObjectWithTag(System.String)
		void Register_UnityEngine_GameObject_FindGameObjectWithTag();
		Register_UnityEngine_GameObject_FindGameObjectWithTag();

		//UnityEngine.GameObject[] UnityEngine.GameObject::FindGameObjectsWithTag(System.String)
		void Register_UnityEngine_GameObject_FindGameObjectsWithTag();
		Register_UnityEngine_GameObject_FindGameObjectsWithTag();

		//UnityEngine.Transform UnityEngine.GameObject::get_transform()
		void Register_UnityEngine_GameObject_get_transform();
		Register_UnityEngine_GameObject_get_transform();

	//End Registrations for type : UnityEngine.GameObject

	//Start Registrations for type : UnityEngine.Gizmos

		//System.Void UnityEngine.Gizmos::DrawCube_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
		void Register_UnityEngine_Gizmos_DrawCube_Injected();
		Register_UnityEngine_Gizmos_DrawCube_Injected();

		//System.Void UnityEngine.Gizmos::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
		void Register_UnityEngine_Gizmos_DrawLine_Injected();
		Register_UnityEngine_Gizmos_DrawLine_Injected();

		//System.Void UnityEngine.Gizmos::DrawWireCube_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
		void Register_UnityEngine_Gizmos_DrawWireCube_Injected();
		Register_UnityEngine_Gizmos_DrawWireCube_Injected();

		//System.Void UnityEngine.Gizmos::DrawWireSphere_Injected(UnityEngine.Vector3&,System.Single)
		void Register_UnityEngine_Gizmos_DrawWireSphere_Injected();
		Register_UnityEngine_Gizmos_DrawWireSphere_Injected();

		//System.Void UnityEngine.Gizmos::set_color_Injected(UnityEngine.Color&)
		void Register_UnityEngine_Gizmos_set_color_Injected();
		Register_UnityEngine_Gizmos_set_color_Injected();

		//System.Void UnityEngine.Gizmos::set_matrix_Injected(UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Gizmos_set_matrix_Injected();
		Register_UnityEngine_Gizmos_set_matrix_Injected();

	//End Registrations for type : UnityEngine.Gizmos

	//Start Registrations for type : UnityEngine.GL

		//System.Boolean UnityEngine.GL::get_invertCulling()
		void Register_UnityEngine_GL_get_invertCulling();
		Register_UnityEngine_GL_get_invertCulling();

		//System.Void UnityEngine.GL::Begin(System.Int32)
		void Register_UnityEngine_GL_Begin();
		Register_UnityEngine_GL_Begin();

		//System.Void UnityEngine.GL::End()
		void Register_UnityEngine_GL_End();
		Register_UnityEngine_GL_End();

		//System.Void UnityEngine.GL::GLIssuePluginEvent(System.IntPtr,System.Int32)
		void Register_UnityEngine_GL_GLIssuePluginEvent();
		Register_UnityEngine_GL_GLIssuePluginEvent();

		//System.Void UnityEngine.GL::MultMatrix_Injected(UnityEngine.Matrix4x4&)
		void Register_UnityEngine_GL_MultMatrix_Injected();
		Register_UnityEngine_GL_MultMatrix_Injected();

		//System.Void UnityEngine.GL::PopMatrix()
		void Register_UnityEngine_GL_PopMatrix();
		Register_UnityEngine_GL_PopMatrix();

		//System.Void UnityEngine.GL::PushMatrix()
		void Register_UnityEngine_GL_PushMatrix();
		Register_UnityEngine_GL_PushMatrix();

		//System.Void UnityEngine.GL::Vertex3(System.Single,System.Single,System.Single)
		void Register_UnityEngine_GL_Vertex3();
		Register_UnityEngine_GL_Vertex3();

		//System.Void UnityEngine.GL::set_invertCulling(System.Boolean)
		void Register_UnityEngine_GL_set_invertCulling();
		Register_UnityEngine_GL_set_invertCulling();

	//End Registrations for type : UnityEngine.GL

	//Start Registrations for type : UnityEngine.Gradient

		//System.Boolean UnityEngine.Gradient::Internal_Equals(System.IntPtr)
		void Register_UnityEngine_Gradient_Internal_Equals();
		Register_UnityEngine_Gradient_Internal_Equals();

		//System.IntPtr UnityEngine.Gradient::Init()
		void Register_UnityEngine_Gradient_Init();
		Register_UnityEngine_Gradient_Init();

		//System.Void UnityEngine.Gradient::Cleanup()
		void Register_UnityEngine_Gradient_Cleanup();
		Register_UnityEngine_Gradient_Cleanup();

	//End Registrations for type : UnityEngine.Gradient

	//Start Registrations for type : UnityEngine.Graphics

		//System.Int32 UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount()
		void Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
		Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();

		//System.Void UnityEngine.Graphics::ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer)
		void Register_UnityEngine_Graphics_ExecuteCommandBuffer();
		Register_UnityEngine_Graphics_ExecuteCommandBuffer();

		//System.Void UnityEngine.Graphics::Internal_SetRTSimple_Injected(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&,System.Int32,UnityEngine.CubemapFace,System.Int32)
		void Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected();
		Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected();

	//End Registrations for type : UnityEngine.Graphics

	//Start Registrations for type : UnityEngine.GUI

		//System.Boolean UnityEngine.GUI::HasMouseControl(System.Int32)
		void Register_UnityEngine_GUI_HasMouseControl();
		Register_UnityEngine_GUI_HasMouseControl();

		//System.Void UnityEngine.GUI::GrabMouseControl(System.Int32)
		void Register_UnityEngine_GUI_GrabMouseControl();
		Register_UnityEngine_GUI_GrabMouseControl();

		//System.Void UnityEngine.GUI::Internal_DoWindow_Injected(System.Int32,System.Int32,UnityEngine.Rect&,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent,UnityEngine.GUIStyle,System.Object,System.Boolean,UnityEngine.Rect&)
		void Register_UnityEngine_GUI_Internal_DoWindow_Injected();
		Register_UnityEngine_GUI_Internal_DoWindow_Injected();

		//System.Void UnityEngine.GUI::ReleaseMouseControl()
		void Register_UnityEngine_GUI_ReleaseMouseControl();
		Register_UnityEngine_GUI_ReleaseMouseControl();

		//System.Void UnityEngine.GUI::set_changed(System.Boolean)
		void Register_UnityEngine_GUI_set_changed();
		Register_UnityEngine_GUI_set_changed();

	//End Registrations for type : UnityEngine.GUI

	//Start Registrations for type : UnityEngine.GUIClip

		//System.Void UnityEngine.GUIClip::get_visibleRect_Injected(UnityEngine.Rect&)
		void Register_UnityEngine_GUIClip_get_visibleRect_Injected();
		Register_UnityEngine_GUIClip_get_visibleRect_Injected();

	//End Registrations for type : UnityEngine.GUIClip

	//Start Registrations for type : UnityEngine.GUILayoutUtility

		//System.Void UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected(System.Int32,UnityEngine.Rect&)
		void Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
		Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();

		//System.Void UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected(System.Int32,UnityEngine.Rect&)
		void Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
		Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();

	//End Registrations for type : UnityEngine.GUILayoutUtility

	//Start Registrations for type : UnityEngine.GUIStyle

		//System.Boolean UnityEngine.GUIStyle::get_stretchHeight()
		void Register_UnityEngine_GUIStyle_get_stretchHeight();
		Register_UnityEngine_GUIStyle_get_stretchHeight();

		//System.Boolean UnityEngine.GUIStyle::get_stretchWidth()
		void Register_UnityEngine_GUIStyle_get_stretchWidth();
		Register_UnityEngine_GUIStyle_get_stretchWidth();

		//System.IntPtr UnityEngine.GUIStyle::GetRectOffsetPtr(System.Int32)
		void Register_UnityEngine_GUIStyle_GetRectOffsetPtr();
		Register_UnityEngine_GUIStyle_GetRectOffsetPtr();

		//System.IntPtr UnityEngine.GUIStyle::GetStyleStatePtr(System.Int32)
		void Register_UnityEngine_GUIStyle_GetStyleStatePtr();
		Register_UnityEngine_GUIStyle_GetStyleStatePtr();

		//System.IntPtr UnityEngine.GUIStyle::Internal_Copy(UnityEngine.GUIStyle,UnityEngine.GUIStyle)
		void Register_UnityEngine_GUIStyle_Internal_Copy();
		Register_UnityEngine_GUIStyle_Internal_Copy();

		//System.IntPtr UnityEngine.GUIStyle::Internal_Create(UnityEngine.GUIStyle)
		void Register_UnityEngine_GUIStyle_Internal_Create();
		Register_UnityEngine_GUIStyle_Internal_Create();

		//System.Single UnityEngine.GUIStyle::get_fixedHeight()
		void Register_UnityEngine_GUIStyle_get_fixedHeight();
		Register_UnityEngine_GUIStyle_get_fixedHeight();

		//System.Single UnityEngine.GUIStyle::get_fixedWidth()
		void Register_UnityEngine_GUIStyle_get_fixedWidth();
		Register_UnityEngine_GUIStyle_get_fixedWidth();

		//System.String UnityEngine.GUIStyle::get_rawName()
		void Register_UnityEngine_GUIStyle_get_rawName();
		Register_UnityEngine_GUIStyle_get_rawName();

		//System.Void UnityEngine.GUIStyle::AssignRectOffset(System.Int32,System.IntPtr)
		void Register_UnityEngine_GUIStyle_AssignRectOffset();
		Register_UnityEngine_GUIStyle_AssignRectOffset();

		//System.Void UnityEngine.GUIStyle::Internal_Destroy(System.IntPtr)
		void Register_UnityEngine_GUIStyle_Internal_Destroy();
		Register_UnityEngine_GUIStyle_Internal_Destroy();

		//System.Void UnityEngine.GUIStyle::Internal_Draw2_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean)
		void Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
		Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();

		//System.Void UnityEngine.GUIStyle::Internal_Draw_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
		void Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
		Register_UnityEngine_GUIStyle_Internal_Draw_Injected();

		//System.Void UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font)
		void Register_UnityEngine_GUIStyle_SetDefaultFont();
		Register_UnityEngine_GUIStyle_SetDefaultFont();

		//System.Void UnityEngine.GUIStyle::SetMouseTooltip_Injected(System.String,UnityEngine.Rect&)
		void Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected();
		Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected();

		//System.Void UnityEngine.GUIStyle::set_alignment(UnityEngine.TextAnchor)
		void Register_UnityEngine_GUIStyle_set_alignment();
		Register_UnityEngine_GUIStyle_set_alignment();

		//System.Void UnityEngine.GUIStyle::set_font(UnityEngine.Font)
		void Register_UnityEngine_GUIStyle_set_font();
		Register_UnityEngine_GUIStyle_set_font();

		//System.Void UnityEngine.GUIStyle::set_fontSize(System.Int32)
		void Register_UnityEngine_GUIStyle_set_fontSize();
		Register_UnityEngine_GUIStyle_set_fontSize();

		//System.Void UnityEngine.GUIStyle::set_rawName(System.String)
		void Register_UnityEngine_GUIStyle_set_rawName();
		Register_UnityEngine_GUIStyle_set_rawName();

		//System.Void UnityEngine.GUIStyle::set_stretchHeight(System.Boolean)
		void Register_UnityEngine_GUIStyle_set_stretchHeight();
		Register_UnityEngine_GUIStyle_set_stretchHeight();

		//System.Void UnityEngine.GUIStyle::set_wordWrap(System.Boolean)
		void Register_UnityEngine_GUIStyle_set_wordWrap();
		Register_UnityEngine_GUIStyle_set_wordWrap();

	//End Registrations for type : UnityEngine.GUIStyle

	//Start Registrations for type : UnityEngine.GUIStyleState

		//System.IntPtr UnityEngine.GUIStyleState::Init()
		void Register_UnityEngine_GUIStyleState_Init();
		Register_UnityEngine_GUIStyleState_Init();

		//System.Void UnityEngine.GUIStyleState::Cleanup()
		void Register_UnityEngine_GUIStyleState_Cleanup();
		Register_UnityEngine_GUIStyleState_Cleanup();

		//System.Void UnityEngine.GUIStyleState::set_background(UnityEngine.Texture2D)
		void Register_UnityEngine_GUIStyleState_set_background();
		Register_UnityEngine_GUIStyleState_set_background();

		//System.Void UnityEngine.GUIStyleState::set_textColor_Injected(UnityEngine.Color&)
		void Register_UnityEngine_GUIStyleState_set_textColor_Injected();
		Register_UnityEngine_GUIStyleState_set_textColor_Injected();

	//End Registrations for type : UnityEngine.GUIStyleState

	//Start Registrations for type : UnityEngine.GUIUtility

		//System.Int32 UnityEngine.GUIUtility::GetControlID_Injected(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&)
		void Register_UnityEngine_GUIUtility_GetControlID_Injected();
		Register_UnityEngine_GUIUtility_GetControlID_Injected();

		//System.Int32 UnityEngine.GUIUtility::Internal_GetHotControl()
		void Register_UnityEngine_GUIUtility_Internal_GetHotControl();
		Register_UnityEngine_GUIUtility_Internal_GetHotControl();

		//System.Int32 UnityEngine.GUIUtility::Internal_GetKeyboardControl()
		void Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
		Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();

		//System.Int32 UnityEngine.GUIUtility::get_guiDepth()
		void Register_UnityEngine_GUIUtility_get_guiDepth();
		Register_UnityEngine_GUIUtility_get_guiDepth();

		//System.Object UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32)
		void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
		Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();

		//System.Single UnityEngine.GUIUtility::get_pixelsPerPoint()
		void Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
		Register_UnityEngine_GUIUtility_get_pixelsPerPoint();

		//System.String UnityEngine.GUIUtility::get_systemCopyBuffer()
		void Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
		Register_UnityEngine_GUIUtility_get_systemCopyBuffer();

		//System.Void UnityEngine.GUIUtility::Internal_ExitGUI()
		void Register_UnityEngine_GUIUtility_Internal_ExitGUI();
		Register_UnityEngine_GUIUtility_Internal_ExitGUI();

		//System.Void UnityEngine.GUIUtility::set_systemCopyBuffer(System.String)
		void Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
		Register_UnityEngine_GUIUtility_set_systemCopyBuffer();

	//End Registrations for type : UnityEngine.GUIUtility

	//Start Registrations for type : UnityEngine.ImageConversion

		//System.Boolean UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean)
		void Register_UnityEngine_ImageConversion_LoadImage();
		Register_UnityEngine_ImageConversion_LoadImage();

	//End Registrations for type : UnityEngine.ImageConversion

	//Start Registrations for type : UnityEngine.Input

		//System.Boolean UnityEngine.Input::GetButton(System.String)
		void Register_UnityEngine_Input_GetButton();
		Register_UnityEngine_Input_GetButton();

		//System.Boolean UnityEngine.Input::GetButtonDown(System.String)
		void Register_UnityEngine_Input_GetButtonDown();
		Register_UnityEngine_Input_GetButtonDown();

		//System.Boolean UnityEngine.Input::GetButtonUp(System.String)
		void Register_UnityEngine_Input_GetButtonUp();
		Register_UnityEngine_Input_GetButtonUp();

		//System.Boolean UnityEngine.Input::GetKeyDownInt(UnityEngine.KeyCode)
		void Register_UnityEngine_Input_GetKeyDownInt();
		Register_UnityEngine_Input_GetKeyDownInt();

		//System.Boolean UnityEngine.Input::GetKeyInt(UnityEngine.KeyCode)
		void Register_UnityEngine_Input_GetKeyInt();
		Register_UnityEngine_Input_GetKeyInt();

		//System.Boolean UnityEngine.Input::GetKeyUpInt(UnityEngine.KeyCode)
		void Register_UnityEngine_Input_GetKeyUpInt();
		Register_UnityEngine_Input_GetKeyUpInt();

		//System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
		void Register_UnityEngine_Input_GetMouseButton();
		Register_UnityEngine_Input_GetMouseButton();

		//System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
		void Register_UnityEngine_Input_GetMouseButtonDown();
		Register_UnityEngine_Input_GetMouseButtonDown();

		//System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
		void Register_UnityEngine_Input_GetMouseButtonUp();
		Register_UnityEngine_Input_GetMouseButtonUp();

		//System.Boolean UnityEngine.Input::get_mousePresent()
		void Register_UnityEngine_Input_get_mousePresent();
		Register_UnityEngine_Input_get_mousePresent();

		//System.Boolean UnityEngine.Input::get_touchSupported()
		void Register_UnityEngine_Input_get_touchSupported();
		Register_UnityEngine_Input_get_touchSupported();

		//System.Int32 UnityEngine.Input::get_touchCount()
		void Register_UnityEngine_Input_get_touchCount();
		Register_UnityEngine_Input_get_touchCount();

		//System.Single UnityEngine.Input::GetAxis(System.String)
		void Register_UnityEngine_Input_GetAxis();
		Register_UnityEngine_Input_GetAxis();

		//System.Single UnityEngine.Input::GetAxisRaw(System.String)
		void Register_UnityEngine_Input_GetAxisRaw();
		Register_UnityEngine_Input_GetAxisRaw();

		//System.String UnityEngine.Input::get_compositionString()
		void Register_UnityEngine_Input_get_compositionString();
		Register_UnityEngine_Input_get_compositionString();

		//System.Void UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&)
		void Register_UnityEngine_Input_GetTouch_Injected();
		Register_UnityEngine_Input_GetTouch_Injected();

		//System.Void UnityEngine.Input::get_acceleration_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_Input_get_acceleration_Injected();
		Register_UnityEngine_Input_get_acceleration_Injected();

		//System.Void UnityEngine.Input::get_compositionCursorPos_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_Input_get_compositionCursorPos_Injected();
		Register_UnityEngine_Input_get_compositionCursorPos_Injected();

		//System.Void UnityEngine.Input::get_mousePosition_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_Input_get_mousePosition_Injected();
		Register_UnityEngine_Input_get_mousePosition_Injected();

		//System.Void UnityEngine.Input::get_mouseScrollDelta_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
		Register_UnityEngine_Input_get_mouseScrollDelta_Injected();

		//System.Void UnityEngine.Input::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_Input_set_compositionCursorPos_Injected();
		Register_UnityEngine_Input_set_compositionCursorPos_Injected();

		//System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode)
		void Register_UnityEngine_Input_set_imeCompositionMode();
		Register_UnityEngine_Input_set_imeCompositionMode();

		//UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode()
		void Register_UnityEngine_Input_get_imeCompositionMode();
		Register_UnityEngine_Input_get_imeCompositionMode();

	//End Registrations for type : UnityEngine.Input

	//Start Registrations for type : UnityEngine.IntegratedSubsystem

		//System.Void UnityEngine.IntegratedSubsystem::SetHandle(UnityEngine.IntegratedSubsystem)
		void Register_UnityEngine_IntegratedSubsystem_SetHandle();
		Register_UnityEngine_IntegratedSubsystem_SetHandle();

		//System.Void UnityEngine.IntegratedSubsystem::Start()
		void Register_UnityEngine_IntegratedSubsystem_Start();
		Register_UnityEngine_IntegratedSubsystem_Start();

		//System.Void UnityEngine.IntegratedSubsystem::Stop()
		void Register_UnityEngine_IntegratedSubsystem_Stop();
		Register_UnityEngine_IntegratedSubsystem_Stop();

	//End Registrations for type : UnityEngine.IntegratedSubsystem

	//Start Registrations for type : UnityEngine.Internal_SubsystemDescriptors

		//System.String UnityEngine.Internal_SubsystemDescriptors::GetId(System.IntPtr)
		void Register_UnityEngine_Internal_SubsystemDescriptors_GetId();
		Register_UnityEngine_Internal_SubsystemDescriptors_GetId();

	//End Registrations for type : UnityEngine.Internal_SubsystemDescriptors

	//Start Registrations for type : UnityEngine.Joint

		//System.Void UnityEngine.Joint::set_anchor_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_Joint_set_anchor_Injected();
		Register_UnityEngine_Joint_set_anchor_Injected();

		//System.Void UnityEngine.Joint::set_connectedBody(UnityEngine.Rigidbody)
		void Register_UnityEngine_Joint_set_connectedBody();
		Register_UnityEngine_Joint_set_connectedBody();

		//UnityEngine.Rigidbody UnityEngine.Joint::get_connectedBody()
		void Register_UnityEngine_Joint_get_connectedBody();
		Register_UnityEngine_Joint_get_connectedBody();

	//End Registrations for type : UnityEngine.Joint

	//Start Registrations for type : UnityEngine.LayerMask

		//System.Int32 UnityEngine.LayerMask::NameToLayer(System.String)
		void Register_UnityEngine_LayerMask_NameToLayer();
		Register_UnityEngine_LayerMask_NameToLayer();

		//System.String UnityEngine.LayerMask::LayerToName(System.Int32)
		void Register_UnityEngine_LayerMask_LayerToName();
		Register_UnityEngine_LayerMask_LayerToName();

	//End Registrations for type : UnityEngine.LayerMask

	//Start Registrations for type : UnityEngine.Light

		//System.Single UnityEngine.Light::get_bounceIntensity()
		void Register_UnityEngine_Light_get_bounceIntensity();
		Register_UnityEngine_Light_get_bounceIntensity();

		//System.Single UnityEngine.Light::get_intensity()
		void Register_UnityEngine_Light_get_intensity();
		Register_UnityEngine_Light_get_intensity();

		//System.Single UnityEngine.Light::get_range()
		void Register_UnityEngine_Light_get_range();
		Register_UnityEngine_Light_get_range();

		//System.Single UnityEngine.Light::get_shadowStrength()
		void Register_UnityEngine_Light_get_shadowStrength();
		Register_UnityEngine_Light_get_shadowStrength();

		//System.Single UnityEngine.Light::get_spotAngle()
		void Register_UnityEngine_Light_get_spotAngle();
		Register_UnityEngine_Light_get_spotAngle();

		//System.Void UnityEngine.Light::get_color_Injected(UnityEngine.Color&)
		void Register_UnityEngine_Light_get_color_Injected();
		Register_UnityEngine_Light_get_color_Injected();

		//System.Void UnityEngine.Light::set_shadowBias(System.Single)
		void Register_UnityEngine_Light_set_shadowBias();
		Register_UnityEngine_Light_set_shadowBias();

		//System.Void UnityEngine.Light::set_shadowStrength(System.Single)
		void Register_UnityEngine_Light_set_shadowStrength();
		Register_UnityEngine_Light_set_shadowStrength();

		//UnityEngine.LightShadows UnityEngine.Light::get_shadows()
		void Register_UnityEngine_Light_get_shadows();
		Register_UnityEngine_Light_get_shadows();

		//UnityEngine.LightType UnityEngine.Light::get_type()
		void Register_UnityEngine_Light_get_type();
		Register_UnityEngine_Light_get_type();

	//End Registrations for type : UnityEngine.Light

	//Start Registrations for type : UnityEngine.Material

		//System.Boolean UnityEngine.Material::HasProperty(System.Int32)
		void Register_UnityEngine_Material_HasProperty();
		Register_UnityEngine_Material_HasProperty();

		//System.Boolean UnityEngine.Material::SetPass(System.Int32)
		void Register_UnityEngine_Material_SetPass();
		Register_UnityEngine_Material_SetPass();

		//System.Int32 UnityEngine.Material::GetFirstPropertyNameIdByAttribute(UnityEngine.Rendering.ShaderPropertyFlags)
		void Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute();
		Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute();

		//System.Single UnityEngine.Material::GetFloatImpl(System.Int32)
		void Register_UnityEngine_Material_GetFloatImpl();
		Register_UnityEngine_Material_GetFloatImpl();

		//System.String UnityEngine.Material::GetTagImpl(System.String,System.Boolean,System.String)
		void Register_UnityEngine_Material_GetTagImpl();
		Register_UnityEngine_Material_GetTagImpl();

		//System.Void UnityEngine.Material::CreateWithMaterial(UnityEngine.Material,UnityEngine.Material)
		void Register_UnityEngine_Material_CreateWithMaterial();
		Register_UnityEngine_Material_CreateWithMaterial();

		//System.Void UnityEngine.Material::CreateWithShader(UnityEngine.Material,UnityEngine.Shader)
		void Register_UnityEngine_Material_CreateWithShader();
		Register_UnityEngine_Material_CreateWithShader();

		//System.Void UnityEngine.Material::CreateWithString(UnityEngine.Material)
		void Register_UnityEngine_Material_CreateWithString();
		Register_UnityEngine_Material_CreateWithString();

		//System.Void UnityEngine.Material::DisableKeyword(System.String)
		void Register_UnityEngine_Material_DisableKeyword();
		Register_UnityEngine_Material_DisableKeyword();

		//System.Void UnityEngine.Material::EnableKeyword(System.String)
		void Register_UnityEngine_Material_EnableKeyword();
		Register_UnityEngine_Material_EnableKeyword();

		//System.Void UnityEngine.Material::GetColorImpl_Injected(System.Int32,UnityEngine.Color&)
		void Register_UnityEngine_Material_GetColorImpl_Injected();
		Register_UnityEngine_Material_GetColorImpl_Injected();

		//System.Void UnityEngine.Material::SetColorImpl_Injected(System.Int32,UnityEngine.Color&)
		void Register_UnityEngine_Material_SetColorImpl_Injected();
		Register_UnityEngine_Material_SetColorImpl_Injected();

		//System.Void UnityEngine.Material::SetFloatImpl(System.Int32,System.Single)
		void Register_UnityEngine_Material_SetFloatImpl();
		Register_UnityEngine_Material_SetFloatImpl();

		//System.Void UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture)
		void Register_UnityEngine_Material_SetTextureImpl();
		Register_UnityEngine_Material_SetTextureImpl();

		//System.Void UnityEngine.Material::SetTextureScaleImpl_Injected(System.Int32,UnityEngine.Vector2&)
		void Register_UnityEngine_Material_SetTextureScaleImpl_Injected();
		Register_UnityEngine_Material_SetTextureScaleImpl_Injected();

		//System.Void UnityEngine.Material::set_shader(UnityEngine.Shader)
		void Register_UnityEngine_Material_set_shader();
		Register_UnityEngine_Material_set_shader();

		//UnityEngine.Shader UnityEngine.Material::get_shader()
		void Register_UnityEngine_Material_get_shader();
		Register_UnityEngine_Material_get_shader();

		//UnityEngine.Texture UnityEngine.Material::GetTextureImpl(System.Int32)
		void Register_UnityEngine_Material_GetTextureImpl();
		Register_UnityEngine_Material_GetTextureImpl();

	//End Registrations for type : UnityEngine.Material

	//Start Registrations for type : UnityEngine.Mathf

		//System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single)
		void Register_UnityEngine_Mathf_GammaToLinearSpace();
		Register_UnityEngine_Mathf_GammaToLinearSpace();

		//System.Single UnityEngine.Mathf::PerlinNoise(System.Single,System.Single)
		void Register_UnityEngine_Mathf_PerlinNoise();
		Register_UnityEngine_Mathf_PerlinNoise();

	//End Registrations for type : UnityEngine.Mathf

	//Start Registrations for type : UnityEngine.Matrix4x4

		//System.Void UnityEngine.Matrix4x4::GetRotation_Injected(UnityEngine.Matrix4x4&,UnityEngine.Quaternion&)
		void Register_UnityEngine_Matrix4x4_GetRotation_Injected();
		Register_UnityEngine_Matrix4x4_GetRotation_Injected();

		//System.Void UnityEngine.Matrix4x4::Inverse_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Matrix4x4_Inverse_Injected();
		Register_UnityEngine_Matrix4x4_Inverse_Injected();

		//System.Void UnityEngine.Matrix4x4::TRS_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Matrix4x4_TRS_Injected();
		Register_UnityEngine_Matrix4x4_TRS_Injected();

	//End Registrations for type : UnityEngine.Matrix4x4

	//Start Registrations for type : UnityEngine.Mesh

		//System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32)
		void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
		Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();

		//System.Boolean UnityEngine.Mesh::HasVertexAttribute(UnityEngine.Rendering.VertexAttribute)
		void Register_UnityEngine_Mesh_HasVertexAttribute();
		Register_UnityEngine_Mesh_HasVertexAttribute();

		//System.Boolean UnityEngine.Mesh::get_canAccess()
		void Register_UnityEngine_Mesh_get_canAccess();
		Register_UnityEngine_Mesh_get_canAccess();

		//System.Int32 UnityEngine.Mesh::get_subMeshCount()
		void Register_UnityEngine_Mesh_get_subMeshCount();
		Register_UnityEngine_Mesh_get_subMeshCount();

		//System.Int32[] UnityEngine.Mesh::GetIndicesImpl(System.Int32,System.Boolean)
		void Register_UnityEngine_Mesh_GetIndicesImpl();
		Register_UnityEngine_Mesh_GetIndicesImpl();

		//System.Int32[] UnityEngine.Mesh::GetTrianglesImpl(System.Int32,System.Boolean)
		void Register_UnityEngine_Mesh_GetTrianglesImpl();
		Register_UnityEngine_Mesh_GetTrianglesImpl();

		//System.Void UnityEngine.Mesh::ClearImpl(System.Boolean)
		void Register_UnityEngine_Mesh_ClearImpl();
		Register_UnityEngine_Mesh_ClearImpl();

		//System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh)
		void Register_UnityEngine_Mesh_Internal_Create();
		Register_UnityEngine_Mesh_Internal_Create();

		//System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Rendering.VertexAttribute)
		void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
		Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();

		//System.Void UnityEngine.Mesh::RecalculateBoundsImpl()
		void Register_UnityEngine_Mesh_RecalculateBoundsImpl();
		Register_UnityEngine_Mesh_RecalculateBoundsImpl();

		//System.Void UnityEngine.Mesh::RecalculateNormalsImpl()
		void Register_UnityEngine_Mesh_RecalculateNormalsImpl();
		Register_UnityEngine_Mesh_RecalculateNormalsImpl();

		//System.Void UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_Mesh_SetArrayForChannelImpl();
		Register_UnityEngine_Mesh_SetArrayForChannelImpl();

		//System.Void UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32)
		void Register_UnityEngine_Mesh_SetIndicesImpl();
		Register_UnityEngine_Mesh_SetIndicesImpl();

		//System.Void UnityEngine.Mesh::set_indexFormat(UnityEngine.Rendering.IndexFormat)
		void Register_UnityEngine_Mesh_set_indexFormat();
		Register_UnityEngine_Mesh_set_indexFormat();

	//End Registrations for type : UnityEngine.Mesh

	//Start Registrations for type : UnityEngine.MeshFilter

		//System.Void UnityEngine.MeshFilter::set_mesh(UnityEngine.Mesh)
		void Register_UnityEngine_MeshFilter_set_mesh();
		Register_UnityEngine_MeshFilter_set_mesh();

		//UnityEngine.Mesh UnityEngine.MeshFilter::get_mesh()
		void Register_UnityEngine_MeshFilter_get_mesh();
		Register_UnityEngine_MeshFilter_get_mesh();

		//UnityEngine.Mesh UnityEngine.MeshFilter::get_sharedMesh()
		void Register_UnityEngine_MeshFilter_get_sharedMesh();
		Register_UnityEngine_MeshFilter_get_sharedMesh();

	//End Registrations for type : UnityEngine.MeshFilter

	//Start Registrations for type : UnityEngine.MonoBehaviour

		//System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll(UnityEngine.MonoBehaviour)
		void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
		Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();

		//System.Boolean UnityEngine.MonoBehaviour::IsInvoking(UnityEngine.MonoBehaviour,System.String)
		void Register_UnityEngine_MonoBehaviour_IsInvoking();
		Register_UnityEngine_MonoBehaviour_IsInvoking();

		//System.Boolean UnityEngine.MonoBehaviour::IsObjectMonoBehaviour(UnityEngine.Object)
		void Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();
		Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();

		//System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout()
		void Register_UnityEngine_MonoBehaviour_get_useGUILayout();
		Register_UnityEngine_MonoBehaviour_get_useGUILayout();

		//System.String UnityEngine.MonoBehaviour::GetScriptClassName()
		void Register_UnityEngine_MonoBehaviour_GetScriptClassName();
		Register_UnityEngine_MonoBehaviour_GetScriptClassName();

		//System.Void UnityEngine.MonoBehaviour::CancelInvoke(UnityEngine.MonoBehaviour,System.String)
		void Register_UnityEngine_MonoBehaviour_CancelInvoke();
		Register_UnityEngine_MonoBehaviour_CancelInvoke();

		//System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll(UnityEngine.MonoBehaviour)
		void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
		Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();

		//System.Void UnityEngine.MonoBehaviour::InvokeDelayed(UnityEngine.MonoBehaviour,System.String,System.Single,System.Single)
		void Register_UnityEngine_MonoBehaviour_InvokeDelayed();
		Register_UnityEngine_MonoBehaviour_InvokeDelayed();

		//System.Void UnityEngine.MonoBehaviour::StopAllCoroutines()
		void Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
		Register_UnityEngine_MonoBehaviour_StopAllCoroutines();

		//System.Void UnityEngine.MonoBehaviour::StopCoroutine(System.String)
		void Register_UnityEngine_MonoBehaviour_StopCoroutine();
		Register_UnityEngine_MonoBehaviour_StopCoroutine();

		//System.Void UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged(System.Collections.IEnumerator)
		void Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();
		Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();

		//System.Void UnityEngine.MonoBehaviour::StopCoroutineManaged(UnityEngine.Coroutine)
		void Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();
		Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();

		//System.Void UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean)
		void Register_UnityEngine_MonoBehaviour_set_useGUILayout();
		Register_UnityEngine_MonoBehaviour_set_useGUILayout();

		//UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged(System.String,System.Object)
		void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();
		Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();

		//UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged2(System.Collections.IEnumerator)
		void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();
		Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();

	//End Registrations for type : UnityEngine.MonoBehaviour

	//Start Registrations for type : UnityEngine.NoAllocHelpers

		//System.Array UnityEngine.NoAllocHelpers::ExtractArrayFromList(System.Object)
		void Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
		Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();

	//End Registrations for type : UnityEngine.NoAllocHelpers

	//Start Registrations for type : UnityEngine.Object

		//System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject()
		void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
		Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();

		//System.String UnityEngine.Object::GetName(UnityEngine.Object)
		void Register_UnityEngine_Object_GetName();
		Register_UnityEngine_Object_GetName();

		//System.String UnityEngine.Object::ToString(UnityEngine.Object)
		void Register_UnityEngine_Object_ToString();
		Register_UnityEngine_Object_ToString();

		//System.Void UnityEngine.Object::Destroy(UnityEngine.Object,System.Single)
		void Register_UnityEngine_Object_Destroy();
		Register_UnityEngine_Object_Destroy();

		//System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean)
		void Register_UnityEngine_Object_DestroyImmediate();
		Register_UnityEngine_Object_DestroyImmediate();

		//System.Void UnityEngine.Object::DontDestroyOnLoad(UnityEngine.Object)
		void Register_UnityEngine_Object_DontDestroyOnLoad();
		Register_UnityEngine_Object_DontDestroyOnLoad();

		//System.Void UnityEngine.Object::SetName(UnityEngine.Object,System.String)
		void Register_UnityEngine_Object_SetName();
		Register_UnityEngine_Object_SetName();

		//System.Void UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags)
		void Register_UnityEngine_Object_set_hideFlags();
		Register_UnityEngine_Object_set_hideFlags();

		//UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
		void Register_UnityEngine_Object_FindObjectFromInstanceID();
		Register_UnityEngine_Object_FindObjectFromInstanceID();

		//UnityEngine.Object UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object)
		void Register_UnityEngine_Object_Internal_CloneSingle();
		Register_UnityEngine_Object_Internal_CloneSingle();

		//UnityEngine.Object UnityEngine.Object::Internal_InstantiateSingle_Injected(UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&)
		void Register_UnityEngine_Object_Internal_InstantiateSingle_Injected();
		Register_UnityEngine_Object_Internal_InstantiateSingle_Injected();

		//UnityEngine.Object[] UnityEngine.Object::FindObjectsOfType(System.Type)
		void Register_UnityEngine_Object_FindObjectsOfType();
		Register_UnityEngine_Object_FindObjectsOfType();

	//End Registrations for type : UnityEngine.Object

	//Start Registrations for type : UnityEngine.ParticleSystem

		//System.Void UnityEngine.ParticleSystem::EmitOld_Internal(UnityEngine.ParticleSystem/Particle&)
		void Register_UnityEngine_ParticleSystem_EmitOld_Internal();
		Register_UnityEngine_ParticleSystem_EmitOld_Internal();

		//System.Void UnityEngine.ParticleSystem::Emit_Injected(UnityEngine.ParticleSystem/EmitParams&,System.Int32)
		void Register_UnityEngine_ParticleSystem_Emit_Injected();
		Register_UnityEngine_ParticleSystem_Emit_Injected();

		//System.Void UnityEngine.ParticleSystem::Emit_Internal(System.Int32)
		void Register_UnityEngine_ParticleSystem_Emit_Internal();
		Register_UnityEngine_ParticleSystem_Emit_Internal();

		//System.Void UnityEngine.ParticleSystem::Stop(System.Boolean,UnityEngine.ParticleSystemStopBehavior)
		void Register_UnityEngine_ParticleSystem_Stop();
		Register_UnityEngine_ParticleSystem_Stop();

	//End Registrations for type : UnityEngine.ParticleSystem

	//Start Registrations for type : UnityEngine.ParticleSystem/EmissionModule

		//System.Void UnityEngine.ParticleSystem/EmissionModule::set_enabled_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Boolean)
		void Register_UnityEngine_ParticleSystem_EmissionModule_set_enabled_Injected();
		Register_UnityEngine_ParticleSystem_EmissionModule_set_enabled_Injected();

	//End Registrations for type : UnityEngine.ParticleSystem/EmissionModule

	//Start Registrations for type : UnityEngine.ParticleSystem/MainModule

		//System.Void UnityEngine.ParticleSystem/MainModule::get_startColor_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxGradient&)
		void Register_UnityEngine_ParticleSystem_MainModule_get_startColor_Injected();
		Register_UnityEngine_ParticleSystem_MainModule_get_startColor_Injected();

		//System.Void UnityEngine.ParticleSystem/MainModule::get_startLifetime_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
		void Register_UnityEngine_ParticleSystem_MainModule_get_startLifetime_Injected();
		Register_UnityEngine_ParticleSystem_MainModule_get_startLifetime_Injected();

		//System.Void UnityEngine.ParticleSystem/MainModule::get_startSize_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
		void Register_UnityEngine_ParticleSystem_MainModule_get_startSize_Injected();
		Register_UnityEngine_ParticleSystem_MainModule_get_startSize_Injected();

		//System.Void UnityEngine.ParticleSystem/MainModule::set_startColor_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxGradient&)
		void Register_UnityEngine_ParticleSystem_MainModule_set_startColor_Injected();
		Register_UnityEngine_ParticleSystem_MainModule_set_startColor_Injected();

		//System.Void UnityEngine.ParticleSystem/MainModule::set_startLifetime_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
		void Register_UnityEngine_ParticleSystem_MainModule_set_startLifetime_Injected();
		Register_UnityEngine_ParticleSystem_MainModule_set_startLifetime_Injected();

		//System.Void UnityEngine.ParticleSystem/MainModule::set_startSize_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
		void Register_UnityEngine_ParticleSystem_MainModule_set_startSize_Injected();
		Register_UnityEngine_ParticleSystem_MainModule_set_startSize_Injected();

	//End Registrations for type : UnityEngine.ParticleSystem/MainModule

	//Start Registrations for type : UnityEngine.ParticleSystemRenderer

		//System.Int32 UnityEngine.ParticleSystemRenderer::GetMeshes(UnityEngine.Mesh[])
		void Register_UnityEngine_ParticleSystemRenderer_GetMeshes();
		Register_UnityEngine_ParticleSystemRenderer_GetMeshes();

	//End Registrations for type : UnityEngine.ParticleSystemRenderer

	//Start Registrations for type : UnityEngine.Physics

		//System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
		void Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
		Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();

		//System.Void UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_Physics_get_gravity_Injected();
		Register_UnityEngine_Physics_get_gravity_Injected();

		//UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
		void Register_UnityEngine_Physics_OverlapSphere_Internal_Injected();
		Register_UnityEngine_Physics_OverlapSphere_Internal_Injected();

		//UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
		void Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
		Register_UnityEngine_Physics_Internal_RaycastAll_Injected();

		//UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
		void Register_UnityEngine_Physics_Query_SphereCastAll_Injected();
		Register_UnityEngine_Physics_Query_SphereCastAll_Injected();

	//End Registrations for type : UnityEngine.Physics

	//Start Registrations for type : UnityEngine.Physics2D

		//System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
		void Register_UnityEngine_Physics2D_get_queriesHitTriggers();
		Register_UnityEngine_Physics2D_get_queriesHitTriggers();

		//UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
		void Register_UnityEngine_Physics2D_OverlapCircleAll_Internal_Injected();
		Register_UnityEngine_Physics2D_OverlapCircleAll_Internal_Injected();

		//UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)
		void Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected();
		Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected();

	//End Registrations for type : UnityEngine.Physics2D

	//Start Registrations for type : UnityEngine.PhysicsScene

		//System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
		void Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
		Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();

		//System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
		void Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
		Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();

		//System.Boolean UnityEngine.PhysicsScene::Query_SphereCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
		void Register_UnityEngine_PhysicsScene_Query_SphereCast_Injected();
		Register_UnityEngine_PhysicsScene_Query_SphereCast_Injected();

		//System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
		void Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
		Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();

	//End Registrations for type : UnityEngine.PhysicsScene

	//Start Registrations for type : UnityEngine.PhysicsScene2D

		//System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
		void Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected();
		Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected();

		//System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
		void Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected();
		Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected();

		//System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
		void Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected();
		Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected();

		//System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
		void Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected();
		Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected();

		//UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
		void Register_UnityEngine_PhysicsScene2D_OverlapCircle_Internal_Injected();
		Register_UnityEngine_PhysicsScene2D_OverlapCircle_Internal_Injected();

	//End Registrations for type : UnityEngine.PhysicsScene2D

	//Start Registrations for type : UnityEngine.Playables.PlayableHandle

		//System.Boolean UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&)
		void Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
		Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();

		//System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&)
		void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
		Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();

	//End Registrations for type : UnityEngine.Playables.PlayableHandle

	//Start Registrations for type : UnityEngine.PlayerConnectionInternal

		//System.Boolean UnityEngine.PlayerConnectionInternal::IsConnected()
		void Register_UnityEngine_PlayerConnectionInternal_IsConnected();
		Register_UnityEngine_PlayerConnectionInternal_IsConnected();

		//System.Boolean UnityEngine.PlayerConnectionInternal::TrySendMessage(System.String,System.Byte[],System.Int32)
		void Register_UnityEngine_PlayerConnectionInternal_TrySendMessage();
		Register_UnityEngine_PlayerConnectionInternal_TrySendMessage();

		//System.Void UnityEngine.PlayerConnectionInternal::DisconnectAll()
		void Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
		Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();

		//System.Void UnityEngine.PlayerConnectionInternal::Initialize()
		void Register_UnityEngine_PlayerConnectionInternal_Initialize();
		Register_UnityEngine_PlayerConnectionInternal_Initialize();

		//System.Void UnityEngine.PlayerConnectionInternal::PollInternal()
		void Register_UnityEngine_PlayerConnectionInternal_PollInternal();
		Register_UnityEngine_PlayerConnectionInternal_PollInternal();

		//System.Void UnityEngine.PlayerConnectionInternal::RegisterInternal(System.String)
		void Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();
		Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();

		//System.Void UnityEngine.PlayerConnectionInternal::SendMessage(System.String,System.Byte[],System.Int32)
		void Register_UnityEngine_PlayerConnectionInternal_SendMessage();
		Register_UnityEngine_PlayerConnectionInternal_SendMessage();

		//System.Void UnityEngine.PlayerConnectionInternal::UnregisterInternal(System.String)
		void Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();
		Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();

	//End Registrations for type : UnityEngine.PlayerConnectionInternal

	//Start Registrations for type : UnityEngine.Profiling.Profiler

		//System.Void UnityEngine.Profiling.Profiler::BeginSampleImpl(System.String,UnityEngine.Object)
		void Register_UnityEngine_Profiling_Profiler_BeginSampleImpl();
		Register_UnityEngine_Profiling_Profiler_BeginSampleImpl();

		//System.Void UnityEngine.Profiling.Profiler::EndSample()
		void Register_UnityEngine_Profiling_Profiler_EndSample();
		Register_UnityEngine_Profiling_Profiler_EndSample();

	//End Registrations for type : UnityEngine.Profiling.Profiler

	//Start Registrations for type : UnityEngine.QualitySettings

		//System.Int32 UnityEngine.QualitySettings::get_pixelLightCount()
		void Register_UnityEngine_QualitySettings_get_pixelLightCount();
		Register_UnityEngine_QualitySettings_get_pixelLightCount();

		//System.Void UnityEngine.QualitySettings::set_pixelLightCount(System.Int32)
		void Register_UnityEngine_QualitySettings_set_pixelLightCount();
		Register_UnityEngine_QualitySettings_set_pixelLightCount();

		//System.Void UnityEngine.QualitySettings::set_shadowDistance(System.Single)
		void Register_UnityEngine_QualitySettings_set_shadowDistance();
		Register_UnityEngine_QualitySettings_set_shadowDistance();

		//UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace()
		void Register_UnityEngine_QualitySettings_get_activeColorSpace();
		Register_UnityEngine_QualitySettings_get_activeColorSpace();

	//End Registrations for type : UnityEngine.QualitySettings

	//Start Registrations for type : UnityEngine.Quaternion

		//System.Void UnityEngine.Quaternion::AngleAxis_Injected(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&)
		void Register_UnityEngine_Quaternion_AngleAxis_Injected();
		Register_UnityEngine_Quaternion_AngleAxis_Injected();

		//System.Void UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&)
		void Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
		Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();

		//System.Void UnityEngine.Quaternion::Internal_ToEulerRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&)
		void Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
		Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();

		//System.Void UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&)
		void Register_UnityEngine_Quaternion_Inverse_Injected();
		Register_UnityEngine_Quaternion_Inverse_Injected();

		//System.Void UnityEngine.Quaternion::Lerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
		void Register_UnityEngine_Quaternion_Lerp_Injected();
		Register_UnityEngine_Quaternion_Lerp_Injected();

		//System.Void UnityEngine.Quaternion::LookRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
		void Register_UnityEngine_Quaternion_LookRotation_Injected();
		Register_UnityEngine_Quaternion_LookRotation_Injected();

		//System.Void UnityEngine.Quaternion::Slerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
		void Register_UnityEngine_Quaternion_Slerp_Injected();
		Register_UnityEngine_Quaternion_Slerp_Injected();

	//End Registrations for type : UnityEngine.Quaternion

	//Start Registrations for type : UnityEngine.Random

		//System.Int32 UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32)
		void Register_UnityEngine_Random_RandomRangeInt();
		Register_UnityEngine_Random_RandomRangeInt();

		//System.Single UnityEngine.Random::Range(System.Single,System.Single)
		void Register_UnityEngine_Random_Range();
		Register_UnityEngine_Random_Range();

		//System.Single UnityEngine.Random::get_value()
		void Register_UnityEngine_Random_get_value();
		Register_UnityEngine_Random_get_value();

	//End Registrations for type : UnityEngine.Random

	//Start Registrations for type : UnityEngine.RectOffset

		//System.Int32 UnityEngine.RectOffset::get_bottom()
		void Register_UnityEngine_RectOffset_get_bottom();
		Register_UnityEngine_RectOffset_get_bottom();

		//System.Int32 UnityEngine.RectOffset::get_horizontal()
		void Register_UnityEngine_RectOffset_get_horizontal();
		Register_UnityEngine_RectOffset_get_horizontal();

		//System.Int32 UnityEngine.RectOffset::get_left()
		void Register_UnityEngine_RectOffset_get_left();
		Register_UnityEngine_RectOffset_get_left();

		//System.Int32 UnityEngine.RectOffset::get_right()
		void Register_UnityEngine_RectOffset_get_right();
		Register_UnityEngine_RectOffset_get_right();

		//System.Int32 UnityEngine.RectOffset::get_top()
		void Register_UnityEngine_RectOffset_get_top();
		Register_UnityEngine_RectOffset_get_top();

		//System.Int32 UnityEngine.RectOffset::get_vertical()
		void Register_UnityEngine_RectOffset_get_vertical();
		Register_UnityEngine_RectOffset_get_vertical();

		//System.IntPtr UnityEngine.RectOffset::InternalCreate()
		void Register_UnityEngine_RectOffset_InternalCreate();
		Register_UnityEngine_RectOffset_InternalCreate();

		//System.Void UnityEngine.RectOffset::InternalDestroy(System.IntPtr)
		void Register_UnityEngine_RectOffset_InternalDestroy();
		Register_UnityEngine_RectOffset_InternalDestroy();

		//System.Void UnityEngine.RectOffset::set_bottom(System.Int32)
		void Register_UnityEngine_RectOffset_set_bottom();
		Register_UnityEngine_RectOffset_set_bottom();

		//System.Void UnityEngine.RectOffset::set_left(System.Int32)
		void Register_UnityEngine_RectOffset_set_left();
		Register_UnityEngine_RectOffset_set_left();

		//System.Void UnityEngine.RectOffset::set_right(System.Int32)
		void Register_UnityEngine_RectOffset_set_right();
		Register_UnityEngine_RectOffset_set_right();

		//System.Void UnityEngine.RectOffset::set_top(System.Int32)
		void Register_UnityEngine_RectOffset_set_top();
		Register_UnityEngine_RectOffset_set_top();

	//End Registrations for type : UnityEngine.RectOffset

	//Start Registrations for type : UnityEngine.RectTransform

		//System.Void UnityEngine.RectTransform::get_anchorMax_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_RectTransform_get_anchorMax_Injected();
		Register_UnityEngine_RectTransform_get_anchorMax_Injected();

		//System.Void UnityEngine.RectTransform::get_anchorMin_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_RectTransform_get_anchorMin_Injected();
		Register_UnityEngine_RectTransform_get_anchorMin_Injected();

		//System.Void UnityEngine.RectTransform::get_anchoredPosition_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
		Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();

		//System.Void UnityEngine.RectTransform::get_pivot_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_RectTransform_get_pivot_Injected();
		Register_UnityEngine_RectTransform_get_pivot_Injected();

		//System.Void UnityEngine.RectTransform::get_rect_Injected(UnityEngine.Rect&)
		void Register_UnityEngine_RectTransform_get_rect_Injected();
		Register_UnityEngine_RectTransform_get_rect_Injected();

		//System.Void UnityEngine.RectTransform::get_sizeDelta_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
		Register_UnityEngine_RectTransform_get_sizeDelta_Injected();

		//System.Void UnityEngine.RectTransform::set_anchorMax_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_RectTransform_set_anchorMax_Injected();
		Register_UnityEngine_RectTransform_set_anchorMax_Injected();

		//System.Void UnityEngine.RectTransform::set_anchorMin_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_RectTransform_set_anchorMin_Injected();
		Register_UnityEngine_RectTransform_set_anchorMin_Injected();

		//System.Void UnityEngine.RectTransform::set_anchoredPosition_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
		Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();

		//System.Void UnityEngine.RectTransform::set_pivot_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_RectTransform_set_pivot_Injected();
		Register_UnityEngine_RectTransform_set_pivot_Injected();

		//System.Void UnityEngine.RectTransform::set_sizeDelta_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
		Register_UnityEngine_RectTransform_set_sizeDelta_Injected();

	//End Registrations for type : UnityEngine.RectTransform

	//Start Registrations for type : UnityEngine.RectTransformUtility

		//System.Boolean UnityEngine.RectTransformUtility::PointInRectangle_Injected(UnityEngine.Vector2&,UnityEngine.RectTransform,UnityEngine.Camera)
		void Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
		Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();

		//System.Void UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected(UnityEngine.Vector2&,UnityEngine.Transform,UnityEngine.Canvas,UnityEngine.Vector2&)
		void Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
		Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();

		//System.Void UnityEngine.RectTransformUtility::PixelAdjustRect_Injected(UnityEngine.RectTransform,UnityEngine.Canvas,UnityEngine.Rect&)
		void Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
		Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();

	//End Registrations for type : UnityEngine.RectTransformUtility

	//Start Registrations for type : UnityEngine.RenderBuffer

		//System.IntPtr UnityEngine.RenderBuffer::GetNativeRenderBufferPtr_Injected(UnityEngine.RenderBuffer&)
		void Register_UnityEngine_RenderBuffer_GetNativeRenderBufferPtr_Injected();
		Register_UnityEngine_RenderBuffer_GetNativeRenderBufferPtr_Injected();

	//End Registrations for type : UnityEngine.RenderBuffer

	//Start Registrations for type : UnityEngine.Renderer

		//System.Boolean UnityEngine.Renderer::get_enabled()
		void Register_UnityEngine_Renderer_get_enabled();
		Register_UnityEngine_Renderer_get_enabled();

		//System.Int32 UnityEngine.Renderer::get_sortingLayerID()
		void Register_UnityEngine_Renderer_get_sortingLayerID();
		Register_UnityEngine_Renderer_get_sortingLayerID();

		//System.Int32 UnityEngine.Renderer::get_sortingOrder()
		void Register_UnityEngine_Renderer_get_sortingOrder();
		Register_UnityEngine_Renderer_get_sortingOrder();

		//System.Void UnityEngine.Renderer::SetMaterial(UnityEngine.Material)
		void Register_UnityEngine_Renderer_SetMaterial();
		Register_UnityEngine_Renderer_SetMaterial();

		//System.Void UnityEngine.Renderer::SetMaterialArray(UnityEngine.Material[])
		void Register_UnityEngine_Renderer_SetMaterialArray();
		Register_UnityEngine_Renderer_SetMaterialArray();

		//System.Void UnityEngine.Renderer::get_bounds_Injected(UnityEngine.Bounds&)
		void Register_UnityEngine_Renderer_get_bounds_Injected();
		Register_UnityEngine_Renderer_get_bounds_Injected();

		//System.Void UnityEngine.Renderer::set_enabled(System.Boolean)
		void Register_UnityEngine_Renderer_set_enabled();
		Register_UnityEngine_Renderer_set_enabled();

		//UnityEngine.Material UnityEngine.Renderer::GetMaterial()
		void Register_UnityEngine_Renderer_GetMaterial();
		Register_UnityEngine_Renderer_GetMaterial();

		//UnityEngine.Material UnityEngine.Renderer::GetSharedMaterial()
		void Register_UnityEngine_Renderer_GetSharedMaterial();
		Register_UnityEngine_Renderer_GetSharedMaterial();

		//UnityEngine.Material[] UnityEngine.Renderer::GetMaterialArray()
		void Register_UnityEngine_Renderer_GetMaterialArray();
		Register_UnityEngine_Renderer_GetMaterialArray();

		//UnityEngine.Material[] UnityEngine.Renderer::GetSharedMaterialArray()
		void Register_UnityEngine_Renderer_GetSharedMaterialArray();
		Register_UnityEngine_Renderer_GetSharedMaterialArray();

	//End Registrations for type : UnityEngine.Renderer

	//Start Registrations for type : UnityEngine.Rendering.CommandBuffer

		//System.Boolean UnityEngine.Rendering.CommandBuffer::ValidateAgainstExecutionFlags(UnityEngine.Rendering.CommandBufferExecutionFlags,UnityEngine.Rendering.CommandBufferExecutionFlags)
		void Register_UnityEngine_Rendering_CommandBuffer_ValidateAgainstExecutionFlags();
		Register_UnityEngine_Rendering_CommandBuffer_ValidateAgainstExecutionFlags();

		//System.IntPtr UnityEngine.Rendering.CommandBuffer::InitBuffer()
		void Register_UnityEngine_Rendering_CommandBuffer_InitBuffer();
		Register_UnityEngine_Rendering_CommandBuffer_InitBuffer();

		//System.Void UnityEngine.Rendering.CommandBuffer::Clear()
		void Register_UnityEngine_Rendering_CommandBuffer_Clear();
		Register_UnityEngine_Rendering_CommandBuffer_Clear();

		//System.Void UnityEngine.Rendering.CommandBuffer::IssuePluginCustomTextureUpdateInternal(System.IntPtr,UnityEngine.Texture,System.UInt32,System.Boolean)
		void Register_UnityEngine_Rendering_CommandBuffer_IssuePluginCustomTextureUpdateInternal();
		Register_UnityEngine_Rendering_CommandBuffer_IssuePluginCustomTextureUpdateInternal();

		//System.Void UnityEngine.Rendering.CommandBuffer::ReleaseBuffer()
		void Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer();
		Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer();

		//System.Void UnityEngine.Rendering.CommandBuffer::set_name(System.String)
		void Register_UnityEngine_Rendering_CommandBuffer_set_name();
		Register_UnityEngine_Rendering_CommandBuffer_set_name();

	//End Registrations for type : UnityEngine.Rendering.CommandBuffer

	//Start Registrations for type : UnityEngine.Rendering.GraphicsSettings

		//System.Boolean UnityEngine.Rendering.GraphicsSettings::AllowEnlightenSupportForUpgradedProject()
		void Register_UnityEngine_Rendering_GraphicsSettings_AllowEnlightenSupportForUpgradedProject();
		Register_UnityEngine_Rendering_GraphicsSettings_AllowEnlightenSupportForUpgradedProject();

		//System.Boolean UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity()
		void Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
		Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();

	//End Registrations for type : UnityEngine.Rendering.GraphicsSettings

	//Start Registrations for type : UnityEngine.Rendering.ScriptableRenderContext

		//System.Int32 UnityEngine.Rendering.ScriptableRenderContext::GetNumberOfCameras_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_GetNumberOfCameras_Internal_Injected();
		Register_UnityEngine_Rendering_ScriptableRenderContext_GetNumberOfCameras_Internal_Injected();

		//UnityEngine.Camera UnityEngine.Rendering.ScriptableRenderContext::GetCamera_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Int32)
		void Register_UnityEngine_Rendering_ScriptableRenderContext_GetCamera_Internal_Injected();
		Register_UnityEngine_Rendering_ScriptableRenderContext_GetCamera_Internal_Injected();

	//End Registrations for type : UnityEngine.Rendering.ScriptableRenderContext

	//Start Registrations for type : UnityEngine.RenderTexture

		//System.Int32 UnityEngine.RenderTexture::get_height()
		void Register_UnityEngine_RenderTexture_get_height();
		Register_UnityEngine_RenderTexture_get_height();

		//System.Int32 UnityEngine.RenderTexture::get_width()
		void Register_UnityEngine_RenderTexture_get_width();
		Register_UnityEngine_RenderTexture_get_width();

		//System.Void UnityEngine.RenderTexture::GetColorBuffer_Injected(UnityEngine.RenderBuffer&)
		void Register_UnityEngine_RenderTexture_GetColorBuffer_Injected();
		Register_UnityEngine_RenderTexture_GetColorBuffer_Injected();

		//System.Void UnityEngine.RenderTexture::GetDepthBuffer_Injected(UnityEngine.RenderBuffer&)
		void Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected();
		Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected();

		//System.Void UnityEngine.RenderTexture::GetDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
		void Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
		Register_UnityEngine_RenderTexture_GetDescriptor_Injected();

		//System.Void UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture)
		void Register_UnityEngine_RenderTexture_Internal_Create();
		Register_UnityEngine_RenderTexture_Internal_Create();

		//System.Void UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture)
		void Register_UnityEngine_RenderTexture_ReleaseTemporary();
		Register_UnityEngine_RenderTexture_ReleaseTemporary();

		//System.Void UnityEngine.RenderTexture::SetActive(UnityEngine.RenderTexture)
		void Register_UnityEngine_RenderTexture_SetActive();
		Register_UnityEngine_RenderTexture_SetActive();

		//System.Void UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
		void Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
		Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();

		//System.Void UnityEngine.RenderTexture::SetSRGBReadWrite(System.Boolean)
		void Register_UnityEngine_RenderTexture_SetSRGBReadWrite();
		Register_UnityEngine_RenderTexture_SetSRGBReadWrite();

		//System.Void UnityEngine.RenderTexture::set_depth(System.Int32)
		void Register_UnityEngine_RenderTexture_set_depth();
		Register_UnityEngine_RenderTexture_set_depth();

		//System.Void UnityEngine.RenderTexture::set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
		void Register_UnityEngine_RenderTexture_set_graphicsFormat();
		Register_UnityEngine_RenderTexture_set_graphicsFormat();

		//System.Void UnityEngine.RenderTexture::set_height(System.Int32)
		void Register_UnityEngine_RenderTexture_set_height();
		Register_UnityEngine_RenderTexture_set_height();

		//System.Void UnityEngine.RenderTexture::set_width(System.Int32)
		void Register_UnityEngine_RenderTexture_set_width();
		Register_UnityEngine_RenderTexture_set_width();

		//UnityEngine.RenderTexture UnityEngine.RenderTexture::GetTemporary_Internal_Injected(UnityEngine.RenderTextureDescriptor&)
		void Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected();
		Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected();

	//End Registrations for type : UnityEngine.RenderTexture

	//Start Registrations for type : UnityEngine.Resources

		//UnityEngine.AsyncOperation UnityEngine.Resources::UnloadUnusedAssets()
		void Register_UnityEngine_Resources_UnloadUnusedAssets();
		Register_UnityEngine_Resources_UnloadUnusedAssets();

		//UnityEngine.Object UnityEngine.Resources::GetBuiltinResource(System.Type,System.String)
		void Register_UnityEngine_Resources_GetBuiltinResource();
		Register_UnityEngine_Resources_GetBuiltinResource();

		//UnityEngine.Object UnityEngine.Resources::Load(System.String,System.Type)
		void Register_UnityEngine_Resources_Load();
		Register_UnityEngine_Resources_Load();

	//End Registrations for type : UnityEngine.Resources

	//Start Registrations for type : UnityEngine.Rigidbody

		//System.Boolean UnityEngine.Rigidbody::get_isKinematic()
		void Register_UnityEngine_Rigidbody_get_isKinematic();
		Register_UnityEngine_Rigidbody_get_isKinematic();

		//System.Single UnityEngine.Rigidbody::get_angularDrag()
		void Register_UnityEngine_Rigidbody_get_angularDrag();
		Register_UnityEngine_Rigidbody_get_angularDrag();

		//System.Single UnityEngine.Rigidbody::get_drag()
		void Register_UnityEngine_Rigidbody_get_drag();
		Register_UnityEngine_Rigidbody_get_drag();

		//System.Void UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode)
		void Register_UnityEngine_Rigidbody_AddForceAtPosition_Injected();
		Register_UnityEngine_Rigidbody_AddForceAtPosition_Injected();

		//System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
		void Register_UnityEngine_Rigidbody_AddForce_Injected();
		Register_UnityEngine_Rigidbody_AddForce_Injected();

		//System.Void UnityEngine.Rigidbody::AddTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
		void Register_UnityEngine_Rigidbody_AddTorque_Injected();
		Register_UnityEngine_Rigidbody_AddTorque_Injected();

		//System.Void UnityEngine.Rigidbody::Sleep()
		void Register_UnityEngine_Rigidbody_Sleep();
		Register_UnityEngine_Rigidbody_Sleep();

		//System.Void UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_Rigidbody_get_angularVelocity_Injected();
		Register_UnityEngine_Rigidbody_get_angularVelocity_Injected();

		//System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_Rigidbody_get_position_Injected();
		Register_UnityEngine_Rigidbody_get_position_Injected();

		//System.Void UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&)
		void Register_UnityEngine_Rigidbody_get_rotation_Injected();
		Register_UnityEngine_Rigidbody_get_rotation_Injected();

		//System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_Rigidbody_get_velocity_Injected();
		Register_UnityEngine_Rigidbody_get_velocity_Injected();

		//System.Void UnityEngine.Rigidbody::set_angularDrag(System.Single)
		void Register_UnityEngine_Rigidbody_set_angularDrag();
		Register_UnityEngine_Rigidbody_set_angularDrag();

		//System.Void UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_Rigidbody_set_angularVelocity_Injected();
		Register_UnityEngine_Rigidbody_set_angularVelocity_Injected();

		//System.Void UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_Rigidbody_set_centerOfMass_Injected();
		Register_UnityEngine_Rigidbody_set_centerOfMass_Injected();

		//System.Void UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints)
		void Register_UnityEngine_Rigidbody_set_constraints();
		Register_UnityEngine_Rigidbody_set_constraints();

		//System.Void UnityEngine.Rigidbody::set_drag(System.Single)
		void Register_UnityEngine_Rigidbody_set_drag();
		Register_UnityEngine_Rigidbody_set_drag();

		//System.Void UnityEngine.Rigidbody::set_isKinematic(System.Boolean)
		void Register_UnityEngine_Rigidbody_set_isKinematic();
		Register_UnityEngine_Rigidbody_set_isKinematic();

		//System.Void UnityEngine.Rigidbody::set_maxAngularVelocity(System.Single)
		void Register_UnityEngine_Rigidbody_set_maxAngularVelocity();
		Register_UnityEngine_Rigidbody_set_maxAngularVelocity();

		//System.Void UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&)
		void Register_UnityEngine_Rigidbody_set_rotation_Injected();
		Register_UnityEngine_Rigidbody_set_rotation_Injected();

		//System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_Rigidbody_set_velocity_Injected();
		Register_UnityEngine_Rigidbody_set_velocity_Injected();

	//End Registrations for type : UnityEngine.Rigidbody

	//Start Registrations for type : UnityEngine.Rigidbody2D

		//System.Void UnityEngine.Rigidbody2D::AddForce_Injected(UnityEngine.Vector2&,UnityEngine.ForceMode2D)
		void Register_UnityEngine_Rigidbody2D_AddForce_Injected();
		Register_UnityEngine_Rigidbody2D_AddForce_Injected();

		//System.Void UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_Rigidbody2D_get_velocity_Injected();
		Register_UnityEngine_Rigidbody2D_get_velocity_Injected();

		//System.Void UnityEngine.Rigidbody2D::set_velocity_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_Rigidbody2D_set_velocity_Injected();
		Register_UnityEngine_Rigidbody2D_set_velocity_Injected();

	//End Registrations for type : UnityEngine.Rigidbody2D

	//Start Registrations for type : UnityEngine.SceneManagement.Scene

		//System.String UnityEngine.SceneManagement.Scene::GetNameInternal(System.Int32)
		void Register_UnityEngine_SceneManagement_Scene_GetNameInternal();
		Register_UnityEngine_SceneManagement_Scene_GetNameInternal();

	//End Registrations for type : UnityEngine.SceneManagement.Scene

	//Start Registrations for type : UnityEngine.SceneManagement.SceneManager

		//System.Int32 UnityEngine.SceneManagement.SceneManager::get_sceneCount()
		void Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount();
		Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount();

		//System.Void UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected(System.Int32,UnityEngine.SceneManagement.Scene&)
		void Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();
		Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();

		//UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManager::LoadSceneAsyncNameIndexInternal_Injected(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters&,System.Boolean)
		void Register_UnityEngine_SceneManagement_SceneManager_LoadSceneAsyncNameIndexInternal_Injected();
		Register_UnityEngine_SceneManagement_SceneManager_LoadSceneAsyncNameIndexInternal_Injected();

	//End Registrations for type : UnityEngine.SceneManagement.SceneManager

	//Start Registrations for type : UnityEngine.Screen

		//System.Boolean UnityEngine.Screen::IsOrientationEnabled(UnityEngine.EnabledOrientation)
		void Register_UnityEngine_Screen_IsOrientationEnabled();
		Register_UnityEngine_Screen_IsOrientationEnabled();

		//System.Int32 UnityEngine.Screen::get_height()
		void Register_UnityEngine_Screen_get_height();
		Register_UnityEngine_Screen_get_height();

		//System.Int32 UnityEngine.Screen::get_width()
		void Register_UnityEngine_Screen_get_width();
		Register_UnityEngine_Screen_get_width();

		//System.Single UnityEngine.Screen::get_dpi()
		void Register_UnityEngine_Screen_get_dpi();
		Register_UnityEngine_Screen_get_dpi();

		//System.Void UnityEngine.Screen::RequestOrientation(UnityEngine.ScreenOrientation)
		void Register_UnityEngine_Screen_RequestOrientation();
		Register_UnityEngine_Screen_RequestOrientation();

		//System.Void UnityEngine.Screen::SetOrientationEnabled(UnityEngine.EnabledOrientation,System.Boolean)
		void Register_UnityEngine_Screen_SetOrientationEnabled();
		Register_UnityEngine_Screen_SetOrientationEnabled();

		//System.Void UnityEngine.Screen::set_sleepTimeout(System.Int32)
		void Register_UnityEngine_Screen_set_sleepTimeout();
		Register_UnityEngine_Screen_set_sleepTimeout();

		//UnityEngine.ScreenOrientation UnityEngine.Screen::GetScreenOrientation()
		void Register_UnityEngine_Screen_GetScreenOrientation();
		Register_UnityEngine_Screen_GetScreenOrientation();

	//End Registrations for type : UnityEngine.Screen

	//Start Registrations for type : UnityEngine.ScriptableObject

		//System.Void UnityEngine.ScriptableObject::CreateScriptableObject(UnityEngine.ScriptableObject)
		void Register_UnityEngine_ScriptableObject_CreateScriptableObject();
		Register_UnityEngine_ScriptableObject_CreateScriptableObject();

		//UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType(System.Type,System.Boolean)
		void Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();
		Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();

	//End Registrations for type : UnityEngine.ScriptableObject

	//Start Registrations for type : UnityEngine.Shader

		//System.Int32 UnityEngine.Shader::PropertyToID(System.String)
		void Register_UnityEngine_Shader_PropertyToID();
		Register_UnityEngine_Shader_PropertyToID();

		//System.Void UnityEngine.Shader::DisableKeyword(System.String)
		void Register_UnityEngine_Shader_DisableKeyword();
		Register_UnityEngine_Shader_DisableKeyword();

		//System.Void UnityEngine.Shader::EnableKeyword(System.String)
		void Register_UnityEngine_Shader_EnableKeyword();
		Register_UnityEngine_Shader_EnableKeyword();

		//System.Void UnityEngine.Shader::set_maximumLOD(System.Int32)
		void Register_UnityEngine_Shader_set_maximumLOD();
		Register_UnityEngine_Shader_set_maximumLOD();

		//UnityEngine.Shader UnityEngine.Shader::Find(System.String)
		void Register_UnityEngine_Shader_Find();
		Register_UnityEngine_Shader_Find();

	//End Registrations for type : UnityEngine.Shader

	//Start Registrations for type : UnityEngine.Skybox

		//System.Void UnityEngine.Skybox::set_material(UnityEngine.Material)
		void Register_UnityEngine_Skybox_set_material();
		Register_UnityEngine_Skybox_set_material();

		//UnityEngine.Material UnityEngine.Skybox::get_material()
		void Register_UnityEngine_Skybox_get_material();
		Register_UnityEngine_Skybox_get_material();

	//End Registrations for type : UnityEngine.Skybox

	//Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform

		//System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetAuthenticated()
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated();

		//System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetIsUnderage()
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage();

		//System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserID()
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID();

		//System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserName()
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Authenticate()
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievementDescriptions(System.Object)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievements(System.Object)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadScores(System.String,System.Object)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportProgress(System.String,System.Double,System.Object)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportScore(System.Int64,System.String,System.Object)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadUsers(System.String[],System.Object)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowAchievementsUI()
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowLeaderboardUI()
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::LoadFriends(System.Object)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ResetAllAchievements()
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowDefaultAchievementBanner(System.Boolean)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowSpecificLeaderboardUI(System.String,System.Int32)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI();

		//UnityEngine.Texture2D UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetUserImage()
		void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage();
		Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage();

	//End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform

	//Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard

		//System.Boolean UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Loading(System.IntPtr)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading();
		Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading();

		//System.IntPtr UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_LoadScores(System.Object,System.String,System.Int32,System.Int32,System.String[],System.Int32,System.Int32,System.Object)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores();
		Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores();

		//System.Void UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Dispose(System.IntPtr)
		void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose();
		Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose();

	//End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard

	//Start Registrations for type : UnityEngine.SortingLayer

		//System.Int32 UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32)
		void Register_UnityEngine_SortingLayer_GetLayerValueFromID();
		Register_UnityEngine_SortingLayer_GetLayerValueFromID();

	//End Registrations for type : UnityEngine.SortingLayer

	//Start Registrations for type : UnityEngine.SpringJoint

		//System.Void UnityEngine.SpringJoint::set_damper(System.Single)
		void Register_UnityEngine_SpringJoint_set_damper();
		Register_UnityEngine_SpringJoint_set_damper();

		//System.Void UnityEngine.SpringJoint::set_maxDistance(System.Single)
		void Register_UnityEngine_SpringJoint_set_maxDistance();
		Register_UnityEngine_SpringJoint_set_maxDistance();

		//System.Void UnityEngine.SpringJoint::set_spring(System.Single)
		void Register_UnityEngine_SpringJoint_set_spring();
		Register_UnityEngine_SpringJoint_set_spring();

	//End Registrations for type : UnityEngine.SpringJoint

	//Start Registrations for type : UnityEngine.Sprite

		//System.Int32 UnityEngine.Sprite::GetPacked()
		void Register_UnityEngine_Sprite_GetPacked();
		Register_UnityEngine_Sprite_GetPacked();

		//System.Int32 UnityEngine.Sprite::GetPackingMode()
		void Register_UnityEngine_Sprite_GetPackingMode();
		Register_UnityEngine_Sprite_GetPackingMode();

		//System.Single UnityEngine.Sprite::get_pixelsPerUnit()
		void Register_UnityEngine_Sprite_get_pixelsPerUnit();
		Register_UnityEngine_Sprite_get_pixelsPerUnit();

		//System.UInt16[] UnityEngine.Sprite::get_triangles()
		void Register_UnityEngine_Sprite_get_triangles();
		Register_UnityEngine_Sprite_get_triangles();

		//System.Void UnityEngine.Sprite::GetInnerUVs_Injected(UnityEngine.Vector4&)
		void Register_UnityEngine_Sprite_GetInnerUVs_Injected();
		Register_UnityEngine_Sprite_GetInnerUVs_Injected();

		//System.Void UnityEngine.Sprite::GetOuterUVs_Injected(UnityEngine.Vector4&)
		void Register_UnityEngine_Sprite_GetOuterUVs_Injected();
		Register_UnityEngine_Sprite_GetOuterUVs_Injected();

		//System.Void UnityEngine.Sprite::GetPadding_Injected(UnityEngine.Vector4&)
		void Register_UnityEngine_Sprite_GetPadding_Injected();
		Register_UnityEngine_Sprite_GetPadding_Injected();

		//System.Void UnityEngine.Sprite::GetTextureRect_Injected(UnityEngine.Rect&)
		void Register_UnityEngine_Sprite_GetTextureRect_Injected();
		Register_UnityEngine_Sprite_GetTextureRect_Injected();

		//System.Void UnityEngine.Sprite::get_border_Injected(UnityEngine.Vector4&)
		void Register_UnityEngine_Sprite_get_border_Injected();
		Register_UnityEngine_Sprite_get_border_Injected();

		//System.Void UnityEngine.Sprite::get_bounds_Injected(UnityEngine.Bounds&)
		void Register_UnityEngine_Sprite_get_bounds_Injected();
		Register_UnityEngine_Sprite_get_bounds_Injected();

		//System.Void UnityEngine.Sprite::get_pivot_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_Sprite_get_pivot_Injected();
		Register_UnityEngine_Sprite_get_pivot_Injected();

		//System.Void UnityEngine.Sprite::get_rect_Injected(UnityEngine.Rect&)
		void Register_UnityEngine_Sprite_get_rect_Injected();
		Register_UnityEngine_Sprite_get_rect_Injected();

		//UnityEngine.Texture2D UnityEngine.Sprite::get_associatedAlphaSplitTexture()
		void Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
		Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();

		//UnityEngine.Texture2D UnityEngine.Sprite::get_texture()
		void Register_UnityEngine_Sprite_get_texture();
		Register_UnityEngine_Sprite_get_texture();

		//UnityEngine.Vector2[] UnityEngine.Sprite::get_uv()
		void Register_UnityEngine_Sprite_get_uv();
		Register_UnityEngine_Sprite_get_uv();

		//UnityEngine.Vector2[] UnityEngine.Sprite::get_vertices()
		void Register_UnityEngine_Sprite_get_vertices();
		Register_UnityEngine_Sprite_get_vertices();

	//End Registrations for type : UnityEngine.Sprite

	//Start Registrations for type : UnityEngine.SubsystemManager

		//System.Void UnityEngine.SubsystemManager::DestroyInstance_Internal(System.IntPtr)
		void Register_UnityEngine_SubsystemManager_DestroyInstance_Internal();
		Register_UnityEngine_SubsystemManager_DestroyInstance_Internal();

		//System.Void UnityEngine.SubsystemManager::ReportSingleSubsystemAnalytics(System.String)
		void Register_UnityEngine_SubsystemManager_ReportSingleSubsystemAnalytics();
		Register_UnityEngine_SubsystemManager_ReportSingleSubsystemAnalytics();

		//System.Void UnityEngine.SubsystemManager::StaticConstructScriptingClassMap()
		void Register_UnityEngine_SubsystemManager_StaticConstructScriptingClassMap();
		Register_UnityEngine_SubsystemManager_StaticConstructScriptingClassMap();

	//End Registrations for type : UnityEngine.SubsystemManager

	//Start Registrations for type : UnityEngine.SystemInfo

		//System.Boolean UnityEngine.SystemInfo::HasRenderTextureNative(UnityEngine.RenderTextureFormat)
		void Register_UnityEngine_SystemInfo_HasRenderTextureNative();
		Register_UnityEngine_SystemInfo_HasRenderTextureNative();

		//System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
		void Register_UnityEngine_SystemInfo_IsFormatSupported();
		Register_UnityEngine_SystemInfo_IsFormatSupported();

		//System.Boolean UnityEngine.SystemInfo::SupportsTextureFormatNative(UnityEngine.TextureFormat)
		void Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
		Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();

		//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
		void Register_UnityEngine_SystemInfo_GetCompatibleFormat();
		Register_UnityEngine_SystemInfo_GetCompatibleFormat();

		//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat)
		void Register_UnityEngine_SystemInfo_GetGraphicsFormat();
		Register_UnityEngine_SystemInfo_GetGraphicsFormat();

		//UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::GetOperatingSystemFamily()
		void Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
		Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();

		//UnityEngine.Rendering.GraphicsDeviceType UnityEngine.SystemInfo::GetGraphicsDeviceType()
		void Register_UnityEngine_SystemInfo_GetGraphicsDeviceType();
		Register_UnityEngine_SystemInfo_GetGraphicsDeviceType();

	//End Registrations for type : UnityEngine.SystemInfo

	//Start Registrations for type : UnityEngine.Terrain

		//System.Boolean UnityEngine.Terrain::get_allowAutoConnect()
		void Register_UnityEngine_Terrain_get_allowAutoConnect();
		Register_UnityEngine_Terrain_get_allowAutoConnect();

		//System.Int32 UnityEngine.Terrain::get_groupingID()
		void Register_UnityEngine_Terrain_get_groupingID();
		Register_UnityEngine_Terrain_get_groupingID();

		//System.Void UnityEngine.Terrain::SetNeighbors(UnityEngine.Terrain,UnityEngine.Terrain,UnityEngine.Terrain,UnityEngine.Terrain)
		void Register_UnityEngine_Terrain_SetNeighbors();
		Register_UnityEngine_Terrain_SetNeighbors();

		//UnityEngine.TerrainData UnityEngine.Terrain::get_terrainData()
		void Register_UnityEngine_Terrain_get_terrainData();
		Register_UnityEngine_Terrain_get_terrainData();

		//UnityEngine.Terrain[] UnityEngine.Terrain::get_activeTerrains()
		void Register_UnityEngine_Terrain_get_activeTerrains();
		Register_UnityEngine_Terrain_get_activeTerrains();

	//End Registrations for type : UnityEngine.Terrain

	//Start Registrations for type : UnityEngine.TerrainData

		//System.Int32 UnityEngine.TerrainData::GetBoundaryValue(UnityEngine.TerrainData/BoundaryValueType)
		void Register_UnityEngine_TerrainData_GetBoundaryValue();
		Register_UnityEngine_TerrainData_GetBoundaryValue();

		//System.Single UnityEngine.TerrainData::GetAlphamapResolutionInternal()
		void Register_UnityEngine_TerrainData_GetAlphamapResolutionInternal();
		Register_UnityEngine_TerrainData_GetAlphamapResolutionInternal();

		//System.Void UnityEngine.TerrainData::Internal_Create(UnityEngine.TerrainData)
		void Register_UnityEngine_TerrainData_Internal_Create();
		Register_UnityEngine_TerrainData_Internal_Create();

		//System.Void UnityEngine.TerrainData::get_size_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_TerrainData_get_size_Injected();
		Register_UnityEngine_TerrainData_get_size_Injected();

		//UnityEngine.Terrain[] UnityEngine.TerrainData::get_users()
		void Register_UnityEngine_TerrainData_get_users();
		Register_UnityEngine_TerrainData_get_users();

	//End Registrations for type : UnityEngine.TerrainData

	//Start Registrations for type : UnityEngine.TextAsset

		//System.String UnityEngine.TextAsset::get_text()
		void Register_UnityEngine_TextAsset_get_text();
		Register_UnityEngine_TextAsset_get_text();

	//End Registrations for type : UnityEngine.TextAsset

	//Start Registrations for type : UnityEngine.TextGenerator

		//System.Boolean UnityEngine.TextGenerator::Populate_Internal_Injected(System.String,UnityEngine.Font,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&)
		void Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
		Register_UnityEngine_TextGenerator_Populate_Internal_Injected();

		//System.Int32 UnityEngine.TextGenerator::get_characterCount()
		void Register_UnityEngine_TextGenerator_get_characterCount();
		Register_UnityEngine_TextGenerator_get_characterCount();

		//System.Int32 UnityEngine.TextGenerator::get_lineCount()
		void Register_UnityEngine_TextGenerator_get_lineCount();
		Register_UnityEngine_TextGenerator_get_lineCount();

		//System.IntPtr UnityEngine.TextGenerator::Internal_Create()
		void Register_UnityEngine_TextGenerator_Internal_Create();
		Register_UnityEngine_TextGenerator_Internal_Create();

		//System.Void UnityEngine.TextGenerator::GetCharactersInternal(System.Object)
		void Register_UnityEngine_TextGenerator_GetCharactersInternal();
		Register_UnityEngine_TextGenerator_GetCharactersInternal();

		//System.Void UnityEngine.TextGenerator::GetLinesInternal(System.Object)
		void Register_UnityEngine_TextGenerator_GetLinesInternal();
		Register_UnityEngine_TextGenerator_GetLinesInternal();

		//System.Void UnityEngine.TextGenerator::GetVerticesInternal(System.Object)
		void Register_UnityEngine_TextGenerator_GetVerticesInternal();
		Register_UnityEngine_TextGenerator_GetVerticesInternal();

		//System.Void UnityEngine.TextGenerator::Internal_Destroy(System.IntPtr)
		void Register_UnityEngine_TextGenerator_Internal_Destroy();
		Register_UnityEngine_TextGenerator_Internal_Destroy();

		//System.Void UnityEngine.TextGenerator::get_rectExtents_Injected(UnityEngine.Rect&)
		void Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
		Register_UnityEngine_TextGenerator_get_rectExtents_Injected();

	//End Registrations for type : UnityEngine.TextGenerator

	//Start Registrations for type : UnityEngine.Texture

		//System.Boolean UnityEngine.Texture::get_isReadable()
		void Register_UnityEngine_Texture_get_isReadable();
		Register_UnityEngine_Texture_get_isReadable();

		//System.Int32 UnityEngine.Texture::GetDataHeight()
		void Register_UnityEngine_Texture_GetDataHeight();
		Register_UnityEngine_Texture_GetDataHeight();

		//System.Int32 UnityEngine.Texture::GetDataWidth()
		void Register_UnityEngine_Texture_GetDataWidth();
		Register_UnityEngine_Texture_GetDataWidth();

		//System.IntPtr UnityEngine.Texture::GetNativeTexturePtr()
		void Register_UnityEngine_Texture_GetNativeTexturePtr();
		Register_UnityEngine_Texture_GetNativeTexturePtr();

		//System.Void UnityEngine.Texture::get_texelSize_Injected(UnityEngine.Vector2&)
		void Register_UnityEngine_Texture_get_texelSize_Injected();
		Register_UnityEngine_Texture_get_texelSize_Injected();

		//System.Void UnityEngine.Texture::set_anisoLevel(System.Int32)
		void Register_UnityEngine_Texture_set_anisoLevel();
		Register_UnityEngine_Texture_set_anisoLevel();

		//System.Void UnityEngine.Texture::set_filterMode(UnityEngine.FilterMode)
		void Register_UnityEngine_Texture_set_filterMode();
		Register_UnityEngine_Texture_set_filterMode();

		//System.Void UnityEngine.Texture::set_wrapMode(UnityEngine.TextureWrapMode)
		void Register_UnityEngine_Texture_set_wrapMode();
		Register_UnityEngine_Texture_set_wrapMode();

		//System.Void UnityEngine.Texture::set_wrapModeU(UnityEngine.TextureWrapMode)
		void Register_UnityEngine_Texture_set_wrapModeU();
		Register_UnityEngine_Texture_set_wrapModeU();

		//System.Void UnityEngine.Texture::set_wrapModeV(UnityEngine.TextureWrapMode)
		void Register_UnityEngine_Texture_set_wrapModeV();
		Register_UnityEngine_Texture_set_wrapModeV();

		//UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode()
		void Register_UnityEngine_Texture_get_wrapMode();
		Register_UnityEngine_Texture_get_wrapMode();

	//End Registrations for type : UnityEngine.Texture

	//Start Registrations for type : UnityEngine.Texture2D

		//System.Boolean UnityEngine.Texture2D::Internal_CreateImpl(UnityEngine.Texture2D,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
		void Register_UnityEngine_Texture2D_Internal_CreateImpl();
		Register_UnityEngine_Texture2D_Internal_CreateImpl();

		//System.Boolean UnityEngine.Texture2D::LoadRawTextureDataImpl(System.IntPtr,System.Int32)
		void Register_UnityEngine_Texture2D_LoadRawTextureDataImpl();
		Register_UnityEngine_Texture2D_LoadRawTextureDataImpl();

		//System.Boolean UnityEngine.Texture2D::LoadRawTextureDataImplArray(System.Byte[])
		void Register_UnityEngine_Texture2D_LoadRawTextureDataImplArray();
		Register_UnityEngine_Texture2D_LoadRawTextureDataImplArray();

		//System.Boolean UnityEngine.Texture2D::ResizeWithFormatImpl(System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean)
		void Register_UnityEngine_Texture2D_ResizeWithFormatImpl();
		Register_UnityEngine_Texture2D_ResizeWithFormatImpl();

		//System.Boolean UnityEngine.Texture2D::get_isReadable()
		void Register_UnityEngine_Texture2D_get_isReadable();
		Register_UnityEngine_Texture2D_get_isReadable();

		//System.Byte[] UnityEngine.Texture2D::GetRawTextureData()
		void Register_UnityEngine_Texture2D_GetRawTextureData();
		Register_UnityEngine_Texture2D_GetRawTextureData();

		//System.Int64 UnityEngine.Texture2D::GetRawImageDataSize()
		void Register_UnityEngine_Texture2D_GetRawImageDataSize();
		Register_UnityEngine_Texture2D_GetRawImageDataSize();

		//System.IntPtr UnityEngine.Texture2D::GetWritableImageData(System.Int32)
		void Register_UnityEngine_Texture2D_GetWritableImageData();
		Register_UnityEngine_Texture2D_GetWritableImageData();

		//System.Void UnityEngine.Texture2D::ApplyImpl(System.Boolean,System.Boolean)
		void Register_UnityEngine_Texture2D_ApplyImpl();
		Register_UnityEngine_Texture2D_ApplyImpl();

		//System.Void UnityEngine.Texture2D::GetPixelBilinearImpl_Injected(System.Int32,System.Single,System.Single,UnityEngine.Color&)
		void Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
		Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();

		//System.Void UnityEngine.Texture2D::ReadPixelsImpl_Injected(UnityEngine.Rect&,System.Int32,System.Int32,System.Boolean)
		void Register_UnityEngine_Texture2D_ReadPixelsImpl_Injected();
		Register_UnityEngine_Texture2D_ReadPixelsImpl_Injected();

		//System.Void UnityEngine.Texture2D::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
		void Register_UnityEngine_Texture2D_SetPixelImpl_Injected();
		Register_UnityEngine_Texture2D_SetPixelImpl_Injected();

		//System.Void UnityEngine.Texture2D::SetPixelsImpl(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color[],System.Int32,System.Int32)
		void Register_UnityEngine_Texture2D_SetPixelsImpl();
		Register_UnityEngine_Texture2D_SetPixelsImpl();

		//UnityEngine.Color32[] UnityEngine.Texture2D::GetPixels32(System.Int32)
		void Register_UnityEngine_Texture2D_GetPixels32();
		Register_UnityEngine_Texture2D_GetPixels32();

		//UnityEngine.Color[] UnityEngine.Texture2D::GetPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_Texture2D_GetPixels();
		Register_UnityEngine_Texture2D_GetPixels();

		//UnityEngine.Texture2D UnityEngine.Texture2D::get_whiteTexture()
		void Register_UnityEngine_Texture2D_get_whiteTexture();
		Register_UnityEngine_Texture2D_get_whiteTexture();

		//UnityEngine.TextureFormat UnityEngine.Texture2D::get_format()
		void Register_UnityEngine_Texture2D_get_format();
		Register_UnityEngine_Texture2D_get_format();

	//End Registrations for type : UnityEngine.Texture2D

	//Start Registrations for type : UnityEngine.Texture2DArray

		//System.Boolean UnityEngine.Texture2DArray::Internal_CreateImpl(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)
		void Register_UnityEngine_Texture2DArray_Internal_CreateImpl();
		Register_UnityEngine_Texture2DArray_Internal_CreateImpl();

		//System.Boolean UnityEngine.Texture2DArray::get_isReadable()
		void Register_UnityEngine_Texture2DArray_get_isReadable();
		Register_UnityEngine_Texture2DArray_get_isReadable();

	//End Registrations for type : UnityEngine.Texture2DArray

	//Start Registrations for type : UnityEngine.Texture3D

		//System.Boolean UnityEngine.Texture3D::Internal_CreateImpl(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)
		void Register_UnityEngine_Texture3D_Internal_CreateImpl();
		Register_UnityEngine_Texture3D_Internal_CreateImpl();

		//System.Boolean UnityEngine.Texture3D::get_isReadable()
		void Register_UnityEngine_Texture3D_get_isReadable();
		Register_UnityEngine_Texture3D_get_isReadable();

	//End Registrations for type : UnityEngine.Texture3D

	//Start Registrations for type : UnityEngine.Time

		//System.Int32 UnityEngine.Time::get_frameCount()
		void Register_UnityEngine_Time_get_frameCount();
		Register_UnityEngine_Time_get_frameCount();

		//System.Single UnityEngine.Time::get_deltaTime()
		void Register_UnityEngine_Time_get_deltaTime();
		Register_UnityEngine_Time_get_deltaTime();

		//System.Single UnityEngine.Time::get_fixedDeltaTime()
		void Register_UnityEngine_Time_get_fixedDeltaTime();
		Register_UnityEngine_Time_get_fixedDeltaTime();

		//System.Single UnityEngine.Time::get_realtimeSinceStartup()
		void Register_UnityEngine_Time_get_realtimeSinceStartup();
		Register_UnityEngine_Time_get_realtimeSinceStartup();

		//System.Single UnityEngine.Time::get_time()
		void Register_UnityEngine_Time_get_time();
		Register_UnityEngine_Time_get_time();

		//System.Single UnityEngine.Time::get_timeScale()
		void Register_UnityEngine_Time_get_timeScale();
		Register_UnityEngine_Time_get_timeScale();

		//System.Single UnityEngine.Time::get_timeSinceLevelLoad()
		void Register_UnityEngine_Time_get_timeSinceLevelLoad();
		Register_UnityEngine_Time_get_timeSinceLevelLoad();

		//System.Single UnityEngine.Time::get_unscaledDeltaTime()
		void Register_UnityEngine_Time_get_unscaledDeltaTime();
		Register_UnityEngine_Time_get_unscaledDeltaTime();

		//System.Single UnityEngine.Time::get_unscaledTime()
		void Register_UnityEngine_Time_get_unscaledTime();
		Register_UnityEngine_Time_get_unscaledTime();

		//System.Void UnityEngine.Time::set_timeScale(System.Single)
		void Register_UnityEngine_Time_set_timeScale();
		Register_UnityEngine_Time_set_timeScale();

	//End Registrations for type : UnityEngine.Time

	//Start Registrations for type : UnityEngine.TouchScreenKeyboard

		//System.Boolean UnityEngine.TouchScreenKeyboard::get_active()
		void Register_UnityEngine_TouchScreenKeyboard_get_active();
		Register_UnityEngine_TouchScreenKeyboard_get_active();

		//System.Boolean UnityEngine.TouchScreenKeyboard::get_canGetSelection()
		void Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();
		Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();

		//System.Boolean UnityEngine.TouchScreenKeyboard::get_canSetSelection()
		void Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection();
		Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection();

		//System.IntPtr UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String)
		void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
		Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();

		//System.String UnityEngine.TouchScreenKeyboard::get_text()
		void Register_UnityEngine_TouchScreenKeyboard_get_text();
		Register_UnityEngine_TouchScreenKeyboard_get_text();

		//System.Void UnityEngine.TouchScreenKeyboard::GetSelection(System.Int32&,System.Int32&)
		void Register_UnityEngine_TouchScreenKeyboard_GetSelection();
		Register_UnityEngine_TouchScreenKeyboard_GetSelection();

		//System.Void UnityEngine.TouchScreenKeyboard::Internal_Destroy(System.IntPtr)
		void Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
		Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();

		//System.Void UnityEngine.TouchScreenKeyboard::SetSelection(System.Int32,System.Int32)
		void Register_UnityEngine_TouchScreenKeyboard_SetSelection();
		Register_UnityEngine_TouchScreenKeyboard_SetSelection();

		//System.Void UnityEngine.TouchScreenKeyboard::set_active(System.Boolean)
		void Register_UnityEngine_TouchScreenKeyboard_set_active();
		Register_UnityEngine_TouchScreenKeyboard_set_active();

		//System.Void UnityEngine.TouchScreenKeyboard::set_characterLimit(System.Int32)
		void Register_UnityEngine_TouchScreenKeyboard_set_characterLimit();
		Register_UnityEngine_TouchScreenKeyboard_set_characterLimit();

		//System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean)
		void Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
		Register_UnityEngine_TouchScreenKeyboard_set_hideInput();

		//System.Void UnityEngine.TouchScreenKeyboard::set_text(System.String)
		void Register_UnityEngine_TouchScreenKeyboard_set_text();
		Register_UnityEngine_TouchScreenKeyboard_set_text();

		//UnityEngine.TouchScreenKeyboard/Status UnityEngine.TouchScreenKeyboard::get_status()
		void Register_UnityEngine_TouchScreenKeyboard_get_status();
		Register_UnityEngine_TouchScreenKeyboard_get_status();

	//End Registrations for type : UnityEngine.TouchScreenKeyboard

	//Start Registrations for type : UnityEngine.Transform

		//System.Boolean UnityEngine.Transform::IsChildOf(UnityEngine.Transform)
		void Register_UnityEngine_Transform_IsChildOf();
		Register_UnityEngine_Transform_IsChildOf();

		//System.Int32 UnityEngine.Transform::get_childCount()
		void Register_UnityEngine_Transform_get_childCount();
		Register_UnityEngine_Transform_get_childCount();

		//System.Void UnityEngine.Transform::DetachChildren()
		void Register_UnityEngine_Transform_DetachChildren();
		Register_UnityEngine_Transform_DetachChildren();

		//System.Void UnityEngine.Transform::Internal_LookAt_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_Internal_LookAt_Injected();
		Register_UnityEngine_Transform_Internal_LookAt_Injected();

		//System.Void UnityEngine.Transform::InverseTransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_InverseTransformDirection_Injected();
		Register_UnityEngine_Transform_InverseTransformDirection_Injected();

		//System.Void UnityEngine.Transform::InverseTransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_InverseTransformPoint_Injected();
		Register_UnityEngine_Transform_InverseTransformPoint_Injected();

		//System.Void UnityEngine.Transform::SetAsFirstSibling()
		void Register_UnityEngine_Transform_SetAsFirstSibling();
		Register_UnityEngine_Transform_SetAsFirstSibling();

		//System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean)
		void Register_UnityEngine_Transform_SetParent();
		Register_UnityEngine_Transform_SetParent();

		//System.Void UnityEngine.Transform::TransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_TransformDirection_Injected();
		Register_UnityEngine_Transform_TransformDirection_Injected();

		//System.Void UnityEngine.Transform::TransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_TransformPoint_Injected();
		Register_UnityEngine_Transform_TransformPoint_Injected();

		//System.Void UnityEngine.Transform::get_localPosition_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_get_localPosition_Injected();
		Register_UnityEngine_Transform_get_localPosition_Injected();

		//System.Void UnityEngine.Transform::get_localRotation_Injected(UnityEngine.Quaternion&)
		void Register_UnityEngine_Transform_get_localRotation_Injected();
		Register_UnityEngine_Transform_get_localRotation_Injected();

		//System.Void UnityEngine.Transform::get_localScale_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_get_localScale_Injected();
		Register_UnityEngine_Transform_get_localScale_Injected();

		//System.Void UnityEngine.Transform::get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
		Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();

		//System.Void UnityEngine.Transform::get_lossyScale_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_get_lossyScale_Injected();
		Register_UnityEngine_Transform_get_lossyScale_Injected();

		//System.Void UnityEngine.Transform::get_position_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_get_position_Injected();
		Register_UnityEngine_Transform_get_position_Injected();

		//System.Void UnityEngine.Transform::get_rotation_Injected(UnityEngine.Quaternion&)
		void Register_UnityEngine_Transform_get_rotation_Injected();
		Register_UnityEngine_Transform_get_rotation_Injected();

		//System.Void UnityEngine.Transform::get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4&)
		void Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
		Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();

		//System.Void UnityEngine.Transform::set_localPosition_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_set_localPosition_Injected();
		Register_UnityEngine_Transform_set_localPosition_Injected();

		//System.Void UnityEngine.Transform::set_localRotation_Injected(UnityEngine.Quaternion&)
		void Register_UnityEngine_Transform_set_localRotation_Injected();
		Register_UnityEngine_Transform_set_localRotation_Injected();

		//System.Void UnityEngine.Transform::set_localScale_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_set_localScale_Injected();
		Register_UnityEngine_Transform_set_localScale_Injected();

		//System.Void UnityEngine.Transform::set_position_Injected(UnityEngine.Vector3&)
		void Register_UnityEngine_Transform_set_position_Injected();
		Register_UnityEngine_Transform_set_position_Injected();

		//System.Void UnityEngine.Transform::set_rotation_Injected(UnityEngine.Quaternion&)
		void Register_UnityEngine_Transform_set_rotation_Injected();
		Register_UnityEngine_Transform_set_rotation_Injected();

		//UnityEngine.Transform UnityEngine.Transform::FindRelativeTransformWithPath(UnityEngine.Transform,System.String,System.Boolean)
		void Register_UnityEngine_Transform_FindRelativeTransformWithPath();
		Register_UnityEngine_Transform_FindRelativeTransformWithPath();

		//UnityEngine.Transform UnityEngine.Transform::GetChild(System.Int32)
		void Register_UnityEngine_Transform_GetChild();
		Register_UnityEngine_Transform_GetChild();

		//UnityEngine.Transform UnityEngine.Transform::GetParent()
		void Register_UnityEngine_Transform_GetParent();
		Register_UnityEngine_Transform_GetParent();

		//UnityEngine.Transform UnityEngine.Transform::GetRoot()
		void Register_UnityEngine_Transform_GetRoot();
		Register_UnityEngine_Transform_GetRoot();

	//End Registrations for type : UnityEngine.Transform

	//Start Registrations for type : UnityEngine.U2D.SpriteAtlas

		//System.Boolean UnityEngine.U2D.SpriteAtlas::CanBindTo(UnityEngine.Sprite)
		void Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
		Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();

	//End Registrations for type : UnityEngine.U2D.SpriteAtlas

	//Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager

		//System.Void UnityEngine.U2D.SpriteAtlasManager::Register(UnityEngine.U2D.SpriteAtlas)
		void Register_UnityEngine_U2D_SpriteAtlasManager_Register();
		Register_UnityEngine_U2D_SpriteAtlasManager_Register();

	//End Registrations for type : UnityEngine.U2D.SpriteAtlasManager

	//Start Registrations for type : UnityEngine.UISystemProfilerApi

		//System.Void UnityEngine.UISystemProfilerApi::AddMarker(System.String,UnityEngine.Object)
		void Register_UnityEngine_UISystemProfilerApi_AddMarker();
		Register_UnityEngine_UISystemProfilerApi_AddMarker();

		//System.Void UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType)
		void Register_UnityEngine_UISystemProfilerApi_BeginSample();
		Register_UnityEngine_UISystemProfilerApi_BeginSample();

		//System.Void UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType)
		void Register_UnityEngine_UISystemProfilerApi_EndSample();
		Register_UnityEngine_UISystemProfilerApi_EndSample();

	//End Registrations for type : UnityEngine.UISystemProfilerApi

	//Start Registrations for type : UnityEngine.UnhandledExceptionHandler

		//System.Void UnityEngine.UnhandledExceptionHandler::iOSNativeUnhandledExceptionHandler(System.String,System.String,System.String)
		void Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler();
		Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler();

	//End Registrations for type : UnityEngine.UnhandledExceptionHandler

	//Start Registrations for type : UnityEngine.UnityLogWriter

		//System.Void UnityEngine.UnityLogWriter::WriteStringToUnityLogImpl(System.String)
		void Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl();
		Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl();

	//End Registrations for type : UnityEngine.UnityLogWriter

	//Start Registrations for type : UnityEngine.Vector3

		//System.Void UnityEngine.Vector3::Slerp_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&)
		void Register_UnityEngine_Vector3_Slerp_Injected();
		Register_UnityEngine_Vector3_Slerp_Injected();

	//End Registrations for type : UnityEngine.Vector3

	//Start Registrations for type : UnityEngine.WebCamTexture

		//System.Boolean UnityEngine.WebCamTexture::get_didUpdateThisFrame()
		void Register_UnityEngine_WebCamTexture_get_didUpdateThisFrame();
		Register_UnityEngine_WebCamTexture_get_didUpdateThisFrame();

		//System.Boolean UnityEngine.WebCamTexture::get_isPlaying()
		void Register_UnityEngine_WebCamTexture_get_isPlaying();
		Register_UnityEngine_WebCamTexture_get_isPlaying();

		//System.Void UnityEngine.WebCamTexture::INTERNAL_CALL_Play(UnityEngine.WebCamTexture)
		void Register_UnityEngine_WebCamTexture_INTERNAL_CALL_Play();
		Register_UnityEngine_WebCamTexture_INTERNAL_CALL_Play();

		//System.Void UnityEngine.WebCamTexture::INTERNAL_CALL_Stop(UnityEngine.WebCamTexture)
		void Register_UnityEngine_WebCamTexture_INTERNAL_CALL_Stop();
		Register_UnityEngine_WebCamTexture_INTERNAL_CALL_Stop();

		//System.Void UnityEngine.WebCamTexture::Internal_CreateWebCamTexture(UnityEngine.WebCamTexture,System.String,System.Int32,System.Int32,System.Int32)
		void Register_UnityEngine_WebCamTexture_Internal_CreateWebCamTexture();
		Register_UnityEngine_WebCamTexture_Internal_CreateWebCamTexture();

		//System.Void UnityEngine.WebCamTexture::set_deviceName(System.String)
		void Register_UnityEngine_WebCamTexture_set_deviceName();
		Register_UnityEngine_WebCamTexture_set_deviceName();

		//System.Void UnityEngine.WebCamTexture::set_requestedFPS(System.Single)
		void Register_UnityEngine_WebCamTexture_set_requestedFPS();
		Register_UnityEngine_WebCamTexture_set_requestedFPS();

		//System.Void UnityEngine.WebCamTexture::set_requestedHeight(System.Int32)
		void Register_UnityEngine_WebCamTexture_set_requestedHeight();
		Register_UnityEngine_WebCamTexture_set_requestedHeight();

		//System.Void UnityEngine.WebCamTexture::set_requestedWidth(System.Int32)
		void Register_UnityEngine_WebCamTexture_set_requestedWidth();
		Register_UnityEngine_WebCamTexture_set_requestedWidth();

		//UnityEngine.WebCamDevice[] UnityEngine.WebCamTexture::get_devices()
		void Register_UnityEngine_WebCamTexture_get_devices();
		Register_UnityEngine_WebCamTexture_get_devices();

	//End Registrations for type : UnityEngine.WebCamTexture

	//Start Registrations for type : UnityEngine.WheelCollider

		//System.Boolean UnityEngine.WheelCollider::GetGroundHit(UnityEngine.WheelHit&)
		void Register_UnityEngine_WheelCollider_GetGroundHit();
		Register_UnityEngine_WheelCollider_GetGroundHit();

		//System.Single UnityEngine.WheelCollider::get_radius()
		void Register_UnityEngine_WheelCollider_get_radius();
		Register_UnityEngine_WheelCollider_get_radius();

		//System.Void UnityEngine.WheelCollider::GetWorldPose(UnityEngine.Vector3&,UnityEngine.Quaternion&)
		void Register_UnityEngine_WheelCollider_GetWorldPose();
		Register_UnityEngine_WheelCollider_GetWorldPose();

		//System.Void UnityEngine.WheelCollider::set_brakeTorque(System.Single)
		void Register_UnityEngine_WheelCollider_set_brakeTorque();
		Register_UnityEngine_WheelCollider_set_brakeTorque();

		//System.Void UnityEngine.WheelCollider::set_motorTorque(System.Single)
		void Register_UnityEngine_WheelCollider_set_motorTorque();
		Register_UnityEngine_WheelCollider_set_motorTorque();

		//System.Void UnityEngine.WheelCollider::set_steerAngle(System.Single)
		void Register_UnityEngine_WheelCollider_set_steerAngle();
		Register_UnityEngine_WheelCollider_set_steerAngle();

	//End Registrations for type : UnityEngine.WheelCollider

}