UnityICallRegistration.cpp
167 KB
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void RegisterAllStrippedInternalCalls()
{
//Start Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Free(System.Void*,Unity.Collections.Allocator)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
//System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpy(System.Void*,System.Void*,System.Int64)
void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();
Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();
//End Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
//Start Registrations for type : Unity.Jobs.JobHandle
//System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobs()
void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
//End Registrations for type : Unity.Jobs.JobHandle
//Start Registrations for type : UnityEngine.AI.NavMeshAgent
//System.Boolean UnityEngine.AI.NavMeshAgent::SetDestination_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_AI_NavMeshAgent_SetDestination_Injected();
Register_UnityEngine_AI_NavMeshAgent_SetDestination_Injected();
//System.Single UnityEngine.AI.NavMeshAgent::get_remainingDistance()
void Register_UnityEngine_AI_NavMeshAgent_get_remainingDistance();
Register_UnityEngine_AI_NavMeshAgent_get_remainingDistance();
//System.Single UnityEngine.AI.NavMeshAgent::get_stoppingDistance()
void Register_UnityEngine_AI_NavMeshAgent_get_stoppingDistance();
Register_UnityEngine_AI_NavMeshAgent_get_stoppingDistance();
//System.Void UnityEngine.AI.NavMeshAgent::get_desiredVelocity_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_AI_NavMeshAgent_get_desiredVelocity_Injected();
Register_UnityEngine_AI_NavMeshAgent_get_desiredVelocity_Injected();
//System.Void UnityEngine.AI.NavMeshAgent::set_updatePosition(System.Boolean)
void Register_UnityEngine_AI_NavMeshAgent_set_updatePosition();
Register_UnityEngine_AI_NavMeshAgent_set_updatePosition();
//System.Void UnityEngine.AI.NavMeshAgent::set_updateRotation(System.Boolean)
void Register_UnityEngine_AI_NavMeshAgent_set_updateRotation();
Register_UnityEngine_AI_NavMeshAgent_set_updateRotation();
//End Registrations for type : UnityEngine.AI.NavMeshAgent
//Start Registrations for type : UnityEngine.Animation
//System.Boolean UnityEngine.Animation::PlayDefaultAnimation(UnityEngine.PlayMode)
void Register_UnityEngine_Animation_PlayDefaultAnimation();
Register_UnityEngine_Animation_PlayDefaultAnimation();
//System.Int32 UnityEngine.Animation::GetStateCount()
void Register_UnityEngine_Animation_GetStateCount();
Register_UnityEngine_Animation_GetStateCount();
//UnityEngine.AnimationState UnityEngine.Animation::GetStateAtIndex(System.Int32)
void Register_UnityEngine_Animation_GetStateAtIndex();
Register_UnityEngine_Animation_GetStateAtIndex();
//End Registrations for type : UnityEngine.Animation
//Start Registrations for type : UnityEngine.AnimationCurve
//System.Boolean UnityEngine.AnimationCurve::Internal_Equals(System.IntPtr)
void Register_UnityEngine_AnimationCurve_Internal_Equals();
Register_UnityEngine_AnimationCurve_Internal_Equals();
//System.Int32 UnityEngine.AnimationCurve::get_length()
void Register_UnityEngine_AnimationCurve_get_length();
Register_UnityEngine_AnimationCurve_get_length();
//System.IntPtr UnityEngine.AnimationCurve::Internal_Create(UnityEngine.Keyframe[])
void Register_UnityEngine_AnimationCurve_Internal_Create();
Register_UnityEngine_AnimationCurve_Internal_Create();
//System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
void Register_UnityEngine_AnimationCurve_Evaluate();
Register_UnityEngine_AnimationCurve_Evaluate();
//System.Void UnityEngine.AnimationCurve::GetKey_Injected(System.Int32,UnityEngine.Keyframe&)
void Register_UnityEngine_AnimationCurve_GetKey_Injected();
Register_UnityEngine_AnimationCurve_GetKey_Injected();
//System.Void UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_AnimationCurve_Internal_Destroy();
Register_UnityEngine_AnimationCurve_Internal_Destroy();
//End Registrations for type : UnityEngine.AnimationCurve
//Start Registrations for type : UnityEngine.Animator
//System.Boolean UnityEngine.Animator::GetBoolString(System.String)
void Register_UnityEngine_Animator_GetBoolString();
Register_UnityEngine_Animator_GetBoolString();
//System.Boolean UnityEngine.Animator::get_hasBoundPlayables()
void Register_UnityEngine_Animator_get_hasBoundPlayables();
Register_UnityEngine_Animator_get_hasBoundPlayables();
//System.Int32 UnityEngine.Animator::StringToHash(System.String)
void Register_UnityEngine_Animator_StringToHash();
Register_UnityEngine_Animator_StringToHash();
//System.Void UnityEngine.Animator::GetAnimatorStateInfo(System.Int32,UnityEngine.StateInfoIndex,UnityEngine.AnimatorStateInfo&)
void Register_UnityEngine_Animator_GetAnimatorStateInfo();
Register_UnityEngine_Animator_GetAnimatorStateInfo();
//System.Void UnityEngine.Animator::ResetTriggerString(System.String)
void Register_UnityEngine_Animator_ResetTriggerString();
Register_UnityEngine_Animator_ResetTriggerString();
//System.Void UnityEngine.Animator::SetBoolString(System.String,System.Boolean)
void Register_UnityEngine_Animator_SetBoolString();
Register_UnityEngine_Animator_SetBoolString();
//System.Void UnityEngine.Animator::SetFloatString(System.String,System.Single)
void Register_UnityEngine_Animator_SetFloatString();
Register_UnityEngine_Animator_SetFloatString();
//System.Void UnityEngine.Animator::SetFloatStringDamp(System.String,System.Single,System.Single,System.Single)
void Register_UnityEngine_Animator_SetFloatStringDamp();
Register_UnityEngine_Animator_SetFloatStringDamp();
//System.Void UnityEngine.Animator::SetIntegerString(System.String,System.Int32)
void Register_UnityEngine_Animator_SetIntegerString();
Register_UnityEngine_Animator_SetIntegerString();
//System.Void UnityEngine.Animator::SetTriggerString(System.String)
void Register_UnityEngine_Animator_SetTriggerString();
Register_UnityEngine_Animator_SetTriggerString();
//System.Void UnityEngine.Animator::get_deltaPosition_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Animator_get_deltaPosition_Injected();
Register_UnityEngine_Animator_get_deltaPosition_Injected();
//System.Void UnityEngine.Animator::set_applyRootMotion(System.Boolean)
void Register_UnityEngine_Animator_set_applyRootMotion();
Register_UnityEngine_Animator_set_applyRootMotion();
//System.Void UnityEngine.Animator::set_speed(System.Single)
void Register_UnityEngine_Animator_set_speed();
Register_UnityEngine_Animator_set_speed();
//End Registrations for type : UnityEngine.Animator
//Start Registrations for type : UnityEngine.Application
//System.Boolean UnityEngine.Application::HasUserAuthorization(UnityEngine.UserAuthorization)
void Register_UnityEngine_Application_HasUserAuthorization();
Register_UnityEngine_Application_HasUserAuthorization();
//System.Boolean UnityEngine.Application::get_isPlaying()
void Register_UnityEngine_Application_get_isPlaying();
Register_UnityEngine_Application_get_isPlaying();
//System.String UnityEngine.Application::get_productName()
void Register_UnityEngine_Application_get_productName();
Register_UnityEngine_Application_get_productName();
//System.String UnityEngine.Application::get_unityVersion()
void Register_UnityEngine_Application_get_unityVersion();
Register_UnityEngine_Application_get_unityVersion();
//System.Void UnityEngine.Application::OpenURL(System.String)
void Register_UnityEngine_Application_OpenURL();
Register_UnityEngine_Application_OpenURL();
//System.Void UnityEngine.Application::Quit(System.Int32)
void Register_UnityEngine_Application_Quit();
Register_UnityEngine_Application_Quit();
//System.Void UnityEngine.Application::set_runInBackground(System.Boolean)
void Register_UnityEngine_Application_set_runInBackground();
Register_UnityEngine_Application_set_runInBackground();
//UnityEngine.AsyncOperation UnityEngine.Application::RequestUserAuthorization(UnityEngine.UserAuthorization)
void Register_UnityEngine_Application_RequestUserAuthorization();
Register_UnityEngine_Application_RequestUserAuthorization();
//UnityEngine.RuntimePlatform UnityEngine.Application::get_platform()
void Register_UnityEngine_Application_get_platform();
Register_UnityEngine_Application_get_platform();
//End Registrations for type : UnityEngine.Application
//Start Registrations for type : UnityEngine.AsyncOperation
//System.Boolean UnityEngine.AsyncOperation::get_isDone()
void Register_UnityEngine_AsyncOperation_get_isDone();
Register_UnityEngine_AsyncOperation_get_isDone();
//System.Void UnityEngine.AsyncOperation::InternalDestroy(System.IntPtr)
void Register_UnityEngine_AsyncOperation_InternalDestroy();
Register_UnityEngine_AsyncOperation_InternalDestroy();
//End Registrations for type : UnityEngine.AsyncOperation
//Start Registrations for type : UnityEngine.AudioClip
//System.Single UnityEngine.AudioClip::get_length()
void Register_UnityEngine_AudioClip_get_length();
Register_UnityEngine_AudioClip_get_length();
//End Registrations for type : UnityEngine.AudioClip
//Start Registrations for type : UnityEngine.AudioListener
//System.Single UnityEngine.AudioListener::get_volume()
void Register_UnityEngine_AudioListener_get_volume();
Register_UnityEngine_AudioListener_get_volume();
//System.Void UnityEngine.AudioListener::set_volume(System.Single)
void Register_UnityEngine_AudioListener_set_volume();
Register_UnityEngine_AudioListener_set_volume();
//End Registrations for type : UnityEngine.AudioListener
//Start Registrations for type : UnityEngine.AudioSettings
//System.Boolean UnityEngine.AudioSettings::StartAudioOutput()
void Register_UnityEngine_AudioSettings_StartAudioOutput();
Register_UnityEngine_AudioSettings_StartAudioOutput();
//System.Boolean UnityEngine.AudioSettings::StopAudioOutput()
void Register_UnityEngine_AudioSettings_StopAudioOutput();
Register_UnityEngine_AudioSettings_StopAudioOutput();
//End Registrations for type : UnityEngine.AudioSettings
//Start Registrations for type : UnityEngine.AudioSource
//System.Single UnityEngine.AudioSource::GetPitch(UnityEngine.AudioSource)
void Register_UnityEngine_AudioSource_GetPitch();
Register_UnityEngine_AudioSource_GetPitch();
//System.Void UnityEngine.AudioSource::PlayHelper(UnityEngine.AudioSource,System.UInt64)
void Register_UnityEngine_AudioSource_PlayHelper();
Register_UnityEngine_AudioSource_PlayHelper();
//System.Void UnityEngine.AudioSource::PlayOneShotHelper(UnityEngine.AudioSource,UnityEngine.AudioClip,System.Single)
void Register_UnityEngine_AudioSource_PlayOneShotHelper();
Register_UnityEngine_AudioSource_PlayOneShotHelper();
//System.Void UnityEngine.AudioSource::SetPitch(UnityEngine.AudioSource,System.Single)
void Register_UnityEngine_AudioSource_SetPitch();
Register_UnityEngine_AudioSource_SetPitch();
//System.Void UnityEngine.AudioSource::Stop(System.Boolean)
void Register_UnityEngine_AudioSource_Stop();
Register_UnityEngine_AudioSource_Stop();
//System.Void UnityEngine.AudioSource::set_clip(UnityEngine.AudioClip)
void Register_UnityEngine_AudioSource_set_clip();
Register_UnityEngine_AudioSource_set_clip();
//System.Void UnityEngine.AudioSource::set_dopplerLevel(System.Single)
void Register_UnityEngine_AudioSource_set_dopplerLevel();
Register_UnityEngine_AudioSource_set_dopplerLevel();
//System.Void UnityEngine.AudioSource::set_loop(System.Boolean)
void Register_UnityEngine_AudioSource_set_loop();
Register_UnityEngine_AudioSource_set_loop();
//System.Void UnityEngine.AudioSource::set_maxDistance(System.Single)
void Register_UnityEngine_AudioSource_set_maxDistance();
Register_UnityEngine_AudioSource_set_maxDistance();
//System.Void UnityEngine.AudioSource::set_minDistance(System.Single)
void Register_UnityEngine_AudioSource_set_minDistance();
Register_UnityEngine_AudioSource_set_minDistance();
//System.Void UnityEngine.AudioSource::set_playOnAwake(System.Boolean)
void Register_UnityEngine_AudioSource_set_playOnAwake();
Register_UnityEngine_AudioSource_set_playOnAwake();
//System.Void UnityEngine.AudioSource::set_time(System.Single)
void Register_UnityEngine_AudioSource_set_time();
Register_UnityEngine_AudioSource_set_time();
//System.Void UnityEngine.AudioSource::set_volume(System.Single)
void Register_UnityEngine_AudioSource_set_volume();
Register_UnityEngine_AudioSource_set_volume();
//UnityEngine.AudioClip UnityEngine.AudioSource::get_clip()
void Register_UnityEngine_AudioSource_get_clip();
Register_UnityEngine_AudioSource_get_clip();
//End Registrations for type : UnityEngine.AudioSource
//Start Registrations for type : UnityEngine.Behaviour
//System.Boolean UnityEngine.Behaviour::get_enabled()
void Register_UnityEngine_Behaviour_get_enabled();
Register_UnityEngine_Behaviour_get_enabled();
//System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled()
void Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
//System.Void UnityEngine.Behaviour::set_enabled(System.Boolean)
void Register_UnityEngine_Behaviour_set_enabled();
Register_UnityEngine_Behaviour_set_enabled();
//End Registrations for type : UnityEngine.Behaviour
//Start Registrations for type : UnityEngine.BoxCollider
//System.Void UnityEngine.BoxCollider::set_center_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_BoxCollider_set_center_Injected();
Register_UnityEngine_BoxCollider_set_center_Injected();
//System.Void UnityEngine.BoxCollider::set_size_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_BoxCollider_set_size_Injected();
Register_UnityEngine_BoxCollider_set_size_Injected();
//End Registrations for type : UnityEngine.BoxCollider
//Start Registrations for type : UnityEngine.Camera
//System.Boolean UnityEngine.Camera::get_orthographic()
void Register_UnityEngine_Camera_get_orthographic();
Register_UnityEngine_Camera_get_orthographic();
//System.Int32 UnityEngine.Camera::GetAllCamerasCount()
void Register_UnityEngine_Camera_GetAllCamerasCount();
Register_UnityEngine_Camera_GetAllCamerasCount();
//System.Int32 UnityEngine.Camera::GetAllCamerasImpl(UnityEngine.Camera[])
void Register_UnityEngine_Camera_GetAllCamerasImpl();
Register_UnityEngine_Camera_GetAllCamerasImpl();
//System.Int32 UnityEngine.Camera::get_cullingMask()
void Register_UnityEngine_Camera_get_cullingMask();
Register_UnityEngine_Camera_get_cullingMask();
//System.Int32 UnityEngine.Camera::get_eventMask()
void Register_UnityEngine_Camera_get_eventMask();
Register_UnityEngine_Camera_get_eventMask();
//System.Int32 UnityEngine.Camera::get_pixelHeight()
void Register_UnityEngine_Camera_get_pixelHeight();
Register_UnityEngine_Camera_get_pixelHeight();
//System.Int32 UnityEngine.Camera::get_pixelWidth()
void Register_UnityEngine_Camera_get_pixelWidth();
Register_UnityEngine_Camera_get_pixelWidth();
//System.Int32 UnityEngine.Camera::get_targetDisplay()
void Register_UnityEngine_Camera_get_targetDisplay();
Register_UnityEngine_Camera_get_targetDisplay();
//System.Single UnityEngine.Camera::get_aspect()
void Register_UnityEngine_Camera_get_aspect();
Register_UnityEngine_Camera_get_aspect();
//System.Single UnityEngine.Camera::get_depth()
void Register_UnityEngine_Camera_get_depth();
Register_UnityEngine_Camera_get_depth();
//System.Single UnityEngine.Camera::get_farClipPlane()
void Register_UnityEngine_Camera_get_farClipPlane();
Register_UnityEngine_Camera_get_farClipPlane();
//System.Single UnityEngine.Camera::get_fieldOfView()
void Register_UnityEngine_Camera_get_fieldOfView();
Register_UnityEngine_Camera_get_fieldOfView();
//System.Single UnityEngine.Camera::get_nearClipPlane()
void Register_UnityEngine_Camera_get_nearClipPlane();
Register_UnityEngine_Camera_get_nearClipPlane();
//System.Single UnityEngine.Camera::get_orthographicSize()
void Register_UnityEngine_Camera_get_orthographicSize();
Register_UnityEngine_Camera_get_orthographicSize();
//System.Void UnityEngine.Camera::CalculateObliqueMatrix_Injected(UnityEngine.Vector4&,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_CalculateObliqueMatrix_Injected();
Register_UnityEngine_Camera_CalculateObliqueMatrix_Injected();
//System.Void UnityEngine.Camera::Render()
void Register_UnityEngine_Camera_Render();
Register_UnityEngine_Camera_Render();
//System.Void UnityEngine.Camera::ScreenPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&)
void Register_UnityEngine_Camera_ScreenPointToRay_Injected();
Register_UnityEngine_Camera_ScreenPointToRay_Injected();
//System.Void UnityEngine.Camera::ScreenToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
//System.Void UnityEngine.Camera::ViewportPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&)
void Register_UnityEngine_Camera_ViewportPointToRay_Injected();
Register_UnityEngine_Camera_ViewportPointToRay_Injected();
//System.Void UnityEngine.Camera::ViewportToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Camera_ViewportToScreenPoint_Injected();
Register_UnityEngine_Camera_ViewportToScreenPoint_Injected();
//System.Void UnityEngine.Camera::WorldToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
void Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
//System.Void UnityEngine.Camera::get_backgroundColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_Camera_get_backgroundColor_Injected();
Register_UnityEngine_Camera_get_backgroundColor_Injected();
//System.Void UnityEngine.Camera::get_pixelRect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_Camera_get_pixelRect_Injected();
Register_UnityEngine_Camera_get_pixelRect_Injected();
//System.Void UnityEngine.Camera::get_projectionMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_get_projectionMatrix_Injected();
Register_UnityEngine_Camera_get_projectionMatrix_Injected();
//System.Void UnityEngine.Camera::get_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected();
Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected();
//System.Void UnityEngine.Camera::set_aspect(System.Single)
void Register_UnityEngine_Camera_set_aspect();
Register_UnityEngine_Camera_set_aspect();
//System.Void UnityEngine.Camera::set_backgroundColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_Camera_set_backgroundColor_Injected();
Register_UnityEngine_Camera_set_backgroundColor_Injected();
//System.Void UnityEngine.Camera::set_clearFlags(UnityEngine.CameraClearFlags)
void Register_UnityEngine_Camera_set_clearFlags();
Register_UnityEngine_Camera_set_clearFlags();
//System.Void UnityEngine.Camera::set_cullingMask(System.Int32)
void Register_UnityEngine_Camera_set_cullingMask();
Register_UnityEngine_Camera_set_cullingMask();
//System.Void UnityEngine.Camera::set_cullingMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_set_cullingMatrix_Injected();
Register_UnityEngine_Camera_set_cullingMatrix_Injected();
//System.Void UnityEngine.Camera::set_depth(System.Single)
void Register_UnityEngine_Camera_set_depth();
Register_UnityEngine_Camera_set_depth();
//System.Void UnityEngine.Camera::set_depthTextureMode(UnityEngine.DepthTextureMode)
void Register_UnityEngine_Camera_set_depthTextureMode();
Register_UnityEngine_Camera_set_depthTextureMode();
//System.Void UnityEngine.Camera::set_farClipPlane(System.Single)
void Register_UnityEngine_Camera_set_farClipPlane();
Register_UnityEngine_Camera_set_farClipPlane();
//System.Void UnityEngine.Camera::set_fieldOfView(System.Single)
void Register_UnityEngine_Camera_set_fieldOfView();
Register_UnityEngine_Camera_set_fieldOfView();
//System.Void UnityEngine.Camera::set_nearClipPlane(System.Single)
void Register_UnityEngine_Camera_set_nearClipPlane();
Register_UnityEngine_Camera_set_nearClipPlane();
//System.Void UnityEngine.Camera::set_orthographic(System.Boolean)
void Register_UnityEngine_Camera_set_orthographic();
Register_UnityEngine_Camera_set_orthographic();
//System.Void UnityEngine.Camera::set_orthographicSize(System.Single)
void Register_UnityEngine_Camera_set_orthographicSize();
Register_UnityEngine_Camera_set_orthographicSize();
//System.Void UnityEngine.Camera::set_projectionMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_set_projectionMatrix_Injected();
Register_UnityEngine_Camera_set_projectionMatrix_Injected();
//System.Void UnityEngine.Camera::set_renderingPath(UnityEngine.RenderingPath)
void Register_UnityEngine_Camera_set_renderingPath();
Register_UnityEngine_Camera_set_renderingPath();
//System.Void UnityEngine.Camera::set_targetTexture(UnityEngine.RenderTexture)
void Register_UnityEngine_Camera_set_targetTexture();
Register_UnityEngine_Camera_set_targetTexture();
//System.Void UnityEngine.Camera::set_worldToCameraMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Camera_set_worldToCameraMatrix_Injected();
Register_UnityEngine_Camera_set_worldToCameraMatrix_Injected();
//UnityEngine.Camera UnityEngine.Camera::get_current()
void Register_UnityEngine_Camera_get_current();
Register_UnityEngine_Camera_get_current();
//UnityEngine.Camera UnityEngine.Camera::get_main()
void Register_UnityEngine_Camera_get_main();
Register_UnityEngine_Camera_get_main();
//UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags()
void Register_UnityEngine_Camera_get_clearFlags();
Register_UnityEngine_Camera_get_clearFlags();
//UnityEngine.DepthTextureMode UnityEngine.Camera::get_depthTextureMode()
void Register_UnityEngine_Camera_get_depthTextureMode();
Register_UnityEngine_Camera_get_depthTextureMode();
//UnityEngine.RenderTexture UnityEngine.Camera::get_targetTexture()
void Register_UnityEngine_Camera_get_targetTexture();
Register_UnityEngine_Camera_get_targetTexture();
//End Registrations for type : UnityEngine.Camera
//Start Registrations for type : UnityEngine.CameraRaycastHelper
//UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
void Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
//UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
void Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
//End Registrations for type : UnityEngine.CameraRaycastHelper
//Start Registrations for type : UnityEngine.Canvas
//System.Boolean UnityEngine.Canvas::get_isRootCanvas()
void Register_UnityEngine_Canvas_get_isRootCanvas();
Register_UnityEngine_Canvas_get_isRootCanvas();
//System.Boolean UnityEngine.Canvas::get_overrideSorting()
void Register_UnityEngine_Canvas_get_overrideSorting();
Register_UnityEngine_Canvas_get_overrideSorting();
//System.Boolean UnityEngine.Canvas::get_pixelPerfect()
void Register_UnityEngine_Canvas_get_pixelPerfect();
Register_UnityEngine_Canvas_get_pixelPerfect();
//System.Int32 UnityEngine.Canvas::get_renderOrder()
void Register_UnityEngine_Canvas_get_renderOrder();
Register_UnityEngine_Canvas_get_renderOrder();
//System.Int32 UnityEngine.Canvas::get_sortingLayerID()
void Register_UnityEngine_Canvas_get_sortingLayerID();
Register_UnityEngine_Canvas_get_sortingLayerID();
//System.Int32 UnityEngine.Canvas::get_sortingOrder()
void Register_UnityEngine_Canvas_get_sortingOrder();
Register_UnityEngine_Canvas_get_sortingOrder();
//System.Int32 UnityEngine.Canvas::get_targetDisplay()
void Register_UnityEngine_Canvas_get_targetDisplay();
Register_UnityEngine_Canvas_get_targetDisplay();
//System.Single UnityEngine.Canvas::get_referencePixelsPerUnit()
void Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
//System.Single UnityEngine.Canvas::get_scaleFactor()
void Register_UnityEngine_Canvas_get_scaleFactor();
Register_UnityEngine_Canvas_get_scaleFactor();
//System.Void UnityEngine.Canvas::set_overrideSorting(System.Boolean)
void Register_UnityEngine_Canvas_set_overrideSorting();
Register_UnityEngine_Canvas_set_overrideSorting();
//System.Void UnityEngine.Canvas::set_referencePixelsPerUnit(System.Single)
void Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
//System.Void UnityEngine.Canvas::set_scaleFactor(System.Single)
void Register_UnityEngine_Canvas_set_scaleFactor();
Register_UnityEngine_Canvas_set_scaleFactor();
//System.Void UnityEngine.Canvas::set_sortingLayerID(System.Int32)
void Register_UnityEngine_Canvas_set_sortingLayerID();
Register_UnityEngine_Canvas_set_sortingLayerID();
//System.Void UnityEngine.Canvas::set_sortingOrder(System.Int32)
void Register_UnityEngine_Canvas_set_sortingOrder();
Register_UnityEngine_Canvas_set_sortingOrder();
//UnityEngine.Camera UnityEngine.Canvas::get_worldCamera()
void Register_UnityEngine_Canvas_get_worldCamera();
Register_UnityEngine_Canvas_get_worldCamera();
//UnityEngine.Canvas UnityEngine.Canvas::get_rootCanvas()
void Register_UnityEngine_Canvas_get_rootCanvas();
Register_UnityEngine_Canvas_get_rootCanvas();
//UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasMaterial()
void Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
//UnityEngine.Material UnityEngine.Canvas::GetETC1SupportedCanvasMaterial()
void Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
//UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode()
void Register_UnityEngine_Canvas_get_renderMode();
Register_UnityEngine_Canvas_get_renderMode();
//End Registrations for type : UnityEngine.Canvas
//Start Registrations for type : UnityEngine.CanvasGroup
//System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts()
void Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
//System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups()
void Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
//System.Boolean UnityEngine.CanvasGroup::get_interactable()
void Register_UnityEngine_CanvasGroup_get_interactable();
Register_UnityEngine_CanvasGroup_get_interactable();
//System.Single UnityEngine.CanvasGroup::get_alpha()
void Register_UnityEngine_CanvasGroup_get_alpha();
Register_UnityEngine_CanvasGroup_get_alpha();
//System.Void UnityEngine.CanvasGroup::set_alpha(System.Single)
void Register_UnityEngine_CanvasGroup_set_alpha();
Register_UnityEngine_CanvasGroup_set_alpha();
//End Registrations for type : UnityEngine.CanvasGroup
//Start Registrations for type : UnityEngine.CanvasRenderer
//System.Boolean UnityEngine.CanvasRenderer::get_cull()
void Register_UnityEngine_CanvasRenderer_get_cull();
Register_UnityEngine_CanvasRenderer_get_cull();
//System.Boolean UnityEngine.CanvasRenderer::get_hasMoved()
void Register_UnityEngine_CanvasRenderer_get_hasMoved();
Register_UnityEngine_CanvasRenderer_get_hasMoved();
//System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth()
void Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
//System.Int32 UnityEngine.CanvasRenderer::get_materialCount()
void Register_UnityEngine_CanvasRenderer_get_materialCount();
Register_UnityEngine_CanvasRenderer_get_materialCount();
//System.Void UnityEngine.CanvasRenderer::Clear()
void Register_UnityEngine_CanvasRenderer_Clear();
Register_UnityEngine_CanvasRenderer_Clear();
//System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
void Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
//System.Void UnityEngine.CanvasRenderer::DisableRectClipping()
void Register_UnityEngine_CanvasRenderer_DisableRectClipping();
Register_UnityEngine_CanvasRenderer_DisableRectClipping();
//System.Void UnityEngine.CanvasRenderer::EnableRectClipping_Injected(UnityEngine.Rect&)
void Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
//System.Void UnityEngine.CanvasRenderer::GetColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_CanvasRenderer_GetColor_Injected();
Register_UnityEngine_CanvasRenderer_GetColor_Injected();
//System.Void UnityEngine.CanvasRenderer::SetAlphaTexture(UnityEngine.Texture)
void Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
//System.Void UnityEngine.CanvasRenderer::SetColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_CanvasRenderer_SetColor_Injected();
Register_UnityEngine_CanvasRenderer_SetColor_Injected();
//System.Void UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,System.Int32)
void Register_UnityEngine_CanvasRenderer_SetMaterial();
Register_UnityEngine_CanvasRenderer_SetMaterial();
//System.Void UnityEngine.CanvasRenderer::SetMesh(UnityEngine.Mesh)
void Register_UnityEngine_CanvasRenderer_SetMesh();
Register_UnityEngine_CanvasRenderer_SetMesh();
//System.Void UnityEngine.CanvasRenderer::SetPopMaterial(UnityEngine.Material,System.Int32)
void Register_UnityEngine_CanvasRenderer_SetPopMaterial();
Register_UnityEngine_CanvasRenderer_SetPopMaterial();
//System.Void UnityEngine.CanvasRenderer::SetTexture(UnityEngine.Texture)
void Register_UnityEngine_CanvasRenderer_SetTexture();
Register_UnityEngine_CanvasRenderer_SetTexture();
//System.Void UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object)
void Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
//System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
void Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
//System.Void UnityEngine.CanvasRenderer::set_cull(System.Boolean)
void Register_UnityEngine_CanvasRenderer_set_cull();
Register_UnityEngine_CanvasRenderer_set_cull();
//System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction(System.Boolean)
void Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
//System.Void UnityEngine.CanvasRenderer::set_materialCount(System.Int32)
void Register_UnityEngine_CanvasRenderer_set_materialCount();
Register_UnityEngine_CanvasRenderer_set_materialCount();
//System.Void UnityEngine.CanvasRenderer::set_popMaterialCount(System.Int32)
void Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
//End Registrations for type : UnityEngine.CanvasRenderer
//Start Registrations for type : UnityEngine.CapsuleCollider
//System.Single UnityEngine.CapsuleCollider::get_height()
void Register_UnityEngine_CapsuleCollider_get_height();
Register_UnityEngine_CapsuleCollider_get_height();
//System.Single UnityEngine.CapsuleCollider::get_radius()
void Register_UnityEngine_CapsuleCollider_get_radius();
Register_UnityEngine_CapsuleCollider_get_radius();
//System.Void UnityEngine.CapsuleCollider::get_center_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_CapsuleCollider_get_center_Injected();
Register_UnityEngine_CapsuleCollider_get_center_Injected();
//System.Void UnityEngine.CapsuleCollider::set_center_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_CapsuleCollider_set_center_Injected();
Register_UnityEngine_CapsuleCollider_set_center_Injected();
//System.Void UnityEngine.CapsuleCollider::set_height(System.Single)
void Register_UnityEngine_CapsuleCollider_set_height();
Register_UnityEngine_CapsuleCollider_set_height();
//End Registrations for type : UnityEngine.CapsuleCollider
//Start Registrations for type : UnityEngine.CharacterController
//System.Boolean UnityEngine.CharacterController::get_isGrounded()
void Register_UnityEngine_CharacterController_get_isGrounded();
Register_UnityEngine_CharacterController_get_isGrounded();
//System.Single UnityEngine.CharacterController::get_height()
void Register_UnityEngine_CharacterController_get_height();
Register_UnityEngine_CharacterController_get_height();
//System.Single UnityEngine.CharacterController::get_radius()
void Register_UnityEngine_CharacterController_get_radius();
Register_UnityEngine_CharacterController_get_radius();
//System.Void UnityEngine.CharacterController::get_velocity_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_CharacterController_get_velocity_Injected();
Register_UnityEngine_CharacterController_get_velocity_Injected();
//UnityEngine.CollisionFlags UnityEngine.CharacterController::Move_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_CharacterController_Move_Injected();
Register_UnityEngine_CharacterController_Move_Injected();
//End Registrations for type : UnityEngine.CharacterController
//Start Registrations for type : UnityEngine.Collider
//System.Boolean UnityEngine.Collider::get_isTrigger()
void Register_UnityEngine_Collider_get_isTrigger();
Register_UnityEngine_Collider_get_isTrigger();
//System.Void UnityEngine.Collider::set_enabled(System.Boolean)
void Register_UnityEngine_Collider_set_enabled();
Register_UnityEngine_Collider_set_enabled();
//System.Void UnityEngine.Collider::set_isTrigger(System.Boolean)
void Register_UnityEngine_Collider_set_isTrigger();
Register_UnityEngine_Collider_set_isTrigger();
//UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody()
void Register_UnityEngine_Collider_get_attachedRigidbody();
Register_UnityEngine_Collider_get_attachedRigidbody();
//End Registrations for type : UnityEngine.Collider
//Start Registrations for type : UnityEngine.Component
//System.Void UnityEngine.Component::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
void Register_UnityEngine_Component_BroadcastMessage();
Register_UnityEngine_Component_BroadcastMessage();
//System.Void UnityEngine.Component::GetComponentFastPath(System.Type,System.IntPtr)
void Register_UnityEngine_Component_GetComponentFastPath();
Register_UnityEngine_Component_GetComponentFastPath();
//System.Void UnityEngine.Component::GetComponentsForListInternal(System.Type,System.Object)
void Register_UnityEngine_Component_GetComponentsForListInternal();
Register_UnityEngine_Component_GetComponentsForListInternal();
//System.Void UnityEngine.Component::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
void Register_UnityEngine_Component_SendMessage();
Register_UnityEngine_Component_SendMessage();
//UnityEngine.GameObject UnityEngine.Component::get_gameObject()
void Register_UnityEngine_Component_get_gameObject();
Register_UnityEngine_Component_get_gameObject();
//UnityEngine.Transform UnityEngine.Component::get_transform()
void Register_UnityEngine_Component_get_transform();
Register_UnityEngine_Component_get_transform();
//End Registrations for type : UnityEngine.Component
//Start Registrations for type : UnityEngine.ComputeShader
//System.Int32 UnityEngine.ComputeShader::FindKernel(System.String)
void Register_UnityEngine_ComputeShader_FindKernel();
Register_UnityEngine_ComputeShader_FindKernel();
//End Registrations for type : UnityEngine.ComputeShader
//Start Registrations for type : UnityEngine.ContactFilter2D
//System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)
void Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected();
Register_UnityEngine_ContactFilter2D_CheckConsistency_Injected();
//End Registrations for type : UnityEngine.ContactFilter2D
//Start Registrations for type : UnityEngine.Coroutine
//System.Void UnityEngine.Coroutine::ReleaseCoroutine(System.IntPtr)
void Register_UnityEngine_Coroutine_ReleaseCoroutine();
Register_UnityEngine_Coroutine_ReleaseCoroutine();
//End Registrations for type : UnityEngine.Coroutine
//Start Registrations for type : UnityEngine.Cubemap
//System.Boolean UnityEngine.Cubemap::Internal_CreateImpl(UnityEngine.Cubemap,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
void Register_UnityEngine_Cubemap_Internal_CreateImpl();
Register_UnityEngine_Cubemap_Internal_CreateImpl();
//System.Boolean UnityEngine.Cubemap::get_isReadable()
void Register_UnityEngine_Cubemap_get_isReadable();
Register_UnityEngine_Cubemap_get_isReadable();
//End Registrations for type : UnityEngine.Cubemap
//Start Registrations for type : UnityEngine.CubemapArray
//System.Boolean UnityEngine.CubemapArray::Internal_CreateImpl(UnityEngine.CubemapArray,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)
void Register_UnityEngine_CubemapArray_Internal_CreateImpl();
Register_UnityEngine_CubemapArray_Internal_CreateImpl();
//System.Boolean UnityEngine.CubemapArray::get_isReadable()
void Register_UnityEngine_CubemapArray_get_isReadable();
Register_UnityEngine_CubemapArray_get_isReadable();
//End Registrations for type : UnityEngine.CubemapArray
//Start Registrations for type : UnityEngine.Cursor
//System.Void UnityEngine.Cursor::set_lockState(UnityEngine.CursorLockMode)
void Register_UnityEngine_Cursor_set_lockState();
Register_UnityEngine_Cursor_set_lockState();
//System.Void UnityEngine.Cursor::set_visible(System.Boolean)
void Register_UnityEngine_Cursor_set_visible();
Register_UnityEngine_Cursor_set_visible();
//UnityEngine.CursorLockMode UnityEngine.Cursor::get_lockState()
void Register_UnityEngine_Cursor_get_lockState();
Register_UnityEngine_Cursor_get_lockState();
//End Registrations for type : UnityEngine.Cursor
//Start Registrations for type : UnityEngine.Debug
//System.Void UnityEngine.Debug::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Color&,System.Single,System.Boolean)
void Register_UnityEngine_Debug_DrawLine_Injected();
Register_UnityEngine_Debug_DrawLine_Injected();
//End Registrations for type : UnityEngine.Debug
//Start Registrations for type : UnityEngine.DebugLogHandler
//System.Void UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,System.String,UnityEngine.Object)
void Register_UnityEngine_DebugLogHandler_Internal_Log();
Register_UnityEngine_DebugLogHandler_Internal_Log();
//System.Void UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object)
void Register_UnityEngine_DebugLogHandler_Internal_LogException();
Register_UnityEngine_DebugLogHandler_Internal_LogException();
//End Registrations for type : UnityEngine.DebugLogHandler
//Start Registrations for type : UnityEngine.Display
//System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&)
void Register_UnityEngine_Display_RelativeMouseAtImpl();
Register_UnityEngine_Display_RelativeMouseAtImpl();
//System.Void UnityEngine.Display::GetRenderingBuffersImpl(System.IntPtr,UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&)
void Register_UnityEngine_Display_GetRenderingBuffersImpl();
Register_UnityEngine_Display_GetRenderingBuffersImpl();
//System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&)
void Register_UnityEngine_Display_GetRenderingExtImpl();
Register_UnityEngine_Display_GetRenderingExtImpl();
//System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&)
void Register_UnityEngine_Display_GetSystemExtImpl();
Register_UnityEngine_Display_GetSystemExtImpl();
//End Registrations for type : UnityEngine.Display
//Start Registrations for type : UnityEngine.Event
//System.Boolean UnityEngine.Event::PopEvent(UnityEngine.Event)
void Register_UnityEngine_Event_PopEvent();
Register_UnityEngine_Event_PopEvent();
//System.Char UnityEngine.Event::get_character()
void Register_UnityEngine_Event_get_character();
Register_UnityEngine_Event_get_character();
//System.IntPtr UnityEngine.Event::Internal_Create(System.Int32)
void Register_UnityEngine_Event_Internal_Create();
Register_UnityEngine_Event_Internal_Create();
//System.String UnityEngine.Event::get_commandName()
void Register_UnityEngine_Event_get_commandName();
Register_UnityEngine_Event_get_commandName();
//System.Void UnityEngine.Event::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_Event_Internal_Destroy();
Register_UnityEngine_Event_Internal_Destroy();
//System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr)
void Register_UnityEngine_Event_Internal_SetNativeEvent();
Register_UnityEngine_Event_Internal_SetNativeEvent();
//System.Void UnityEngine.Event::Internal_Use()
void Register_UnityEngine_Event_Internal_Use();
Register_UnityEngine_Event_Internal_Use();
//System.Void UnityEngine.Event::get_mousePosition_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Event_get_mousePosition_Injected();
Register_UnityEngine_Event_get_mousePosition_Injected();
//System.Void UnityEngine.Event::set_displayIndex(System.Int32)
void Register_UnityEngine_Event_set_displayIndex();
Register_UnityEngine_Event_set_displayIndex();
//UnityEngine.EventModifiers UnityEngine.Event::get_modifiers()
void Register_UnityEngine_Event_get_modifiers();
Register_UnityEngine_Event_get_modifiers();
//UnityEngine.EventType UnityEngine.Event::get_rawType()
void Register_UnityEngine_Event_get_rawType();
Register_UnityEngine_Event_get_rawType();
//UnityEngine.EventType UnityEngine.Event::get_type()
void Register_UnityEngine_Event_get_type();
Register_UnityEngine_Event_get_type();
//UnityEngine.KeyCode UnityEngine.Event::get_keyCode()
void Register_UnityEngine_Event_get_keyCode();
Register_UnityEngine_Event_get_keyCode();
//UnityEngine.PointerType UnityEngine.Event::get_pointerType()
void Register_UnityEngine_Event_get_pointerType();
Register_UnityEngine_Event_get_pointerType();
//End Registrations for type : UnityEngine.Event
//Start Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
//System.Boolean UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem::BuiltinUpdate()
void Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
//End Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
//Start Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedTextureFormat(UnityEngine.TextureFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat();
//System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat,System.Boolean)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat,System.Boolean)
void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
//End Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
//Start Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
//System.Void UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance()
void Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
//End Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
//Start Registrations for type : UnityEngine.Font
//System.Boolean UnityEngine.Font::HasCharacter(System.Int32)
void Register_UnityEngine_Font_HasCharacter();
Register_UnityEngine_Font_HasCharacter();
//System.Boolean UnityEngine.Font::get_dynamic()
void Register_UnityEngine_Font_get_dynamic();
Register_UnityEngine_Font_get_dynamic();
//System.Int32 UnityEngine.Font::get_fontSize()
void Register_UnityEngine_Font_get_fontSize();
Register_UnityEngine_Font_get_fontSize();
//UnityEngine.Material UnityEngine.Font::get_material()
void Register_UnityEngine_Font_get_material();
Register_UnityEngine_Font_get_material();
//End Registrations for type : UnityEngine.Font
//Start Registrations for type : UnityEngine.GameObject
//System.Array UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object)
void Register_UnityEngine_GameObject_GetComponentsInternal();
Register_UnityEngine_GameObject_GetComponentsInternal();
//System.Boolean UnityEngine.GameObject::CompareTag(System.String)
void Register_UnityEngine_GameObject_CompareTag();
Register_UnityEngine_GameObject_CompareTag();
//System.Boolean UnityEngine.GameObject::get_activeInHierarchy()
void Register_UnityEngine_GameObject_get_activeInHierarchy();
Register_UnityEngine_GameObject_get_activeInHierarchy();
//System.Boolean UnityEngine.GameObject::get_activeSelf()
void Register_UnityEngine_GameObject_get_activeSelf();
Register_UnityEngine_GameObject_get_activeSelf();
//System.Int32 UnityEngine.GameObject::get_layer()
void Register_UnityEngine_GameObject_get_layer();
Register_UnityEngine_GameObject_get_layer();
//System.String UnityEngine.GameObject::get_tag()
void Register_UnityEngine_GameObject_get_tag();
Register_UnityEngine_GameObject_get_tag();
//System.Void UnityEngine.GameObject::BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
void Register_UnityEngine_GameObject_BroadcastMessage();
Register_UnityEngine_GameObject_BroadcastMessage();
//System.Void UnityEngine.GameObject::GetComponentFastPath(System.Type,System.IntPtr)
void Register_UnityEngine_GameObject_GetComponentFastPath();
Register_UnityEngine_GameObject_GetComponentFastPath();
//System.Void UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String)
void Register_UnityEngine_GameObject_Internal_CreateGameObject();
Register_UnityEngine_GameObject_Internal_CreateGameObject();
//System.Void UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
void Register_UnityEngine_GameObject_SendMessage();
Register_UnityEngine_GameObject_SendMessage();
//System.Void UnityEngine.GameObject::SetActive(System.Boolean)
void Register_UnityEngine_GameObject_SetActive();
Register_UnityEngine_GameObject_SetActive();
//System.Void UnityEngine.GameObject::get_scene_Injected(UnityEngine.SceneManagement.Scene&)
void Register_UnityEngine_GameObject_get_scene_Injected();
Register_UnityEngine_GameObject_get_scene_Injected();
//System.Void UnityEngine.GameObject::set_layer(System.Int32)
void Register_UnityEngine_GameObject_set_layer();
Register_UnityEngine_GameObject_set_layer();
//System.Void UnityEngine.GameObject::set_tag(System.String)
void Register_UnityEngine_GameObject_set_tag();
Register_UnityEngine_GameObject_set_tag();
//UnityEngine.Component UnityEngine.GameObject::GetComponent(System.Type)
void Register_UnityEngine_GameObject_GetComponent();
Register_UnityEngine_GameObject_GetComponent();
//UnityEngine.Component UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean)
void Register_UnityEngine_GameObject_GetComponentInChildren();
Register_UnityEngine_GameObject_GetComponentInChildren();
//UnityEngine.Component UnityEngine.GameObject::GetComponentInParent(System.Type)
void Register_UnityEngine_GameObject_GetComponentInParent();
Register_UnityEngine_GameObject_GetComponentInParent();
//UnityEngine.Component UnityEngine.GameObject::Internal_AddComponentWithType(System.Type)
void Register_UnityEngine_GameObject_Internal_AddComponentWithType();
Register_UnityEngine_GameObject_Internal_AddComponentWithType();
//UnityEngine.GameObject UnityEngine.GameObject::CreatePrimitive(UnityEngine.PrimitiveType)
void Register_UnityEngine_GameObject_CreatePrimitive();
Register_UnityEngine_GameObject_CreatePrimitive();
//UnityEngine.GameObject UnityEngine.GameObject::Find(System.String)
void Register_UnityEngine_GameObject_Find();
Register_UnityEngine_GameObject_Find();
//UnityEngine.GameObject UnityEngine.GameObject::FindGameObjectWithTag(System.String)
void Register_UnityEngine_GameObject_FindGameObjectWithTag();
Register_UnityEngine_GameObject_FindGameObjectWithTag();
//UnityEngine.GameObject[] UnityEngine.GameObject::FindGameObjectsWithTag(System.String)
void Register_UnityEngine_GameObject_FindGameObjectsWithTag();
Register_UnityEngine_GameObject_FindGameObjectsWithTag();
//UnityEngine.Transform UnityEngine.GameObject::get_transform()
void Register_UnityEngine_GameObject_get_transform();
Register_UnityEngine_GameObject_get_transform();
//End Registrations for type : UnityEngine.GameObject
//Start Registrations for type : UnityEngine.Gizmos
//System.Void UnityEngine.Gizmos::DrawCube_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Gizmos_DrawCube_Injected();
Register_UnityEngine_Gizmos_DrawCube_Injected();
//System.Void UnityEngine.Gizmos::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Gizmos_DrawLine_Injected();
Register_UnityEngine_Gizmos_DrawLine_Injected();
//System.Void UnityEngine.Gizmos::DrawWireCube_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Gizmos_DrawWireCube_Injected();
Register_UnityEngine_Gizmos_DrawWireCube_Injected();
//System.Void UnityEngine.Gizmos::DrawWireSphere_Injected(UnityEngine.Vector3&,System.Single)
void Register_UnityEngine_Gizmos_DrawWireSphere_Injected();
Register_UnityEngine_Gizmos_DrawWireSphere_Injected();
//System.Void UnityEngine.Gizmos::set_color_Injected(UnityEngine.Color&)
void Register_UnityEngine_Gizmos_set_color_Injected();
Register_UnityEngine_Gizmos_set_color_Injected();
//System.Void UnityEngine.Gizmos::set_matrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Gizmos_set_matrix_Injected();
Register_UnityEngine_Gizmos_set_matrix_Injected();
//End Registrations for type : UnityEngine.Gizmos
//Start Registrations for type : UnityEngine.GL
//System.Boolean UnityEngine.GL::get_invertCulling()
void Register_UnityEngine_GL_get_invertCulling();
Register_UnityEngine_GL_get_invertCulling();
//System.Void UnityEngine.GL::Begin(System.Int32)
void Register_UnityEngine_GL_Begin();
Register_UnityEngine_GL_Begin();
//System.Void UnityEngine.GL::End()
void Register_UnityEngine_GL_End();
Register_UnityEngine_GL_End();
//System.Void UnityEngine.GL::GLIssuePluginEvent(System.IntPtr,System.Int32)
void Register_UnityEngine_GL_GLIssuePluginEvent();
Register_UnityEngine_GL_GLIssuePluginEvent();
//System.Void UnityEngine.GL::MultMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_GL_MultMatrix_Injected();
Register_UnityEngine_GL_MultMatrix_Injected();
//System.Void UnityEngine.GL::PopMatrix()
void Register_UnityEngine_GL_PopMatrix();
Register_UnityEngine_GL_PopMatrix();
//System.Void UnityEngine.GL::PushMatrix()
void Register_UnityEngine_GL_PushMatrix();
Register_UnityEngine_GL_PushMatrix();
//System.Void UnityEngine.GL::Vertex3(System.Single,System.Single,System.Single)
void Register_UnityEngine_GL_Vertex3();
Register_UnityEngine_GL_Vertex3();
//System.Void UnityEngine.GL::set_invertCulling(System.Boolean)
void Register_UnityEngine_GL_set_invertCulling();
Register_UnityEngine_GL_set_invertCulling();
//End Registrations for type : UnityEngine.GL
//Start Registrations for type : UnityEngine.Gradient
//System.Boolean UnityEngine.Gradient::Internal_Equals(System.IntPtr)
void Register_UnityEngine_Gradient_Internal_Equals();
Register_UnityEngine_Gradient_Internal_Equals();
//System.IntPtr UnityEngine.Gradient::Init()
void Register_UnityEngine_Gradient_Init();
Register_UnityEngine_Gradient_Init();
//System.Void UnityEngine.Gradient::Cleanup()
void Register_UnityEngine_Gradient_Cleanup();
Register_UnityEngine_Gradient_Cleanup();
//End Registrations for type : UnityEngine.Gradient
//Start Registrations for type : UnityEngine.Graphics
//System.Int32 UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount()
void Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
//System.Void UnityEngine.Graphics::ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer)
void Register_UnityEngine_Graphics_ExecuteCommandBuffer();
Register_UnityEngine_Graphics_ExecuteCommandBuffer();
//System.Void UnityEngine.Graphics::Internal_SetRTSimple_Injected(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&,System.Int32,UnityEngine.CubemapFace,System.Int32)
void Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected();
Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected();
//End Registrations for type : UnityEngine.Graphics
//Start Registrations for type : UnityEngine.GUI
//System.Boolean UnityEngine.GUI::HasMouseControl(System.Int32)
void Register_UnityEngine_GUI_HasMouseControl();
Register_UnityEngine_GUI_HasMouseControl();
//System.Void UnityEngine.GUI::GrabMouseControl(System.Int32)
void Register_UnityEngine_GUI_GrabMouseControl();
Register_UnityEngine_GUI_GrabMouseControl();
//System.Void UnityEngine.GUI::Internal_DoWindow_Injected(System.Int32,System.Int32,UnityEngine.Rect&,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent,UnityEngine.GUIStyle,System.Object,System.Boolean,UnityEngine.Rect&)
void Register_UnityEngine_GUI_Internal_DoWindow_Injected();
Register_UnityEngine_GUI_Internal_DoWindow_Injected();
//System.Void UnityEngine.GUI::ReleaseMouseControl()
void Register_UnityEngine_GUI_ReleaseMouseControl();
Register_UnityEngine_GUI_ReleaseMouseControl();
//System.Void UnityEngine.GUI::set_changed(System.Boolean)
void Register_UnityEngine_GUI_set_changed();
Register_UnityEngine_GUI_set_changed();
//End Registrations for type : UnityEngine.GUI
//Start Registrations for type : UnityEngine.GUIClip
//System.Void UnityEngine.GUIClip::get_visibleRect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_GUIClip_get_visibleRect_Injected();
Register_UnityEngine_GUIClip_get_visibleRect_Injected();
//End Registrations for type : UnityEngine.GUIClip
//Start Registrations for type : UnityEngine.GUILayoutUtility
//System.Void UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected(System.Int32,UnityEngine.Rect&)
void Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
//System.Void UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected(System.Int32,UnityEngine.Rect&)
void Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
//End Registrations for type : UnityEngine.GUILayoutUtility
//Start Registrations for type : UnityEngine.GUIStyle
//System.Boolean UnityEngine.GUIStyle::get_stretchHeight()
void Register_UnityEngine_GUIStyle_get_stretchHeight();
Register_UnityEngine_GUIStyle_get_stretchHeight();
//System.Boolean UnityEngine.GUIStyle::get_stretchWidth()
void Register_UnityEngine_GUIStyle_get_stretchWidth();
Register_UnityEngine_GUIStyle_get_stretchWidth();
//System.IntPtr UnityEngine.GUIStyle::GetRectOffsetPtr(System.Int32)
void Register_UnityEngine_GUIStyle_GetRectOffsetPtr();
Register_UnityEngine_GUIStyle_GetRectOffsetPtr();
//System.IntPtr UnityEngine.GUIStyle::GetStyleStatePtr(System.Int32)
void Register_UnityEngine_GUIStyle_GetStyleStatePtr();
Register_UnityEngine_GUIStyle_GetStyleStatePtr();
//System.IntPtr UnityEngine.GUIStyle::Internal_Copy(UnityEngine.GUIStyle,UnityEngine.GUIStyle)
void Register_UnityEngine_GUIStyle_Internal_Copy();
Register_UnityEngine_GUIStyle_Internal_Copy();
//System.IntPtr UnityEngine.GUIStyle::Internal_Create(UnityEngine.GUIStyle)
void Register_UnityEngine_GUIStyle_Internal_Create();
Register_UnityEngine_GUIStyle_Internal_Create();
//System.Single UnityEngine.GUIStyle::get_fixedHeight()
void Register_UnityEngine_GUIStyle_get_fixedHeight();
Register_UnityEngine_GUIStyle_get_fixedHeight();
//System.Single UnityEngine.GUIStyle::get_fixedWidth()
void Register_UnityEngine_GUIStyle_get_fixedWidth();
Register_UnityEngine_GUIStyle_get_fixedWidth();
//System.String UnityEngine.GUIStyle::get_rawName()
void Register_UnityEngine_GUIStyle_get_rawName();
Register_UnityEngine_GUIStyle_get_rawName();
//System.Void UnityEngine.GUIStyle::AssignRectOffset(System.Int32,System.IntPtr)
void Register_UnityEngine_GUIStyle_AssignRectOffset();
Register_UnityEngine_GUIStyle_AssignRectOffset();
//System.Void UnityEngine.GUIStyle::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_GUIStyle_Internal_Destroy();
Register_UnityEngine_GUIStyle_Internal_Destroy();
//System.Void UnityEngine.GUIStyle::Internal_Draw2_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean)
void Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
//System.Void UnityEngine.GUIStyle::Internal_Draw_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
void Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
//System.Void UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font)
void Register_UnityEngine_GUIStyle_SetDefaultFont();
Register_UnityEngine_GUIStyle_SetDefaultFont();
//System.Void UnityEngine.GUIStyle::SetMouseTooltip_Injected(System.String,UnityEngine.Rect&)
void Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected();
Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected();
//System.Void UnityEngine.GUIStyle::set_alignment(UnityEngine.TextAnchor)
void Register_UnityEngine_GUIStyle_set_alignment();
Register_UnityEngine_GUIStyle_set_alignment();
//System.Void UnityEngine.GUIStyle::set_font(UnityEngine.Font)
void Register_UnityEngine_GUIStyle_set_font();
Register_UnityEngine_GUIStyle_set_font();
//System.Void UnityEngine.GUIStyle::set_fontSize(System.Int32)
void Register_UnityEngine_GUIStyle_set_fontSize();
Register_UnityEngine_GUIStyle_set_fontSize();
//System.Void UnityEngine.GUIStyle::set_rawName(System.String)
void Register_UnityEngine_GUIStyle_set_rawName();
Register_UnityEngine_GUIStyle_set_rawName();
//System.Void UnityEngine.GUIStyle::set_stretchHeight(System.Boolean)
void Register_UnityEngine_GUIStyle_set_stretchHeight();
Register_UnityEngine_GUIStyle_set_stretchHeight();
//System.Void UnityEngine.GUIStyle::set_wordWrap(System.Boolean)
void Register_UnityEngine_GUIStyle_set_wordWrap();
Register_UnityEngine_GUIStyle_set_wordWrap();
//End Registrations for type : UnityEngine.GUIStyle
//Start Registrations for type : UnityEngine.GUIStyleState
//System.IntPtr UnityEngine.GUIStyleState::Init()
void Register_UnityEngine_GUIStyleState_Init();
Register_UnityEngine_GUIStyleState_Init();
//System.Void UnityEngine.GUIStyleState::Cleanup()
void Register_UnityEngine_GUIStyleState_Cleanup();
Register_UnityEngine_GUIStyleState_Cleanup();
//System.Void UnityEngine.GUIStyleState::set_background(UnityEngine.Texture2D)
void Register_UnityEngine_GUIStyleState_set_background();
Register_UnityEngine_GUIStyleState_set_background();
//System.Void UnityEngine.GUIStyleState::set_textColor_Injected(UnityEngine.Color&)
void Register_UnityEngine_GUIStyleState_set_textColor_Injected();
Register_UnityEngine_GUIStyleState_set_textColor_Injected();
//End Registrations for type : UnityEngine.GUIStyleState
//Start Registrations for type : UnityEngine.GUIUtility
//System.Int32 UnityEngine.GUIUtility::GetControlID_Injected(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&)
void Register_UnityEngine_GUIUtility_GetControlID_Injected();
Register_UnityEngine_GUIUtility_GetControlID_Injected();
//System.Int32 UnityEngine.GUIUtility::Internal_GetHotControl()
void Register_UnityEngine_GUIUtility_Internal_GetHotControl();
Register_UnityEngine_GUIUtility_Internal_GetHotControl();
//System.Int32 UnityEngine.GUIUtility::Internal_GetKeyboardControl()
void Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
//System.Int32 UnityEngine.GUIUtility::get_guiDepth()
void Register_UnityEngine_GUIUtility_get_guiDepth();
Register_UnityEngine_GUIUtility_get_guiDepth();
//System.Object UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32)
void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
//System.Single UnityEngine.GUIUtility::get_pixelsPerPoint()
void Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
//System.String UnityEngine.GUIUtility::get_systemCopyBuffer()
void Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
//System.Void UnityEngine.GUIUtility::Internal_ExitGUI()
void Register_UnityEngine_GUIUtility_Internal_ExitGUI();
Register_UnityEngine_GUIUtility_Internal_ExitGUI();
//System.Void UnityEngine.GUIUtility::set_systemCopyBuffer(System.String)
void Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
//End Registrations for type : UnityEngine.GUIUtility
//Start Registrations for type : UnityEngine.ImageConversion
//System.Boolean UnityEngine.ImageConversion::LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean)
void Register_UnityEngine_ImageConversion_LoadImage();
Register_UnityEngine_ImageConversion_LoadImage();
//End Registrations for type : UnityEngine.ImageConversion
//Start Registrations for type : UnityEngine.Input
//System.Boolean UnityEngine.Input::GetButton(System.String)
void Register_UnityEngine_Input_GetButton();
Register_UnityEngine_Input_GetButton();
//System.Boolean UnityEngine.Input::GetButtonDown(System.String)
void Register_UnityEngine_Input_GetButtonDown();
Register_UnityEngine_Input_GetButtonDown();
//System.Boolean UnityEngine.Input::GetButtonUp(System.String)
void Register_UnityEngine_Input_GetButtonUp();
Register_UnityEngine_Input_GetButtonUp();
//System.Boolean UnityEngine.Input::GetKeyDownInt(UnityEngine.KeyCode)
void Register_UnityEngine_Input_GetKeyDownInt();
Register_UnityEngine_Input_GetKeyDownInt();
//System.Boolean UnityEngine.Input::GetKeyInt(UnityEngine.KeyCode)
void Register_UnityEngine_Input_GetKeyInt();
Register_UnityEngine_Input_GetKeyInt();
//System.Boolean UnityEngine.Input::GetKeyUpInt(UnityEngine.KeyCode)
void Register_UnityEngine_Input_GetKeyUpInt();
Register_UnityEngine_Input_GetKeyUpInt();
//System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
void Register_UnityEngine_Input_GetMouseButton();
Register_UnityEngine_Input_GetMouseButton();
//System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
void Register_UnityEngine_Input_GetMouseButtonDown();
Register_UnityEngine_Input_GetMouseButtonDown();
//System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
void Register_UnityEngine_Input_GetMouseButtonUp();
Register_UnityEngine_Input_GetMouseButtonUp();
//System.Boolean UnityEngine.Input::get_mousePresent()
void Register_UnityEngine_Input_get_mousePresent();
Register_UnityEngine_Input_get_mousePresent();
//System.Boolean UnityEngine.Input::get_touchSupported()
void Register_UnityEngine_Input_get_touchSupported();
Register_UnityEngine_Input_get_touchSupported();
//System.Int32 UnityEngine.Input::get_touchCount()
void Register_UnityEngine_Input_get_touchCount();
Register_UnityEngine_Input_get_touchCount();
//System.Single UnityEngine.Input::GetAxis(System.String)
void Register_UnityEngine_Input_GetAxis();
Register_UnityEngine_Input_GetAxis();
//System.Single UnityEngine.Input::GetAxisRaw(System.String)
void Register_UnityEngine_Input_GetAxisRaw();
Register_UnityEngine_Input_GetAxisRaw();
//System.String UnityEngine.Input::get_compositionString()
void Register_UnityEngine_Input_get_compositionString();
Register_UnityEngine_Input_get_compositionString();
//System.Void UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&)
void Register_UnityEngine_Input_GetTouch_Injected();
Register_UnityEngine_Input_GetTouch_Injected();
//System.Void UnityEngine.Input::get_acceleration_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Input_get_acceleration_Injected();
Register_UnityEngine_Input_get_acceleration_Injected();
//System.Void UnityEngine.Input::get_compositionCursorPos_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Input_get_compositionCursorPos_Injected();
Register_UnityEngine_Input_get_compositionCursorPos_Injected();
//System.Void UnityEngine.Input::get_mousePosition_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Input_get_mousePosition_Injected();
Register_UnityEngine_Input_get_mousePosition_Injected();
//System.Void UnityEngine.Input::get_mouseScrollDelta_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
//System.Void UnityEngine.Input::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Input_set_compositionCursorPos_Injected();
Register_UnityEngine_Input_set_compositionCursorPos_Injected();
//System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode)
void Register_UnityEngine_Input_set_imeCompositionMode();
Register_UnityEngine_Input_set_imeCompositionMode();
//UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode()
void Register_UnityEngine_Input_get_imeCompositionMode();
Register_UnityEngine_Input_get_imeCompositionMode();
//End Registrations for type : UnityEngine.Input
//Start Registrations for type : UnityEngine.IntegratedSubsystem
//System.Void UnityEngine.IntegratedSubsystem::SetHandle(UnityEngine.IntegratedSubsystem)
void Register_UnityEngine_IntegratedSubsystem_SetHandle();
Register_UnityEngine_IntegratedSubsystem_SetHandle();
//System.Void UnityEngine.IntegratedSubsystem::Start()
void Register_UnityEngine_IntegratedSubsystem_Start();
Register_UnityEngine_IntegratedSubsystem_Start();
//System.Void UnityEngine.IntegratedSubsystem::Stop()
void Register_UnityEngine_IntegratedSubsystem_Stop();
Register_UnityEngine_IntegratedSubsystem_Stop();
//End Registrations for type : UnityEngine.IntegratedSubsystem
//Start Registrations for type : UnityEngine.Internal_SubsystemDescriptors
//System.String UnityEngine.Internal_SubsystemDescriptors::GetId(System.IntPtr)
void Register_UnityEngine_Internal_SubsystemDescriptors_GetId();
Register_UnityEngine_Internal_SubsystemDescriptors_GetId();
//End Registrations for type : UnityEngine.Internal_SubsystemDescriptors
//Start Registrations for type : UnityEngine.Joint
//System.Void UnityEngine.Joint::set_anchor_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Joint_set_anchor_Injected();
Register_UnityEngine_Joint_set_anchor_Injected();
//System.Void UnityEngine.Joint::set_connectedBody(UnityEngine.Rigidbody)
void Register_UnityEngine_Joint_set_connectedBody();
Register_UnityEngine_Joint_set_connectedBody();
//UnityEngine.Rigidbody UnityEngine.Joint::get_connectedBody()
void Register_UnityEngine_Joint_get_connectedBody();
Register_UnityEngine_Joint_get_connectedBody();
//End Registrations for type : UnityEngine.Joint
//Start Registrations for type : UnityEngine.LayerMask
//System.Int32 UnityEngine.LayerMask::NameToLayer(System.String)
void Register_UnityEngine_LayerMask_NameToLayer();
Register_UnityEngine_LayerMask_NameToLayer();
//System.String UnityEngine.LayerMask::LayerToName(System.Int32)
void Register_UnityEngine_LayerMask_LayerToName();
Register_UnityEngine_LayerMask_LayerToName();
//End Registrations for type : UnityEngine.LayerMask
//Start Registrations for type : UnityEngine.Light
//System.Single UnityEngine.Light::get_bounceIntensity()
void Register_UnityEngine_Light_get_bounceIntensity();
Register_UnityEngine_Light_get_bounceIntensity();
//System.Single UnityEngine.Light::get_intensity()
void Register_UnityEngine_Light_get_intensity();
Register_UnityEngine_Light_get_intensity();
//System.Single UnityEngine.Light::get_range()
void Register_UnityEngine_Light_get_range();
Register_UnityEngine_Light_get_range();
//System.Single UnityEngine.Light::get_shadowStrength()
void Register_UnityEngine_Light_get_shadowStrength();
Register_UnityEngine_Light_get_shadowStrength();
//System.Single UnityEngine.Light::get_spotAngle()
void Register_UnityEngine_Light_get_spotAngle();
Register_UnityEngine_Light_get_spotAngle();
//System.Void UnityEngine.Light::get_color_Injected(UnityEngine.Color&)
void Register_UnityEngine_Light_get_color_Injected();
Register_UnityEngine_Light_get_color_Injected();
//System.Void UnityEngine.Light::set_shadowBias(System.Single)
void Register_UnityEngine_Light_set_shadowBias();
Register_UnityEngine_Light_set_shadowBias();
//System.Void UnityEngine.Light::set_shadowStrength(System.Single)
void Register_UnityEngine_Light_set_shadowStrength();
Register_UnityEngine_Light_set_shadowStrength();
//UnityEngine.LightShadows UnityEngine.Light::get_shadows()
void Register_UnityEngine_Light_get_shadows();
Register_UnityEngine_Light_get_shadows();
//UnityEngine.LightType UnityEngine.Light::get_type()
void Register_UnityEngine_Light_get_type();
Register_UnityEngine_Light_get_type();
//End Registrations for type : UnityEngine.Light
//Start Registrations for type : UnityEngine.Material
//System.Boolean UnityEngine.Material::HasProperty(System.Int32)
void Register_UnityEngine_Material_HasProperty();
Register_UnityEngine_Material_HasProperty();
//System.Boolean UnityEngine.Material::SetPass(System.Int32)
void Register_UnityEngine_Material_SetPass();
Register_UnityEngine_Material_SetPass();
//System.Int32 UnityEngine.Material::GetFirstPropertyNameIdByAttribute(UnityEngine.Rendering.ShaderPropertyFlags)
void Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute();
Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute();
//System.Single UnityEngine.Material::GetFloatImpl(System.Int32)
void Register_UnityEngine_Material_GetFloatImpl();
Register_UnityEngine_Material_GetFloatImpl();
//System.String UnityEngine.Material::GetTagImpl(System.String,System.Boolean,System.String)
void Register_UnityEngine_Material_GetTagImpl();
Register_UnityEngine_Material_GetTagImpl();
//System.Void UnityEngine.Material::CreateWithMaterial(UnityEngine.Material,UnityEngine.Material)
void Register_UnityEngine_Material_CreateWithMaterial();
Register_UnityEngine_Material_CreateWithMaterial();
//System.Void UnityEngine.Material::CreateWithShader(UnityEngine.Material,UnityEngine.Shader)
void Register_UnityEngine_Material_CreateWithShader();
Register_UnityEngine_Material_CreateWithShader();
//System.Void UnityEngine.Material::CreateWithString(UnityEngine.Material)
void Register_UnityEngine_Material_CreateWithString();
Register_UnityEngine_Material_CreateWithString();
//System.Void UnityEngine.Material::DisableKeyword(System.String)
void Register_UnityEngine_Material_DisableKeyword();
Register_UnityEngine_Material_DisableKeyword();
//System.Void UnityEngine.Material::EnableKeyword(System.String)
void Register_UnityEngine_Material_EnableKeyword();
Register_UnityEngine_Material_EnableKeyword();
//System.Void UnityEngine.Material::GetColorImpl_Injected(System.Int32,UnityEngine.Color&)
void Register_UnityEngine_Material_GetColorImpl_Injected();
Register_UnityEngine_Material_GetColorImpl_Injected();
//System.Void UnityEngine.Material::SetColorImpl_Injected(System.Int32,UnityEngine.Color&)
void Register_UnityEngine_Material_SetColorImpl_Injected();
Register_UnityEngine_Material_SetColorImpl_Injected();
//System.Void UnityEngine.Material::SetFloatImpl(System.Int32,System.Single)
void Register_UnityEngine_Material_SetFloatImpl();
Register_UnityEngine_Material_SetFloatImpl();
//System.Void UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture)
void Register_UnityEngine_Material_SetTextureImpl();
Register_UnityEngine_Material_SetTextureImpl();
//System.Void UnityEngine.Material::SetTextureScaleImpl_Injected(System.Int32,UnityEngine.Vector2&)
void Register_UnityEngine_Material_SetTextureScaleImpl_Injected();
Register_UnityEngine_Material_SetTextureScaleImpl_Injected();
//System.Void UnityEngine.Material::set_shader(UnityEngine.Shader)
void Register_UnityEngine_Material_set_shader();
Register_UnityEngine_Material_set_shader();
//UnityEngine.Shader UnityEngine.Material::get_shader()
void Register_UnityEngine_Material_get_shader();
Register_UnityEngine_Material_get_shader();
//UnityEngine.Texture UnityEngine.Material::GetTextureImpl(System.Int32)
void Register_UnityEngine_Material_GetTextureImpl();
Register_UnityEngine_Material_GetTextureImpl();
//End Registrations for type : UnityEngine.Material
//Start Registrations for type : UnityEngine.Mathf
//System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single)
void Register_UnityEngine_Mathf_GammaToLinearSpace();
Register_UnityEngine_Mathf_GammaToLinearSpace();
//System.Single UnityEngine.Mathf::PerlinNoise(System.Single,System.Single)
void Register_UnityEngine_Mathf_PerlinNoise();
Register_UnityEngine_Mathf_PerlinNoise();
//End Registrations for type : UnityEngine.Mathf
//Start Registrations for type : UnityEngine.Matrix4x4
//System.Void UnityEngine.Matrix4x4::GetRotation_Injected(UnityEngine.Matrix4x4&,UnityEngine.Quaternion&)
void Register_UnityEngine_Matrix4x4_GetRotation_Injected();
Register_UnityEngine_Matrix4x4_GetRotation_Injected();
//System.Void UnityEngine.Matrix4x4::Inverse_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_Inverse_Injected();
Register_UnityEngine_Matrix4x4_Inverse_Injected();
//System.Void UnityEngine.Matrix4x4::TRS_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&)
void Register_UnityEngine_Matrix4x4_TRS_Injected();
Register_UnityEngine_Matrix4x4_TRS_Injected();
//End Registrations for type : UnityEngine.Matrix4x4
//Start Registrations for type : UnityEngine.Mesh
//System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32)
void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
//System.Boolean UnityEngine.Mesh::HasVertexAttribute(UnityEngine.Rendering.VertexAttribute)
void Register_UnityEngine_Mesh_HasVertexAttribute();
Register_UnityEngine_Mesh_HasVertexAttribute();
//System.Boolean UnityEngine.Mesh::get_canAccess()
void Register_UnityEngine_Mesh_get_canAccess();
Register_UnityEngine_Mesh_get_canAccess();
//System.Int32 UnityEngine.Mesh::get_subMeshCount()
void Register_UnityEngine_Mesh_get_subMeshCount();
Register_UnityEngine_Mesh_get_subMeshCount();
//System.Int32[] UnityEngine.Mesh::GetIndicesImpl(System.Int32,System.Boolean)
void Register_UnityEngine_Mesh_GetIndicesImpl();
Register_UnityEngine_Mesh_GetIndicesImpl();
//System.Int32[] UnityEngine.Mesh::GetTrianglesImpl(System.Int32,System.Boolean)
void Register_UnityEngine_Mesh_GetTrianglesImpl();
Register_UnityEngine_Mesh_GetTrianglesImpl();
//System.Void UnityEngine.Mesh::ClearImpl(System.Boolean)
void Register_UnityEngine_Mesh_ClearImpl();
Register_UnityEngine_Mesh_ClearImpl();
//System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh)
void Register_UnityEngine_Mesh_Internal_Create();
Register_UnityEngine_Mesh_Internal_Create();
//System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Rendering.VertexAttribute)
void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
//System.Void UnityEngine.Mesh::RecalculateBoundsImpl()
void Register_UnityEngine_Mesh_RecalculateBoundsImpl();
Register_UnityEngine_Mesh_RecalculateBoundsImpl();
//System.Void UnityEngine.Mesh::RecalculateNormalsImpl()
void Register_UnityEngine_Mesh_RecalculateNormalsImpl();
Register_UnityEngine_Mesh_RecalculateNormalsImpl();
//System.Void UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_Mesh_SetArrayForChannelImpl();
Register_UnityEngine_Mesh_SetArrayForChannelImpl();
//System.Void UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32)
void Register_UnityEngine_Mesh_SetIndicesImpl();
Register_UnityEngine_Mesh_SetIndicesImpl();
//System.Void UnityEngine.Mesh::set_indexFormat(UnityEngine.Rendering.IndexFormat)
void Register_UnityEngine_Mesh_set_indexFormat();
Register_UnityEngine_Mesh_set_indexFormat();
//End Registrations for type : UnityEngine.Mesh
//Start Registrations for type : UnityEngine.MeshFilter
//System.Void UnityEngine.MeshFilter::set_mesh(UnityEngine.Mesh)
void Register_UnityEngine_MeshFilter_set_mesh();
Register_UnityEngine_MeshFilter_set_mesh();
//UnityEngine.Mesh UnityEngine.MeshFilter::get_mesh()
void Register_UnityEngine_MeshFilter_get_mesh();
Register_UnityEngine_MeshFilter_get_mesh();
//UnityEngine.Mesh UnityEngine.MeshFilter::get_sharedMesh()
void Register_UnityEngine_MeshFilter_get_sharedMesh();
Register_UnityEngine_MeshFilter_get_sharedMesh();
//End Registrations for type : UnityEngine.MeshFilter
//Start Registrations for type : UnityEngine.MonoBehaviour
//System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll(UnityEngine.MonoBehaviour)
void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
//System.Boolean UnityEngine.MonoBehaviour::IsInvoking(UnityEngine.MonoBehaviour,System.String)
void Register_UnityEngine_MonoBehaviour_IsInvoking();
Register_UnityEngine_MonoBehaviour_IsInvoking();
//System.Boolean UnityEngine.MonoBehaviour::IsObjectMonoBehaviour(UnityEngine.Object)
void Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();
Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();
//System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout()
void Register_UnityEngine_MonoBehaviour_get_useGUILayout();
Register_UnityEngine_MonoBehaviour_get_useGUILayout();
//System.String UnityEngine.MonoBehaviour::GetScriptClassName()
void Register_UnityEngine_MonoBehaviour_GetScriptClassName();
Register_UnityEngine_MonoBehaviour_GetScriptClassName();
//System.Void UnityEngine.MonoBehaviour::CancelInvoke(UnityEngine.MonoBehaviour,System.String)
void Register_UnityEngine_MonoBehaviour_CancelInvoke();
Register_UnityEngine_MonoBehaviour_CancelInvoke();
//System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll(UnityEngine.MonoBehaviour)
void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
//System.Void UnityEngine.MonoBehaviour::InvokeDelayed(UnityEngine.MonoBehaviour,System.String,System.Single,System.Single)
void Register_UnityEngine_MonoBehaviour_InvokeDelayed();
Register_UnityEngine_MonoBehaviour_InvokeDelayed();
//System.Void UnityEngine.MonoBehaviour::StopAllCoroutines()
void Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
//System.Void UnityEngine.MonoBehaviour::StopCoroutine(System.String)
void Register_UnityEngine_MonoBehaviour_StopCoroutine();
Register_UnityEngine_MonoBehaviour_StopCoroutine();
//System.Void UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged(System.Collections.IEnumerator)
void Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();
Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();
//System.Void UnityEngine.MonoBehaviour::StopCoroutineManaged(UnityEngine.Coroutine)
void Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();
Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();
//System.Void UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean)
void Register_UnityEngine_MonoBehaviour_set_useGUILayout();
Register_UnityEngine_MonoBehaviour_set_useGUILayout();
//UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged(System.String,System.Object)
void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();
Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();
//UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged2(System.Collections.IEnumerator)
void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();
Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();
//End Registrations for type : UnityEngine.MonoBehaviour
//Start Registrations for type : UnityEngine.NoAllocHelpers
//System.Array UnityEngine.NoAllocHelpers::ExtractArrayFromList(System.Object)
void Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
//End Registrations for type : UnityEngine.NoAllocHelpers
//Start Registrations for type : UnityEngine.Object
//System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject()
void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
//System.String UnityEngine.Object::GetName(UnityEngine.Object)
void Register_UnityEngine_Object_GetName();
Register_UnityEngine_Object_GetName();
//System.String UnityEngine.Object::ToString(UnityEngine.Object)
void Register_UnityEngine_Object_ToString();
Register_UnityEngine_Object_ToString();
//System.Void UnityEngine.Object::Destroy(UnityEngine.Object,System.Single)
void Register_UnityEngine_Object_Destroy();
Register_UnityEngine_Object_Destroy();
//System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean)
void Register_UnityEngine_Object_DestroyImmediate();
Register_UnityEngine_Object_DestroyImmediate();
//System.Void UnityEngine.Object::DontDestroyOnLoad(UnityEngine.Object)
void Register_UnityEngine_Object_DontDestroyOnLoad();
Register_UnityEngine_Object_DontDestroyOnLoad();
//System.Void UnityEngine.Object::SetName(UnityEngine.Object,System.String)
void Register_UnityEngine_Object_SetName();
Register_UnityEngine_Object_SetName();
//System.Void UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags)
void Register_UnityEngine_Object_set_hideFlags();
Register_UnityEngine_Object_set_hideFlags();
//UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
void Register_UnityEngine_Object_FindObjectFromInstanceID();
Register_UnityEngine_Object_FindObjectFromInstanceID();
//UnityEngine.Object UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object)
void Register_UnityEngine_Object_Internal_CloneSingle();
Register_UnityEngine_Object_Internal_CloneSingle();
//UnityEngine.Object UnityEngine.Object::Internal_InstantiateSingle_Injected(UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Object_Internal_InstantiateSingle_Injected();
Register_UnityEngine_Object_Internal_InstantiateSingle_Injected();
//UnityEngine.Object[] UnityEngine.Object::FindObjectsOfType(System.Type)
void Register_UnityEngine_Object_FindObjectsOfType();
Register_UnityEngine_Object_FindObjectsOfType();
//End Registrations for type : UnityEngine.Object
//Start Registrations for type : UnityEngine.ParticleSystem
//System.Void UnityEngine.ParticleSystem::EmitOld_Internal(UnityEngine.ParticleSystem/Particle&)
void Register_UnityEngine_ParticleSystem_EmitOld_Internal();
Register_UnityEngine_ParticleSystem_EmitOld_Internal();
//System.Void UnityEngine.ParticleSystem::Emit_Injected(UnityEngine.ParticleSystem/EmitParams&,System.Int32)
void Register_UnityEngine_ParticleSystem_Emit_Injected();
Register_UnityEngine_ParticleSystem_Emit_Injected();
//System.Void UnityEngine.ParticleSystem::Emit_Internal(System.Int32)
void Register_UnityEngine_ParticleSystem_Emit_Internal();
Register_UnityEngine_ParticleSystem_Emit_Internal();
//System.Void UnityEngine.ParticleSystem::Stop(System.Boolean,UnityEngine.ParticleSystemStopBehavior)
void Register_UnityEngine_ParticleSystem_Stop();
Register_UnityEngine_ParticleSystem_Stop();
//End Registrations for type : UnityEngine.ParticleSystem
//Start Registrations for type : UnityEngine.ParticleSystem/EmissionModule
//System.Void UnityEngine.ParticleSystem/EmissionModule::set_enabled_Injected(UnityEngine.ParticleSystem/EmissionModule&,System.Boolean)
void Register_UnityEngine_ParticleSystem_EmissionModule_set_enabled_Injected();
Register_UnityEngine_ParticleSystem_EmissionModule_set_enabled_Injected();
//End Registrations for type : UnityEngine.ParticleSystem/EmissionModule
//Start Registrations for type : UnityEngine.ParticleSystem/MainModule
//System.Void UnityEngine.ParticleSystem/MainModule::get_startColor_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxGradient&)
void Register_UnityEngine_ParticleSystem_MainModule_get_startColor_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_startColor_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::get_startLifetime_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_MainModule_get_startLifetime_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_startLifetime_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::get_startSize_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_MainModule_get_startSize_Injected();
Register_UnityEngine_ParticleSystem_MainModule_get_startSize_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_startColor_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxGradient&)
void Register_UnityEngine_ParticleSystem_MainModule_set_startColor_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_startColor_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_startLifetime_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_MainModule_set_startLifetime_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_startLifetime_Injected();
//System.Void UnityEngine.ParticleSystem/MainModule::set_startSize_Injected(UnityEngine.ParticleSystem/MainModule&,UnityEngine.ParticleSystem/MinMaxCurve&)
void Register_UnityEngine_ParticleSystem_MainModule_set_startSize_Injected();
Register_UnityEngine_ParticleSystem_MainModule_set_startSize_Injected();
//End Registrations for type : UnityEngine.ParticleSystem/MainModule
//Start Registrations for type : UnityEngine.ParticleSystemRenderer
//System.Int32 UnityEngine.ParticleSystemRenderer::GetMeshes(UnityEngine.Mesh[])
void Register_UnityEngine_ParticleSystemRenderer_GetMeshes();
Register_UnityEngine_ParticleSystemRenderer_GetMeshes();
//End Registrations for type : UnityEngine.ParticleSystemRenderer
//Start Registrations for type : UnityEngine.Physics
//System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
void Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
//System.Void UnityEngine.Physics::get_gravity_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Physics_get_gravity_Injected();
Register_UnityEngine_Physics_get_gravity_Injected();
//UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_Physics_OverlapSphere_Internal_Injected();
Register_UnityEngine_Physics_OverlapSphere_Internal_Injected();
//UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
//UnityEngine.RaycastHit[] UnityEngine.Physics::Query_SphereCastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_Physics_Query_SphereCastAll_Injected();
Register_UnityEngine_Physics_Query_SphereCastAll_Injected();
//End Registrations for type : UnityEngine.Physics
//Start Registrations for type : UnityEngine.Physics2D
//System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
void Register_UnityEngine_Physics2D_get_queriesHitTriggers();
Register_UnityEngine_Physics2D_get_queriesHitTriggers();
//UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
void Register_UnityEngine_Physics2D_OverlapCircleAll_Internal_Injected();
Register_UnityEngine_Physics2D_OverlapCircleAll_Internal_Injected();
//UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)
void Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected();
Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected();
//End Registrations for type : UnityEngine.Physics2D
//Start Registrations for type : UnityEngine.PhysicsScene
//System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
//System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
//System.Boolean UnityEngine.PhysicsScene::Query_SphereCast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_PhysicsScene_Query_SphereCast_Injected();
Register_UnityEngine_PhysicsScene_Query_SphereCast_Injected();
//System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
void Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
//End Registrations for type : UnityEngine.PhysicsScene
//Start Registrations for type : UnityEngine.PhysicsScene2D
//System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
void Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected();
Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected();
//System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
void Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected();
Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected();
//System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
void Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected();
Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected();
//System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
void Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected();
Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected();
//UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
void Register_UnityEngine_PhysicsScene2D_OverlapCircle_Internal_Injected();
Register_UnityEngine_PhysicsScene2D_OverlapCircle_Internal_Injected();
//End Registrations for type : UnityEngine.PhysicsScene2D
//Start Registrations for type : UnityEngine.Playables.PlayableHandle
//System.Boolean UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&)
void Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
//System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&)
void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
//End Registrations for type : UnityEngine.Playables.PlayableHandle
//Start Registrations for type : UnityEngine.PlayerConnectionInternal
//System.Boolean UnityEngine.PlayerConnectionInternal::IsConnected()
void Register_UnityEngine_PlayerConnectionInternal_IsConnected();
Register_UnityEngine_PlayerConnectionInternal_IsConnected();
//System.Boolean UnityEngine.PlayerConnectionInternal::TrySendMessage(System.String,System.Byte[],System.Int32)
void Register_UnityEngine_PlayerConnectionInternal_TrySendMessage();
Register_UnityEngine_PlayerConnectionInternal_TrySendMessage();
//System.Void UnityEngine.PlayerConnectionInternal::DisconnectAll()
void Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
//System.Void UnityEngine.PlayerConnectionInternal::Initialize()
void Register_UnityEngine_PlayerConnectionInternal_Initialize();
Register_UnityEngine_PlayerConnectionInternal_Initialize();
//System.Void UnityEngine.PlayerConnectionInternal::PollInternal()
void Register_UnityEngine_PlayerConnectionInternal_PollInternal();
Register_UnityEngine_PlayerConnectionInternal_PollInternal();
//System.Void UnityEngine.PlayerConnectionInternal::RegisterInternal(System.String)
void Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();
Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();
//System.Void UnityEngine.PlayerConnectionInternal::SendMessage(System.String,System.Byte[],System.Int32)
void Register_UnityEngine_PlayerConnectionInternal_SendMessage();
Register_UnityEngine_PlayerConnectionInternal_SendMessage();
//System.Void UnityEngine.PlayerConnectionInternal::UnregisterInternal(System.String)
void Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();
Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();
//End Registrations for type : UnityEngine.PlayerConnectionInternal
//Start Registrations for type : UnityEngine.Profiling.Profiler
//System.Void UnityEngine.Profiling.Profiler::BeginSampleImpl(System.String,UnityEngine.Object)
void Register_UnityEngine_Profiling_Profiler_BeginSampleImpl();
Register_UnityEngine_Profiling_Profiler_BeginSampleImpl();
//System.Void UnityEngine.Profiling.Profiler::EndSample()
void Register_UnityEngine_Profiling_Profiler_EndSample();
Register_UnityEngine_Profiling_Profiler_EndSample();
//End Registrations for type : UnityEngine.Profiling.Profiler
//Start Registrations for type : UnityEngine.QualitySettings
//System.Int32 UnityEngine.QualitySettings::get_pixelLightCount()
void Register_UnityEngine_QualitySettings_get_pixelLightCount();
Register_UnityEngine_QualitySettings_get_pixelLightCount();
//System.Void UnityEngine.QualitySettings::set_pixelLightCount(System.Int32)
void Register_UnityEngine_QualitySettings_set_pixelLightCount();
Register_UnityEngine_QualitySettings_set_pixelLightCount();
//System.Void UnityEngine.QualitySettings::set_shadowDistance(System.Single)
void Register_UnityEngine_QualitySettings_set_shadowDistance();
Register_UnityEngine_QualitySettings_set_shadowDistance();
//UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace()
void Register_UnityEngine_QualitySettings_get_activeColorSpace();
Register_UnityEngine_QualitySettings_get_activeColorSpace();
//End Registrations for type : UnityEngine.QualitySettings
//Start Registrations for type : UnityEngine.Quaternion
//System.Void UnityEngine.Quaternion::AngleAxis_Injected(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_AngleAxis_Injected();
Register_UnityEngine_Quaternion_AngleAxis_Injected();
//System.Void UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
//System.Void UnityEngine.Quaternion::Internal_ToEulerRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&)
void Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
//System.Void UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_Inverse_Injected();
Register_UnityEngine_Quaternion_Inverse_Injected();
//System.Void UnityEngine.Quaternion::Lerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_Lerp_Injected();
Register_UnityEngine_Quaternion_Lerp_Injected();
//System.Void UnityEngine.Quaternion::LookRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_LookRotation_Injected();
Register_UnityEngine_Quaternion_LookRotation_Injected();
//System.Void UnityEngine.Quaternion::Slerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
void Register_UnityEngine_Quaternion_Slerp_Injected();
Register_UnityEngine_Quaternion_Slerp_Injected();
//End Registrations for type : UnityEngine.Quaternion
//Start Registrations for type : UnityEngine.Random
//System.Int32 UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32)
void Register_UnityEngine_Random_RandomRangeInt();
Register_UnityEngine_Random_RandomRangeInt();
//System.Single UnityEngine.Random::Range(System.Single,System.Single)
void Register_UnityEngine_Random_Range();
Register_UnityEngine_Random_Range();
//System.Single UnityEngine.Random::get_value()
void Register_UnityEngine_Random_get_value();
Register_UnityEngine_Random_get_value();
//End Registrations for type : UnityEngine.Random
//Start Registrations for type : UnityEngine.RectOffset
//System.Int32 UnityEngine.RectOffset::get_bottom()
void Register_UnityEngine_RectOffset_get_bottom();
Register_UnityEngine_RectOffset_get_bottom();
//System.Int32 UnityEngine.RectOffset::get_horizontal()
void Register_UnityEngine_RectOffset_get_horizontal();
Register_UnityEngine_RectOffset_get_horizontal();
//System.Int32 UnityEngine.RectOffset::get_left()
void Register_UnityEngine_RectOffset_get_left();
Register_UnityEngine_RectOffset_get_left();
//System.Int32 UnityEngine.RectOffset::get_right()
void Register_UnityEngine_RectOffset_get_right();
Register_UnityEngine_RectOffset_get_right();
//System.Int32 UnityEngine.RectOffset::get_top()
void Register_UnityEngine_RectOffset_get_top();
Register_UnityEngine_RectOffset_get_top();
//System.Int32 UnityEngine.RectOffset::get_vertical()
void Register_UnityEngine_RectOffset_get_vertical();
Register_UnityEngine_RectOffset_get_vertical();
//System.IntPtr UnityEngine.RectOffset::InternalCreate()
void Register_UnityEngine_RectOffset_InternalCreate();
Register_UnityEngine_RectOffset_InternalCreate();
//System.Void UnityEngine.RectOffset::InternalDestroy(System.IntPtr)
void Register_UnityEngine_RectOffset_InternalDestroy();
Register_UnityEngine_RectOffset_InternalDestroy();
//System.Void UnityEngine.RectOffset::set_bottom(System.Int32)
void Register_UnityEngine_RectOffset_set_bottom();
Register_UnityEngine_RectOffset_set_bottom();
//System.Void UnityEngine.RectOffset::set_left(System.Int32)
void Register_UnityEngine_RectOffset_set_left();
Register_UnityEngine_RectOffset_set_left();
//System.Void UnityEngine.RectOffset::set_right(System.Int32)
void Register_UnityEngine_RectOffset_set_right();
Register_UnityEngine_RectOffset_set_right();
//System.Void UnityEngine.RectOffset::set_top(System.Int32)
void Register_UnityEngine_RectOffset_set_top();
Register_UnityEngine_RectOffset_set_top();
//End Registrations for type : UnityEngine.RectOffset
//Start Registrations for type : UnityEngine.RectTransform
//System.Void UnityEngine.RectTransform::get_anchorMax_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_get_anchorMax_Injected();
Register_UnityEngine_RectTransform_get_anchorMax_Injected();
//System.Void UnityEngine.RectTransform::get_anchorMin_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_get_anchorMin_Injected();
Register_UnityEngine_RectTransform_get_anchorMin_Injected();
//System.Void UnityEngine.RectTransform::get_anchoredPosition_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
//System.Void UnityEngine.RectTransform::get_pivot_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_get_pivot_Injected();
Register_UnityEngine_RectTransform_get_pivot_Injected();
//System.Void UnityEngine.RectTransform::get_rect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_RectTransform_get_rect_Injected();
Register_UnityEngine_RectTransform_get_rect_Injected();
//System.Void UnityEngine.RectTransform::get_sizeDelta_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
//System.Void UnityEngine.RectTransform::set_anchorMax_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_set_anchorMax_Injected();
Register_UnityEngine_RectTransform_set_anchorMax_Injected();
//System.Void UnityEngine.RectTransform::set_anchorMin_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_set_anchorMin_Injected();
Register_UnityEngine_RectTransform_set_anchorMin_Injected();
//System.Void UnityEngine.RectTransform::set_anchoredPosition_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
//System.Void UnityEngine.RectTransform::set_pivot_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_set_pivot_Injected();
Register_UnityEngine_RectTransform_set_pivot_Injected();
//System.Void UnityEngine.RectTransform::set_sizeDelta_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
//End Registrations for type : UnityEngine.RectTransform
//Start Registrations for type : UnityEngine.RectTransformUtility
//System.Boolean UnityEngine.RectTransformUtility::PointInRectangle_Injected(UnityEngine.Vector2&,UnityEngine.RectTransform,UnityEngine.Camera)
void Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
//System.Void UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected(UnityEngine.Vector2&,UnityEngine.Transform,UnityEngine.Canvas,UnityEngine.Vector2&)
void Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
//System.Void UnityEngine.RectTransformUtility::PixelAdjustRect_Injected(UnityEngine.RectTransform,UnityEngine.Canvas,UnityEngine.Rect&)
void Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
//End Registrations for type : UnityEngine.RectTransformUtility
//Start Registrations for type : UnityEngine.RenderBuffer
//System.IntPtr UnityEngine.RenderBuffer::GetNativeRenderBufferPtr_Injected(UnityEngine.RenderBuffer&)
void Register_UnityEngine_RenderBuffer_GetNativeRenderBufferPtr_Injected();
Register_UnityEngine_RenderBuffer_GetNativeRenderBufferPtr_Injected();
//End Registrations for type : UnityEngine.RenderBuffer
//Start Registrations for type : UnityEngine.Renderer
//System.Boolean UnityEngine.Renderer::get_enabled()
void Register_UnityEngine_Renderer_get_enabled();
Register_UnityEngine_Renderer_get_enabled();
//System.Int32 UnityEngine.Renderer::get_sortingLayerID()
void Register_UnityEngine_Renderer_get_sortingLayerID();
Register_UnityEngine_Renderer_get_sortingLayerID();
//System.Int32 UnityEngine.Renderer::get_sortingOrder()
void Register_UnityEngine_Renderer_get_sortingOrder();
Register_UnityEngine_Renderer_get_sortingOrder();
//System.Void UnityEngine.Renderer::SetMaterial(UnityEngine.Material)
void Register_UnityEngine_Renderer_SetMaterial();
Register_UnityEngine_Renderer_SetMaterial();
//System.Void UnityEngine.Renderer::SetMaterialArray(UnityEngine.Material[])
void Register_UnityEngine_Renderer_SetMaterialArray();
Register_UnityEngine_Renderer_SetMaterialArray();
//System.Void UnityEngine.Renderer::get_bounds_Injected(UnityEngine.Bounds&)
void Register_UnityEngine_Renderer_get_bounds_Injected();
Register_UnityEngine_Renderer_get_bounds_Injected();
//System.Void UnityEngine.Renderer::set_enabled(System.Boolean)
void Register_UnityEngine_Renderer_set_enabled();
Register_UnityEngine_Renderer_set_enabled();
//UnityEngine.Material UnityEngine.Renderer::GetMaterial()
void Register_UnityEngine_Renderer_GetMaterial();
Register_UnityEngine_Renderer_GetMaterial();
//UnityEngine.Material UnityEngine.Renderer::GetSharedMaterial()
void Register_UnityEngine_Renderer_GetSharedMaterial();
Register_UnityEngine_Renderer_GetSharedMaterial();
//UnityEngine.Material[] UnityEngine.Renderer::GetMaterialArray()
void Register_UnityEngine_Renderer_GetMaterialArray();
Register_UnityEngine_Renderer_GetMaterialArray();
//UnityEngine.Material[] UnityEngine.Renderer::GetSharedMaterialArray()
void Register_UnityEngine_Renderer_GetSharedMaterialArray();
Register_UnityEngine_Renderer_GetSharedMaterialArray();
//End Registrations for type : UnityEngine.Renderer
//Start Registrations for type : UnityEngine.Rendering.CommandBuffer
//System.Boolean UnityEngine.Rendering.CommandBuffer::ValidateAgainstExecutionFlags(UnityEngine.Rendering.CommandBufferExecutionFlags,UnityEngine.Rendering.CommandBufferExecutionFlags)
void Register_UnityEngine_Rendering_CommandBuffer_ValidateAgainstExecutionFlags();
Register_UnityEngine_Rendering_CommandBuffer_ValidateAgainstExecutionFlags();
//System.IntPtr UnityEngine.Rendering.CommandBuffer::InitBuffer()
void Register_UnityEngine_Rendering_CommandBuffer_InitBuffer();
Register_UnityEngine_Rendering_CommandBuffer_InitBuffer();
//System.Void UnityEngine.Rendering.CommandBuffer::Clear()
void Register_UnityEngine_Rendering_CommandBuffer_Clear();
Register_UnityEngine_Rendering_CommandBuffer_Clear();
//System.Void UnityEngine.Rendering.CommandBuffer::IssuePluginCustomTextureUpdateInternal(System.IntPtr,UnityEngine.Texture,System.UInt32,System.Boolean)
void Register_UnityEngine_Rendering_CommandBuffer_IssuePluginCustomTextureUpdateInternal();
Register_UnityEngine_Rendering_CommandBuffer_IssuePluginCustomTextureUpdateInternal();
//System.Void UnityEngine.Rendering.CommandBuffer::ReleaseBuffer()
void Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer();
Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer();
//System.Void UnityEngine.Rendering.CommandBuffer::set_name(System.String)
void Register_UnityEngine_Rendering_CommandBuffer_set_name();
Register_UnityEngine_Rendering_CommandBuffer_set_name();
//End Registrations for type : UnityEngine.Rendering.CommandBuffer
//Start Registrations for type : UnityEngine.Rendering.GraphicsSettings
//System.Boolean UnityEngine.Rendering.GraphicsSettings::AllowEnlightenSupportForUpgradedProject()
void Register_UnityEngine_Rendering_GraphicsSettings_AllowEnlightenSupportForUpgradedProject();
Register_UnityEngine_Rendering_GraphicsSettings_AllowEnlightenSupportForUpgradedProject();
//System.Boolean UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity()
void Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
//End Registrations for type : UnityEngine.Rendering.GraphicsSettings
//Start Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
//System.Int32 UnityEngine.Rendering.ScriptableRenderContext::GetNumberOfCameras_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&)
void Register_UnityEngine_Rendering_ScriptableRenderContext_GetNumberOfCameras_Internal_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_GetNumberOfCameras_Internal_Injected();
//UnityEngine.Camera UnityEngine.Rendering.ScriptableRenderContext::GetCamera_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Int32)
void Register_UnityEngine_Rendering_ScriptableRenderContext_GetCamera_Internal_Injected();
Register_UnityEngine_Rendering_ScriptableRenderContext_GetCamera_Internal_Injected();
//End Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
//Start Registrations for type : UnityEngine.RenderTexture
//System.Int32 UnityEngine.RenderTexture::get_height()
void Register_UnityEngine_RenderTexture_get_height();
Register_UnityEngine_RenderTexture_get_height();
//System.Int32 UnityEngine.RenderTexture::get_width()
void Register_UnityEngine_RenderTexture_get_width();
Register_UnityEngine_RenderTexture_get_width();
//System.Void UnityEngine.RenderTexture::GetColorBuffer_Injected(UnityEngine.RenderBuffer&)
void Register_UnityEngine_RenderTexture_GetColorBuffer_Injected();
Register_UnityEngine_RenderTexture_GetColorBuffer_Injected();
//System.Void UnityEngine.RenderTexture::GetDepthBuffer_Injected(UnityEngine.RenderBuffer&)
void Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected();
Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected();
//System.Void UnityEngine.RenderTexture::GetDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
void Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
//System.Void UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture)
void Register_UnityEngine_RenderTexture_Internal_Create();
Register_UnityEngine_RenderTexture_Internal_Create();
//System.Void UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture)
void Register_UnityEngine_RenderTexture_ReleaseTemporary();
Register_UnityEngine_RenderTexture_ReleaseTemporary();
//System.Void UnityEngine.RenderTexture::SetActive(UnityEngine.RenderTexture)
void Register_UnityEngine_RenderTexture_SetActive();
Register_UnityEngine_RenderTexture_SetActive();
//System.Void UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
void Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
//System.Void UnityEngine.RenderTexture::SetSRGBReadWrite(System.Boolean)
void Register_UnityEngine_RenderTexture_SetSRGBReadWrite();
Register_UnityEngine_RenderTexture_SetSRGBReadWrite();
//System.Void UnityEngine.RenderTexture::set_depth(System.Int32)
void Register_UnityEngine_RenderTexture_set_depth();
Register_UnityEngine_RenderTexture_set_depth();
//System.Void UnityEngine.RenderTexture::set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
void Register_UnityEngine_RenderTexture_set_graphicsFormat();
Register_UnityEngine_RenderTexture_set_graphicsFormat();
//System.Void UnityEngine.RenderTexture::set_height(System.Int32)
void Register_UnityEngine_RenderTexture_set_height();
Register_UnityEngine_RenderTexture_set_height();
//System.Void UnityEngine.RenderTexture::set_width(System.Int32)
void Register_UnityEngine_RenderTexture_set_width();
Register_UnityEngine_RenderTexture_set_width();
//UnityEngine.RenderTexture UnityEngine.RenderTexture::GetTemporary_Internal_Injected(UnityEngine.RenderTextureDescriptor&)
void Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected();
Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected();
//End Registrations for type : UnityEngine.RenderTexture
//Start Registrations for type : UnityEngine.Resources
//UnityEngine.AsyncOperation UnityEngine.Resources::UnloadUnusedAssets()
void Register_UnityEngine_Resources_UnloadUnusedAssets();
Register_UnityEngine_Resources_UnloadUnusedAssets();
//UnityEngine.Object UnityEngine.Resources::GetBuiltinResource(System.Type,System.String)
void Register_UnityEngine_Resources_GetBuiltinResource();
Register_UnityEngine_Resources_GetBuiltinResource();
//UnityEngine.Object UnityEngine.Resources::Load(System.String,System.Type)
void Register_UnityEngine_Resources_Load();
Register_UnityEngine_Resources_Load();
//End Registrations for type : UnityEngine.Resources
//Start Registrations for type : UnityEngine.Rigidbody
//System.Boolean UnityEngine.Rigidbody::get_isKinematic()
void Register_UnityEngine_Rigidbody_get_isKinematic();
Register_UnityEngine_Rigidbody_get_isKinematic();
//System.Single UnityEngine.Rigidbody::get_angularDrag()
void Register_UnityEngine_Rigidbody_get_angularDrag();
Register_UnityEngine_Rigidbody_get_angularDrag();
//System.Single UnityEngine.Rigidbody::get_drag()
void Register_UnityEngine_Rigidbody_get_drag();
Register_UnityEngine_Rigidbody_get_drag();
//System.Void UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode)
void Register_UnityEngine_Rigidbody_AddForceAtPosition_Injected();
Register_UnityEngine_Rigidbody_AddForceAtPosition_Injected();
//System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
void Register_UnityEngine_Rigidbody_AddForce_Injected();
Register_UnityEngine_Rigidbody_AddForce_Injected();
//System.Void UnityEngine.Rigidbody::AddTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
void Register_UnityEngine_Rigidbody_AddTorque_Injected();
Register_UnityEngine_Rigidbody_AddTorque_Injected();
//System.Void UnityEngine.Rigidbody::Sleep()
void Register_UnityEngine_Rigidbody_Sleep();
Register_UnityEngine_Rigidbody_Sleep();
//System.Void UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_get_angularVelocity_Injected();
Register_UnityEngine_Rigidbody_get_angularVelocity_Injected();
//System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_get_position_Injected();
Register_UnityEngine_Rigidbody_get_position_Injected();
//System.Void UnityEngine.Rigidbody::get_rotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Rigidbody_get_rotation_Injected();
Register_UnityEngine_Rigidbody_get_rotation_Injected();
//System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_get_velocity_Injected();
Register_UnityEngine_Rigidbody_get_velocity_Injected();
//System.Void UnityEngine.Rigidbody::set_angularDrag(System.Single)
void Register_UnityEngine_Rigidbody_set_angularDrag();
Register_UnityEngine_Rigidbody_set_angularDrag();
//System.Void UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_set_angularVelocity_Injected();
Register_UnityEngine_Rigidbody_set_angularVelocity_Injected();
//System.Void UnityEngine.Rigidbody::set_centerOfMass_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_set_centerOfMass_Injected();
Register_UnityEngine_Rigidbody_set_centerOfMass_Injected();
//System.Void UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints)
void Register_UnityEngine_Rigidbody_set_constraints();
Register_UnityEngine_Rigidbody_set_constraints();
//System.Void UnityEngine.Rigidbody::set_drag(System.Single)
void Register_UnityEngine_Rigidbody_set_drag();
Register_UnityEngine_Rigidbody_set_drag();
//System.Void UnityEngine.Rigidbody::set_isKinematic(System.Boolean)
void Register_UnityEngine_Rigidbody_set_isKinematic();
Register_UnityEngine_Rigidbody_set_isKinematic();
//System.Void UnityEngine.Rigidbody::set_maxAngularVelocity(System.Single)
void Register_UnityEngine_Rigidbody_set_maxAngularVelocity();
Register_UnityEngine_Rigidbody_set_maxAngularVelocity();
//System.Void UnityEngine.Rigidbody::set_rotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Rigidbody_set_rotation_Injected();
Register_UnityEngine_Rigidbody_set_rotation_Injected();
//System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Rigidbody_set_velocity_Injected();
Register_UnityEngine_Rigidbody_set_velocity_Injected();
//End Registrations for type : UnityEngine.Rigidbody
//Start Registrations for type : UnityEngine.Rigidbody2D
//System.Void UnityEngine.Rigidbody2D::AddForce_Injected(UnityEngine.Vector2&,UnityEngine.ForceMode2D)
void Register_UnityEngine_Rigidbody2D_AddForce_Injected();
Register_UnityEngine_Rigidbody2D_AddForce_Injected();
//System.Void UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Rigidbody2D_get_velocity_Injected();
Register_UnityEngine_Rigidbody2D_get_velocity_Injected();
//System.Void UnityEngine.Rigidbody2D::set_velocity_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Rigidbody2D_set_velocity_Injected();
Register_UnityEngine_Rigidbody2D_set_velocity_Injected();
//End Registrations for type : UnityEngine.Rigidbody2D
//Start Registrations for type : UnityEngine.SceneManagement.Scene
//System.String UnityEngine.SceneManagement.Scene::GetNameInternal(System.Int32)
void Register_UnityEngine_SceneManagement_Scene_GetNameInternal();
Register_UnityEngine_SceneManagement_Scene_GetNameInternal();
//End Registrations for type : UnityEngine.SceneManagement.Scene
//Start Registrations for type : UnityEngine.SceneManagement.SceneManager
//System.Int32 UnityEngine.SceneManagement.SceneManager::get_sceneCount()
void Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount();
Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount();
//System.Void UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected(System.Int32,UnityEngine.SceneManagement.Scene&)
void Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();
Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();
//UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManager::LoadSceneAsyncNameIndexInternal_Injected(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters&,System.Boolean)
void Register_UnityEngine_SceneManagement_SceneManager_LoadSceneAsyncNameIndexInternal_Injected();
Register_UnityEngine_SceneManagement_SceneManager_LoadSceneAsyncNameIndexInternal_Injected();
//End Registrations for type : UnityEngine.SceneManagement.SceneManager
//Start Registrations for type : UnityEngine.Screen
//System.Boolean UnityEngine.Screen::IsOrientationEnabled(UnityEngine.EnabledOrientation)
void Register_UnityEngine_Screen_IsOrientationEnabled();
Register_UnityEngine_Screen_IsOrientationEnabled();
//System.Int32 UnityEngine.Screen::get_height()
void Register_UnityEngine_Screen_get_height();
Register_UnityEngine_Screen_get_height();
//System.Int32 UnityEngine.Screen::get_width()
void Register_UnityEngine_Screen_get_width();
Register_UnityEngine_Screen_get_width();
//System.Single UnityEngine.Screen::get_dpi()
void Register_UnityEngine_Screen_get_dpi();
Register_UnityEngine_Screen_get_dpi();
//System.Void UnityEngine.Screen::RequestOrientation(UnityEngine.ScreenOrientation)
void Register_UnityEngine_Screen_RequestOrientation();
Register_UnityEngine_Screen_RequestOrientation();
//System.Void UnityEngine.Screen::SetOrientationEnabled(UnityEngine.EnabledOrientation,System.Boolean)
void Register_UnityEngine_Screen_SetOrientationEnabled();
Register_UnityEngine_Screen_SetOrientationEnabled();
//System.Void UnityEngine.Screen::set_sleepTimeout(System.Int32)
void Register_UnityEngine_Screen_set_sleepTimeout();
Register_UnityEngine_Screen_set_sleepTimeout();
//UnityEngine.ScreenOrientation UnityEngine.Screen::GetScreenOrientation()
void Register_UnityEngine_Screen_GetScreenOrientation();
Register_UnityEngine_Screen_GetScreenOrientation();
//End Registrations for type : UnityEngine.Screen
//Start Registrations for type : UnityEngine.ScriptableObject
//System.Void UnityEngine.ScriptableObject::CreateScriptableObject(UnityEngine.ScriptableObject)
void Register_UnityEngine_ScriptableObject_CreateScriptableObject();
Register_UnityEngine_ScriptableObject_CreateScriptableObject();
//UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType(System.Type,System.Boolean)
void Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();
Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();
//End Registrations for type : UnityEngine.ScriptableObject
//Start Registrations for type : UnityEngine.Shader
//System.Int32 UnityEngine.Shader::PropertyToID(System.String)
void Register_UnityEngine_Shader_PropertyToID();
Register_UnityEngine_Shader_PropertyToID();
//System.Void UnityEngine.Shader::DisableKeyword(System.String)
void Register_UnityEngine_Shader_DisableKeyword();
Register_UnityEngine_Shader_DisableKeyword();
//System.Void UnityEngine.Shader::EnableKeyword(System.String)
void Register_UnityEngine_Shader_EnableKeyword();
Register_UnityEngine_Shader_EnableKeyword();
//System.Void UnityEngine.Shader::set_maximumLOD(System.Int32)
void Register_UnityEngine_Shader_set_maximumLOD();
Register_UnityEngine_Shader_set_maximumLOD();
//UnityEngine.Shader UnityEngine.Shader::Find(System.String)
void Register_UnityEngine_Shader_Find();
Register_UnityEngine_Shader_Find();
//End Registrations for type : UnityEngine.Shader
//Start Registrations for type : UnityEngine.Skybox
//System.Void UnityEngine.Skybox::set_material(UnityEngine.Material)
void Register_UnityEngine_Skybox_set_material();
Register_UnityEngine_Skybox_set_material();
//UnityEngine.Material UnityEngine.Skybox::get_material()
void Register_UnityEngine_Skybox_get_material();
Register_UnityEngine_Skybox_get_material();
//End Registrations for type : UnityEngine.Skybox
//Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform
//System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetAuthenticated()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated();
//System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetIsUnderage()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage();
//System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserID()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID();
//System.String UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserName()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Authenticate()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievementDescriptions(System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievements(System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadScores(System.String,System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportProgress(System.String,System.Double,System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportScore(System.Int64,System.String,System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadUsers(System.String[],System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowAchievementsUI()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowLeaderboardUI()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::LoadFriends(System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ResetAllAchievements()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowDefaultAchievementBanner(System.Boolean)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowSpecificLeaderboardUI(System.String,System.Int32)
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI();
//UnityEngine.Texture2D UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetUserImage()
void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage();
Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage();
//End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform
//Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard
//System.Boolean UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Loading(System.IntPtr)
void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading();
Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading();
//System.IntPtr UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_LoadScores(System.Object,System.String,System.Int32,System.Int32,System.String[],System.Int32,System.Int32,System.Object)
void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores();
Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores();
//System.Void UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Dispose(System.IntPtr)
void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose();
Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose();
//End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard
//Start Registrations for type : UnityEngine.SortingLayer
//System.Int32 UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32)
void Register_UnityEngine_SortingLayer_GetLayerValueFromID();
Register_UnityEngine_SortingLayer_GetLayerValueFromID();
//End Registrations for type : UnityEngine.SortingLayer
//Start Registrations for type : UnityEngine.SpringJoint
//System.Void UnityEngine.SpringJoint::set_damper(System.Single)
void Register_UnityEngine_SpringJoint_set_damper();
Register_UnityEngine_SpringJoint_set_damper();
//System.Void UnityEngine.SpringJoint::set_maxDistance(System.Single)
void Register_UnityEngine_SpringJoint_set_maxDistance();
Register_UnityEngine_SpringJoint_set_maxDistance();
//System.Void UnityEngine.SpringJoint::set_spring(System.Single)
void Register_UnityEngine_SpringJoint_set_spring();
Register_UnityEngine_SpringJoint_set_spring();
//End Registrations for type : UnityEngine.SpringJoint
//Start Registrations for type : UnityEngine.Sprite
//System.Int32 UnityEngine.Sprite::GetPacked()
void Register_UnityEngine_Sprite_GetPacked();
Register_UnityEngine_Sprite_GetPacked();
//System.Int32 UnityEngine.Sprite::GetPackingMode()
void Register_UnityEngine_Sprite_GetPackingMode();
Register_UnityEngine_Sprite_GetPackingMode();
//System.Single UnityEngine.Sprite::get_pixelsPerUnit()
void Register_UnityEngine_Sprite_get_pixelsPerUnit();
Register_UnityEngine_Sprite_get_pixelsPerUnit();
//System.UInt16[] UnityEngine.Sprite::get_triangles()
void Register_UnityEngine_Sprite_get_triangles();
Register_UnityEngine_Sprite_get_triangles();
//System.Void UnityEngine.Sprite::GetInnerUVs_Injected(UnityEngine.Vector4&)
void Register_UnityEngine_Sprite_GetInnerUVs_Injected();
Register_UnityEngine_Sprite_GetInnerUVs_Injected();
//System.Void UnityEngine.Sprite::GetOuterUVs_Injected(UnityEngine.Vector4&)
void Register_UnityEngine_Sprite_GetOuterUVs_Injected();
Register_UnityEngine_Sprite_GetOuterUVs_Injected();
//System.Void UnityEngine.Sprite::GetPadding_Injected(UnityEngine.Vector4&)
void Register_UnityEngine_Sprite_GetPadding_Injected();
Register_UnityEngine_Sprite_GetPadding_Injected();
//System.Void UnityEngine.Sprite::GetTextureRect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_Sprite_GetTextureRect_Injected();
Register_UnityEngine_Sprite_GetTextureRect_Injected();
//System.Void UnityEngine.Sprite::get_border_Injected(UnityEngine.Vector4&)
void Register_UnityEngine_Sprite_get_border_Injected();
Register_UnityEngine_Sprite_get_border_Injected();
//System.Void UnityEngine.Sprite::get_bounds_Injected(UnityEngine.Bounds&)
void Register_UnityEngine_Sprite_get_bounds_Injected();
Register_UnityEngine_Sprite_get_bounds_Injected();
//System.Void UnityEngine.Sprite::get_pivot_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Sprite_get_pivot_Injected();
Register_UnityEngine_Sprite_get_pivot_Injected();
//System.Void UnityEngine.Sprite::get_rect_Injected(UnityEngine.Rect&)
void Register_UnityEngine_Sprite_get_rect_Injected();
Register_UnityEngine_Sprite_get_rect_Injected();
//UnityEngine.Texture2D UnityEngine.Sprite::get_associatedAlphaSplitTexture()
void Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
//UnityEngine.Texture2D UnityEngine.Sprite::get_texture()
void Register_UnityEngine_Sprite_get_texture();
Register_UnityEngine_Sprite_get_texture();
//UnityEngine.Vector2[] UnityEngine.Sprite::get_uv()
void Register_UnityEngine_Sprite_get_uv();
Register_UnityEngine_Sprite_get_uv();
//UnityEngine.Vector2[] UnityEngine.Sprite::get_vertices()
void Register_UnityEngine_Sprite_get_vertices();
Register_UnityEngine_Sprite_get_vertices();
//End Registrations for type : UnityEngine.Sprite
//Start Registrations for type : UnityEngine.SubsystemManager
//System.Void UnityEngine.SubsystemManager::DestroyInstance_Internal(System.IntPtr)
void Register_UnityEngine_SubsystemManager_DestroyInstance_Internal();
Register_UnityEngine_SubsystemManager_DestroyInstance_Internal();
//System.Void UnityEngine.SubsystemManager::ReportSingleSubsystemAnalytics(System.String)
void Register_UnityEngine_SubsystemManager_ReportSingleSubsystemAnalytics();
Register_UnityEngine_SubsystemManager_ReportSingleSubsystemAnalytics();
//System.Void UnityEngine.SubsystemManager::StaticConstructScriptingClassMap()
void Register_UnityEngine_SubsystemManager_StaticConstructScriptingClassMap();
Register_UnityEngine_SubsystemManager_StaticConstructScriptingClassMap();
//End Registrations for type : UnityEngine.SubsystemManager
//Start Registrations for type : UnityEngine.SystemInfo
//System.Boolean UnityEngine.SystemInfo::HasRenderTextureNative(UnityEngine.RenderTextureFormat)
void Register_UnityEngine_SystemInfo_HasRenderTextureNative();
Register_UnityEngine_SystemInfo_HasRenderTextureNative();
//System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
void Register_UnityEngine_SystemInfo_IsFormatSupported();
Register_UnityEngine_SystemInfo_IsFormatSupported();
//System.Boolean UnityEngine.SystemInfo::SupportsTextureFormatNative(UnityEngine.TextureFormat)
void Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
void Register_UnityEngine_SystemInfo_GetCompatibleFormat();
Register_UnityEngine_SystemInfo_GetCompatibleFormat();
//UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat)
void Register_UnityEngine_SystemInfo_GetGraphicsFormat();
Register_UnityEngine_SystemInfo_GetGraphicsFormat();
//UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::GetOperatingSystemFamily()
void Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
//UnityEngine.Rendering.GraphicsDeviceType UnityEngine.SystemInfo::GetGraphicsDeviceType()
void Register_UnityEngine_SystemInfo_GetGraphicsDeviceType();
Register_UnityEngine_SystemInfo_GetGraphicsDeviceType();
//End Registrations for type : UnityEngine.SystemInfo
//Start Registrations for type : UnityEngine.Terrain
//System.Boolean UnityEngine.Terrain::get_allowAutoConnect()
void Register_UnityEngine_Terrain_get_allowAutoConnect();
Register_UnityEngine_Terrain_get_allowAutoConnect();
//System.Int32 UnityEngine.Terrain::get_groupingID()
void Register_UnityEngine_Terrain_get_groupingID();
Register_UnityEngine_Terrain_get_groupingID();
//System.Void UnityEngine.Terrain::SetNeighbors(UnityEngine.Terrain,UnityEngine.Terrain,UnityEngine.Terrain,UnityEngine.Terrain)
void Register_UnityEngine_Terrain_SetNeighbors();
Register_UnityEngine_Terrain_SetNeighbors();
//UnityEngine.TerrainData UnityEngine.Terrain::get_terrainData()
void Register_UnityEngine_Terrain_get_terrainData();
Register_UnityEngine_Terrain_get_terrainData();
//UnityEngine.Terrain[] UnityEngine.Terrain::get_activeTerrains()
void Register_UnityEngine_Terrain_get_activeTerrains();
Register_UnityEngine_Terrain_get_activeTerrains();
//End Registrations for type : UnityEngine.Terrain
//Start Registrations for type : UnityEngine.TerrainData
//System.Int32 UnityEngine.TerrainData::GetBoundaryValue(UnityEngine.TerrainData/BoundaryValueType)
void Register_UnityEngine_TerrainData_GetBoundaryValue();
Register_UnityEngine_TerrainData_GetBoundaryValue();
//System.Single UnityEngine.TerrainData::GetAlphamapResolutionInternal()
void Register_UnityEngine_TerrainData_GetAlphamapResolutionInternal();
Register_UnityEngine_TerrainData_GetAlphamapResolutionInternal();
//System.Void UnityEngine.TerrainData::Internal_Create(UnityEngine.TerrainData)
void Register_UnityEngine_TerrainData_Internal_Create();
Register_UnityEngine_TerrainData_Internal_Create();
//System.Void UnityEngine.TerrainData::get_size_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_TerrainData_get_size_Injected();
Register_UnityEngine_TerrainData_get_size_Injected();
//UnityEngine.Terrain[] UnityEngine.TerrainData::get_users()
void Register_UnityEngine_TerrainData_get_users();
Register_UnityEngine_TerrainData_get_users();
//End Registrations for type : UnityEngine.TerrainData
//Start Registrations for type : UnityEngine.TextAsset
//System.String UnityEngine.TextAsset::get_text()
void Register_UnityEngine_TextAsset_get_text();
Register_UnityEngine_TextAsset_get_text();
//End Registrations for type : UnityEngine.TextAsset
//Start Registrations for type : UnityEngine.TextGenerator
//System.Boolean UnityEngine.TextGenerator::Populate_Internal_Injected(System.String,UnityEngine.Font,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&)
void Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
//System.Int32 UnityEngine.TextGenerator::get_characterCount()
void Register_UnityEngine_TextGenerator_get_characterCount();
Register_UnityEngine_TextGenerator_get_characterCount();
//System.Int32 UnityEngine.TextGenerator::get_lineCount()
void Register_UnityEngine_TextGenerator_get_lineCount();
Register_UnityEngine_TextGenerator_get_lineCount();
//System.IntPtr UnityEngine.TextGenerator::Internal_Create()
void Register_UnityEngine_TextGenerator_Internal_Create();
Register_UnityEngine_TextGenerator_Internal_Create();
//System.Void UnityEngine.TextGenerator::GetCharactersInternal(System.Object)
void Register_UnityEngine_TextGenerator_GetCharactersInternal();
Register_UnityEngine_TextGenerator_GetCharactersInternal();
//System.Void UnityEngine.TextGenerator::GetLinesInternal(System.Object)
void Register_UnityEngine_TextGenerator_GetLinesInternal();
Register_UnityEngine_TextGenerator_GetLinesInternal();
//System.Void UnityEngine.TextGenerator::GetVerticesInternal(System.Object)
void Register_UnityEngine_TextGenerator_GetVerticesInternal();
Register_UnityEngine_TextGenerator_GetVerticesInternal();
//System.Void UnityEngine.TextGenerator::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_TextGenerator_Internal_Destroy();
Register_UnityEngine_TextGenerator_Internal_Destroy();
//System.Void UnityEngine.TextGenerator::get_rectExtents_Injected(UnityEngine.Rect&)
void Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
//End Registrations for type : UnityEngine.TextGenerator
//Start Registrations for type : UnityEngine.Texture
//System.Boolean UnityEngine.Texture::get_isReadable()
void Register_UnityEngine_Texture_get_isReadable();
Register_UnityEngine_Texture_get_isReadable();
//System.Int32 UnityEngine.Texture::GetDataHeight()
void Register_UnityEngine_Texture_GetDataHeight();
Register_UnityEngine_Texture_GetDataHeight();
//System.Int32 UnityEngine.Texture::GetDataWidth()
void Register_UnityEngine_Texture_GetDataWidth();
Register_UnityEngine_Texture_GetDataWidth();
//System.IntPtr UnityEngine.Texture::GetNativeTexturePtr()
void Register_UnityEngine_Texture_GetNativeTexturePtr();
Register_UnityEngine_Texture_GetNativeTexturePtr();
//System.Void UnityEngine.Texture::get_texelSize_Injected(UnityEngine.Vector2&)
void Register_UnityEngine_Texture_get_texelSize_Injected();
Register_UnityEngine_Texture_get_texelSize_Injected();
//System.Void UnityEngine.Texture::set_anisoLevel(System.Int32)
void Register_UnityEngine_Texture_set_anisoLevel();
Register_UnityEngine_Texture_set_anisoLevel();
//System.Void UnityEngine.Texture::set_filterMode(UnityEngine.FilterMode)
void Register_UnityEngine_Texture_set_filterMode();
Register_UnityEngine_Texture_set_filterMode();
//System.Void UnityEngine.Texture::set_wrapMode(UnityEngine.TextureWrapMode)
void Register_UnityEngine_Texture_set_wrapMode();
Register_UnityEngine_Texture_set_wrapMode();
//System.Void UnityEngine.Texture::set_wrapModeU(UnityEngine.TextureWrapMode)
void Register_UnityEngine_Texture_set_wrapModeU();
Register_UnityEngine_Texture_set_wrapModeU();
//System.Void UnityEngine.Texture::set_wrapModeV(UnityEngine.TextureWrapMode)
void Register_UnityEngine_Texture_set_wrapModeV();
Register_UnityEngine_Texture_set_wrapModeV();
//UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode()
void Register_UnityEngine_Texture_get_wrapMode();
Register_UnityEngine_Texture_get_wrapMode();
//End Registrations for type : UnityEngine.Texture
//Start Registrations for type : UnityEngine.Texture2D
//System.Boolean UnityEngine.Texture2D::Internal_CreateImpl(UnityEngine.Texture2D,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
void Register_UnityEngine_Texture2D_Internal_CreateImpl();
Register_UnityEngine_Texture2D_Internal_CreateImpl();
//System.Boolean UnityEngine.Texture2D::LoadRawTextureDataImpl(System.IntPtr,System.Int32)
void Register_UnityEngine_Texture2D_LoadRawTextureDataImpl();
Register_UnityEngine_Texture2D_LoadRawTextureDataImpl();
//System.Boolean UnityEngine.Texture2D::LoadRawTextureDataImplArray(System.Byte[])
void Register_UnityEngine_Texture2D_LoadRawTextureDataImplArray();
Register_UnityEngine_Texture2D_LoadRawTextureDataImplArray();
//System.Boolean UnityEngine.Texture2D::ResizeWithFormatImpl(System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean)
void Register_UnityEngine_Texture2D_ResizeWithFormatImpl();
Register_UnityEngine_Texture2D_ResizeWithFormatImpl();
//System.Boolean UnityEngine.Texture2D::get_isReadable()
void Register_UnityEngine_Texture2D_get_isReadable();
Register_UnityEngine_Texture2D_get_isReadable();
//System.Byte[] UnityEngine.Texture2D::GetRawTextureData()
void Register_UnityEngine_Texture2D_GetRawTextureData();
Register_UnityEngine_Texture2D_GetRawTextureData();
//System.Int64 UnityEngine.Texture2D::GetRawImageDataSize()
void Register_UnityEngine_Texture2D_GetRawImageDataSize();
Register_UnityEngine_Texture2D_GetRawImageDataSize();
//System.IntPtr UnityEngine.Texture2D::GetWritableImageData(System.Int32)
void Register_UnityEngine_Texture2D_GetWritableImageData();
Register_UnityEngine_Texture2D_GetWritableImageData();
//System.Void UnityEngine.Texture2D::ApplyImpl(System.Boolean,System.Boolean)
void Register_UnityEngine_Texture2D_ApplyImpl();
Register_UnityEngine_Texture2D_ApplyImpl();
//System.Void UnityEngine.Texture2D::GetPixelBilinearImpl_Injected(System.Int32,System.Single,System.Single,UnityEngine.Color&)
void Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
//System.Void UnityEngine.Texture2D::ReadPixelsImpl_Injected(UnityEngine.Rect&,System.Int32,System.Int32,System.Boolean)
void Register_UnityEngine_Texture2D_ReadPixelsImpl_Injected();
Register_UnityEngine_Texture2D_ReadPixelsImpl_Injected();
//System.Void UnityEngine.Texture2D::SetPixelImpl_Injected(System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
void Register_UnityEngine_Texture2D_SetPixelImpl_Injected();
Register_UnityEngine_Texture2D_SetPixelImpl_Injected();
//System.Void UnityEngine.Texture2D::SetPixelsImpl(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color[],System.Int32,System.Int32)
void Register_UnityEngine_Texture2D_SetPixelsImpl();
Register_UnityEngine_Texture2D_SetPixelsImpl();
//UnityEngine.Color32[] UnityEngine.Texture2D::GetPixels32(System.Int32)
void Register_UnityEngine_Texture2D_GetPixels32();
Register_UnityEngine_Texture2D_GetPixels32();
//UnityEngine.Color[] UnityEngine.Texture2D::GetPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_Texture2D_GetPixels();
Register_UnityEngine_Texture2D_GetPixels();
//UnityEngine.Texture2D UnityEngine.Texture2D::get_whiteTexture()
void Register_UnityEngine_Texture2D_get_whiteTexture();
Register_UnityEngine_Texture2D_get_whiteTexture();
//UnityEngine.TextureFormat UnityEngine.Texture2D::get_format()
void Register_UnityEngine_Texture2D_get_format();
Register_UnityEngine_Texture2D_get_format();
//End Registrations for type : UnityEngine.Texture2D
//Start Registrations for type : UnityEngine.Texture2DArray
//System.Boolean UnityEngine.Texture2DArray::Internal_CreateImpl(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)
void Register_UnityEngine_Texture2DArray_Internal_CreateImpl();
Register_UnityEngine_Texture2DArray_Internal_CreateImpl();
//System.Boolean UnityEngine.Texture2DArray::get_isReadable()
void Register_UnityEngine_Texture2DArray_get_isReadable();
Register_UnityEngine_Texture2DArray_get_isReadable();
//End Registrations for type : UnityEngine.Texture2DArray
//Start Registrations for type : UnityEngine.Texture3D
//System.Boolean UnityEngine.Texture3D::Internal_CreateImpl(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)
void Register_UnityEngine_Texture3D_Internal_CreateImpl();
Register_UnityEngine_Texture3D_Internal_CreateImpl();
//System.Boolean UnityEngine.Texture3D::get_isReadable()
void Register_UnityEngine_Texture3D_get_isReadable();
Register_UnityEngine_Texture3D_get_isReadable();
//End Registrations for type : UnityEngine.Texture3D
//Start Registrations for type : UnityEngine.Time
//System.Int32 UnityEngine.Time::get_frameCount()
void Register_UnityEngine_Time_get_frameCount();
Register_UnityEngine_Time_get_frameCount();
//System.Single UnityEngine.Time::get_deltaTime()
void Register_UnityEngine_Time_get_deltaTime();
Register_UnityEngine_Time_get_deltaTime();
//System.Single UnityEngine.Time::get_fixedDeltaTime()
void Register_UnityEngine_Time_get_fixedDeltaTime();
Register_UnityEngine_Time_get_fixedDeltaTime();
//System.Single UnityEngine.Time::get_realtimeSinceStartup()
void Register_UnityEngine_Time_get_realtimeSinceStartup();
Register_UnityEngine_Time_get_realtimeSinceStartup();
//System.Single UnityEngine.Time::get_time()
void Register_UnityEngine_Time_get_time();
Register_UnityEngine_Time_get_time();
//System.Single UnityEngine.Time::get_timeScale()
void Register_UnityEngine_Time_get_timeScale();
Register_UnityEngine_Time_get_timeScale();
//System.Single UnityEngine.Time::get_timeSinceLevelLoad()
void Register_UnityEngine_Time_get_timeSinceLevelLoad();
Register_UnityEngine_Time_get_timeSinceLevelLoad();
//System.Single UnityEngine.Time::get_unscaledDeltaTime()
void Register_UnityEngine_Time_get_unscaledDeltaTime();
Register_UnityEngine_Time_get_unscaledDeltaTime();
//System.Single UnityEngine.Time::get_unscaledTime()
void Register_UnityEngine_Time_get_unscaledTime();
Register_UnityEngine_Time_get_unscaledTime();
//System.Void UnityEngine.Time::set_timeScale(System.Single)
void Register_UnityEngine_Time_set_timeScale();
Register_UnityEngine_Time_set_timeScale();
//End Registrations for type : UnityEngine.Time
//Start Registrations for type : UnityEngine.TouchScreenKeyboard
//System.Boolean UnityEngine.TouchScreenKeyboard::get_active()
void Register_UnityEngine_TouchScreenKeyboard_get_active();
Register_UnityEngine_TouchScreenKeyboard_get_active();
//System.Boolean UnityEngine.TouchScreenKeyboard::get_canGetSelection()
void Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();
Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();
//System.Boolean UnityEngine.TouchScreenKeyboard::get_canSetSelection()
void Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection();
Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection();
//System.IntPtr UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String)
void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
//System.String UnityEngine.TouchScreenKeyboard::get_text()
void Register_UnityEngine_TouchScreenKeyboard_get_text();
Register_UnityEngine_TouchScreenKeyboard_get_text();
//System.Void UnityEngine.TouchScreenKeyboard::GetSelection(System.Int32&,System.Int32&)
void Register_UnityEngine_TouchScreenKeyboard_GetSelection();
Register_UnityEngine_TouchScreenKeyboard_GetSelection();
//System.Void UnityEngine.TouchScreenKeyboard::Internal_Destroy(System.IntPtr)
void Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
//System.Void UnityEngine.TouchScreenKeyboard::SetSelection(System.Int32,System.Int32)
void Register_UnityEngine_TouchScreenKeyboard_SetSelection();
Register_UnityEngine_TouchScreenKeyboard_SetSelection();
//System.Void UnityEngine.TouchScreenKeyboard::set_active(System.Boolean)
void Register_UnityEngine_TouchScreenKeyboard_set_active();
Register_UnityEngine_TouchScreenKeyboard_set_active();
//System.Void UnityEngine.TouchScreenKeyboard::set_characterLimit(System.Int32)
void Register_UnityEngine_TouchScreenKeyboard_set_characterLimit();
Register_UnityEngine_TouchScreenKeyboard_set_characterLimit();
//System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean)
void Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
//System.Void UnityEngine.TouchScreenKeyboard::set_text(System.String)
void Register_UnityEngine_TouchScreenKeyboard_set_text();
Register_UnityEngine_TouchScreenKeyboard_set_text();
//UnityEngine.TouchScreenKeyboard/Status UnityEngine.TouchScreenKeyboard::get_status()
void Register_UnityEngine_TouchScreenKeyboard_get_status();
Register_UnityEngine_TouchScreenKeyboard_get_status();
//End Registrations for type : UnityEngine.TouchScreenKeyboard
//Start Registrations for type : UnityEngine.Transform
//System.Boolean UnityEngine.Transform::IsChildOf(UnityEngine.Transform)
void Register_UnityEngine_Transform_IsChildOf();
Register_UnityEngine_Transform_IsChildOf();
//System.Int32 UnityEngine.Transform::get_childCount()
void Register_UnityEngine_Transform_get_childCount();
Register_UnityEngine_Transform_get_childCount();
//System.Void UnityEngine.Transform::DetachChildren()
void Register_UnityEngine_Transform_DetachChildren();
Register_UnityEngine_Transform_DetachChildren();
//System.Void UnityEngine.Transform::Internal_LookAt_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_Internal_LookAt_Injected();
Register_UnityEngine_Transform_Internal_LookAt_Injected();
//System.Void UnityEngine.Transform::InverseTransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_InverseTransformDirection_Injected();
Register_UnityEngine_Transform_InverseTransformDirection_Injected();
//System.Void UnityEngine.Transform::InverseTransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_InverseTransformPoint_Injected();
Register_UnityEngine_Transform_InverseTransformPoint_Injected();
//System.Void UnityEngine.Transform::SetAsFirstSibling()
void Register_UnityEngine_Transform_SetAsFirstSibling();
Register_UnityEngine_Transform_SetAsFirstSibling();
//System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean)
void Register_UnityEngine_Transform_SetParent();
Register_UnityEngine_Transform_SetParent();
//System.Void UnityEngine.Transform::TransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_TransformDirection_Injected();
Register_UnityEngine_Transform_TransformDirection_Injected();
//System.Void UnityEngine.Transform::TransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
void Register_UnityEngine_Transform_TransformPoint_Injected();
Register_UnityEngine_Transform_TransformPoint_Injected();
//System.Void UnityEngine.Transform::get_localPosition_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_get_localPosition_Injected();
Register_UnityEngine_Transform_get_localPosition_Injected();
//System.Void UnityEngine.Transform::get_localRotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Transform_get_localRotation_Injected();
Register_UnityEngine_Transform_get_localRotation_Injected();
//System.Void UnityEngine.Transform::get_localScale_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_get_localScale_Injected();
Register_UnityEngine_Transform_get_localScale_Injected();
//System.Void UnityEngine.Transform::get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
//System.Void UnityEngine.Transform::get_lossyScale_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_get_lossyScale_Injected();
Register_UnityEngine_Transform_get_lossyScale_Injected();
//System.Void UnityEngine.Transform::get_position_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_get_position_Injected();
Register_UnityEngine_Transform_get_position_Injected();
//System.Void UnityEngine.Transform::get_rotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Transform_get_rotation_Injected();
Register_UnityEngine_Transform_get_rotation_Injected();
//System.Void UnityEngine.Transform::get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4&)
void Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
//System.Void UnityEngine.Transform::set_localPosition_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_set_localPosition_Injected();
Register_UnityEngine_Transform_set_localPosition_Injected();
//System.Void UnityEngine.Transform::set_localRotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Transform_set_localRotation_Injected();
Register_UnityEngine_Transform_set_localRotation_Injected();
//System.Void UnityEngine.Transform::set_localScale_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_set_localScale_Injected();
Register_UnityEngine_Transform_set_localScale_Injected();
//System.Void UnityEngine.Transform::set_position_Injected(UnityEngine.Vector3&)
void Register_UnityEngine_Transform_set_position_Injected();
Register_UnityEngine_Transform_set_position_Injected();
//System.Void UnityEngine.Transform::set_rotation_Injected(UnityEngine.Quaternion&)
void Register_UnityEngine_Transform_set_rotation_Injected();
Register_UnityEngine_Transform_set_rotation_Injected();
//UnityEngine.Transform UnityEngine.Transform::FindRelativeTransformWithPath(UnityEngine.Transform,System.String,System.Boolean)
void Register_UnityEngine_Transform_FindRelativeTransformWithPath();
Register_UnityEngine_Transform_FindRelativeTransformWithPath();
//UnityEngine.Transform UnityEngine.Transform::GetChild(System.Int32)
void Register_UnityEngine_Transform_GetChild();
Register_UnityEngine_Transform_GetChild();
//UnityEngine.Transform UnityEngine.Transform::GetParent()
void Register_UnityEngine_Transform_GetParent();
Register_UnityEngine_Transform_GetParent();
//UnityEngine.Transform UnityEngine.Transform::GetRoot()
void Register_UnityEngine_Transform_GetRoot();
Register_UnityEngine_Transform_GetRoot();
//End Registrations for type : UnityEngine.Transform
//Start Registrations for type : UnityEngine.U2D.SpriteAtlas
//System.Boolean UnityEngine.U2D.SpriteAtlas::CanBindTo(UnityEngine.Sprite)
void Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
//End Registrations for type : UnityEngine.U2D.SpriteAtlas
//Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager
//System.Void UnityEngine.U2D.SpriteAtlasManager::Register(UnityEngine.U2D.SpriteAtlas)
void Register_UnityEngine_U2D_SpriteAtlasManager_Register();
Register_UnityEngine_U2D_SpriteAtlasManager_Register();
//End Registrations for type : UnityEngine.U2D.SpriteAtlasManager
//Start Registrations for type : UnityEngine.UISystemProfilerApi
//System.Void UnityEngine.UISystemProfilerApi::AddMarker(System.String,UnityEngine.Object)
void Register_UnityEngine_UISystemProfilerApi_AddMarker();
Register_UnityEngine_UISystemProfilerApi_AddMarker();
//System.Void UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType)
void Register_UnityEngine_UISystemProfilerApi_BeginSample();
Register_UnityEngine_UISystemProfilerApi_BeginSample();
//System.Void UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType)
void Register_UnityEngine_UISystemProfilerApi_EndSample();
Register_UnityEngine_UISystemProfilerApi_EndSample();
//End Registrations for type : UnityEngine.UISystemProfilerApi
//Start Registrations for type : UnityEngine.UnhandledExceptionHandler
//System.Void UnityEngine.UnhandledExceptionHandler::iOSNativeUnhandledExceptionHandler(System.String,System.String,System.String)
void Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler();
Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler();
//End Registrations for type : UnityEngine.UnhandledExceptionHandler
//Start Registrations for type : UnityEngine.UnityLogWriter
//System.Void UnityEngine.UnityLogWriter::WriteStringToUnityLogImpl(System.String)
void Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl();
Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl();
//End Registrations for type : UnityEngine.UnityLogWriter
//Start Registrations for type : UnityEngine.Vector3
//System.Void UnityEngine.Vector3::Slerp_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&)
void Register_UnityEngine_Vector3_Slerp_Injected();
Register_UnityEngine_Vector3_Slerp_Injected();
//End Registrations for type : UnityEngine.Vector3
//Start Registrations for type : UnityEngine.WebCamTexture
//System.Boolean UnityEngine.WebCamTexture::get_didUpdateThisFrame()
void Register_UnityEngine_WebCamTexture_get_didUpdateThisFrame();
Register_UnityEngine_WebCamTexture_get_didUpdateThisFrame();
//System.Boolean UnityEngine.WebCamTexture::get_isPlaying()
void Register_UnityEngine_WebCamTexture_get_isPlaying();
Register_UnityEngine_WebCamTexture_get_isPlaying();
//System.Void UnityEngine.WebCamTexture::INTERNAL_CALL_Play(UnityEngine.WebCamTexture)
void Register_UnityEngine_WebCamTexture_INTERNAL_CALL_Play();
Register_UnityEngine_WebCamTexture_INTERNAL_CALL_Play();
//System.Void UnityEngine.WebCamTexture::INTERNAL_CALL_Stop(UnityEngine.WebCamTexture)
void Register_UnityEngine_WebCamTexture_INTERNAL_CALL_Stop();
Register_UnityEngine_WebCamTexture_INTERNAL_CALL_Stop();
//System.Void UnityEngine.WebCamTexture::Internal_CreateWebCamTexture(UnityEngine.WebCamTexture,System.String,System.Int32,System.Int32,System.Int32)
void Register_UnityEngine_WebCamTexture_Internal_CreateWebCamTexture();
Register_UnityEngine_WebCamTexture_Internal_CreateWebCamTexture();
//System.Void UnityEngine.WebCamTexture::set_deviceName(System.String)
void Register_UnityEngine_WebCamTexture_set_deviceName();
Register_UnityEngine_WebCamTexture_set_deviceName();
//System.Void UnityEngine.WebCamTexture::set_requestedFPS(System.Single)
void Register_UnityEngine_WebCamTexture_set_requestedFPS();
Register_UnityEngine_WebCamTexture_set_requestedFPS();
//System.Void UnityEngine.WebCamTexture::set_requestedHeight(System.Int32)
void Register_UnityEngine_WebCamTexture_set_requestedHeight();
Register_UnityEngine_WebCamTexture_set_requestedHeight();
//System.Void UnityEngine.WebCamTexture::set_requestedWidth(System.Int32)
void Register_UnityEngine_WebCamTexture_set_requestedWidth();
Register_UnityEngine_WebCamTexture_set_requestedWidth();
//UnityEngine.WebCamDevice[] UnityEngine.WebCamTexture::get_devices()
void Register_UnityEngine_WebCamTexture_get_devices();
Register_UnityEngine_WebCamTexture_get_devices();
//End Registrations for type : UnityEngine.WebCamTexture
//Start Registrations for type : UnityEngine.WheelCollider
//System.Boolean UnityEngine.WheelCollider::GetGroundHit(UnityEngine.WheelHit&)
void Register_UnityEngine_WheelCollider_GetGroundHit();
Register_UnityEngine_WheelCollider_GetGroundHit();
//System.Single UnityEngine.WheelCollider::get_radius()
void Register_UnityEngine_WheelCollider_get_radius();
Register_UnityEngine_WheelCollider_get_radius();
//System.Void UnityEngine.WheelCollider::GetWorldPose(UnityEngine.Vector3&,UnityEngine.Quaternion&)
void Register_UnityEngine_WheelCollider_GetWorldPose();
Register_UnityEngine_WheelCollider_GetWorldPose();
//System.Void UnityEngine.WheelCollider::set_brakeTorque(System.Single)
void Register_UnityEngine_WheelCollider_set_brakeTorque();
Register_UnityEngine_WheelCollider_set_brakeTorque();
//System.Void UnityEngine.WheelCollider::set_motorTorque(System.Single)
void Register_UnityEngine_WheelCollider_set_motorTorque();
Register_UnityEngine_WheelCollider_set_motorTorque();
//System.Void UnityEngine.WheelCollider::set_steerAngle(System.Single)
void Register_UnityEngine_WheelCollider_set_steerAngle();
Register_UnityEngine_WheelCollider_set_steerAngle();
//End Registrations for type : UnityEngine.WheelCollider
}