UnityViewControllerBase+iOS.h
995 Bytes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
#pragma once
@interface UnityViewControllerBase (iOS)
- (BOOL)shouldAutorotate;
- (BOOL)prefersStatusBarHidden;
- (UIStatusBarStyle)preferredStatusBarStyle;
- (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator;
@end
// for better handling of user-imposed screen orientation we will have specific ViewController implementations
// view controllers constrained to one orientation
@interface UnityPortraitOnlyViewController : UnityViewControllerBase
{
}
@end
@interface UnityPortraitUpsideDownOnlyViewController : UnityViewControllerBase
{
}
@end
@interface UnityLandscapeLeftOnlyViewController : UnityViewControllerBase
{
}
@end
@interface UnityLandscapeRightOnlyViewController : UnityViewControllerBase
{
}
@end
// this is default view controller implementation (autorotation enabled)
@interface UnityDefaultViewController : UnityViewControllerBase
{
}
@end
NSUInteger EnabledAutorotationInterfaceOrientations();