EAGLContextHelper.h
825 Bytes
#pragma once
struct UnityDisplaySurfaceBase;
#ifdef __OBJC__
@class EAGLContext;
#else
typedef struct objc_object EAGLContext;
#endif
extern "C" bool AllocateRenderBufferStorageFromEAGLLayer(void* eaglContext, void* eaglLayer);
extern "C" void DeallocateRenderBufferStorageFromEAGLLayer(void* eaglContext);
extern "C" EAGLContext* UnityCreateContextEAGL(EAGLContext * parent, int api);
extern "C" void UnityMakeCurrentContextEAGL(EAGLContext* context);
extern "C" EAGLContext* UnityGetCurrentContextEAGL();
#if __OBJC__
class
EAGLContextSetCurrentAutoRestore
{
public:
EAGLContext* old;
EAGLContext* cur;
EAGLContextSetCurrentAutoRestore(EAGLContext* cur);
EAGLContextSetCurrentAutoRestore(UnityDisplaySurfaceBase* surface);
~EAGLContextSetCurrentAutoRestore();
};
#endif // __OBJC__