Unity-iPhone.xcscheme
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<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0500"
version = "2.0">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1D6058900D05DD3D006BFB54"
BuildableName = "VuforiaEngine.app"
BlueprintName = "Unity-iPhone"
ReferencedContainer = "container:Unity-iPhone.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "NO">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1D6058900D05DD3D006BFB54"
BuildableName = "VuforiaEngine.app"
BlueprintName = "Unity-iPhone"
ReferencedContainer = "container:Unity-iPhone.xcodeproj">
</BuildableReference>
</MacroExpansion>
<CommandLineArguments>
<CommandLineArgument
argument = "-waitForPlayerConnection 30"
isEnabled = "YES">
</CommandLineArgument>
</CommandLineArguments>
<Testables>
<TestableReference
skipped = "NO">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "5623C57217FDCB0800090B9E"
BuildableName = "Unity-iPhone Tests.xctest"
BlueprintName = "Unity-iPhone Tests"
ReferencedContainer = "container:Unity-iPhone.xcodeproj">
</BuildableReference>
</TestableReference>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "ReleaseForRunning"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugXPCServices = "NO"
debugServiceExtension = "internal"
enableGPUValidationMode = "1"
allowLocationSimulation = "YES"
queueDebuggingEnabled = "No">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1D6058900D05DD3D006BFB54"
BuildableName = "VuforiaEngine.app"
BlueprintName = "Unity-iPhone"
ReferencedContainer = "container:Unity-iPhone.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</LaunchAction>
<ProfileAction
buildConfiguration = "ReleaseForProfiling"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1D6058900D05DD3D006BFB54"
BuildableName = "VuforiaEngine.app"
BlueprintName = "Unity-iPhone"
ReferencedContainer = "container:Unity-iPhone.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>