thread_stack_reuse.cpp
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// RUN: %clang_cl_asan -Od %s -Fe%t
// RUN: %run %t
#include <windows.h>
DWORD WINAPI thread_proc_1(void *) {
volatile int x, y, z;
x = 1;
y = 2;
z = 3;
return 0;
}
DWORD WINAPI thread_proc_2(void *) {
volatile char stack_buffer[42];
for (int i = 0; i < sizeof(stack_buffer); ++i)
stack_buffer[i] = 42;
return 0;
}
int main(void) {
HANDLE thr = NULL;
thr = CreateThread(NULL, 0, thread_proc_1, NULL, 0, NULL);
if (thr == 0)
return 1;
if (WAIT_OBJECT_0 != WaitForSingleObject(thr, INFINITE))
return 2;
thr = CreateThread(NULL, 0, thread_proc_2, NULL, 0, NULL);
if (thr == 0)
return 3;
if (WAIT_OBJECT_0 != WaitForSingleObject(thr, INFINITE))
return 4;
CloseHandle(thr);
}